Merge pull request #6954 from degasus/coherent

OGL/Streambuffer: Use coherent mapping by default.
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Anthony 2018-06-05 12:06:17 -07:00 committed by GitHub
commit 36ff2a20d5
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3 changed files with 2 additions and 14 deletions

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@ -216,7 +216,7 @@ public:
class BufferStorage : public StreamBuffer
{
public:
BufferStorage(u32 type, u32 size, bool _coherent = false)
BufferStorage(u32 type, u32 size, bool _coherent = true)
: StreamBuffer(type, size), coherent(_coherent)
{
CreateFences();
@ -368,13 +368,12 @@ std::unique_ptr<StreamBuffer> StreamBuffer::Create(u32 type, u32 size)
return std::make_unique<PinnedMemory>(type, size);
// buffer storage works well in most situations
bool coherent = DriverDetails::HasBug(DriverDetails::BUG_BROKEN_EXPLICIT_FLUSH);
if (g_ogl_config.bSupportsGLBufferStorage &&
!(DriverDetails::HasBug(DriverDetails::BUG_BROKEN_BUFFER_STORAGE) &&
type == GL_ARRAY_BUFFER) &&
!(DriverDetails::HasBug(DriverDetails::BUG_INTEL_BROKEN_BUFFER_STORAGE) &&
type == GL_ELEMENT_ARRAY_BUFFER))
return std::make_unique<BufferStorage>(type, size, coherent);
return std::make_unique<BufferStorage>(type, size);
// don't fall back to MapAnd* for Nvidia drivers
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_UNSYNC_MAPPING))

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@ -52,8 +52,6 @@ static BugInfo m_known_bugs[] = {
BUG_BROKEN_BUFFER_STREAM, -1.0, -1.0, true},
{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
BUG_BROKEN_NEGATED_BOOLEAN, -1.0, -1.0, true},
{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
BUG_BROKEN_EXPLICIT_FLUSH, -1.0, -1.0, true},
{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_BUFFER_STREAM, -1.0,
-1.0, true},
{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_VSYNC, -1.0, -1.0,

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@ -200,15 +200,6 @@ enum Bug
// Causes misrenderings on a large amount of things that draw lines.
BUG_BROKEN_GEOMETRY_SHADERS,
// Bug: Explicit flush is very slow on Qualcomm
// Started Version: -1
// Ended Version: -1
// Our ARB_buffer_storage code uses explicit flush to avoid coherent mapping.
// Qualcomm seems to have lots of overhead on explicit flushing, but the coherent mapping path is
// fine.
// So let's use coherent mapping there.
BUG_BROKEN_EXPLICIT_FLUSH,
// Bug: glGetBufferSubData for bounding box reads is slow on AMD drivers
// Started Version: -1
// Ended Version: -1