Commit Graph

30480 Commits

Author SHA1 Message Date
Admiral H. Curtiss 4a362ddd33
Core/IOS/Network/Socket: Avoid global system accessor. 2024-01-13 13:18:20 +01:00
Mai 8760aca8ec
Merge pull request #12500 from AdmiralCurtiss/globals-fiforecorder
FifoRecorder: Move instance to System.
2024-01-13 06:38:39 -05:00
Mai d36baf633c
Merge pull request #12499 from AdmiralCurtiss/globals-mmiorw
Core/HW/MMIO: Pass System through Read() and Write().
2024-01-13 06:37:49 -05:00
Admiral H. Curtiss 443b4ae745
Core/FifoPlayer: Avoid global System accessor. 2024-01-12 21:54:35 +01:00
Admiral H. Curtiss 637fd49909
FifoRecorder: Move instance to System. 2024-01-12 15:06:06 +01:00
Admiral H. Curtiss 42d61cfc4c
Core/HW/MMIO: Pass System through Read() and Write(). 2024-01-12 08:28:01 +01:00
Mai 6725c25600
Merge pull request #12494 from AdmiralCurtiss/globals-wiiipc
Core/IOS/WiiIPC: Refactor to class, move to System.
2024-01-12 02:08:00 -05:00
Mai ab3655fbea
Merge pull request #12496 from AdmiralCurtiss/globals-gba
Core/HW/GBACore: Avoid global System accessor.
2024-01-12 02:05:57 -05:00
Admiral H. Curtiss bca5b10faf
Merge pull request #12489 from JosJuice/optimizable-access-size
PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress
2024-01-12 07:44:59 +01:00
Admiral H. Curtiss f7a9ea9d7e
Core/HW/GBACore: Avoid global System accessor. 2024-01-12 07:30:20 +01:00
Admiral H. Curtiss 5a633f0bcf
Core/IOS/WiiIPC: Add missing variables to savestate. 2024-01-12 06:37:11 +01:00
Admiral H. Curtiss 17753d5168
Core/IOS/WiiIPC: Refactor to class, move to System. 2024-01-12 06:37:10 +01:00
Admiral H. Curtiss be7f4ab244
Core: Pass sensor bar state into the Wiimote input calculation functions instead of having it access a global. 2024-01-11 06:02:49 +01:00
Vicki Pfau a8033f164b Steam Deck: Pad out feature report to 64 bytes
Also update the names of the setting post-Steam Deck commits to SDL

Fixes https://bugs.dolphin-emu.org/issues/13412
2024-01-10 19:49:52 -08:00
JosJuice b972329ed0 PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress
For correctness, we need to check not only the start address of the
memory access but also the end address.
2024-01-10 18:17:45 +01:00
Martino Fontana 0ab2bc2287 ControllerInterface: Make FullAnalogSurface inherit IsDetectable() 2024-01-10 12:20:07 +01:00
Lioncash 409d2ecad3 SI_Device: Remove global system accessors
We can pass the system timer instance through to avoid needing the
global accessor.
2024-01-08 11:03:26 -05:00
Lioncash 7398d0b6ef SI_DeviceGBAEmu: Remove global system accessors
We can pass the system timer instance in from the existing system
instance instead of the global accessor.
2024-01-08 10:56:41 -05:00
Admiral H. Curtiss 1f0fe5a99a
Core/DSPHLE: Store reference to DSPManager in HLEAccelerator (AX/AXWii). 2024-01-08 10:27:39 +01:00
Admiral H. Curtiss 3a9160100d
Core/DSPHLE: Store reference to DSPManager in AESndAccelerator.
Avoids the use of the global System in ReadMemory() and WriteMemory().
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss e9ab33b871
Core/DSPHLE: Remove global System access in UCodes. 2024-01-08 10:23:29 +01:00
Admiral H. Curtiss a9bf93cf2a
Core/DSPHLE: Remove global System access from CMailHandler. 2024-01-08 10:23:29 +01:00
Admiral H. Curtiss 9be9cbda2f
Core/DSPHLE: Store reference to System in DSPHLE instances. 2024-01-08 10:23:28 +01:00
Admiral H. Curtiss 3b0444be6b
Core/DSPHLE: Move HLEAccelerator instance into AXUCode. 2024-01-08 03:53:52 +01:00
Admiral H. Curtiss bfd53c7294
Core/DSPHLE: Make HLEAccelerator state local to GetInputSamples() in AX and AXWii UCodes. 2024-01-08 03:53:52 +01:00
Mai 180d053ec1
Merge pull request #12486 from AdmiralCurtiss/globals-aesndaccel
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode.
2024-01-07 20:36:01 -05:00
JosJuice f2145c91e7 JitArm64: Update register comments in psq_lXX/psq_stXX
This was also overlooked in 166bd87f70.
2024-01-07 23:01:38 +01:00
JosJuice d94b00ec36 JitArm64: Remove unnecessary locking of W0 in psq_stXX
It seems like I made a mistake in 166bd87f70. Locking W0 when
jo.memcheck is true is only necessary for load instructions, not store
instructions.
2024-01-07 22:59:51 +01:00
JosJuice 696a6defd2
Merge pull request #12472 from mitaclaw/arm64-flush-mode
Arm64RegCache: Use FlushMode everywhere
2024-01-07 18:45:25 +01:00
Admiral H. Curtiss 2a42977dd3
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode. 2024-01-07 04:49:34 +01:00
Tilka 5b2ea515ad
Merge pull request #12484 from SuperSamus/vulkan-dont-panic-suboptimal-khr
VKGfx: Don't panic for VK_SUBOPTIMAL_KHR
2024-01-06 12:39:40 +00:00
Admiral H. Curtiss fc2ec826d4
FifoPlayer: Move instance to System. 2024-01-05 20:15:18 +01:00
Martino Fontana 58f5bf5496 VKGfx: Don't panic for VK_SUBOPTIMAL_KHR 2024-01-05 11:20:35 +01:00
Mai feb7207a4c
Merge pull request #12482 from AdmiralCurtiss/globals-coreinit
Core: Pass System through more of the emulation thread init process.
2024-01-05 01:53:11 -05:00
Admiral H. Curtiss 2155a61176
Core: Pass System through more of the emulation thread init process. 2024-01-05 05:19:29 +01:00
Admiral H. Curtiss 07c035e659
Core/SystemTimers: Refactor to class, move to System. 2024-01-04 23:35:19 +01:00
Tilka 9c91b5edca
Merge pull request #12480 from AdmiralCurtiss/codetrace-system
Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
2024-01-04 22:00:15 +00:00
Admiral H. Curtiss 0be476cfaf
Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
In all instance this method is called, the instruction comes from SaveCurrentInstruction(), which already sets the address to the PC.
2024-01-04 21:44:54 +01:00
Admiral H. Curtiss ce19d6a35e
Core/Boot: Avoid global system accessor when setting disc. 2024-01-04 21:30:24 +01:00
iwubcode 1073722cdf Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."
This reverts commit 79648e1c24.
2024-01-03 18:43:44 -06:00
Tilka 48eb8b17ef
Merge pull request #12475 from Tilka/zelda
DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice
2024-01-02 05:06:21 +00:00
Admiral H. Curtiss fd1a261e73
Merge pull request #12470 from JosJuice/jitarm64-low-dcbz-for-real
JitArm64: Don't fall back to interpreter on low DCBZ hack
2024-01-01 23:16:30 +01:00
Tillmann Karras 381c2702f6 DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice 2024-01-01 21:53:26 +00:00
Admiral H. Curtiss 295d86c86f
Merge pull request #12455 from PatrickFerry/qt_handle_overridden_graphics_backend
Qt: Handle Overridden Graphics Backend
2024-01-01 22:42:30 +01:00
Admiral H. Curtiss 6e3a2324a4
Merge pull request #12464 from JosJuice/jit-isi-membase
Jit: Reload RMEM/MEM_REG on ISI exception
2024-01-01 22:09:05 +01:00
Admiral H. Curtiss 043d868841
Merge pull request #12473 from Dentomologist/bitset64_fix_iterator_incrementation
BitSet64: Fix iterator incrementation
2024-01-01 22:03:11 +01:00
Admiral H. Curtiss 370daaf26c
Merge pull request #12474 from Dentomologist/bitset_use_static_cast
BitSet: Use direct initialization instead of c-style casts
2024-01-01 22:01:45 +01:00
Dentomologist 7dbf463ddf BitSet64: Fix iterator incrementation
Use 1 of the same type as the stored value when shifting left. This
prevents undefined behavior caused by shifting an int more than 31 bits.

Previously iterator incrementation could either hang or prematurely
report it had reached the end of the bitset.
2024-01-01 00:41:48 -08:00
Dentomologist abb484a101 BitSet: Use direct initialization instead of c-style casts 2024-01-01 00:36:13 -08:00
Tilka 07df4ff16e
Merge pull request #12471 from mitaclaw/flush-gpr-arm-bug
Fix Logic Inefficiency in Arm64GPRCache::FlushRegisters
2024-01-01 00:46:34 +01:00
mitaclaw 4805b02893 Arm64RegCache: Use FlushMode everywhere 2023-12-31 02:09:56 -08:00
mitaclaw 01e534a681 Fix Logic Inefficiency in Arm64GPRCache::FlushRegisters
This was introduced in 6a9f565ac4.
2023-12-30 23:44:27 -08:00
Tilka 8ecc478662
Merge pull request #12469 from JosJuice/tlb-index-constants
PowerPC: Add constants for the two TLB indices
2023-12-30 16:59:17 +01:00
JosJuice 465f17a882 PowerPC: Add constants for the two TLB indices
Just for readability.
2023-12-30 14:31:05 +01:00
JosJuice 684b3dfd4a JitArm64: Don't fall back to interpreter on low DCBZ hack
I missed this in 16eb188f1d.
2023-12-30 14:18:49 +01:00
JosJuice 26760cf8a8
Merge pull request #12467 from AdmiralCurtiss/codepage-convert-linkage
Common/StringUtil: Use internal linkage for codepage conversion functions.
2023-12-30 12:13:53 +01:00
luc-git 6b166f1819
DolphinQt/Mapping: Add "Use Mouse Controlled Pointing" button. 2023-12-29 20:31:39 +01:00
Admiral H. Curtiss 99fbc4b97e
Merge pull request #11885 from Filoppi/devices_deadlock_fix_v2
Input: Improve Controller Interface devices threading
2023-12-29 20:17:04 +01:00
Admiral H. Curtiss 4f04ac5858
Common/StringUtil: Use internal linkage for codepage conversion functions. 2023-12-29 19:50:55 +01:00
Admiral H. Curtiss bf0ac9de0c
Merge pull request #12466 from JosJuice/win32-error-string-encoding
Common: Fix encoding handling in GetWin32ErrorString
2023-12-29 19:48:00 +01:00
JosJuice 0c7359e150 Common: Fix encoding handling in GetWin32ErrorString
These messages can be localized, so we can't just assume it's all ASCII.
2023-12-29 16:01:13 +01:00
Tilka 68250afa08
Merge pull request #12465 from Tilka/zelda
DSPHLE/Zelda: fix use of wrong reverb buffer
2023-12-29 08:14:55 +01:00
Jules Blok f1d446da3f
Merge pull request #12452 from Tilka/efb24
VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well
2023-12-29 03:51:59 +01:00
Tillmann Karras 594b55c448 DSPHLE/Zelda: fix use of wrong reverb buffer 2023-12-29 02:45:23 +01:00
Tillmann Karras ca69c60e1b DSPHLE/Zelda: add another 32-bit getter/setter (NFC) 2023-12-29 02:45:20 +01:00
Patrick Ferry 1c68f4231b Qt: Handle Overridden Graphics Backend
This fixes an issue where the game specific graphics backend would be saved as the global setting after playing a game.

This also now displays the currently running graphics backend when looking in the graphics configuration window.
2023-12-28 17:28:08 +00:00
Admiral H. Curtiss e212d1c395
Merge pull request #12463 from Dentomologist/netkdrequestdevice_fix_crashes
NetKDRequestDevice: Fix sporadic crashes during emulation shutdown
2023-12-27 21:47:18 +01:00
JosJuice 8fcf9969eb Jit: Reload RMEM/MEM_REG on ISI exception
Aims to fix https://bugs.dolphin-emu.org/issues/13444.
2023-12-27 16:39:00 +01:00
Dentomologist ecf4f1b1f9 NetKDRequestDevice: Fix nullptr dereference crash
Keep a shared_ptr to NetKDTimeDevice inside NetKDRequestDevice.

This allows the KDDownload task to finish its work without potentially
trying to dereference nullptr, which can potentially come from either
GetIOS() or GetDeviceByName() if EmulationKernel's destructor has
started running.
2023-12-24 16:46:08 -08:00
Dentomologist dd1f5f9726 NetKDRequestDevice: Fix use-after-free crash
Explicitly shut down work queues in NetKDRequestDevice's destructor to
prevent their threads from accessing members after they've been freed.

This crash would occur sporadically if NetKDRequestDevice's periodic
download or mail checks happened to overlap with emulation shutdown in
the wrong way.

An example sequence of events that could cause the crash:
* m_scheduler_timer_thread queues a periodic Download event in
  m_scheduler_work_queue, then waits for m_shutdown_event.
* A request to stop emulation results in s_ios being reset by the CPU
  thread. This triggers NetKDRequestDevice's destructor which sets
  m_shutdown_event and joins m_scheduler_timer_thread.
* m_scheduler_timer_thread wakes from m_shutdown_event and returns from
  its thread function, ending the thread.
* The CPU thread resumes execution at the end of NetKDRequestDevice's
  destructor and begins destroying NetKDRequestDevice's members in
  reverse declaration order.
* m_http is declared after m_scheduler_work_queue and is therefore
  destroyed earlier.
* m_scheduler_work_queue's destructor calls its Shutdown function, which
  by default finishes the work items in the queue.
* The queued Download event calls KDDownload which calls m_http.Get()
  which calls Fetch() which passes garbage data from the freed m_curl
  into curl_easy_setopt().
* Curl promptly crashes.

Shutting down the work queues manually in the destructor prevents the
above because m_http and the other members don't get freed until after
the queue threads finish.
2023-12-24 15:04:35 -08:00
Sepalani e9fa335fbe Socket: Fix a nullptr dereference when operations are pending 2023-12-24 09:23:02 +04:00
Lioncache a23cf2121d VideoCommon/PixelEngine: Generify lock guards
We don't need to specify the type of the mutex being passed in.
2023-12-22 14:19:29 -05:00
Lioncache 0505f057ca VideoCommon/PixelEngine: Remove global system accessor in UpdateInterrupts()
Now that the system instance is passed through, this is no longer necessary.
2023-12-22 14:19:29 -05:00
Lioncache e539dbba4c VideoCommon/PixelEngine: Passthrough system instance in constructor
Simplifies the interface in terms of usage
2023-12-22 14:19:26 -05:00
Mai b1438c224f
Merge pull request #12439 from lioncash/sprintf
Core: Use fmt over sprintf in trivial cases
2023-12-21 17:17:21 -05:00
Mai 6c2da5229e
Merge pull request #12458 from JosJuice/jitarm64-logic-i2r-not-nothing
JitArm64: Fix the "do nothing" cases of ANDI2R and friends
2023-12-21 17:13:20 -05:00
JosJuice d8c78f2a92 JitArm64: Fix the "do nothing" cases of ANDI2R and friends
So somehow I forgot that AArch64 uses three-operand encoding...

Fixes a regression from 6303416201 which manifested in various ways,
such as incorrect rendering of the Wind Waker title screen.
2023-12-21 20:51:32 +01:00
Tilka 8d4575cfd8
Merge pull request #12454 from lioncash/proc
VideoCommon/CommandProcessor: Pass system instance through constructor
2023-12-21 17:46:28 +00:00
iwubcode 79648e1c24 VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
2023-12-21 00:36:44 -06:00
Lioncache f97b2d472a VideoCommon/CommandProcessor: Pass system instance through constructor
Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
2023-12-20 09:02:53 -05:00
Tilka 70b7a59456
Merge pull request #12451 from lioncash/fifo
VideoCommon/Fifo: Pass system instance through FifoManager constructor
2023-12-20 12:45:38 +00:00
Tilka 01340d7f8d
Merge pull request #12442 from lioncash/hle
Core/HLE/HLE: Remove global system accessors
2023-12-20 12:41:09 +00:00
Tillmann Karras ddb4566a41 VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well 2023-12-20 02:25:07 +00:00
Admiral H. Curtiss acd76918d7
Merge pull request #12448 from lioncash/es
Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
2023-12-19 04:26:08 +01:00
Lioncache b0d244b772 VideoCommon/Fifo: Pass system instance through FifoManager constructor
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
2023-12-18 22:03:25 -05:00
OatmealDome 186b2f4e92
Merge pull request #12450 from lioncash/cheats
CheatSearch: Get rid of global system accessors
2023-12-18 20:10:48 -05:00
Lioncache dec53848f5 CheatSearch: Get rid of global system accessors
We can retrieve the system via the CPUThreadGuard instances.
2023-12-18 19:24:35 -05:00
Lioncache 00f494307f UICommon: Remove global system accessor in TriggerSTMPowerEvent()
This can be passed through via the IOS instance.
2023-12-18 19:17:16 -05:00
Lioncache c0b7e9cd94 Core/HLE/HLE: Remove global system accessor from ExecuteFromJIT()
We can just pass in our system instance via the ABI function helpers.
2023-12-18 19:11:52 -05:00
Lioncache f4277a901a Core/HLE/HLE: Remove global system accessors
We can get rid of the global system accessors by requiring passing in
relevant state that the function needs and making callsites do the work.

This *does* add a global accessor to the PPCAnalyzer, however, this already
has global accessors present elsewhere within its code, so they can be removed
all at once in a follow up change.
2023-12-18 19:11:49 -05:00
Lioncache f1b18d8ae3 Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
We can pass the core timing instance into the function.
2023-12-18 19:06:45 -05:00
Admiral H. Curtiss 251c7a1030
Merge pull request #12445 from lioncash/gecko
Core/GeckoCode: Remove global system accessors
2023-12-18 23:54:22 +01:00
Admiral H. Curtiss 57b4379364
Merge pull request #12441 from lioncash/ios
Core/IOS/IOS: Remove global system accessors
2023-12-18 23:30:38 +01:00
Admiral H. Curtiss 7f01c1ed5b
Merge pull request #12446 from lioncash/patch
Core/PatchEngine: Get rid of global system accessors
2023-12-18 23:24:51 +01:00
Lioncache ca5695aef2 Core/Debugger/PPCDebugInterface: Remove global system accessor
We can use the CPUThreadGuard instance to get the active system instance.
2023-12-18 16:57:50 -05:00
Lioncache 3802c7bf11 Core/PatchEngine: Get rid of global system accessors
We can pass the system instance into ApplyFramePatches() instead,
especially considering the patch engine callback already has it
available.
2023-12-18 16:48:25 -05:00
Lioncache cea58759d9 Core/GeckoCode: unsigned int -> u32
Same thing for all intents and purposes, less to read.
2023-12-18 16:39:04 -05:00
Lioncache bb866248cf Core/GeckoCode: Avoid signed conversion in RunCodeHandler()
i is being used alongside unsigned types, so it should be unsigned as well.
2023-12-18 16:38:41 -05:00
Lioncache 1ceaa8c52a Core/GeckoCode: Remove global system accessor
We can use the CPUThreadGuard instance to retrieve the system instance instead.
2023-12-18 16:35:52 -05:00
Lioncache 472c65ed35 Core/Debugger_SymbolMap: Make GetCallstack() less verbose
This also allows the constructed CallstackEntry instances to be moved into
the output vector, rather than being copied.
2023-12-18 15:46:32 -05:00