Admiral H. Curtiss
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class.
2021-11-22 00:35:35 +01:00
Léo Lam
d5b917a6c2
Merge pull request #10237 from AdmiralCurtiss/netplay-server-crash
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NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.
2021-11-21 22:04:12 +01:00
Admiral H. Curtiss
8488ff6884
GBA: Add import and export save options to context menu.
2021-11-21 18:08:23 +01:00
Admiral H. Curtiss
e2c4cf49e2
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.
2021-11-21 00:18:44 +01:00
JosJuice
5490797867
JitArm64: Implement memcheck for psq_lXX/psq_stXX with update
2021-11-20 23:39:27 +01:00
JosJuice
61c73061e9
JitArm64: Implement memcheck for psq_lXX/psq_stXX without update
2021-11-20 23:39:27 +01:00
JosJuice
9e43796912
JitArm64: Allow passing temp FPR to EmitMemcheck
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Small optimization. If the caller already has an FPR that
it isn't using, might as well pass it on to fpr.Flush.
2021-11-20 23:39:27 +01:00
JosJuice
89301b1f91
JitArm64: Implement memcheck for lfXX/stfXX with update
2021-11-20 23:39:27 +01:00
JosJuice
8c96e60cd1
JitArm64: Implement memcheck for lfXX/stfXX without update
2021-11-20 23:39:27 +01:00
JosJuice
1c8ddcdda1
JitArm64: Implement memcheck for dcbz
2021-11-20 23:39:27 +01:00
JosJuice
4fe15e788f
JitArm64: Implement memcheck for lmw/stmw
2021-11-20 23:39:27 +01:00
JosJuice
b4ffdce800
JitArm64: Implement memcheck for lXX/stX with update
2021-11-20 23:39:27 +01:00
JosJuice
662ae570a0
JitArm64: Make EmitBackpatchRoutine support saving W0
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Being able to preserve the address register is useful for the
next commit, and W0 is the address register used for loads. Saving
the address register used for stores, W1, was already supported.
2021-11-20 23:39:27 +01:00
JosJuice
e316d0e94f
JitArm64: Don't update dest reg when load triggers exception, part 2
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If a host register has been newly allocated for the destination
guest register, and the load triggers an exception, we must make
sure to not write the old value in the host register into ppcState.
This commit achieves this by not marking the register as dirty
until after the load is done.
2021-11-20 23:39:26 +01:00
JosJuice
96190887ce
JitArm64: Don't update dest reg when load triggers exception
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Fixes a problem introduced in the previous commit.
2021-11-20 23:39:26 +01:00
JosJuice
ab1ceee16f
JitArm64: Implement memcheck for lXX/stX without update
2021-11-20 23:39:26 +01:00
JosJuice
8c905e152a
JitArm64: Make WriteConditionalExceptionExit more flexible
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You can now specify an already allocated register for it to use as a
temporary register, and it also supports being called while in farcode.
2021-11-20 23:37:02 +01:00
JMC47
e5a4a86672
Merge pull request #10055 from JosJuice/jitarm64-reuse-memory
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JitArm64: Codegen space reuse
2021-11-20 17:35:24 -05:00
Filoppi
1badceb455
ControllerInterface: fix UpdateReferences() deadlock
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Removed useless locks to DeviceContainer::m_devices_mutex, as they were all already protected by m_devices_population_mutex.
We have no interest in blocking other threads that were potentially reading devices at the same time so this seems fine.
This simplifies the code, and I've adjusted a few comments which mentioned possible deadlock that should now be totally gone.
The deadlock could have happen if a thread directly called EmulatedController::UpdateReferences(), while another another thread also reached EmulatedController::UpdateReferences() within a call to ControllerInterface::UpdateDevices(), as the mentioned function locked both the DeviceContainer::m_devices_mutex and s_get_state_mutex at the same time.
The deadlock was frequent on game emulation startup on Android, due to the UpdateReferences() call in InputConfig::LoadConfig() and the UI thread triggering calls to ControllerInterface::UpdateDevices().
It could also have happened on Desktop if a user pressed "Refresh Devices" manually in the UI while the input config was loading.
Also brought some UpdateReferences() comments and thread safety fixes from https://github.com/dolphin-emu/dolphin/pull/9489
2021-11-20 16:54:36 +02:00
Admiral H. Curtiss
0fc563ee2e
RiivolutionPatcher: Use case-insensitive filename comparison when searching for files in a folder patch.
2021-11-20 01:15:18 +01:00
JMC47
dbaebdc585
Merge pull request #10222 from phire/fix-copy-filter-clamping
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Fix copy filter clamping
2021-11-18 17:48:33 -05:00
Pokechu22
94ccf765af
Add option for setting the PNG zlib compression level
2021-11-18 13:10:22 -08:00
Pokechu22
95b9941044
Use Fast Texture Sampling by default
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This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab. This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.
Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00
Pokechu22
1adff1c467
VideoCommon: Skip textureQueryLevels if it doesn't exist
2021-11-17 21:28:39 -08:00
Pokechu22
bdcfb31187
VideoCommon: Handle custom texture sizes correctly
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Specifically, when using Manual Texture Sampling, if textures sizes don't match the size the game specifies, things previously broke. That can happen with custom textures, and also with scaled EFB copies at non-native IRs. It breaks most obviously by not scaling the texture coordinates (so only part of the texture shows up), but the hardware wrapping functionality also assumes texture sizes are a power of 2 (or else it will behave weirdly in a way that matches how hardware behaves weirdly). The fix is to provide alternative texture wrapping logic when custom texture sizes are possible.
2021-11-17 21:28:36 -08:00
Pokechu22
93eea7cb13
VideoCommon: Add option to use old behavior (Fast Texture Sampling)
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Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
Pokechu22
ee80298ca4
VideoCommon: Implement diagonal LOD
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Note that both GLSL and HLSL provide a fwidth (fragment width) function defined as `fwidth(p) = abs(dFdx(p)) + abs(dFdy(p))`. However, it's easy enough to implement this ourselves (and it makes the code a bit more obvious).
2021-11-17 20:04:34 -08:00
Pokechu22
b9288212a0
Software: Adjust diagonal LOD implementation
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This produces behavior matching the behavior on hardware (see Wario's Gold Mine in Mario Kart Wii).
2021-11-17 20:04:34 -08:00
Pokechu22
51e3334526
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
2021-11-17 20:04:34 -08:00
Pokechu22
ddf2691395
VideoCommon: Manually handle texture wrapping and sampling
2021-11-17 20:04:34 -08:00
Pokechu22
4a9b26de86
VideoCommon: Expose SamplerState to shaders
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The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
Pokechu22
9ef228503a
VideoCommon: Provide raw texdims to shaders
2021-11-17 20:04:34 -08:00
Pokechu22
a273b65566
RenderState: Use operator== for operator!= and adjust constructors
2021-11-17 20:04:34 -08:00
Pokechu22
6236a0d494
Eliminate SamplerCommon
2021-11-17 20:04:34 -08:00
Pokechu22
3096f77ba0
Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabled
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This was added in 0b9a72a62d
but became irrelevant in 70f9fc4e75
as the check is now self-explanatory due to a rejiggering of the bitfields.
2021-11-17 20:04:34 -08:00
Pokechu22
d2041b4c2a
VideoCommon: Add signed version of BitfieldExtract
2021-11-17 20:04:33 -08:00
Pokechu22
555a93057c
VideoCommon: Allow BitfieldExtract in specialized shaders
2021-11-17 20:04:33 -08:00
Scott Mansell
9bbc843542
VideoSoftware: Fix copy filter clamping
2021-11-17 09:29:16 +13:00
Scott Mansell
7128befb39
Fix copy filter clamping regression in Spyro
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This fixes horizontal lines in the bloom effect of Spyro: A Hero's Tail,
which is a regression caused by PR #10204
Screenshot of regression:
https://user-images.githubusercontent.com/138484/142030503-90fcd8d5-63d3-4820-874a-72e9be0c4768.png
Fixed:
https://user-images.githubusercontent.com/138484/142031598-b85ff55c-1302-4e4d-bcb2-57848974056b.png
Spyro uses an 640x80 pixel sub-buffer within the EFB to calculate
it's bloom effects, which it places below the main 640x448 buffer.
EFB layout:
https://user-images.githubusercontent.com/138484/142030573-e933b6ae-c37e-4be6-86d4-0bc779b92535.png
Note: Colors are wrong because the main color buffer uses RGBA6,
while the bloom is calculated in RGB8
This allows it to do bloom without backing up part of the EFB to
main memory, as most games do.
But, since some of the sub-buffers used in the bloom effect are taller
than 80 pixels, they need to be sliced up into smaller sub, sub buffers
which get combined later when copied to main memory.
At one point, a 320x224 buffer is broken up into 320x80, 320x64 and
320x80 slices. These are copied out with the copy filter set to a
vertical blur.
Because there was an off-by-one errror in the clamping coordinates,
the bottom line of the color buffer would be blurred into
the top of each slice.
Final combined EFB copy:
https://user-images.githubusercontent.com/138484/142031360-2c076839-7c96-4b3b-a093-d899d0a2c7ae.png
Fixed version:
https://user-images.githubusercontent.com/138484/142031370-72e41a35-3b3e-4662-a483-79203e357ecc.png
Before #10204 the copy filter wasn't enabled for efb copies, and most
other games don't do this type of slicing.
FIFO CI shows that a few other games are effected, it's always just a minor difference to the top line where there was previously a slight hint of garbage.
2021-11-17 06:12:46 +13:00
JMC47
26fdc19c8d
Merge pull request #10204 from Pokechu22/efb-copy-filter
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VideoCommon: Use the copy filter for EFB copies as well as XFB copies
2021-11-15 17:04:27 -05:00
Shawn Hoffman
a69adafdd8
msbuild: use /external:anglebrackets
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Revert usage of ExternalIncludePath, as that var is specifically
for external includes which do not get scanned for changes.
2021-11-15 00:33:51 -08:00
JosJuice
da0be24b2f
DSP: Reword inappropriate references to Global User Directory
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These messages apply to the User directory regardless of
whether it's global or local, so we shouldn't specify "global".
Also changing "directory" to "folder", just for consistency
with "GC folder" in the same sentence.
2021-11-14 22:55:50 +01:00
OatmealDome
2209dc0355
MoltenVK: Use an external project instead of a pre-compiled dylib
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Also, update MoltenVK to match Vulkan SDK 1.2.189.
2021-11-13 11:43:23 -08:00
JosJuice
3e84279919
Merge pull request #10208 from thatSteveFan/patch-1
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Minor comment fix in Matrix.cpp
2021-11-13 15:09:28 +01:00
Pokechu22
868de78f16
VideoCommon: Use the copy filter for EFB copies as well as XFB copies
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This fixes the pink screens in EA Sports Active. See https://gist.github.com/Pokechu22/49455f9094ed0ff017da64e3f7aa0404 for details.
2021-11-11 17:22:50 -08:00
Shawn Hoffman
58dc9e7049
msvc: fix compile warning on arm64
2021-11-11 08:01:39 -08:00
Shawn Hoffman
4008188654
msvc: update to vs2022 and windows sdk 10.0.22000
2021-11-11 08:01:26 -08:00
thatSteveFan
834a59d89b
Minor comment fix in Matrix.cpp
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Fix comment to say (NxM times MxP).
2021-11-08 15:30:39 -08:00
Merry
850d281cb8
Jit_Integer: Fix pure rotation rlwimix case
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We are writing to a.
2021-11-07 14:10:19 +00:00
Mai M
6c72e6814d
Merge pull request #10169 from leoetlino/fmt-localtime
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Use fmt::localtime instead of thread-unsafe std::localtime
2021-11-07 00:08:14 -04:00
Mai M
c89226cbd4
Merge pull request #10203 from merryhime/ctx_lr
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MachineContext: Correct CTX_LR for Apple ARM64
2021-11-07 00:06:24 -04:00
Merry
c385e7e57b
MachineContext: Correct CTX_LR for Apple ARM64
2021-11-06 21:46:35 +00:00
Merry
9c75957319
JitArm64_FloatingPoint: Implement fctiwx in ARM64 JIT
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We implement this by first rounding to nearest integer using the current
rouding mode, then converting this value from floating point to an integral
value.
2021-11-06 20:54:26 +00:00
Merry
7c2b09e156
Arm64Emitter: Add FRINTI instruction
2021-11-06 19:15:26 +00:00
Léo Lam
2c5d11cace
Merge pull request #9721 from linkmauve/fix-warnings
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Fix some warnings found with gcc 11 and ffmpeg master
2021-11-06 14:38:07 +01:00
Sintendo
dfb32040bf
Jit64: divwx - Micro-optimize division by 2
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Prefer using eax to isolate the sign bit. This saves a byte when the
destination ends up as r8-15, because those require a REX prefix.
Before:
41 8B C5 mov eax,r13d
41 C1 ED 1F shr r13d,1Fh
44 03 E8 add r13d,eax
41 D1 FD sar r13d,1
After:
41 8B C5 mov eax,r13d
C1 E8 1F shr eax,1Fh
44 03 E8 add r13d,eax
41 D1 FD sar r13d,1
2021-11-03 21:01:41 +01:00
Sintendo
f18f6cd0a2
Jit64: divwx - Improve comments
2021-11-02 21:50:28 +01:00
Emmanuel Gil Peyrot
5a1333026b
VideoCommon: Add missing algorithm include for std::none_of
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Otherwise this is an error on gcc/libstdc++, and there are no transitive
includes for this header.
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
7590f07b80
FrameDump: Remove deprecated call to av_init_packet()
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This function was deprecated in ffmpeg in January[1], while its
replacement got introduced in 2015[2], so now might be the time to start
using it in Dolphin. :)
[1] f7db77bd87
[2] a9a6010637
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
24db6e467a
DolphinQt: Fix a -Wunused-result in gcc 11
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Also use the correct error check for other similar calls in the same
file, despite nothing being doable on error.
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
25b136ac17
VideoCommon: Fix a -Wclass-memaccess in gcc 11
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
7e39a0405b
DolphinQt, VideoBackends: Fix all cases of -Wswitch in gcc 11
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
3d662e746b
Core: Fix a -Wshadow warning in gcc 11
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This moves the only direct call to zlib’s crc32() into its own
translation unit, but that operation is cold enough that this won’t
matter in the slightest. crc32_z() would be more appropriate, but
Android has an older zlib version…
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
ab252aedfa
Core, DolphinQt, UICommon: Fix all cases of -Wrange-loop-construct in gcc 11
2021-11-02 13:50:21 +01:00
JosJuice
96a6d6fd95
Merge pull request #10184 from JosJuice/android-riivolution
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Android: Allow starting game with Riivolution patches from the GUI
2021-10-31 23:44:54 +01:00
Léo Lam
fb8b9f3251
Merge pull request #10194 from AdmiralCurtiss/riivolution-edge-cases
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Fix some Riivolution file patching edge cases.
2021-10-31 21:24:03 +01:00
Sepalani
e51119c4ce
HLE: Fix hooks overlapping Riivolution patches
2021-11-01 00:07:14 +04:00
Admiral H. Curtiss
e91e04fe1e
RiivolutionPatcher: More closely match behavior of filename searching file patches to actual Riivolution.
2021-10-31 05:47:39 +01:00
Admiral H. Curtiss
335a1b5cb5
RiivolutionPatcher: More closely match behavior of folder patches to actual Riivolution.
2021-10-31 05:47:39 +01:00
JosJuice
34021b5ebc
Android: Allow starting game with Riivolution patches from the GUI
2021-10-30 23:24:36 +02:00
Pokechu22
ef80d51df1
RenderWidget: Change "imgui.h" to <imgui.h>
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This was originally intended to fix https://bugs.dolphin-emu.org/issues/12717 but this ended up not being the issue (instead it seems like files just weren't recompiled when imgui was updated due to MSVC weirdness). Still, using brackets instead of quotes is preferable as this is a library include.
2021-10-29 12:05:21 -07:00
Admiral H. Curtiss
5bb71760d7
Core/CheatSearchSession: Mark class as final.
2021-10-28 06:50:57 +02:00
Admiral H. Curtiss
b154ba513c
Core/CheatSearchSession: Make a few methods const.
2021-10-28 02:16:19 +02:00
Admiral H. Curtiss
6e814cbb8f
Qt/CheatSearchWidget: Add a checkbox to force parsing a value as hexadecimal.
2021-10-28 02:00:38 +02:00
Admiral H. Curtiss
b3e17d2772
Qt/CheatSearchFactoryWidget: Refuse to start standard memory region searches when no game is running because the memory size and console type may not be accurate.
2021-10-28 01:59:52 +02:00
Admiral H. Curtiss
d6ad3fbcb5
Qt/CheatsManager: Save and restory geometry.
2021-10-28 01:03:30 +02:00
Pokechu22
db54e4f2b0
Externals: Update imgui to 1.85
2021-10-26 15:07:57 -07:00
JosJuice
05b4aecf18
Merge pull request #10186 from leoetlino/hle-hbreload
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HLE: Fix hook flag for HBReload
2021-10-26 22:00:25 +02:00
Léo Lam
7073a90474
Merge pull request #10177 from Dentomologist/gamelist_grid_mode_fix_select_all
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GameList: Fix duplicate selections with ctrl+a in grid view
2021-10-25 17:22:58 +02:00
Léo Lam
8cb51f276c
HLE: Fix hook flag for HBReload
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The reload stub is at a fixed address (0x80001800) so its hook flag
should be HookFlag::Fixed.
Otherwise the hook is installed by HLE::PatchFixedFunctions but
immediately removed by HLE::PatchFunctions (which is called by
HLE::Reload right after PatchFixedFunctions).
Should fix https://bugs.dolphin-emu.org/issues/12716
2021-10-25 16:54:25 +02:00
Pokechu22
04d8cdfe88
Convert LOG_TYPE and LOG_LEVELS to enum class
2021-10-24 11:48:36 -07:00
Pokechu22
ba107819ec
Create EnumMap
2021-10-24 11:48:36 -07:00
Admiral H. Curtiss
4f82810845
RiivolutionPatcher: Use FileInfo instead of IOFile when only checking for filesize.
2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
0efff5167d
IOS/FS: On NAND redirected files, the source and target of a Rename operation may be on different partitions or devices. Implement a fallback for that.
2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
fe7f3a6f26
RiivolutionPatcher: Protect against three or more dots in path traversal.
2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
22c6f2fe3b
RiivolutionPatcher: Handle the possibility of the FST already containing a main.dol file.
2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
ba3373b476
RiivolutionPatcher: Modify memory patching logic to be more accurate to actual Riivolution.
2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
dd64c0e423
Core: Deduplicate Riivolution Patch to BootParameters apply logic.
2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
a76fdeee93
DolphinQt: Act like Riivolution and pre-select the last selected patch options when launching via the RiivolutionBootWidget.
2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
2be62d94fc
RiivolutionParser: Add code to read and write the Riivolution config XMLs that remember the last selection.
2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
2d3ed2c3ad
DolphinQt: Add ability to edit the Riivolution XML root directory when launching a patch.
2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
d0c11f76b5
Core/BootManager: Disable loading time emulation for Riivolution-patched games until we have proper emulation for that.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
6394960f54
Core: Add ability to specify and launch a riivolution-modded game via a .json file.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
fe242f79ee
Core: Implement Wii NAND path redirects for Riivolution savegame patches.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
588c31acb6
RiivolutionPatcher: Ignore last two bits of offset in file patches to match console behavior.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
6ec4af7ea4
RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.
...
This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
175f225ac1
DolphinQt: Add ability to start a game with Riivolution patches from the GUI.
2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
783b180dc8
Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory.
2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
e26b59bab3
Core: Add RiivolutionParser to parse a Riivolution XML.
2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
a4da56e5e6
CommonPaths: Add a Riivolution subfolder in Load.
2021-10-24 00:09:06 +02:00