Commit Graph

4712 Commits

Author SHA1 Message Date
Stenzek 7141e6d57e Merge pull request #6032 from stenzek/postprocess-save
VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-10 16:05:03 +10:00
Lioncash 696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Stenzek 0de31d87bd VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI 2017-09-08 01:19:26 +10:00
degasus 95ce860265 DolphinWX: Enable branch following in the JIT debug interface. 2017-09-02 13:05:58 +02:00
JosJuice 51a7150990 Fix DolphinWX build issue
I'm not sure why this hasn't popped up as an error on the buildbots,
but the build fails on my new install of VS2017. The error is C2445:
result type of conditional expression is ambiguous: types 'wxString'
and 'const char [1]' can be converted to multiple common types
2017-08-22 13:35:20 +02:00
Leo Lam a53b01360c Merge pull request #5898 from ligfx/extractupnp
Common: extract UPnP namespace from NetPlayServer
2017-08-17 03:11:41 +08:00
Leo Lam 3748384008 Merge pull request #5746 from leoetlino/disc-updates
Add support for installing disc updates from the game list
2017-08-16 19:02:42 +08:00
Sepalani 93b5a5369b SymbolDB: Blank stripped symbol name fixed 2017-08-16 04:07:19 +01:00
Michael M b5d070b0cf NetPlayServer: handle port forwarding in constructor 2017-08-13 18:50:52 -07:00
Michael M 4b50e77a26 NetPlayClient/Server: apply Parameter Object pattern to traversal parameters 2017-08-13 18:50:52 -07:00
Ryan Meredith 7154c0f0ff m_bt_wiimote_motor rename and tooltip addition 2017-08-11 15:15:51 -04:00
JosJuice 3570a9b636 DolphinWX: Replace "Pad buffer" with "Buffer size" 2017-08-11 12:36:42 +02:00
Leo Lam 438610a58d Merge pull request #5748 from nitrousox1de/hide-mouse-delay-fullscreen
Hide mouse delay fullscreen
2017-08-11 17:34:46 +08:00
Léo Lam e471505632 WX: Reload Wii config pane on config change 2017-08-11 15:36:32 +08:00
Léo Lam b2c41cec0a Config: Include SYSCONF in base layer
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00
Léo Lam 0e71c0760e WX: Add menu item to perform system update from disc 2017-08-10 23:47:18 +08:00
Léo Lam 0fdae2adb8 UI: Refactor Wii update code
This moves the progress dialog logic and the result dialog to separate
functions that can easily be reused for disc updates.
2017-08-10 23:47:18 +08:00
JosJuice e806928071 Make DolphinQt2 netplay strings more like in DolphinWX 2017-08-10 15:58:04 +02:00
Leo Lam e41a9905c0 Merge pull request #5744 from JosJuice/remove-non-integer-irs
Remove non-integer IRs
2017-08-10 17:10:26 +08:00
Michael M 6faacbeea5 TraversalClient: make FailureReason an enum class 2017-08-08 15:29:56 -07:00
JosJuice f090a94319 Remove non-integer IRs 2017-08-08 12:09:50 +02:00
Leo Lam dbb26a2b54 Merge pull request #5837 from leoetlino/auto-pause
WX: Automatically pause the core for the JIT menu items
2017-08-07 13:21:54 +08:00
Sepalani eb3975eee8 DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe 2017-08-04 18:35:02 +01:00
Leo Lam f274bbcbe1 Merge pull request #5872 from ligfx/wxnetplayonionconfig
WX: make Netplay use new-style config
2017-08-04 10:07:05 +08:00
Michael M 737651f298 MsgHandler: small cleanup 2017-08-03 13:29:59 -07:00
Michael M dde3471b62 WX: make Netplay use new-style config 2017-08-03 13:16:17 -07:00
Michael M f8fea83e67 NetPlayLauncher: store window geometry in native wxConfig 2017-08-03 13:16:17 -07:00
Michael M 9867677211 WxUtils: add WxStrToUL 2017-08-03 13:16:17 -07:00
FunctionalDragon 11cab1c68d Send stop message before saving recording
When recording during netplay, the stop message was only sent after you
have chosen a filename for the replay, causing the other player(s)
to freeze for a few seconds. This takes care of the annoyance.
2017-08-02 12:29:49 +08:00
JosJuice a6be1513bf DolphinWX: Increment game list cache version
This is so that DirectoryBlobs won't look like valid discs
in old versions that don't support the DirectoryBlob format.
2017-08-01 11:36:40 +02:00
JosJuice 5fe3745750 Don't show "extra" files from DirectoryBlobs in game list
For instance, we don't want to show TGC files that might be
inside the /files/ directory of a GameCube DirectoryBlob,
and we don't want to show the /sys/main.dol files for extra
partitions of Wii DirectoryBlobs.
2017-08-01 11:36:40 +02:00
JosJuice 12cbeb2288 Remove DVD root and apploader path settings 2017-08-01 11:36:40 +02:00
Léo Lam 23ae756192 WX: Automatically pause the core for the JIT menu items
Removes the need to manually pause the core, select the menu item and
then unpause.
2017-07-31 17:31:26 +08:00
Léo Lam f777c01c5d WX/Debugger: Clean up event handling
Boot to Pause and Automatic Start are not JIT or CPU menu items,
so they are supposed to be handled by OnCPUMode.
2017-07-31 17:31:26 +08:00
Leo Lam c11172497f Merge pull request #5840 from leoetlino/wx-focus-fix
WX: Fix 'renderer has focus' returning false after start
2017-07-31 16:43:53 +08:00
Lioncash f6c21e002b General: Remove unnecessary semicolons 2017-07-30 16:39:53 -04:00
Léo Lam f0aa454662 WX: Fix 'renderer has focus' returning false after start
The main window was already active, so the activate event was never
emitted, and m_renderer_has_focus was never changed.
2017-07-30 17:48:54 +08:00
Stenzek 901bf9c257 VideoConfig: Add config options for ubershaders 2017-07-30 17:43:59 +10:00
Stenzek 1fccbd5be3 DolphinWX: Add a progress dialog host command
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Leo Lam 7a51b0bcec Merge pull request #5807 from leoetlino/connect-wiimote
Move the Wiimote connect code out of Host
2017-07-27 15:02:28 +08:00
JosJuice 960525859b Make DolphinWX strings more like DolphinQt2 strings
Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
JosJuice d7d88aeb7d DolphinWX: Mark AF choices as translatable
For consistency with DolphinQt2.
2017-07-26 08:00:17 +02:00
Léo Lam ee868e2362 Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00
Leo Lam 673210afea Merge pull request #5814 from ligfx/macremovecfbundlelocalizations
Remove CFBundleLocalizations from Info.plist
2017-07-23 14:48:38 +08:00
Leo Lam 2c35983126 Merge pull request #5787 from ligfx/wxsortfallbacktotitle
Wx: make GameListCtrl fallback to sorting by title
2017-07-23 14:47:31 +08:00
Michael Maltese 03f26ec5b3 Remove CFBundleLocalizations from Info.plist
It's only needed for apps that don't use .lproj folders.
2017-07-22 23:15:14 -07:00
Leo Lam efd318df64 Merge pull request #5791 from leoetlino/wiimote-indicator
Remove Wii Remote connection status from status bar
2017-07-22 22:03:25 +08:00
Léo Lam f106a9637d Replace balanced Core::PauseAndLock calls with RunAsCPUThread
Core::PauseAndLock requires all calls to it to be balanced, like this:

    const bool was_unpaused = Core::PauseAndLock(true);
    // do stuff on the CPU thread
    Core::PauseAndLock(false, was_unpaused);

Aside from being a bit cumbersome, it turns out all callers really
don't need to know about was_unpaused at all. They just need to do
something on the CPU thread safely, including locking/unlocking.

So this commit replaces Core::PauseAndLock with a function that
makes both the purpose and the scope of what is being run on the
CPU thread visually clear. This makes it harder to accidentally run
something on the wrong thread, or forget the second call to
PauseAndLock to unpause, or forget that it needs to be passed
was_unpaused at the end.

We also don't need comments to indicate code X is being run on the
CPU thread anymore, as the function name makes it obvious.
2017-07-21 16:45:59 +08:00
Léo Lam 91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00
Andrew 3095f585dd Hide mouse cursor after delay in DolphinWX 2017-07-14 22:28:52 -04:00