Commit Graph

82 Commits

Author SHA1 Message Date
shuffle2 2b86cf02a8 Merge pull request #5589 from stenzek/vulkan-validation-fixes
Vulkan: Don't transition image layouts inside render passes
2017-06-11 16:59:02 -07:00
MerryMage a0b41c83e7 VideoConfig: Remove bRunning
Value was set but not used.
2017-06-11 15:06:12 +01:00
Stenzek 8bb6abacf8 Vulkan: Transition EFB/XFB buffers before beginning swap render pass
Image layouts shouldn't be changed within a render pass.
2017-06-10 23:52:32 +10:00
Shawn Hoffman 5480efdff2 video: change multisample/AA setting to u32 2017-06-07 20:20:25 -07:00
Stenzek 417a4ca206 Vulkan: Implement post-processing backend
No new features, just parity with OpenGL.
2017-04-25 14:27:02 +10:00
Stenzek d1dc9d5a0c Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
Vulkan: Use BlendingState from VideoCommon
2017-04-18 22:16:32 +10:00
Stenzek ddc5275071 VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
Stenzek 9dc7358395 Vulkan: Use BlendingState from VideoCommon
Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
2017-04-18 21:55:22 +10:00
Stenzek 3fd1e6c2f6 Vulkan: Ensure all frames are written before resizing framedump buffer
Prevents destroying a framebuffer that may still be in use by a previous
frame dump.
2017-04-15 20:00:40 +10:00
Stenzek 48da42b49f Vulkan: Ensure framedump texture is incorrect layout for render/readback 2017-04-15 19:57:25 +10:00
Stenzek 69b0a31938 Vulkan: Clamp framebuffer resolve rectangle to texture size
This is invalid and was causing the NVIDIA driver to throw an error.
2017-04-15 19:55:32 +10:00
Stenzek eef7b6cf7a Vulkan: Fix invalid resolve at swap time when MSAA is enabled 2017-04-15 18:35:58 +10:00
Stenzek f4bdfe3e0c Vulkan: Fix incorrect render pass area for out-of-range clears
This occured when a game set an out-of-range EFB clear region.
2017-04-14 18:29:48 +10:00
Lioncash c7ab6861c2 RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters 2017-04-09 15:11:59 -04:00
Markus Wick e99cd57eb3 Merge pull request #4935 from Armada651/depth-range-fix
VideoBackends: Set the maximum range when the depth range is oversized.
2017-03-10 18:05:52 +01:00
Stenzek 00a0a91513 VideoCommon: Move last EFB scale handling to CalculateTargetSize 2017-03-04 16:53:07 +10:00
Stenzek afc25fdca0 VideoCommon: Rename Renderer s_ prefixes to m_ 2017-03-04 16:42:21 +10:00
Stenzek 238a70b006 VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
Stenzek 2fd77895a2 Vulkan: Fix issue where target rectangle changes weren't detected
This was causing issues when toggling the crop setting, as well as some
widescreen hacks.
2017-03-02 21:53:42 +10:00
Jules Blok a15555fe03 VideoBackends: Use vertex shader depth range if ztexture is used. 2017-02-26 11:34:48 +01:00
Jules Blok bde8126913 VideoBackends: Remove depth range clamping hacks.
Oversized depth ranges are handled correctly now, we don't need to hack around them with clamps anymore.
2017-02-24 14:54:20 +01:00
Jules Blok 28e6e259ed VideoBackends: Set the maximum range when the depth range is oversized.
The depth values generated by the vertex shader need to be clamped correctly.
2017-02-21 02:57:23 +01:00
Lioncash 468f623d27 ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
Lioncash 273ace7bb7 LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
Lioncash 70cf774a5c RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
Lioncash 5b461f50af VideoBackendBase: Convert EFBAccessType into an enum class 2017-01-23 03:53:38 -05:00
degasus 41b0c74e30 VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
Markus Wick 96314a0ec1 Merge pull request #4574 from stenzek/vulkan-alpha-clear
Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel
2017-01-02 12:29:36 +01:00
Jules Blok ee7a2edf35 Update comments 2016-12-27 21:32:52 +01:00
Jules Blok 65b5765858 VideoBackends: Clamp the range to the maximum depth value supported in the z buffer. 2016-12-27 20:25:40 +01:00
Jules Blok 2ab6711f43 VideoBackends: Use the full depth range when inverted depth range is unsupported. 2016-12-27 14:31:17 +01:00
Jules Blok ef82aebb97 VideoCommon: Don't process the depth range in the vertex shader if it's not oversized. 2016-12-27 14:31:17 +01:00
Stenzek d1dd910f17 Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel 2016-12-27 12:59:52 +10:00
Mat M 9160be50db Merge pull request #4224 from lioncash/tcache
TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
Lioncash 58a5395173 TextureCacheBase: Eliminate static state 2016-12-09 16:50:37 -05:00
Stenzek af706efaef Vulkan: Fix viewport depth when depth clamp is unsupported 2016-12-09 22:45:10 +10:00
Stenzek bff394ec8a Merge pull request #4489 from stenzek/vulkan-minor-fixes
Vulkan: Minor fixes
2016-12-05 12:19:49 +10:00
Stenzek 9736198c3b Vulkan: Use explicit barriers instead of dependancies
At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion.
2016-12-04 20:10:13 +10:00
Stenzek 4bc0e14995 Vulkan: Use an enumeration to index pipeline layouts 2016-12-04 20:10:13 +10:00
Stenzek 1cfb0a1185 Vulkan: Fix deadlock in some resize scenarios
Only have experienced this on a few occasions when using the anv driver.
2016-12-04 19:12:33 +10:00
Stenzek 6a4eba1153 Vulkan: Replace explicit command buffer submits with wrapper function
Should we ever introduce anything else that has to be done when a command
buffer is executed (e.g. invalidating constants from previous commit), we
don't have to update all the callers.
2016-11-30 23:14:36 +10:00
Stenzek 0212741574 Merge pull request #4436 from stenzek/vulkan-full-ir-framedump
VideoBackends: Internal resolution frame dumping
2016-11-28 22:05:16 +10:00
Stenzek 1c1a686f63 Vulkan: Support full resolution frame dumping 2016-11-28 21:54:55 +10:00
Stenzek 9604b336c8 Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
The user could switch back again, and this would mean this data would be
lost. Disk space is cheap, and it's not going to be much.
2016-11-28 21:21:54 +10:00
Stenzek aac66a1b61 Vulkan: Implement a pipeline UID cache
This stores enough information to recreate the pipeline, including the
shader UIDs, blend/depth/rasterization state, primitive and vertex format.
2016-11-28 21:21:53 +10:00
Stenzek 6db0ee9561 VideoCommon: Remove backbuffer size parameters from methods
We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
Stenzek e66373b7ff Merge pull request #4456 from stenzek/vulkan-framedump-fix-2
Vulkan: Fix black borders in frame dumps
2016-11-28 20:03:08 +10:00
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
Stenzek 725ef4c5dc Vulkan: Pass target_rect to framebuffer draw methods
Fixes the black borders in frame dumps when the window was not sized to
the framebuffer aspect ratio.
2016-11-18 22:55:22 +10:00
Stenzek 38c3ca5cd4 Vulkan: Implement asynchronous frame dumping 2016-11-10 01:07:46 +10:00