RiivolutionPatcher: More closely match behavior of filename searching file patches to actual Riivolution.
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335a1b5cb5
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@ -366,25 +366,29 @@ static FSTBuilderNode* FindFileNodeInFST(std::string_view path, std::vector<FSTB
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create_if_not_exists);
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}
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static void FindFilenameNodesInFST(std::vector<DiscIO::FSTBuilderNode*>* nodes_out,
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std::string_view filename, std::vector<FSTBuilderNode>* fst)
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static DiscIO::FSTBuilderNode* FindFilenameNodeInFST(std::string_view filename,
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std::vector<FSTBuilderNode>& fst)
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{
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for (FSTBuilderNode& node : *fst)
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for (FSTBuilderNode& node : fst)
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{
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if (node.IsFolder())
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{
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FindFilenameNodesInFST(nodes_out, filename,
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&std::get<std::vector<FSTBuilderNode>>(node.m_content));
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DiscIO::FSTBuilderNode* result = FindFilenameNodeInFST(filename, node.GetFolderContent());
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if (result)
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return result;
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}
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else if (node.m_filename == filename)
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{
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nodes_out->push_back(&node);
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return &node;
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}
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}
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return nullptr;
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}
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static void ApplyFilePatchToFST(const Patch& patch, const File& file,
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std::vector<DiscIO::FSTBuilderNode>* fst)
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std::vector<DiscIO::FSTBuilderNode>* fst,
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DiscIO::FSTBuilderNode* dol_node)
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{
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if (!file.m_disc.empty() && file.m_disc[0] == '/')
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{
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@ -394,19 +398,24 @@ static void ApplyFilePatchToFST(const Patch& patch, const File& file,
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if (node)
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ApplyPatchToFile(patch, file, node);
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}
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else if (CaseInsensitiveEquals(file.m_disc, "main.dol"))
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{
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// Special case: If the filename is "main.dol", we want to patch the main executable.
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ApplyPatchToFile(patch, file, dol_node);
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}
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else
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{
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// Otherwise we want to patch any file on the entire disc matching that filename.
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std::vector<DiscIO::FSTBuilderNode*> nodes;
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FindFilenameNodesInFST(&nodes, file.m_disc, fst);
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for (auto* node : nodes)
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// Otherwise we want to patch the first file in the FST that matches that filename.
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DiscIO::FSTBuilderNode* node = FindFilenameNodeInFST(file.m_disc, *fst);
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if (node)
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ApplyPatchToFile(patch, file, node);
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}
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}
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static void ApplyFolderPatchToFST(const Patch& patch, const Folder& folder,
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std::vector<DiscIO::FSTBuilderNode>* fst,
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std::string_view disc_path, std::string_view external_path)
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DiscIO::FSTBuilderNode* dol_node, std::string_view disc_path,
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std::string_view external_path)
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{
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const auto external_files = patch.m_file_data_loader->GetFolderContents(external_path);
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for (const auto& child : external_files)
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@ -428,7 +437,7 @@ static void ApplyFolderPatchToFST(const Patch& patch, const Folder& folder,
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if (child.m_is_directory)
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{
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if (folder.m_recursive)
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ApplyFolderPatchToFST(patch, folder, fst, child_disc_path, child_external_path);
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ApplyFolderPatchToFST(patch, folder, fst, dol_node, child_disc_path, child_external_path);
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}
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else
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{
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@ -438,51 +447,28 @@ static void ApplyFolderPatchToFST(const Patch& patch, const Folder& folder,
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file.m_resize = folder.m_resize;
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file.m_create = folder.m_create;
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file.m_length = folder.m_length;
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ApplyFilePatchToFST(patch, file, fst);
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ApplyFilePatchToFST(patch, file, fst, dol_node);
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}
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}
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}
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static void ApplyFolderPatchToFST(const Patch& patch, const Folder& folder,
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std::vector<DiscIO::FSTBuilderNode>* fst)
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std::vector<DiscIO::FSTBuilderNode>* fst,
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DiscIO::FSTBuilderNode* dol_node)
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{
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ApplyFolderPatchToFST(patch, folder, fst, folder.m_disc, folder.m_external);
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ApplyFolderPatchToFST(patch, folder, fst, dol_node, folder.m_disc, folder.m_external);
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}
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void ApplyPatchesToFiles(const std::vector<Patch>& patches,
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std::vector<DiscIO::FSTBuilderNode>* fst, DiscIO::FSTBuilderNode* dol_node)
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{
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// For file searching purposes, Riivolution assumes that the game's main.dol is in the root of the
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// file system. So to avoid doing a bunch of special case handling for that, we just put a node
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// for this into the FST and remove it again after the file patching is done.
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// We mark the inserted node with a pointer to a stack variable so we can find it again.
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int marker = 0;
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fst->emplace_back(DiscIO::FSTBuilderNode{"main.dol", dol_node->m_size,
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std::move(dol_node->m_content), &marker});
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for (const auto& patch : patches)
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{
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for (const auto& file : patch.m_file_patches)
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ApplyFilePatchToFST(patch, file, fst);
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ApplyFilePatchToFST(patch, file, fst, dol_node);
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for (const auto& folder : patch.m_folder_patches)
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ApplyFolderPatchToFST(patch, folder, fst);
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}
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// Remove the inserted main.dol node again and propagate its changes.
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auto main_dol_node_in_fst =
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std::find_if(fst->begin(), fst->end(),
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[&](const DiscIO::FSTBuilderNode& node) { return node.m_user_data == ▮ });
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if (main_dol_node_in_fst != fst->end())
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{
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dol_node->m_size = main_dol_node_in_fst->m_size;
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dol_node->m_content = std::move(main_dol_node_in_fst->m_content);
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fst->erase(main_dol_node_in_fst);
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}
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else
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{
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// The main.dol node disappeared, this should never happen.
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ASSERT(false);
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ApplyFolderPatchToFST(patch, folder, fst, dol_node);
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}
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}
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