Jules Blok
35a270d2a8
TextureConversionShader: Don't use the float specifier in shader code.
2016-08-24 17:42:32 +02:00
Jules Blok
6c82469662
GameSettings: Remove forced slow depth from fixed titles.
2016-08-24 17:39:47 +02:00
Scott Mansell
0fbf72cbf1
Merge pull request #4140 from Armada651/ww-depth
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D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
Jules Blok
8170092364
Merge pull request #4139 from Armada651/dbz-depth
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OGL: Handle cases where reversed depth is already used.
2016-08-23 16:23:58 +02:00
Jules Blok
f7987017a0
PixelShaderManager: Use signed integers for the depth range parameters.
2016-08-23 15:54:05 +02:00
Jules Blok
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
Scott Mansell
92f165d756
Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
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Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
aldelaro5
cc7aa73081
Invalidate the icache when inserting a nop or BLR
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Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
aldelaro5
47d1b07abb
Add a thread safe variant of invalidating the icache
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This is used by the next commit.
2016-08-23 07:37:41 -04:00
Jules Blok
65472260d8
D3D: Correctly invert the viewport depth range.
2016-08-23 09:57:11 +02:00
Markus Wick
52af0770c3
Merge pull request #4141 from lioncash/vtx
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VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00
Lioncash
2bf05a544d
VertexManager: Correct variable naming scheme
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Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
Markus Wick
8d186a468f
Merge pull request #4136 from Helios747/custom_textures_hotkey
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[Hotkey] Added custom textures toggle
2016-08-22 16:59:01 +02:00
Markus Wick
8177eddd68
Merge pull request #4125 from leoetlino/fix-iterate-crash
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InputConfigDiag: Fix a segfault caused by missing check
2016-08-22 16:58:14 +02:00
Markus Wick
09b955fbdd
Merge pull request #4133 from lioncash/hle
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HLE_OS: Return string from GetStringVA by value
2016-08-22 16:53:53 +02:00
Markus Wick
10d20d47aa
Merge pull request #4132 from lioncash/enum-fifo
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Fifo: Make SyncGPUReason an enum class
2016-08-22 16:49:40 +02:00
Markus Wick
3156e8590b
Merge pull request #4122 from EmptyChaos/tas-sticky
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TASInputDlg: Fix inputs "sticking" after closing (Issue 9748)
2016-08-22 16:27:24 +02:00
Lioncash
1392efa91d
VertexManagerBase: Get rid of static behavior
2016-08-21 23:30:38 -04:00
Anthony Serna
9e40fa2657
[Hotkey] Added custom textures toggle
2016-08-19 23:14:56 -05:00
Scott Mansell
f1964f90d6
Merge pull request #4129 from RisingFog/hahahahahahahahahaha
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Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00
Chris Burgener
da0204a85c
Fix a really stupid GLSL version parsing bug
2016-08-19 08:53:27 -04:00
JosJuice
31c530c7b3
Merge pull request #3386 from lioncash/memory
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Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
Lioncash
e0c9c9b3ca
HLE_OS: Return string from GetStringVA by value
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No real point to using an out parameter for something like this.
2016-08-19 00:31:54 -04:00
Lioncash
5635d4b709
Fifo: Make SyncGPUReason an enum class
2016-08-18 22:35:58 -04:00
Jules Blok
40f4308dc2
Merge pull request #4085 from Armada651/vertex-depth
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VideoCommon: Implement depth range equation in vertex shader.
2016-08-19 02:11:37 +02:00
Jules Blok
e86d7cbc99
OGL: Workaround gl_ClipDistance bug on Mesa i965.
2016-08-18 01:08:39 +02:00
Jules Blok
7078216b61
Improve documentation.
2016-08-16 21:09:58 +02:00
Jules Blok
8c1c7fc2da
Cosmetics.
2016-08-15 13:11:30 +02:00
Jules Blok
959d1879e5
VertexShaderGen: Fix far clipping.
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We should only check whether z > 0, we don't care about w.
2016-08-15 13:11:29 +02:00
Jules Blok
afa251af42
DriverDetails: Add bug for broken gl_ClipDistance on i965.
2016-08-15 13:11:28 +02:00
Jules Blok
94927f360f
VideoCommon: Add a user-defined far clipping plane.
2016-08-15 13:11:28 +02:00
Jules Blok
6e2052fae6
OGL: Disable clip distance on when not in a game-like state.
2016-08-15 13:11:27 +02:00
Jules Blok
9596ec8971
GeometryShaderGen: Pass-through clipping distance.
2016-08-15 13:11:27 +02:00
Jules Blok
a141e91dd2
OGL: Check for GL_DEPTH_CLAMP support.
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It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1.
Fallback to old depth range code if there is no method to disable depth clipping.
It's more important to have correct clipping than to have accurate depth values.
Inaccurate depth values can be fixed by slow depth.
2016-08-15 13:11:26 +02:00
Jules Blok
4582853af4
VertexShaderGen: Use reversed depth range.
2016-08-15 13:11:26 +02:00
Jules Blok
e9e81ece65
VideoBackends: Enable depth clamping.
2016-08-15 13:11:25 +02:00
Jules Blok
b1ed7e80fb
VertexShaderGen: Clip z using user-defined clipping planes.
2016-08-15 13:11:25 +02:00
Jules Blok
159247f4ad
VertexShaderGen: Clamp to the console depth range.
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This fixes the Mii Channel among others.
2016-08-15 13:11:24 +02:00
Jules Blok
92aa7669b5
VertexShaderManager: Use a more accurate depth range.
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This fixes the gxtest_depth hwtest.
2016-08-15 13:11:24 +02:00
Jules Blok
c223bd47b9
VideoCommon: Implement depth range equation in vertex shader.
2016-08-15 13:11:23 +02:00
Léo Lam
b59e919919
InputConfigDiag: Fix a segfault caused by missing check
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The original code assumed that we would always find a button in
control_buttons. However, this is incorrect, since the iterator can and
will be control_buttons.end() if the button that triggered the iterate
code is not in control_buttons, which happens when it's in an
exclude list.
2016-08-15 11:31:14 +02:00
Scott Mansell
0015d2e86b
Merge pull request #4121 from leoetlino/osreport-sjis
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Convert OSREPORT text from SJIS to UTF-8
2016-08-15 16:04:07 +12:00
EmptyChaos
e5e126c2eb
TASInputDlg: Fix inputs "sticking" after closing
2016-08-14 05:13:33 +10:00
Léo Lam
c0be228c71
Convert OSREPORT text from SJIS to UTF-8
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I'm not sure this is the correct fix, but it looks like OSREPORT output
is Shift-JIS, so we need to convert it to UTF-8. Most characters work
fine without and with this conversion, but Japanese text completely
fails and results in outputting invalid UTF-8 (which gets shown as �).
2016-08-13 17:19:21 +02:00
Markus Wick
0bd5db3e05
Merge pull request #3894 from hthh/optimize-fifo-bug
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Jit: Check the FIFO on EIEIO instructions
2016-08-12 13:25:25 +02:00
hthh
d841d9c7b3
JitArm64: Check the FIFO on EIEIO instructions
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Copied from the Jit64 version
2016-08-12 21:09:15 +10:00
hthh
bbc0f0c744
Jit: Check the FIFO on EIEIO instructions
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The gather pipe optimization postpones checking the FIFO until the end
of the current block (or 32 bytes have been written). This is usually
safe, but is not correct across EIEIO instructions.
This is inferred from a block in NBA2K11 which synchronizes the FIFO
by writing a byte to it, executing eieio, and checking if PI_FIFO_WPTR
has changed. This is not currently an issue, but will become an issue
if the gather pipe optimization is applied to more stores.
2016-08-12 21:03:41 +10:00
Pierre Bourdon
4c9c456846
Merge pull request #4116 from leoetlino/lint-real-fix
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Tools: Fix the lint script (for real, this time -- and the last time)
2016-08-11 21:27:16 +02:00
Léo Lam
c1184957a5
Run clang-format on missed files
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`clang-format`s files that lint missed because of the bug. Fortunately,
not much.
2016-08-11 21:14:39 +02:00
Léo Lam
1fe31f6f19
Tools: Fix the lint script
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It turns out that last fix was only partial, and it didn't fix the
issue completely as paths were fixed, but staged changes were not
in the list. This should fix it for real, this time. Sorry about that…
(git diff needs --cached to include staged changes, unlike git status.)
2016-08-11 21:11:17 +02:00