Qt/PropertiesDialog: Fix tabs being cut off due to small window size
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@ -44,16 +44,16 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& ga
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connect(ar, &ARCodeWidget::OpenGeneralSettings, this, &PropertiesDialog::OpenGeneralSettings);
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tab_widget->addTab(GetWrappedWidget(game_config, this, 50, 80), tr("Game Config"));
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tab_widget->addTab(GetWrappedWidget(patches, this, 50, 80), tr("Patches"));
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tab_widget->addTab(GetWrappedWidget(ar, this, 50, 80), tr("AR Codes"));
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tab_widget->addTab(GetWrappedWidget(gecko, this, 50, 80), tr("Gecko Codes"));
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tab_widget->addTab(GetWrappedWidget(info, this, 50, 80), tr("Info"));
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tab_widget->addTab(GetWrappedWidget(game_config, this, 90, 80), tr("Game Config"));
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tab_widget->addTab(GetWrappedWidget(patches, this, 90, 80), tr("Patches"));
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tab_widget->addTab(GetWrappedWidget(ar, this, 90, 80), tr("AR Codes"));
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tab_widget->addTab(GetWrappedWidget(gecko, this, 90, 80), tr("Gecko Codes"));
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tab_widget->addTab(GetWrappedWidget(info, this, 90, 80), tr("Info"));
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if (DiscIO::IsDisc(game.GetPlatform()))
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{
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FilesystemWidget* filesystem = new FilesystemWidget(game);
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tab_widget->addTab(GetWrappedWidget(filesystem, this, 50, 80), tr("Filesystem"));
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tab_widget->addTab(GetWrappedWidget(filesystem, this, 90, 80), tr("Filesystem"));
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}
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layout->addWidget(tab_widget);
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