Commit Graph

4292 Commits

Author SHA1 Message Date
Florent Castelli 0f9a6697fb DolphinWX: Update how localization files are installed
On macOS, we want them copied in the bundle directly, otherwise we will
install them later in the system folder.
Obviously not working for Windows, but that's not any different from before!
2017-02-02 03:51:32 +01:00
JosJuice 91fe332036 "Wii Remote Motor" -> "Wii Remote Rumble"
I've never heard any user call this motor. Let's use the word
that Nintendo uses and people actually recognize.
2017-02-01 16:19:03 +01:00
aldelaro5 334e33d4fa InputConfigDialog pass the device_cbox to the wiimote extension dialogs
This fixes a crash when trying to open the advanced input config dialog on the wiimote extensions.  The device_cbox wasn't initialised and it should have been with the wiimote one.
2017-01-27 01:06:38 -05:00
Florent Castelli 103361c846 cmake: Change endforeach(.*) to endforeach() 2017-01-25 15:07:32 +01:00
Markus Wick eed64bb0fe Merge pull request #4744 from ligfx/cleanup-osx-cmake
CMake: Cleanup macOS-related logic
2017-01-24 14:36:10 +01:00
Markus Wick 63f56ccd02 Merge pull request #4741 from Orphis/cmake_cleanup
CMake cleanup
2017-01-24 14:35:05 +01:00
Michael Maltese 0ab3b1a3ff CMake: use CMAKE_OSX_DEPLOYMENT_TARGET 2017-01-24 01:27:41 -08:00
Florent Castelli a917d247ed DolphinWX: Remove HAVE_WX preprocessor define
I think we don't have to double check it when building the WX target.
2017-01-24 05:48:08 +01:00
Florent Castelli cac53603c5 DolphinWX: Put wx related headers before including anything else
Including Windows.h before them creates compilation errors.
2017-01-24 03:22:03 +01:00
Léo Lam ceb1797977 DolphinWX: Show the required IOS version in info panel
This is useful to know which IOS version is required by a title without
having to look at the TMD manually.

The IOS version row will only appear if there is a TMD, of course.
2017-01-23 20:42:36 +01:00
Léo Lam 1cb87a9e43 DolphinWX: Simplify item creation in InfoPanel 2017-01-23 20:42:36 +01:00
Léo Lam 3eb81ad219 Netplay: Fix wrong mapping info being used in dialog
Obvious fix for a small mistake.
2017-01-21 20:42:30 +01:00
Lioncash 794d0a9d7c Core: Move SI source files to their own directory 2017-01-20 19:33:24 -05:00
Florent Castelli b6a7216b07 cmake: Mark DolphinWX target as a Windows application (instead of console) 2017-01-21 00:35:55 +01:00
Lioncash 8078c18a80 Core: Move EXI source files to their own directory
Keeps related source files together and cleans up the root directory of HW
a little bit.
2017-01-20 16:06:35 -05:00
Léo Lam 49b9c723e2 Put IOS devices in a namespace and drop WII_IPC_HLE prefix 2017-01-18 21:42:33 +01:00
Léo Lam 24199293d3 IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00
Matthew Parlane 01b322d45f Merge pull request #4679 from lioncash/ipc
IPC_HLE: Namespace IPC HLE
2017-01-18 17:33:08 +13:00
Lioncash 722162b54a IPC_HLE: Namespace IOS HLE
Gets all of the IOS HLE code out of the global scope.
2017-01-17 20:46:58 -05:00
Florent Castelli 875563787f cmake: include(Find…)->find_package(…) 2017-01-17 21:50:44 +01:00
Lioncash 3848c2a018 MemoryView: Get rid of a type-punning cast from u32 to float
This is undefined behavior. The bits should be memcpyed.
2017-01-15 12:16:41 -05:00
Lioncash 2108bf1be6 MemoryView: Separate memory string composition from OnPaint
OnPaint should only care about drawing data, not directly creating
said data.
2017-01-15 12:13:08 -05:00
JosJuice 2052bb8bea Remove seemingly unused debug UI strings
wxChoice controls don't display any titles.

By the way, why is the file called DebuggerPanel.cpp
even though it implements the Video debug panel specifically?
2017-01-14 22:34:49 +01:00
Léo Lam 5fd486014b DolphinWX: Always keep panic alerts on top
This should prevent silly things like panic alerts opening *behind* the
render window and thus being impossible to see.
2017-01-12 23:40:58 +01:00
Matthew Parlane 22546aef37 Merge pull request #4499 from ligfx/msgalertmainthread
DolphinWX: pass wxMsgAlert to main thread on non-GTK too
2017-01-13 09:52:09 +13:00
Matthew Parlane d346d4ced1 Merge pull request #4544 from JosJuice/region-enum
DiscIO: Add GetRegion function and Region enum
2017-01-13 09:19:27 +13:00
Matthew Parlane 0b6e5765dd Merge pull request #4610 from ligfx/fixgamelist
DolphinWX: Fix position of GameListCtrl tooltips on macOS
2017-01-12 14:18:05 +13:00
Michael Maltese fdcf5aeb75 DolphinWX: Fix position of GameListCtrl tooltips on macOS 2017-01-11 16:59:15 -08:00
Matthew Parlane ed6e346664 Merge pull request #4617 from lioncash/hotkey
HotkeyInputConfigDialog: Move UI creation into named functions
2017-01-12 11:02:10 +13:00
Lioncash 0f8bcf412d BreakPoints: Rename variables
Drops Hungarian notation where applicable.Drops Hungarian notation where
applicable.
2017-01-11 10:08:11 -05:00
Lioncash ea8fc594a5 Common: Move BreakPoints into Core
BreakPoints utilizes the jit global variable, so this was making Core and
Common cyclical dependencies on one another.
2017-01-10 05:24:44 -05:00
PEmu1 b25ed121d1 Change "Refresh List" to "Refresh Game List" in Menu
Make refresh list option more clear as to what it does and more consistent with other usage in the UI.
2017-01-08 09:24:17 -08:00
Léo Lam 8bef7259e3 Add the g_ prefix to the jit global
Jan 04 22:55:01 <leoetlino>   fwiw, it looks like there are new warnings in the RegCache code
Jan 04 22:55:04 <leoetlino>   Source/Core/Core/PowerPC/Jit64/FPURegCache.cpp:13:33: warning: declaration shadows a variable in the global namespace [-Wshadow]
Jan 04 22:56:19 <@Lioncash>   yeah, the jit global should have a g_ prefix.

This fixes shadowing warnings and adds the g_ prefix to a global.
2017-01-07 23:19:49 +01:00
Markus Wick c633eeb383 Merge pull request #4619 from PEmu1/configuration
Change "Configure" to "Configuration" in Menu
2017-01-06 12:54:17 +01:00
PEmu1 398d544ebf Change "Configure" to "Configuration" in Menu
Other settings options are nouns rather than verbs so this change makes the configuration option consistent with others. Also makes the menu option label the same as the windows title.
2017-01-05 14:33:24 -08:00
Lioncash 89da37b1c6 HotkeyInputConfigDialog: Move UI creation into named functions
The constructor shouldn't be used as a dumping ground for all UI-related
initialization. Doing so makes it somewhat more difficult to reason about
how certain UI elements get created. It also puts unrelated identifiers in
the same scope.

This separates the UI creation out so code relevant to each component
is self-contained.
2017-01-05 16:26:42 -05:00
Mat M e7359f247b Merge pull request #4595 from aldelaro5/add-debugger-hotkeys
Add debugger hotkeys
2017-01-05 14:33:10 -05:00
Mat M 6fe621f203 Merge pull request #4589 from ligfx/cleaninputconfigdiag
InputConfigDiag: move function bodies out of header
2017-01-05 14:29:35 -05:00
Mat M 0de4ad334f Merge pull request #4605 from PEmu1/tas-gamecube-contro
Clarify GameCube Controller in TAS Input
2017-01-05 14:28:54 -05:00
Mat M 189e5f87fb Merge pull request #4612 from PEmu1/memcard-menu
Don't Use Abbreviation for "Memory Card"
2017-01-05 14:22:54 -05:00
PEmu1 6d195f3d65 Don't Use Abbreviation for "Memory Card" 2017-01-05 10:06:46 -08:00
Michael Maltese 443815df16 DolphinWX: pass wxMsgAlert to main thread on non-GTK too
Fixes an issue on macOS where wxMessageBox always returns wxCANCEL when
not called from main thread.
2017-01-04 14:06:31 -08:00
PEmu1 2dae72f817 Clarify GameCube Controller in TAS Input 2017-01-03 18:03:17 -08:00
aldelaro5 cc7c410cf1 Add debugging hotkeys
They are separated into 3 groups and will only be shown in the input config dialog if the emulator was in debug mode.
2017-01-02 18:16:52 -05:00
aldelaro5 00e03f1436 Update the breakpoint list after an add from the parent
Doing it from the add dialogs instead would prevent the call to these dialogs outside of a breakpointWindow which would be necessary for hotkeys binding.
2017-01-02 15:39:21 -05:00
JosJuice 66ea9f5cc1 DiscIO: Add GetRegion function and Region enum
Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
2017-01-02 20:57:11 +01:00
Markus Wick 6aef0630f7 Merge pull request #4588 from JosJuice/isoproperties-title-encoding
ISOProperties: Fix encoding errors in window title
2017-01-02 12:33:58 +01:00
Anthony b46dcc7768 Merge pull request #4495 from slashiee/dump-textures-hotkey
Add a hotkey for toggling texture dumps
2017-01-01 17:28:56 -08:00
Mat M 6c5063c76b Merge pull request #4585 from lioncash/dspnamespace
DSP: Namespace remaining un-namespaced DSP code
2017-01-01 17:54:39 -05:00
Michael Maltese 35fe8f762a InputConfigDiag: move function bodies out of header 2016-12-31 15:47:56 -08:00
JosJuice 65d88776db ISOProperties: Fix encoding errors in window title
It seems to be a regression, but I haven't bisected it.
2017-01-01 00:34:29 +01:00
aldelaro5 d6674223db Fix some margin discrepancies 2016-12-31 17:58:39 -05:00
Lioncash 3eb25cea6f DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
aldelaro5 42e4dde960 Add an empty spacer in the Mic Input config dialog
This is done to not have the device combo box be too small in width when making the main sizer fit into the window.  Not fitting the sizer would alternatively break Hidpi so it was best to just add an empty sizer to workaround this problem.
2016-12-31 16:17:47 -05:00
aldelaro5 a447213420 Remove the menu hotkeys of the debug menu bar
I think it's best to remove these if we are going to be adding new hotkeys since these would work no matter what so I can simply make these the default one instead.
2016-12-30 14:18:10 -05:00
Techjar dd00f9ea34 Should fix being unable to change memory card slot A 2016-12-26 22:03:14 -05:00
JosJuice 0f1ce0e1f4 Remove incorrect usage of "ASCII" and "ANSI"
Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).

The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
Mat M 8ad6c3e911 Merge pull request #4555 from JosJuice/right-click-host-name
Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 17:32:26 -05:00
JosJuice 70d9440d10 Fix player name not being loaded when using "Host with Netplay..." 2016-12-25 16:36:19 +01:00
JosJuice c0710d3593 Mark strings added by PR #4461 for translation
Also fix the HKGP_FRANE_ADVANCE typo.
2016-12-24 19:26:21 +01:00
Léo Lam ec729e2ee3 Stop Movie/Netplay before triggering STM shutdown
This fixes a bug which caused Movie (input recording or playback) or
netplay not to be stopped. DolphinWX previously triggered a STM power
event, and then the STM directly stopped the emulation; the code
which stops Movie/Netplay was completely skipped.

This is fixed by moving it /before/ sending the shutdown event.
2016-12-24 00:44:30 +01:00
Mat M 9160be50db Merge pull request #4224 from lioncash/tcache
TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
Dan Beste a309449a7f Silences an error during compilation due to an unused (but set) variable 2016-12-22 19:44:47 -06:00
Anthony ca91b6df52 Merge pull request #4521 from JosJuice/tgc
Add TGC disc image compatibility
2016-12-20 17:45:39 -06:00
Mat M cd4449f881 Merge pull request #4501 from flibitijibibo/disabletooltips
DolphinWX: Add 'DisableTooltips' config option (R2)
2016-12-20 17:20:24 -05:00
Mat M 2c8cc0f648 Merge pull request #4527 from leoetlino/fix-dvd-backup
DolphinWX: Fix booting from DVD
2016-12-19 16:22:29 -05:00
Léo Lam adcfefecde DolphinWX: Fix booting from DVD
OnBootDrive used the "drives" member std::vector for drive paths, but
since PR #4363, this vector is not populated anymore, so we were
accessing it out of bounds.

Actually, drives was not needed in the first place, since we can
get the wxMenu from the event, and from there, get the label directly.
2016-12-19 10:45:33 +01:00
JosJuice 9bd514ed1c Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
Sepalani a6114bad34 Import/Export signature files as CSV 2016-12-18 00:27:10 +00:00
Anthony f431b18675 Merge pull request #4491 from leoetlino/debugger-symbol-filter
DolphinWX: Add ability to filter symbols (by name)
2016-12-17 11:13:28 -06:00
Lioncash 58a5395173 TextureCacheBase: Eliminate static state 2016-12-09 16:50:37 -05:00
Anthony 7a5bb46016 Merge pull request #4030 from clinchergt/fix-setfocus-rendertowindow
Fix focus bug when using the "render to main window" feature
2016-12-09 15:39:31 -06:00
Anthony 1fa61af413 Merge pull request #4492 from aldelaro5/gc-mic-ui-reimplement
Move the GameCube mic button configuration to the GameCube config dialog
2016-12-09 14:53:47 -06:00
Ethan Lee 7cfead6429 DolphinWX: Add 'DisableTooltips' config option
(Revision 2: Remove checkbox from WX GUI)
2016-12-07 13:20:37 -05:00
aldelaro5 9ff95c58fa Add a special input configuration dialog for the GameCube Mic
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog.  This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
Michael e31aa70ff8 Add a hotkey for dumping textures 2016-12-05 08:20:45 -08:00
Lioncash ddeccf2622 ISOProperties: Separate the filesystem tab out into its own class 2016-12-04 22:35:01 -05:00
Léo Lam 59abfee11d DolphinWX: Add ability to filter symbols (by name)
This allows the user to filter symbols by name, instead of having to
scroll through a very, very long listbox…
2016-12-04 18:18:07 +01:00
Mat M d1c89db8c8 Merge pull request #4448 from lioncash/isoproperties
DolphinWX: Separate the information panel from ISOProperties
2016-12-03 19:15:25 -05:00
Lioncash 20fcfd0ed8 DolphinWX: Separate the information panel from ISOProperties
Makes the information panel self-contained.

This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
2016-12-01 21:21:46 -05:00
Mat M 2e7c90eeb5 Merge pull request #4450 from PEmu1/fifo-player-capitalization
Update FIFO Player Window Capitalization
2016-12-01 21:09:44 -05:00
Anthony 0705c53681 Merge pull request #4340 from sepalani/step_timeout
CodeWindow: Fix step out issues
2016-12-01 13:32:44 -06:00
Michael Maltese 3e69d066f5 ControllerInterface: replace Reinitialize with RefreshDevices
The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
2016-11-30 16:07:55 -08:00
Mat M eebe4ef1fd Merge pull request #4461 from aldelaro5/hotkey-config-redo
Redo every input configuration dialog
2016-11-29 07:39:28 -05:00
aldelaro5 32a0dae257 Completely redo All configuration dialog
Hotkeys

Make a new class that inherits from InputConfigDialog with a specialised constructor.  The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.

Redo the GCPad configuration dialog

The layout is similar, but it now allows flexibility to change it more easily.

Redo the GC Keyboard configuration dialog

Same layout.

Redo completely the Wiimote configuration dialog

Separated the controls into 2 tabs to make them less imposing overall.

Redo the Nunchuk configuration dialog

Similar layout, except for 2 control group sizers.

Redo the Classic controller configuration dialog

Same layout.

Redo the Guitar input configuration dialog

Stacked 2 sets of group together.

Redo the Turntable configuration dialog

More stacked groups and the window is much less wide.
2016-11-28 08:26:34 -05:00
aldelaro5 03e0cae9b7 Prepare for having different extensions dialogs
Just setting up a switch on the type so that different dialogs can be instantiated.  This also makes the extension type an enum because I don't see why not here and finally, it removes ControlGroupSizer.  This removal allows to not dynamically generate the UI, but instead, let the specialised constructors do the layout.
2016-11-28 08:26:34 -05:00
aldelaro5 00f680b830 Add flexibility to InputConfigDialog
Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one.  It breaks every inputconfigDialog, but this will get fixed in the next commits.

Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00
Stenzek 0212741574 Merge pull request #4436 from stenzek/vulkan-full-ir-framedump
VideoBackends: Internal resolution frame dumping
2016-11-28 22:05:16 +10:00
Stenzek 49e807b71f Merge pull request #4459 from stenzek/nogui-resize-notify
DolphinNoGUI: Receive resize events and notify backend when this occurs
2016-11-28 22:04:21 +10:00
Stenzek a0a62c0f46 VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
Emmanuel Gil Peyrot c4cd0d444a NetPlay: Fix build when miniupnpc is disabled. 2016-11-19 15:36:26 +00:00
Stenzek 1aecf90765 DolphinNoGUI: Receive resize events and notify backend when this occurs
Solves the viewport sizing issue for backends that cannot tell when the
window is resized (Vulkan on NV at least).
2016-11-19 23:03:20 +10:00
hthh 4d2f058fe8 DolphinWX: Fix toolbar creation on macOS 2016-11-18 21:32:12 +11:00
Pringo f848418efa Update FIFO Player Window Capitalization 2016-11-13 20:44:18 -08:00
Jules Blok 99de9fbe33 Merge pull request #4443 from Armada651/exclusive-ui
D3D: Move exclusive mode switching to UI thread.
2016-11-14 01:45:07 +01:00
Jules Blok 7e35a47b51 Cosmetics. 2016-11-13 22:17:40 +01:00
Jules Blok aa0e4472c0 Frame: Move exclusive mode switching to helper function. 2016-11-11 21:24:08 +01:00
Lioncash f207c01586 NetPlayLauncher: Add missing #pragma once 2016-11-11 14:58:20 -05:00
Jules Blok d8201a7e8b Frame: Remove exclusive mode OSD messages. 2016-11-11 20:36:11 +01:00