Merge pull request #6954 from degasus/coherent
OGL/Streambuffer: Use coherent mapping by default.
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commit
36ff2a20d5
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@ -216,7 +216,7 @@ public:
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class BufferStorage : public StreamBuffer
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{
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public:
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BufferStorage(u32 type, u32 size, bool _coherent = false)
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BufferStorage(u32 type, u32 size, bool _coherent = true)
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: StreamBuffer(type, size), coherent(_coherent)
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{
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CreateFences();
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@ -368,13 +368,12 @@ std::unique_ptr<StreamBuffer> StreamBuffer::Create(u32 type, u32 size)
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return std::make_unique<PinnedMemory>(type, size);
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// buffer storage works well in most situations
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bool coherent = DriverDetails::HasBug(DriverDetails::BUG_BROKEN_EXPLICIT_FLUSH);
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if (g_ogl_config.bSupportsGLBufferStorage &&
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!(DriverDetails::HasBug(DriverDetails::BUG_BROKEN_BUFFER_STORAGE) &&
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type == GL_ARRAY_BUFFER) &&
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!(DriverDetails::HasBug(DriverDetails::BUG_INTEL_BROKEN_BUFFER_STORAGE) &&
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type == GL_ELEMENT_ARRAY_BUFFER))
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return std::make_unique<BufferStorage>(type, size, coherent);
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return std::make_unique<BufferStorage>(type, size);
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// don't fall back to MapAnd* for Nvidia drivers
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_UNSYNC_MAPPING))
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@ -52,8 +52,6 @@ static BugInfo m_known_bugs[] = {
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BUG_BROKEN_BUFFER_STREAM, -1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
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BUG_BROKEN_NEGATED_BOOLEAN, -1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
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BUG_BROKEN_EXPLICIT_FLUSH, -1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_BUFFER_STREAM, -1.0,
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-1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_VSYNC, -1.0, -1.0,
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@ -200,15 +200,6 @@ enum Bug
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// Causes misrenderings on a large amount of things that draw lines.
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BUG_BROKEN_GEOMETRY_SHADERS,
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// Bug: Explicit flush is very slow on Qualcomm
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// Started Version: -1
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// Ended Version: -1
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// Our ARB_buffer_storage code uses explicit flush to avoid coherent mapping.
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// Qualcomm seems to have lots of overhead on explicit flushing, but the coherent mapping path is
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// fine.
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// So let's use coherent mapping there.
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BUG_BROKEN_EXPLICIT_FLUSH,
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// Bug: glGetBufferSubData for bounding box reads is slow on AMD drivers
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// Started Version: -1
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// Ended Version: -1
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