Core: Deduplicate Riivolution Patch to BootParameters apply logic.
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@ -233,22 +233,13 @@ BootParameters::GenerateFromFile(std::vector<std::string> paths,
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if (descriptor->riivolution && std::holds_alternative<Disc>(boot_params->parameters))
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{
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auto& disc = std::get<Disc>(boot_params->parameters);
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const auto& volume = *disc.volume;
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boot_params->riivolution_patches =
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DiscIO::Riivolution::GenerateRiivolutionPatchesFromGameModDescriptor(
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*descriptor->riivolution, volume.GetGameID(), volume.GetRevision(),
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volume.GetDiscNumber());
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if (!boot_params->riivolution_patches.empty())
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{
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disc.volume = DiscIO::CreateDisc(DiscIO::DirectoryBlobReader::Create(
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std::move(disc.volume),
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[&](std::vector<DiscIO::FSTBuilderNode>* fst, DiscIO::FSTBuilderNode* dol_node) {
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DiscIO::Riivolution::ApplyPatchesToFiles(boot_params->riivolution_patches, fst,
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dol_node);
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}));
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}
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const auto& volume = *std::get<Disc>(boot_params->parameters).volume;
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AddRiivolutionPatches(boot_params.get(),
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DiscIO::Riivolution::GenerateRiivolutionPatchesFromGameModDescriptor(
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*descriptor->riivolution, volume.GetGameID(),
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volume.GetRevision(), volume.GetDiscNumber()));
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}
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return boot_params;
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}
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}
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@ -643,3 +634,20 @@ void CreateSystemMenuTitleDirs()
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const auto es = IOS::HLE::GetIOS()->GetES();
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es->CreateTitleDirectories(Titles::SYSTEM_MENU, IOS::SYSMENU_GID);
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}
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void AddRiivolutionPatches(BootParameters* boot_params,
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std::vector<DiscIO::Riivolution::Patch> riivolution_patches)
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{
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if (riivolution_patches.empty())
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return;
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if (!std::holds_alternative<BootParameters::Disc>(boot_params->parameters))
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return;
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auto& disc = std::get<BootParameters::Disc>(boot_params->parameters);
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disc.volume = DiscIO::CreateDisc(DiscIO::DirectoryBlobReader::Create(
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std::move(disc.volume),
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[&](std::vector<DiscIO::FSTBuilderNode>* fst, DiscIO::FSTBuilderNode* dol_node) {
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DiscIO::Riivolution::ApplyPatchesToFiles(riivolution_patches, fst, dol_node);
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}));
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boot_params->riivolution_patches = std::move(riivolution_patches);
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}
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@ -163,3 +163,6 @@ void UpdateStateFlags(std::function<void(StateFlags*)> update_function);
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/// Normally, this is automatically done by ES when the System Menu is installed,
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/// but we cannot rely on this because we don't require any system titles to be installed.
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void CreateSystemMenuTitleDirs();
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void AddRiivolutionPatches(BootParameters* boot_params,
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std::vector<DiscIO::Riivolution::Patch> riivolution_patches);
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@ -1832,16 +1832,7 @@ void MainWindow::ShowRiivolutionBootWidget(const UICommon::GameFile& game)
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if (!w.ShouldBoot())
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return;
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if (!w.GetPatches().empty())
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{
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disc.volume = DiscIO::CreateDisc(DiscIO::DirectoryBlobReader::Create(
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std::move(disc.volume),
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[&](std::vector<DiscIO::FSTBuilderNode>* fst, DiscIO::FSTBuilderNode* dol_node) {
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DiscIO::Riivolution::ApplyPatchesToFiles(w.GetPatches(), fst, dol_node);
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}));
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boot_params->riivolution_patches = std::move(w.GetPatches());
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}
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AddRiivolutionPatches(boot_params.get(), std::move(w.GetPatches()));
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StartGame(std::move(boot_params));
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}
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