Robin Kertels
23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
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... using libadrenotools
2023-06-11 13:52:34 +02:00
OatmealDome
35bb663c2a
Merge pull request #11917 from TellowKrinkle/OGLCrash
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Common:AGL: Support making temporary contexts from the main thread
2023-06-10 23:22:16 +02:00
TellowKrinkle
28ed1f8be1
Common:AGL: Support making temporary contexts from the main thread
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- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
2023-06-10 14:25:45 -05:00
OatmealDome
7752e247f7
Merge pull request #11911 from TellowKrinkle/MTLParallelCompilation
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VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available
2023-06-10 19:39:24 +02:00
Admiral H. Curtiss
83b0b8d837
Merge pull request #11900 from Filoppi/add_float_config_tooltip_slider
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Qt: Add float config tooltip slider
2023-06-09 22:21:35 +02:00
Filoppi
03ec86f248
Qt: Add float config tooltip slider
2023-06-09 22:07:12 +02:00
Admiral H. Curtiss
8f51a9d2d8
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
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OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-09 15:07:07 +02:00
Admiral H. Curtiss
092773ad0c
Merge pull request #11859 from iwubcode/backend-multi-output
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VideoBackends: add support to allow rendering to multiple output targets
2023-06-09 13:40:21 +02:00
Admiral H. Curtiss
e16791f2ca
Merge pull request #11912 from iwubcode/asset_error_checking
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VideoCommon: add additional error logs for asset loading and don't crash when asset no longer exists on reload
2023-06-09 13:39:59 +02:00
Pokechu22
ac48b2eea4
EnhancementsWidget: Handle gaps in AA mode list
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Mesa (llvmpipe) only reports 4x MSAA, and doesn't report 2x (or 1x, but we implicitly add that). The old logic did not handle this correctly, causing selecting 4x to fail and fall back to None.
This also removes VideoUtils::GetAvailableAntialiasingModes, and thus VideoUtils entirely, as its only other function was removed in 1f74653501
.
2023-06-08 22:07:41 -07:00
Pokechu22
b246a634d4
OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-08 22:07:41 -07:00
Pokechu22
c63f0f37cd
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00
iwubcode
afa498fa2f
VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists
2023-06-08 22:20:52 -05:00
iwubcode
429b2eca8a
VideoCommon: add logging for loading texture assets
2023-06-08 19:48:45 -05:00
TellowKrinkle
e7f4b7679b
VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available
2023-06-08 18:57:41 -05:00
Admiral H. Curtiss
7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
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VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
JosJuice
f561bd4285
Merge pull request #11910 from lioncash/construct
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PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
2023-06-08 21:26:07 +02:00
Admiral H. Curtiss
0d07ebab25
Merge pull request #11908 from lioncash/strcopy
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Debugger: Remove some trivial string copies
2023-06-08 20:54:21 +02:00
Admiral H. Curtiss
e8c87dc4fd
Merge pull request #11902 from Minty-Meeo/regex-best-practices
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static const std::regex
2023-06-08 20:52:11 +02:00
Admiral H. Curtiss
e3cae72c18
Merge pull request #11909 from lioncash/spans
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GCMemcardUtils: Make use of std::span where applicable
2023-06-08 20:46:08 +02:00
Admiral H. Curtiss
f53b1216da
Merge pull request #11907 from lioncash/pragma
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DolphinQt/InfinityBaseWindow: Minor changes
2023-06-08 20:44:32 +02:00
Admiral H. Curtiss
d9c33ad9b6
Merge pull request #11905 from Notexe/sms-goop-graphicsmod
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Data: Add missing Super Mario Sunshine goop map texture to graphics mod
2023-06-08 20:41:07 +02:00
Lioncash
09271f365a
PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
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This allows the compiler to eliminate a static constructor that
initializes the table, and instead precompute all of the data ahead of
time.
e.g. We get something like so on GCC without constexpr:
_GLOBAL__sub_I_PowerPC::ConditionRegister::s_crTable:
movdqa xmm0, XMMWORD PTR .LC0[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip], xmm0
movdqa xmm0, XMMWORD PTR .LC1[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+16], xmm0
movdqa xmm0, XMMWORD PTR .LC2[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+32], xmm0
movdqa xmm0, XMMWORD PTR .LC3[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+48], xmm0
movdqa xmm0, XMMWORD PTR .LC4[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+64], xmm0
movdqa xmm0, XMMWORD PTR .LC5[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+80], xmm0
movdqa xmm0, XMMWORD PTR .LC6[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+96], xmm0
movdqa xmm0, XMMWORD PTR .LC7[rip]
movaps XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+112], xmm0
ret
PowerPC::ConditionRegister::s_crTable:
.zero 128
.LC0:
.quad -9223372032559808511
.quad -8646911280256385023
.LC1:
.quad -9223372032559808512
.quad -8646911280256385024
.LC2:
.quad 4294967297
.quad 576460756598390785
.LC3:
.quad 4294967296
.quad 576460756598390784
.LC4:
.quad -4611686014132420607
.quad -4035225261828997119
.LC5:
.quad -4611686014132420608
.quad -4035225261828997120
.LC6:
.quad 4611686022722355201
.quad 5188146775025778689
.LC7:
.quad 4611686022722355200
.quad 5188146775025778688
and with constexpr, this all get collapsed into:
PowerPC::ConditionRegister::s_crTable:
.quad -9223372032559808511
.quad -8646911280256385023
.quad -9223372032559808512
.quad -8646911280256385024
.quad 4294967297
.quad 576460756598390785
.quad 4294967296
.quad 576460756598390784
.quad -4611686014132420607
.quad -4035225261828997119
.quad -4611686014132420608
.quad -4035225261828997120
.quad 4611686022722355201
.quad 5188146775025778689
.quad 4611686022722355200
.quad 5188146775025778688
completely eliminating the static constructor. MSVC also exhibits this,
whereas clang is a little better and does this anyway, even without
constexpr.
2023-06-08 14:33:13 -04:00
Lioncash
349add0f81
GCMemcardManager: Shorten-up EnumMap definitions
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We can make a small alias that gets rid of the need to repeat the long
constant.
2023-06-08 13:05:13 -04:00
Lioncash
1044bc40ca
GCMemcardUtils: Make use of std::span where applicable
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Generifies bits of the interface so that some functions aren't
explicitly tied down to only using std::vector.
2023-06-08 12:59:43 -04:00
Lioncash
fae5ca39ad
InfinityBaseWindow: Move core headers into cpp file
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Restricts the headers to the cpp file where they're needed and prevents
the headers from "leaking" into other translation units.
2023-06-08 12:39:10 -04:00
Lioncash
2b0a9477d0
MemoryViewWidget: Use QStringView with ConvertTextToBytes
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Allows for avoiding string copies. While we're at it, we can also mark
ConvertTextToBytes as const.
2023-06-08 12:01:59 -04:00
Lioncash
cfd25f1d7c
CodeDiffDialog: Construct Diff instance in CalculateSymbolsFromProfile() when necessary
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We can move the construction of the Diff instance into the body of the
if statement, so that we only construct this if the condition is true.
While we're at it, we can move the symbol description string into the
instance, getting rid of a copy. The function itself can also be const
qualified.
2023-06-08 11:55:57 -04:00
Lioncash
496aea54c0
CodeDiffDialog: Pass QString by const reference to create_item
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Avoids churning string copies when updating
2023-06-08 11:48:09 -04:00
Lioncash
c99b0f2eb8
BreakpointWidget: Pass QString by const reference to create_item
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Avoids churning string copies when performing updates.
2023-06-08 11:46:16 -04:00
Lioncash
867e7d259d
BreakpointDialog: Pass QString by const reference to invalid_input
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Gets rid of redundant copying.
2023-06-08 11:45:14 -04:00
Lioncash
d092381d25
InfinityBaseWindow: Collapse lambda into direct member pointer
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The parameters to this match the requirements of the toggled() function
exactly, so we can pass the function directly into the connect call.
2023-06-08 11:01:34 -04:00
Lioncash
1f874be36e
InfinityBaseWindow: Remove redundant string copies
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tr() already returns a QString, so we don't need to construct a QString
around it, and FindFigure() already returns a std::string.
2023-06-08 11:01:29 -04:00
Lioncash
d35be7ce40
InfinityBaseWindow: Add missing header guard
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Prevents potential inclusion issues.
2023-06-08 10:49:09 -04:00
get
1df482d51f
Prefer static const std::regex
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std::regex has a relatively expensive constructor, and these are unchanging regexes.
2023-06-08 09:39:23 -05:00
Admiral H. Curtiss
78f5c5f8d2
Merge pull request #11899 from Filoppi/patch-20
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Video: Fix Post Process shader options issues
2023-06-08 16:12:49 +02:00
Admiral H. Curtiss
3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
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Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
Admiral H. Curtiss
e4636ad0a2
Merge pull request #11898 from Filoppi/patch-19
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Video: Fix crash when getting the AA modes
2023-06-08 15:26:40 +02:00
Admiral H. Curtiss
4905acf080
Merge pull request #11896 from AdmiralCurtiss/mbedtls-cmake
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Fix lingering CMAKE_REQUIRED_INCLUDES variable from FindMBEDTLS.
2023-06-08 15:26:22 +02:00
Admiral H. Curtiss
65135190d4
Merge pull request #11897 from JosJuice/spurious-two-analog
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InputCommon: Don't treat two analog inputs as a spurious trigger combo
2023-06-08 14:28:53 +02:00
Notexe
6a0a11c0b3
Data: Add missing Super Mario Sunshine goop map texture to graphics mod
2023-06-08 20:00:07 +10:00
Filoppi
cdc53c046b
Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)
2023-06-08 03:17:20 +03:00
Filippo Tarpini
c9e61a79b7
Video: Fix Post Process shader options issues
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-An assert would be erroneously thrown when shaders declared an array of 4 int or float options, despite 4 being the max supported (a simple <= / < mistake)
-When changing the type of a shader option (e.g. from bool to float), the serialization would be stuck appending the value from the previous option type, making the shader fail to build permanently until the cache were cleaned
2023-06-08 02:54:46 +03:00
Filippo Tarpini
80d12e3e88
Video: Fix crash when getting the AA modes
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DX12 would often crash when starting and stopping the emulation many times, due to the device enumerator failing for some reason. Checking for success fixes it.
2023-06-08 02:46:08 +03:00
iwubcode
e831d7b6bb
InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!
2023-06-07 18:30:10 -05:00
iwubcode
ca8d6748d6
VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded
2023-06-07 18:30:10 -05:00
Admiral H. Curtiss
44d93048b3
Merge pull request #11081 from Minty-Meeo/gcc10
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Remove old GCC version workarounds
2023-06-07 13:58:52 +02:00
Minty-Meeo
e92f8fcbb4
Remove old GCC version workarounds
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The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
Mai
bab3229c98
Merge pull request #11874 from AdmiralCurtiss/vi-clock-bounds
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VI: Prevent out-of-bounds access when clock register is a nonstandard value.
2023-06-06 20:31:42 -04:00
JosJuice
71ac6ec239
InputCommon: Don't treat two analog inputs as a spurious trigger combo
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I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.
With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00