Jules Blok
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cf12c93c86
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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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2014-12-14 13:28:43 +01:00 |
Jules Blok
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9a312e2b83
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D3D: Use two slices for most of our textures.
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2014-12-14 13:28:40 +01:00 |
Yuriy O'Donnell
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4392d3cd55
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
Yuriy O'Donnell
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0e18e9e80d
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D3D: Removed cull mode changes for lines and points
Fixed include order and whitespace
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2014-12-07 18:45:20 +01:00 |
Yuriy O'Donnell
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6e9226650d
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D3D: Implemented context state caching
This avoids most of the redundant API calls.
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2014-12-07 18:17:19 +01:00 |
Tony Wasserka
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8941f19cdb
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
Tillmann Karras
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d802d39281
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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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2014-03-09 21:14:26 +01:00 |
Tillmann Karras
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7c93f2dc23
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Fix the Windows build (broken in 315a8ba )
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2014-03-01 01:33:19 +01:00 |
Pierre Bourdon
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425f9dcd51
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Fix more header sorting issues in VideoBackends/ (now check-includes clean).
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2014-02-20 01:01:11 +01:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |