Commit Graph

600 Commits

Author SHA1 Message Date
Shawn Hoffman 94bf48b67c msbuild: refactor stuff out of project files (for dolphin) 2020-08-22 16:17:50 -07:00
Shawn Hoffman 36ace8eb52 prettify some constructs in vcxproj files 2020-08-22 16:17:50 -07:00
degasus 9fd1385733 Externals: Fix OpenAL include directory. 2020-04-29 13:07:51 +02:00
degasus 239cde8aea Externals: Alter the soundtouch include directory.
We must not provide the /Externals directory as global include directory.
Here, this yield a crash because of external minizip header and system library mismatch.

Soundtouch itself recormends to include it with <SoundTouch.h> and -I/usr/include/soundtouch, so this should fit better.
2020-04-29 11:30:26 +02:00
David Korth c2dd2e8a2e Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
2019-12-29 23:45:02 -05:00
Stenzek 6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Stenzek dd23a1ee79 Update VS projects/solutions to VS2019 2019-11-30 13:42:52 +10:00
Lioncash c792961000 Common: Unify logging namespace with Common
Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.

Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.

Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
JosJuice cf8208ace9 Android: Add audio volume setting 2019-11-26 21:10:27 +01:00
LAGonauta 08787ebc4a Centralize logic to detect when the DPL2 decoder should be used. 2019-11-11 08:03:36 -03:00
LAGonauta 2ff646b796 DSP must be set to LLE to select the decoder 2019-10-22 22:55:59 -03:00
LAGonauta 3c9eb37381 Allow user to change DPLII decoding quality 2019-10-22 22:55:15 -03:00
Stenzek 7c286064b8 AudioCommon: Don't forget to call Init() on fallback 2019-10-10 00:09:16 +10:00
Stenzek 1c5441aa40 AlsaSoundStream: Don't call join() on invalid thread
This can happen if initialization failed.
2019-10-10 00:07:27 +10:00
Michael M 71c3c5626b AudioCommon: if backend is unknown, use default backend 2019-09-14 14:16:13 -07:00
Michael M 0f3695a14b Remove XAudio2
Audio on Windows is provided by the cubeb (shared mode) and WASAPI
(exclusive mode) backends, both of which exhibit lower latency.
2019-09-14 14:08:13 -07:00
QuellaZhang e67eb4693e
Fix implicit false-to-nullptr conversions 2019-08-15 17:49:57 +02:00
JosJuice a2a1e04fc9 StringUtil: Use std::string_view more 2019-07-23 14:49:12 +02:00
Léo Lam eed4fcc218
Merge pull request #8135 from lioncash/cmake
CMakeLists: Specify header files in target sources
2019-05-31 14:03:12 +02:00
Lioncash 78e96230b2 AudioCommon: Move static locals into the AudioCommon namespace
Given these are locals, they can be moved out of the global namespace.
While we're at it, turn the constants below it into constexpr variables.
2019-05-31 07:07:16 -04:00
Lioncash 15397e2a89 AudioCommon: Use emplace_back instead of push_back in GetSoundBackends()
Constructs the strings directly within the container instead of
performing a construction, then a copy.

The reasoning is that the BACKEND_* strings are const char arrays, so
the push_back code is equivalent to:

push_back(std::string(BACKEND_WHATEVER)) instead of forwarding the
arguments to a constructed instance directly in the container.
2019-05-31 07:03:54 -04:00
Lioncash 1a56e9d9e0 AudioCommon: Use std::string_view with feature querying functions
Provides the same behavior, but allows passed in strings to be
non-allocating in calling code.
2019-05-31 07:01:47 -04:00
Lioncash b6d9b85293 AudioCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:52:44 -04:00
spycrab ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
Support CMake on Windows
2019-05-14 21:07:26 +02:00
spycrab b5160ec685 Common/CMake: Fix Windows build 2019-05-12 00:05:08 +02:00
Miksel12 ee8226cc1b Set Cubeb as default on Windows
Cubeb and Xaudio2 are identical in features while Cubeb has lower
latency and is still actively being worked on.
2019-05-11 14:22:03 +02:00
Techjar ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
Léo Lam ab9ece9bca Replace MathUtil::Clamp with std::clamp 2019-05-04 23:12:17 +02:00
Léo Lam 99a4ca8de7
Merge pull request #7839 from ShFil119/impr/redundant
Remove redundant initialization
2019-05-04 22:50:51 +02:00
Filip Gawin c110ffcdaa Remove redundant initialization 2019-04-30 01:22:24 +02:00
Jordan Woyak d34a9afe04 Minor changes to usages of std::condition_variable. 2019-04-06 17:39:25 -05:00
LAGonauta 99a35568ca Allow XAudio2 to be selected as a surround backend. 2019-03-18 09:21:40 -03:00
LAGonauta f37ff190e4 Added DPL2 decoder to XAudio2 and XAudio2_7 backends. 2019-03-18 09:06:41 -03:00
LAGonauta c209d07c96 Removed FFDShow DPL2 decoder 2019-02-13 22:52:41 -02:00
LAGonauta f4cf1e4f49 Removed zeroing-out the LFE as it is not needed anymore.
Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.

Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
LAGonauta fdfd9d6953 Cleaned up PulseAudio as we now use FreeSurround 2019-02-13 22:52:40 -02:00
LAGonauta df631f0d75 Swapped FFDShow's DPL2 decoder by FreeSurround
Added class in AudioCommon for the surround decoder
2019-02-13 22:52:40 -02:00
Tillmann Karras 97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
spycrab a196dfe50d AudioCommon: Implement WASAPI 2018-05-26 13:08:10 +02:00
spycrab 40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Lioncash b96bbc8f8d
AudioCommon/CMakelists: Migrate off add_dolphin_library
Continues the changes that were introduced in 3a4c3bbe01
2018-03-22 22:07:11 -04:00
Lioncash 50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Ryan Meredith b7276483da Change FATAL_ERROR to STATUS message for OpenAL not found in externals 2018-03-09 12:29:23 -05:00
Michael M a988a8a458 AudioCommon: make SetSoundStreamRunning idempotent 2017-11-19 12:09:54 -08:00
Michael M 0baddbf9a8 SoundStream: change Start/Stop to Init/SetRunning/destruct 2017-11-19 12:09:54 -08:00
Michael M ad4a89d64b CubebStream: implement SetRunning 2017-11-19 12:09:54 -08:00
JosJuice b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
Leo Lam 5393575c55 Merge pull request #6130 from ligfx/emptynullsoundstream
NullSoundStream: don't call Mixer->Mix
2017-10-24 11:44:22 +02:00
Leo Lam b002d9d94f Merge pull request #6132 from ligfx/updatecubeb
Externals: update cubeb to kinetiknz/cubeb@c2bd582
2017-10-22 15:39:39 +02:00
Michael M b031d3316c SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00