Matthew Parlane
2a68b65cda
Merge branch 'master' into wii-network
2013-08-28 00:57:37 +12:00
Matthew Parlane
75c398118f
Fix headings and more.
2013-08-28 00:57:08 +12:00
Matthew Parlane
d493525050
Add socket cleanup.
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Don't know what to do with remaining sockops if called from a SetRegister reset command.
2013-08-28 00:37:45 +12:00
Matthew Parlane
6748d5d087
Fix const.
2013-08-28 00:05:43 +12:00
Matthew Parlane
eebcea9174
Fixed accept.
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Added helper functions.
Removed unused structs.
2013-08-27 23:58:26 +12:00
Matthew Parlane
4644a3bd16
Fix for Just Dance 4
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Some clean ups.
2013-08-27 23:58:26 +12:00
degasus
40a1cb5dfe
ogl: warn on osd if not supported features are enabled
2013-08-27 13:24:23 +02:00
Lioncash
4a863c88b4
[Android] Simplify onAttach for CPUSettingsFragment and VideoSettingsFragment
2013-08-27 04:06:18 -04:00
Lioncash
76f20cca59
[Android] Remove the documentation of a parameter in GameListItem that was removed a while ago.
2013-08-27 04:01:20 -04:00
degasus
93f9f23576
ogl: reset api state for blitting
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glBlitFramebuffer depends on scissior test and color mask. It isn't documented well,
but it does. So we have to reset the apistate before using it.
In this way, there isn't any benefit of glBlitFramebuffer, glDrawArray would be better :-(
2013-08-26 22:18:00 +02:00
degasus
15df7b3445
ogl driverdetails: add flag to disable hacked and pinned memory
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pinned memory is broken for index buffers
hacked buffer crashes the amd driver
2013-08-26 19:45:19 +02:00
Ryan Houdek
d83dffe442
[Android] Add wad file support.
2013-08-26 12:19:47 -05:00
Lioncash
670b028492
[Android] Remove the explicit key event listener from InputConfigFragment. The AlertDialog class has a key listener built into it.
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Also documented the methods/interfaces in MotionAlertDialog.
2013-08-26 13:19:06 -04:00
Lioncash
e12c66b6cf
[Android] Only dismiss the input dialog when an input is registered. Before it would dismiss upon the first event. Fixes a bug where control sticks wouldn't register because of the AlertDialog closing immediately after the "if (firstEvent)" branch.
2013-08-26 12:56:35 -04:00
Lioncash
ba274368f8
[Android] Make the dialog variable in InputConfigFragment a local variable in onPreferenceTreeClick. With the new input UI, this doesn't need to be accessible to other classes.
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Also change the documentation of the custom dialog class.
2013-08-26 11:58:51 -04:00
Lioncash
e051935659
Merge branch 'android-new-input-ui'
2013-08-26 09:15:50 -04:00
Matthew Parlane
8006c878f8
Maybe libusb_exit fails when not initialized.
2013-08-27 00:58:20 +12:00
Lioncash
08153387c5
[Android] Greatly simplify the input handling for the button mapping settings. Now input handling is directly in the fragment.
2013-08-26 08:57:52 -04:00
Matthew Parlane
aa7319e043
Slightly better error handling for libusb_init not working.
2013-08-27 00:46:04 +12:00
Matthew Parlane
33761c0b65
More cleaning.
2013-08-27 00:22:44 +12:00
Lioncash
07ea771012
[Android] Finish documenting the native functions in NativeLibrary.java.
2013-08-26 08:06:28 -04:00
Matthew Parlane
69bb04f79f
Fixed inconsistent usage of sock and used fd instead.
2013-08-26 23:57:18 +12:00
Matthew Parlane
d3bc69fe20
Remove ltcg from polarssl.
2013-08-26 23:26:11 +12:00
Matthew Parlane
e8cde8464e
Code style fix and cleanup.
2013-08-26 23:24:41 +12:00
Matthew Parlane
5ecd86708b
Disable Wii Sockets for NetPlay and TAS
2013-08-26 23:24:01 +12:00
Lioncash
db355b21d2
[Android] My bad, somehow the Java file in the previous commit got encoded with UTF8+BOM.
2013-08-25 23:57:53 -04:00
Lioncash
9dfb6dfd7f
[Android] Fixed a typo in the event callback system documentation.
2013-08-25 23:49:51 -04:00
Lioncash
786f09b1fa
[Android] Document the event callback system used in the Settings menu in large detail.
2013-08-25 23:47:51 -04:00
Matthew Parlane
15f8603d1f
Merge branch 'master' into wii-network
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Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
Pierre Bourdon
0e8f9d8abc
Fix a crash in the Wiimote registration code
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The code was hitting undefined behavior, causing crashes when starting a Wii
game with Dolphin compiled with gcc >= 4.8.
Might introduce some slight change in the Wiimote activation logic.
Fixes issue 6526.
2013-08-25 21:30:43 +02:00
Lioncash
28008814a7
[Android] Apparently I also forgot to commit the input menu layout.
2013-08-25 03:16:05 -04:00
Lioncash
6c0c460320
[Android] Woops forgot to commit the new resource strings.
2013-08-25 03:13:00 -04:00
Lioncash
709ab1feb5
[Android] Initial implementation of the new input UI.
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Testing may be further required. But it should work for the most part.
2013-08-25 03:10:32 -04:00
Rachel Bryk
18749bad68
Actually allow the dump and logs folders to be set outside of user/
2013-08-25 01:35:32 -04:00
Rachel Bryk
8882f89bbc
Allow user folder to be set via command line.
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Clean up GetUserPath(), to allow setting any path with it.
2013-08-24 23:15:55 -04:00
John Chadwick
417bfb2630
Send pad buffer to clients when they join; fixes issue 6524.
2013-08-24 21:43:33 -04:00
Matthew Parlane
72e0423f8b
Fix debug builds. Sorry.
2013-08-25 13:39:30 +12:00
Matthew Parlane
74b61c7553
Dolphin depend on polarssl... :\
2013-08-25 13:27:20 +12:00
Pierre Bourdon
0dd98d62fc
Remove 'pragma optimize' in fakepoll.h - if optimizations cause breakage the breakage should be fixed instead of disabling opts
2013-08-25 03:04:43 +02:00
Matthew Parlane
c4dec3fb3a
Remove debug verify cert code.
2013-08-25 13:02:34 +12:00
Pierre Bourdon
73be79f4e0
Fix trailing whitespaces in all files where some were added
2013-08-25 02:49:58 +02:00
Pierre Bourdon
987f4945b5
Fix indentation issues
2013-08-25 02:41:02 +02:00
degasus
1cbc8f8182
sync gpu: check disable flag before volatile
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This could be an optimizing as this condition could be moved out of the loop.
So we save an atomic load.
But I don't know if it matters at all
2013-08-24 18:43:07 +02:00
Lioncash
2017ab9323
Revert "[Android] First french translation.
"
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This reverts commit d2481aa477
.
2013-08-24 09:50:02 -04:00
Lioncash
31ea87d705
Revert "[Android] Added 2nd file for French translation.
"
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This breaks the Android UI. 'translatable="false"' is there for a reason."
This reverts commit 5d9700a303
.
2013-08-24 09:43:21 -04:00
pascal.jouy
5d9700a303
[Android] Added 2nd file for French translation.
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(Sorry, I didn't find how to upload 2 files at the same time in Google Code)
2013-08-24 13:37:42 +00:00
pascal.jouy
d2481aa477
[Android] First french translation.
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Can't try it as I don't have any Android device. Any feedback appreciated.
If misplaced, please fix it.
2013-08-24 13:36:18 +00:00
Lioncash
a90e82d2c0
[Android] Invalidate the options menu upon switching fragments. This hides the 'clear game list' option faster when switching fragment. Also fixes a rare bug where the option might not even redraw when returning to the game list.
2013-08-24 09:19:40 -04:00
Lioncash
528a733359
[Android] Don't create a new GCMPath entry in the Dolphin config if it another existing GCMPath entry already has the same directory path.
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Also, fix a 'bug' with the clear all items function. Make sure we set GCMPathes to 0, so that GCMPath entries start adding at GCMPath0 again.
This change also allows me to remove the duplicate checking code from GameListFragment, since the items in the game list are loaded based on the GCMEntries in the Dolphin config.
2013-08-24 09:12:17 -04:00
Lioncash
857ce47de2
[Android] Add the license header to Java files that were missing it.
2013-08-24 08:23:23 -04:00