JosJuice
776d63bcd3
Simplify condition for enabling/disabling vertex rounding checkbox
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Also moving the code further up in the function so that
it's consistent with how the other settings are handled.
2017-04-09 10:54:02 +02:00
JosJuice
055adad8f1
Merge pull request #5218 from lioncash/video
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VideoConfigDiag: Move event implementations into the cpp file
2017-04-09 10:42:10 +02:00
Lioncash
0540950e7a
VideoConfigDiag: Move event implementations into the cpp file
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Also removes the unused Event_Adapter event stub which did nothing. It
wasn't even hooked up to wx's event system.
Allows removing several includes from the header file and moving them to
the cpp file. Prevents includes being dumped into other source files
that include the header.
This uncovered an indirect include in Main for MsgHandler utilities.
2017-04-08 17:35:50 -04:00
Mat M
96e70ad5a3
Merge pull request #5217 from lioncash/cheats
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Frame: Make cheat dialog private
2017-04-08 17:30:27 -04:00
Mat M
3013252d4f
Merge pull request #5222 from MerryMage/keyb
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Frame: Fix macOS keyboard while emulation is running
2017-04-08 17:28:13 -04:00
Mat M
59d93f3a0d
Merge pull request #5219 from lioncash/common
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FileSearch: Namespace functions under the Common namespace
2017-04-08 17:19:00 -04:00
Mat M
ab18eba9de
Merge pull request #5105 from lioncash/namespace
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EXI: Namespace device classes
2017-04-08 17:12:56 -04:00
Mat M
1e182706ca
Merge pull request #5185 from leoetlino/disable-nand-items
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WX: Disable a few menu items when a Wii title is running
2017-04-08 16:54:52 -04:00
JosJuice
4424d24fd0
Revise descriptions for new settings
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I replaced "1x IR" with "native internal resolution" because
the IR setting never says "1x" or "IR", and I also did some
minor rewording and normalized the sentence-ending spaces.
2017-04-08 18:39:46 +02:00
JosJuice
254df247b1
Add i18n comments for the acronym IR
2017-04-08 16:00:09 +02:00
MerryMage
a793b4d06f
Frame: Fix macOS keyboard while emulation is running
2017-04-07 19:44:04 +01:00
Lioncash
f7a2f6ad01
FileSearch: Namespace functions under the Common namespace
2017-04-07 01:02:14 -04:00
Lioncash
c61d0dfe87
Frame: Make cheat dialog private
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Rather than destroy and reinitialize the dialog whenever it's closed,
and opened this dialog can just be hidden from view when it's not
needed, and shown again when it is needed.
Also, a dialog should really not be managing any live instances of
itself, including the one directly in the main frame.
This gets rid of another usage of the main frame global.
2017-04-06 21:25:26 -04:00
Léo Lam
d8089a457f
WX: Disable a few menu items when a Wii title is running
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Unsafe and keeping them enabled would allow inaccurate behaviour that
can break games.
2017-04-05 20:54:48 +02:00
Scott Mansell
4c0a392698
Merge pull request #4715 from iwubcode/efb_copy_corruption_at_higher_ir
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Add configurable toggle to round vertices to nearest pixel
2017-04-05 19:41:52 +12:00
Lioncash
14c81764df
ControllerEmu: Replace includes with forward declarations
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Replaces includes with forward declarations where applicable, and moves
includes to where they're actually needed.
2017-04-04 20:38:30 -04:00
iwubcode
a9d08a31a6
Add configurable toggle that rounds vertices to the nearest pixel when
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w=1. This fixes some games at higher IRs.
2017-04-04 09:52:18 -05:00
Anthony
90acceaf41
Merge pull request #5201 from lioncash/determinism
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Core: Hide determinism global
2017-04-04 06:21:07 +00:00
Anthony
840e58c032
Merge pull request #5196 from lioncash/tasdlg
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TASInputDlg: Minor changes
2017-04-03 20:27:37 +00:00
Lioncash
0c1d56c16f
Core: Hide determinism global
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This is only ever queried and not set outside of the Core.cpp, so this
should just be hidden internally and just have a function exposed that
allows querying it.
2017-04-03 14:56:12 -04:00
Markus Wick
9d1ae76d0d
Merge pull request #5200 from lioncash/frame
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Frame: Remove callback function prototypes from header.
2017-04-03 13:35:35 +02:00
Lioncash
c457ee4995
Frame: Remove callback function prototypes from header
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Gets rid of more direct usages of the main_frame global, keeping the
callbacks internal to the frame itself.
2017-04-03 06:34:36 -04:00
Markus Wick
3bd184a255
Merge pull request #4467 from stenzek/gpu-texture-decoding
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VideoBackends: GPU Texture Decoding
2017-04-03 10:46:13 +02:00
Lioncash
f3ab0fc3f8
TASInputDlg: Use an enum for ID constants
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These are all related constants (and it doesn't make sense to allow
taking the address of them).
2017-04-03 04:29:15 -04:00
Lioncash
9dd29895cd
TASInputDlg: Replace includes with forward declarations
2017-04-03 04:29:15 -04:00
Lioncash
2a968f02d7
TASInputDlg: Make constructor explicit
2017-04-03 04:29:14 -04:00
Lioncash
28395c6302
TASInputDlg: Simplify event queueing calls
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wxQueueEvent/wxPostEvent are useful when the event is being dispatched
to another separate window, but aren't really necessary when the event
will be handled by the same window it's dispatched from.
GetEventHandler() is unnecessary here for the same reason. It's an event
intended to be handled by the dialog itself.
2017-04-03 04:29:14 -04:00
Lioncash
598a92426f
TASInputDlg: Get rid of unnecessary event casts
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wxCommandEvent already stores the necessary data; the control object
itself doesn't need to be retrieved and casted.
2017-04-03 04:29:14 -04:00
Lioncash
2af5b64f32
TASInputDlg: Apply auto to UI control initializations where appropriate
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As all UI controls are essentially constructed with new expressions, the
type is already visible on the right-hand side, so repeating the type
twice isn't necessary.
2017-04-03 04:29:11 -04:00
Lioncash
b809db52d1
TASInputDlg: Use std::array where applicable
2017-04-03 04:28:11 -04:00
Michael Maltese
f1dfa7933c
FrameTools: unbind KEY_DOWN handler when game stops
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Fixes issue 10162: Cannot type window text fields in macOS builds[0]
[0]: https://bugs.dolphin-emu.org/issues/10162
2017-04-02 19:17:35 -07:00
Lioncash
05872336a9
ExpressionParser: Rename ParseStatus' Success member to Successful
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This clashes with X11's preprocessor define named Success (because using
non-prefixed lowercase identifiers in C was apparently a fantastic idea
at some point), causing compilation errors.
2017-04-02 06:13:18 -04:00
Lioncash
c09f7bd84b
Frame: Convert TAS dialog C array to std::array
2017-04-02 04:11:58 -04:00
Lioncash
678905764a
Movie/Frame: Amend variable naming
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Amends variable naming related to translation unit locals and TAS input
dialogs that were modified in the previous commit.
2017-04-02 04:11:58 -04:00
Lioncash
7f0203a5b0
Frame: Make TAS dialogs private
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Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
2017-04-02 04:11:47 -04:00
Stenzek
82fd984f3e
VideoBackends: Add configuration field for GPU texture decoding
2017-04-01 12:32:05 +10:00
JosJuice
f106ba70d4
Move DVD code to a new directory
2017-03-31 17:27:23 +02:00
Lioncash
6495becaf7
Frame: Remove GetGameListCtrl()
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This is currently unused and shouldn't actually be a part of the frame's
public interface. The event system should be used instead to dispatch
messages to the game list control if necessary.
2017-03-30 16:05:20 -04:00
Lioncash
497292cb1b
MainMenuBar: Amend MEGA signature help tooltip
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Keeps it consistent with the regular signature DB option
2017-03-28 17:14:04 -04:00
Anthony
fee2577e25
Merge pull request #5088 from sepalani/mega_signature
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SignatureDB: Support for WiiTools MEGA files added
2017-03-28 12:28:21 -07:00
Sepalani
4cb84d06f0
SignatureDB: Support for WiiTools MEGA files added
2017-03-28 20:16:09 +01:00
Anthony
cdd3ac023c
Merge pull request #5133 from leoetlino/ugh-windows
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Fix issues introduced by cpp-optparse on Windows
2017-03-28 09:17:02 -07:00
Matthew Parlane
3eff869937
Merge pull request #5156 from sepalani/gen-sym
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Generate Symbols From menu added
2017-03-28 15:36:33 +13:00
Sepalani
5b88782e30
Generate Symbols From menu added
2017-03-28 02:05:27 +01:00
Matthew Parlane
28916997a5
Merge pull request #5130 from ligfx/inputconfigdiagbitmapsswitchdefault
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InputConfigDiagBitmaps: add switch empty cases (fixes warning)
2017-03-26 14:54:50 +13:00
Léo Lam
c1cd7d9c0e
WX: Redirect stdout to console output
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Thank Windows for its default console handling.
This fixes std::cout not working on Windows.
2017-03-25 23:28:45 +01:00
Léo Lam
77b389bf99
WX: Move init mutex lock to after command line
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Calling std::exit while having a mutex locked leads to an assertion.
Moving the lock is fine, since all it protects against is really just
UICommon.
2017-03-25 23:24:02 +01:00
Michael Maltese
c4bb452f2b
InputConfigDiagBitmaps: add switch empty cases (fixes warning)
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Fixes warning:
```
dolphin/Source/Core/DolphinWX/Input/InputConfigDiagBitmaps.cpp:170:13: warning: 7 enumeration values not handled in switch: 'Other', 'MixedTriggers', 'Buttons'... [-Wswitch]
switch (g->control_group->type)
^
```
2017-03-22 13:00:54 -07:00
Lioncash
f91292eff2
GeckoCodeConfig: Return vector by value for LoadCodes()
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Using an out-param is a leftover from C++03. Action Replay codes already
return the vector of codes by value as well.
2017-03-21 16:58:13 -04:00
Anthony
50faffc9c2
Merge pull request #5009 from aldelaro5/memcheck-fix
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Fix memory breakpoint when checking the middle of the data
2017-03-20 12:41:02 -07:00