Commit Graph

24533 Commits

Author SHA1 Message Date
8times9 70b7e852f8 Qt: Remove Dolphin prefix from NetPlay window titles
This makes the NetPlay window titles consistent with other window titles in Dolphin.
2018-06-05 22:27:07 -05:00
Mat M 0dfd0cfa24
Merge pull request #7083 from leoetlino/consistency
ES: Return ReturnCode in DiVerify for consistency
2018-06-05 17:24:17 -04:00
Léo Lam 85baca386a ES: Return ReturnCode in DiVerify for consistency
No reason to return a s32 instead of an IOS return code (like every
other function in the ES API)
2018-06-05 22:07:59 +02:00
Anthony 36ff2a20d5
Merge pull request #6954 from degasus/coherent
OGL/Streambuffer: Use coherent mapping by default.
2018-06-05 12:06:17 -07:00
spycrab e3e451b34e Qt/InfoWidget: Don't prefix maker id with '0x' 2018-06-05 20:25:15 +02:00
Léo Lam f422b88ed9
Merge pull request #7078 from spycrab/qt_gc_adapter_fix
Qt/GCPadWiiUConfigDialog: Fix settings not being loaded properly
2018-06-05 19:37:56 +02:00
spycrab 08561b4b43
Merge pull request #7079 from spycrab/qt_open_remember
Qt/MainWindow: Remember last directory in "Open" prompt
2018-06-05 19:02:17 +02:00
spycrab 8a24eac0de Qt/GCPadWiiUConfigDialog: Fix settings not being loaded properly 2018-06-05 19:00:51 +02:00
spycrab c6704b1323 Qt/MainWindow: Remember last directory in "Open" prompt 2018-06-05 18:56:21 +02:00
Léo Lam 21d0d6711f
Merge pull request #7073 from leoetlino/fix
WiiSave: Fix the way paths are handled
2018-06-05 18:32:13 +02:00
Léo Lam bfbd890caa
Merge pull request #7080 from spycrab/qt_noprop_elfdol
Qt/GameList: Don't show certain options when a DOL/ELF is selected.
2018-06-05 15:57:11 +02:00
spycrab 07b26f8bca Qt/GameList: Don't show certain options when a DOL/ELF is selected. 2018-06-05 13:28:16 +02:00
spycrab 63460834a5 Qt/CheatCodeEditor: Don't accept rich text 2018-06-05 12:45:08 +02:00
spycrab 8675fa09b8
Merge pull request #7071 from spycrab/qt_gamelist_refresh
Qt: Add Refresh button
2018-06-05 04:29:23 +02:00
Léo Lam b7a8deda96
Merge pull request #7074 from lioncash/paired
Interpreter_LoadStorePaired: Simplify type aliases in QuantizeAndStore() and LoadAndDequantize()
2018-06-05 00:08:00 +02:00
Léo Lam 226f88bcb6
Merge pull request #7069 from leoetlino/player-id
PadMappingDialog: Show player ID in player dropdown
2018-06-05 00:02:04 +02:00
Lioncash 25d38c0a23 Interpreter_LoadStorePaired: Simplify type aliases in QuantizeAndStore() and LoadAndDequantize()
These can just use the _t variant of make_unsigned, which eliminates the
need to pull the type from the ::type member type.
2018-06-04 17:57:05 -04:00
Léo Lam d1e2cc7b92
Merge pull request #7070 from spycrab/qt_prop_width
Qt/PropertiesDialog: Fix tabs being cut off due to small window size
2018-06-04 23:49:28 +02:00
spycrab 4415417deb Qt: Add Refresh button 2018-06-04 23:44:53 +02:00
Léo Lam 14d37e0493 WiiSave: Fix the way paths are handled
All paths in SaveFile are relative to the title data directory, not
absolute. Fixes an accidental regression from 5.0-7988 (PR #7059).
2018-06-04 23:31:00 +02:00
Léo Lam 8fe7f8d80d
Merge pull request #7072 from lioncash/emitter
DSPEmitter: Make m_unresolved_jumps private
2018-06-04 22:26:24 +02:00
Léo Lam d797bf2ee7 PadMappingDialog: Show player ID in player dropdown
Makes it easier to differentiate players that have the same name.
2018-06-04 22:24:35 +02:00
JosJuice 5e0da225ee
Merge pull request #7068 from lioncash/const
DSPAccelerator: const qualify pointer parameter for Read()
2018-06-04 22:05:26 +02:00
Lioncash bbd2fd080e DSPEmitter: Make m_unresolved_jumps private
By making the jitted function a private static function of DSPEmitter,
we can allow access to data members within the context of the function
without making them public overall.

This finally makes all data members for the x64 DSP emitter private.
2018-06-04 15:46:08 -04:00
spycrab b3c3b58aec Qt/PropertiesDialog: Fix tabs being cut off due to small window size 2018-06-04 21:11:55 +02:00
Léo Lam 5f29e891d3
Merge pull request #7063 from lioncash/fifr
Interpreter: Unset FPSCR.FI and FPSCR.FR for QNaN and infinity input operands
2018-06-04 20:53:58 +02:00
Léo Lam 6ce9c96d91
Merge pull request #7027 from leoetlino/cleanup
Use some C++17 features available since GCC 6
2018-06-04 20:50:50 +02:00
Lioncash 1e3e11d0f5 DSPAccelerator: const qualify pointer parameter for Read()
The data pointed to is only ever read, so make this explicit.
2018-06-04 14:50:42 -04:00
Léo Lam 2a89ad9c39
Merge pull request #7066 from spycrab/qt_fs_exit
Qt: Always return to windowed when confirming exit
2018-06-04 20:48:22 +02:00
spycrab 53ed455d76 Qt: Always return to windowed when confirming exit
If we don't do this the prompt *may* appear behind the fullscreened window
and thus cause confusion. This happens both with exclusive fullscreen and
borderless fullscreen (e.g. for OpenGL).
2018-06-04 20:32:36 +02:00
Léo Lam 9b43180731
Merge pull request #7040 from JMC47/enableadouble2single
[JIT] Enable Accurate Double to Single Conversion
2018-06-04 20:29:15 +02:00
Léo Lam 34511b397e
Merge pull request #7067 from Ebola16/ASU3
Update Android Gradle Plugin
2018-06-04 19:37:33 +02:00
Ryan Meredith dad9c87d8c Update Android Gradle Plugin 2018-06-04 13:22:37 -04:00
spycrab afc2c51e34
Merge pull request #7065 from spycrab/qt_pause_exit
Qt: Fix emulation still not being paused when confirming exit
2018-06-04 19:16:16 +02:00
spycrab b13cf2e16e Qt: Fix emulation still not being paused when confirming exit 2018-06-04 18:13:05 +02:00
Michael M 932ca644aa Add hotplug support to SDL2 controller backend 2018-06-04 17:50:08 +02:00
Michael M 7062967b5b SDLJoystick: store name on creation
Otherwise, Dolphin will crash when the joystick is removed.
2018-06-04 17:49:21 +02:00
Michael M 0eb47e1071 CMake: make SDL a private dep of InputCommon 2018-06-04 17:49:21 +02:00
JMC47 2795376b61 Enable Accurate Double to Single Conversion 2018-06-04 11:49:12 -04:00
Léo Lam 8e0ea92ec3
Merge pull request #7058 from JosJuice/move-titledatabase-usage
Don't store custom names from TitleDatabase in GameFileCache
2018-06-04 14:59:05 +02:00
Léo Lam 8074192a85
Merge pull request #7057 from leoetlino/string
Config/StringUtil/IniFile: Get rid of some duplicated code
2018-06-04 12:44:57 +02:00
JosJuice 85e94cc510 Don't store custom names from TitleDatabase in GameFileCache
This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
2018-06-04 07:45:22 +02:00
Lioncash 9068109b3e Interpreter: Unset FPSCR.FI and FPSCR.FR for QNaN and infinity input operands
This hardware behavior makes sense, as the FI bit is used to signify an
inexact result. An inexact result is a form of value that results during
the rounding phase of denormalization. If any bits of the significand
are lost during said rounding, then the result is considered to be
inexact.

However NaN and infinity are not classed as subnormals and therefore
don't undergo the denormalization step, making loss of precision not
possible (in NaN's case, numerically rounding something that is
literally Not a Number doesn't even make sense).

FR is set to indicate whether or not the last arithmetic or rounding and
conversion instruction that rounded the intermediate result incremented
the fractional portion of the result. Given neither input types would be
affected by this, this should also be unset.

This corrects more of the exceptional case handling for these values to
match hardware.
2018-06-03 18:15:47 -04:00
degasus 7154bfd825 UnitTest: Add StringUtil ToString/TryParse test
Only a single one, but the main one for ini files:
Check if the written values can be parsed again.
2018-06-03 23:12:32 +02:00
Léo Lam 0ecec33567 WiiRoot: Use a namespace alias for FS to reduce noise 2018-06-03 21:37:28 +02:00
Léo Lam c1428b6da0 WiiRoot: Use new filesystem interface
This gets rid of remaining direct accesses to the Wii filesystem
in WiiRoot by using WiiSave to copy saves and the FS interface
2018-06-03 21:21:32 +02:00
Léo Lam 8fce18e4ff
Merge pull request #7059 from leoetlino/fs-wiisave
WiiSave: Use new filesystem interface
2018-06-03 21:05:22 +02:00
Léo Lam 6b9aef7042 FS: Add a struct for modes
As suggested here: https://dolp.in/pr7059#pullrequestreview-125401778

More descriptive than having a std::tuple of FS::Mode, and lets us
give names to known triplets of modes (like in ES). Functions that
only forward mode arguments are slightly less verbose now too.
2018-06-03 20:45:35 +02:00
Lioncash 06056d4f45 Gekko: Make register constructors explicit where applicable
Prevents implicit conversions to types and requires explicitly
specifying them in order to construct instances of them. Given these are
used within emulation code directly, being explicit is always better
than implicit.
2018-06-03 12:37:17 -04:00
Léo Lam d1a8661709 WiiSave: Save and restore files and banner with correct mode 2018-06-03 17:23:40 +02:00