Tilka
31d7b56c19
Merge pull request #8561 from JosJuice/di-wii-oob-2
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Fix Error #001 (alternative solution)
2020-01-14 17:51:21 +00:00
JosJuice
21c152f51f
Fix Error #001 (alternative solution)
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This is an alternative to PR 8557 and PR 8558. The way this PR solves
the problem is essentially the same as what we had before PR 8394
(except the code we had back then only worked because it was broken).
2020-01-14 16:47:14 +01:00
JosJuice
a2f2536a77
Merge pull request #8560 from Pokechu22/di-mios-fixes
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DI MIOS crash fixes
2020-01-14 11:44:14 +01:00
Pokechu22
ddba80133a
Fix launching DTK games with MIOS
2020-01-13 20:07:59 -08:00
Pokechu22
d67c4f34d1
Fix crash when launching gamecube games with MIOS (from the Wii menu)
2020-01-13 19:48:19 -08:00
JMC47
9596fe75f1
Merge pull request #8559 from jordan-woyak/nunchuk-tabs-fix
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DolphinQt: Properly hide Wii remote extension motion tabs when no extension is selected.
2020-01-13 20:50:13 -05:00
Jordan Woyak
f5d9b78a3c
DolphinQt: Properly hide Wii remote extension motion tabs when no extension is selected.
2020-01-13 18:34:04 -06:00
Connor McLaughlin
efc1ee8e6a
Merge pull request #8537 from degasus/fastmem
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Core/HW -> PowerPC/JIT: Fastmem arena construction
2020-01-14 09:38:15 +10:00
JMC47
eacbff76dd
Merge pull request #8474 from jordan-woyak/dsu-battery
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ControllerInterface: Exposse DSU client battery level as an input.
2020-01-13 18:30:53 -05:00
JMC47
d5dcd91c94
Merge pull request #8473 from jordan-woyak/evdev-combine
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ControllerInterface: Combine evdev devices with the same unique ID.
2020-01-13 18:30:29 -05:00
Jordan Woyak
e2d5c92c76
ControllerInterface: Remove and re-add device when combining nodes.
2020-01-13 16:50:58 -06:00
Jordan Woyak
aabe8d2ccd
ControllerInterface: Don't consider the empty string a valid unique ID.
2020-01-13 16:50:58 -06:00
Jordan Woyak
ac907ef977
ControllerInterface: Combine evdev devices with the same unique ID.
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This works around Linux drivers for DS4 (Playstation 4) controllers splitting the device into three separate event nodes which makes configuration difficult.
To prevent collisions of input names in combined devices more descriptive names are now used when possible.
2020-01-13 16:50:56 -06:00
Jordan Woyak
2b9fa0597a
ControllerInterface: Minor DSU client device cleanups.
2020-01-13 16:32:02 -06:00
JosJuice
da59f97278
Merge pull request #8549 from leoetlino/clang-format-9
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Require clang-format 9 and reformat source code
2020-01-13 23:30:26 +01:00
Jordan Woyak
f0534cabc6
ControllerInterface: Exposse DSU client battery level as an input.
2020-01-13 16:29:24 -06:00
JMC47
48fd27cdab
Merge pull request #8451 from rlnilsen/motion-input-nunchuk
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Add motion input support to nunchuk
2020-01-13 17:08:03 -05:00
JosJuice
966e1b31ba
Merge pull request #8394 from Pokechu22/misc-di-gpio
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Various DI improvements
2020-01-13 17:17:24 +01:00
Connor McLaughlin
ae6d3be449
Merge pull request #8530 from s-daveb/master
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MacOS: Fixes configuration hang; bump MacOS SDK.
2020-01-13 20:21:08 +10:00
Connor McLaughlin
1701363854
Merge pull request #8547 from stenzek/windows-arm64-qt
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DolphinQt: Support compiling on ARM64
2020-01-12 15:34:40 +10:00
Stenzek
d8b2be9d06
DolphinQt: Support compiling on ARM64
2020-01-12 15:23:42 +10:00
Stenzek
2a18d1beb4
Externals: Update Qt submodule for ARM64 Windows binaries
2020-01-12 15:23:32 +10:00
Léo Lam
4cc2d97294
Require clang-format 9 and reformat source code
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This updates the lint script to require clang-format 9 and reformats
existing source code. Since VS2019 ships with clang-format 9 this
should make auto reformats less painful.
This also updates the clang-format configuration to set
BraceWrapping.AfterCaseLabel to true to ensure consistent brace
style; otherwise clang-format 9+ defaults to putting braces on
the same line as switch case labels.
2020-01-08 22:18:15 +01:00
JosJuice
c484276574
Merge pull request #6152 from bb010g/patch-1
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Enforce UTF-8 now that VS handles it sanely
2020-01-08 15:52:26 +01:00
Scott Mansell
54fd83dc4b
Merge pull request #8553 from dolphin-emu/document-evdev-heuristic
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Document the evdev "interesting" heuristic
2020-01-07 22:54:54 +13:00
Scott Mansell
a8c33f4ef6
Fix trailing whitespace
2020-01-07 12:52:05 +13:00
Scott Mansell
21528c3e72
Document the evdev "interesting" heuristic
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Was checking over this old code, and saw a comment calling me out for a lack of documentation.
It might be half a decade late, but better late then never.
2020-01-07 12:46:24 +13:00
Tilka
99c0c8d4e8
Merge pull request #8527 from shuffle2/patch-1
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Update Readme.md
2020-01-06 14:13:24 +01:00
Tilka
98f645daac
Merge pull request #8158 from Sintendo/jitopts
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x64 micro-optimizations
2020-01-06 14:09:43 +01:00
Tilka
f17f03ea3c
Merge pull request #8551 from Sintendo/jit64addx
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Jit64: addx optimizations
2020-01-06 13:15:17 +01:00
Tilka
6e18dfb600
Merge pull request #8133 from Sintendo/mov64imm32
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x64Emitter: Emit shorter MOVs for 32-bit immediates
2020-01-06 13:12:56 +01:00
Sintendo
12fcbac2a3
Jit64: addx - Emit LEA for register + immediate
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Prefer LEA over MOV + ADD when dealing with immediates.
Before:
44 8B EE mov r13d,esi
41 83 C5 20 add r13d,20h
After:
44 8D 6E 20 lea r13d,[rsi+20h]
2020-01-05 23:39:13 +01:00
Sintendo
8e7b6f4178
Jit64: addx - Prefer ADD over LEA when possible
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The old logic would always emit LEA when both sources are in a register
and OE is disabled. However, ADD is still preferable when one of the
sources matches the destination.
Before:
45 8D 6C 35 00 lea r13d,[r13+rsi]
After:
44 03 EE add r13d,esi
2020-01-05 23:23:56 +01:00
Pierre Bourdon
fca5ab5ad3
Merge pull request #8550 from leoetlino/wiiu-transfer-tool
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IOS/ES: Add SetUid exception for the Wii U Transfer Tool
2020-01-05 18:33:03 +01:00
Léo Lam
c1f9bfce30
IOS/ES: Add SetUid exception for the Wii U Transfer Tool
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The ES sysmodule in IOS62 (v6430) has an exception for the
Wii U Transfer Tool in the SetUid function.
If the active title is the Wii U Transfer Tool, then calling SetUid
is always allowed. (The UID is still checked first, though.)
Fixes https://bugs.dolphin-emu.org/issues/10985
2020-01-05 18:16:54 +01:00
Léo Lam
f35f4f2bf0
Merge pull request #8541 from jordan-woyak/float-parse-fix
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StringUtil: Make TryParse of floats handle comma and dot decimal separators.
2020-01-05 12:12:09 +01:00
Pokechu22
3b5d20e12c
Bump state version
2020-01-04 11:43:33 -08:00
Pokechu22
51f8a3606e
Return error code to game when using unimplemented commands
2020-01-04 11:43:32 -08:00
Pokechu22
af5f0b20bb
Report use of various unimplemented DI commands as game quirks
2020-01-04 11:43:32 -08:00
Pokechu22
f1dc908883
Clarify emulated behavior for ReadBCA
2020-01-04 11:43:32 -08:00
Pokechu22
6c0399103f
Handle partitions in /dev/di, not DVDInterface
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Partitions are Wii-exclusive, and don't happen at the DVDInterface level in
IOS. This isn't quite the cleanest fix, but it gets rid of the assumption that
a partition is open on starting the game at least.
2020-01-04 11:43:32 -08:00
Pokechu22
71e8fb278f
Return more errors from DTK
2020-01-04 11:43:31 -08:00
Pokechu22
55a88ba2ed
Track drive state better, reporting errors if the state is wrong
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Also, fix DVDLowStopMotor logging (which was based on the ioctl parameters)
2020-01-04 11:43:31 -08:00
Pokechu22
7d6b9bcb40
Check for error 001 out of bounds reads in DVDThread
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All out of bounds reads should return the appropriate DI error, but it also
makes sense to have the error 001 read happen there.
2020-01-04 11:43:30 -08:00
Pokechu22
ef2fc5a49b
Split /dev/di commands from DVDInterface
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The various ioctls sometimes have different arguments than the DI command
registers, though they generally overlap. There are also a bunch of ioctls
that don't even normally go into DVDInterface, just returning various data.
Some of the implemented ioctls are new to Dolphin.
2020-01-04 11:43:30 -08:00
Pokechu22
a8ae5fa21a
Expose setting DVDInterface errors and split setting into two parts
2020-01-04 11:43:30 -08:00
Pokechu22
3110599559
Increase DIMAR by DILENGTH after a command
2020-01-04 11:43:30 -08:00
Pokechu22
d3aad1d6d5
DIMAR only ignores bits 0-4, not the upper bits
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Based on a hardware test on a Wii. The alignment code was originally added in 743641965a
.
2020-01-04 11:43:29 -08:00
Pokechu22
c564d64104
Remove unused drive debug command constants
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The corresponding code that used these was removed in 2009 with 93b83f8d65
. Now their only purpose is to generate warnings on osx.
Minimalistic documentation on these commands can be found at http://hitmen.c02.at/files/yagcd/yagcd/chap5.html#sec5.7.2 and https://web.archive.org/web/20070328200323/http://tmb.elitedvb.net/dvd-game/index.php/CMDFE . Those constants only relate to the 0x11 subcommand, which is one of many. Most can't be properly emulated unless we LLE the drive firmware (in which case, they don't need to be reimplemented).
2020-01-04 11:43:29 -08:00
Pokechu22
84f099cf62
Tidy and eliminate some of the DI register unions
2020-01-04 11:43:26 -08:00