Commit Graph

1403 Commits

Author SHA1 Message Date
Lioncash 97cd42f5c3 Remove some unnecessary includes as well as simplifying exisiting ones if possible. 2013-10-19 19:58:56 -04:00
comex de1773affb Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system. 2013-10-17 00:07:35 -04:00
comex b11cf1fa10 Fix config file saving on Windows. 2013-10-15 17:20:00 -04:00
comex 72c1e143f3 Try to atomically save config files. 2013-10-15 02:59:25 -04:00
Lioncash f3af8ee0f0 Revert "Remove some unnecessary includes."
Turns out this explodes on Linux.

This reverts commit c4696568cc.
2013-10-14 04:05:38 -04:00
Lioncash c4696568cc Remove some unnecessary includes. 2013-10-14 04:01:57 -04:00
Ryan Houdek 715d5ae8a7 Merge branch 'JitArmIL'
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek f5e1b4659a [ARM] Clean up LSL, LSR, and ASR emitters, we don't need a separate instruction for each to support registers. 2013-10-09 22:57:31 +00:00
Rachel Bryk 99c89ae109 Fix unicode support for File::Rename() on windows.
Partial fix of issue 6721.
2013-10-09 15:33:21 -04:00
Ryan Houdek 7dd8deecec [ARM] Update the ArmEmitter with a bunch of NEON emitters. This adds around 47 instruction emitters if I counted correctly. None well tested at this point. On going to add all the NEON emitters. 2013-10-08 10:17:01 +00:00
comex a9908fdf09 Fix build issues on OS X i386. 2013-10-07 02:16:51 -04:00
comex 21a114ec28 ...Forgot the XMM regs for x86. 2013-10-05 01:17:34 -04:00
comex 144d7e5500 Fix build-breaking typo. 2013-10-05 01:08:08 -04:00
comex 3679f9ba60 Don't push registers before pairedStoreQuantized, that's dumb.
And fix some stuff up.  It would probably be good to unify the stack
handling some more rather than having ABI_PushRegistersAndAdjustStack do
part of it and ABI_AlignStack the rest, causing unnecessary subtract
instructions on Linux x86 (only).
2013-10-04 15:48:06 -04:00
comex 5e4665301b Finish replacing ThunkManager with ABI_PushRegistersAndAdjustStack.
As part of that, change SafeLoadToEAX to SafeLoadToReg, and have JitIL
use that, which should fix fastmem on JitIL.

This should also fix a potential stack corruption issue with x86.
2013-10-03 18:22:35 -04:00
Lioncash 1ec4894bc5 [Common] Abstract out the decode5A3Image and decodeCI8Image functions in BannerLoaderGC, BannerLoaderWii, and GCMemcard into ColorUtil.cpp. Makes for less copied code and remains functionally the same. 2013-10-02 18:18:54 -04:00
Ryan Houdek 3c53f2e5e0 [Android] Fix Fastmem on Android 4.2 2013-09-29 20:53:32 -05:00
comex 1a008b9e62 Fix use of ABI_GetAlignedFrameSize. 2013-09-29 16:36:26 -04:00
comex ccbf2ac21a Match ABI_AlignStack with ABI_RestoreStack properly.
The relevant function is entirely unused, so it shouldn't have any
effect.
2013-09-29 14:59:13 -04:00
comex ecca0045a9 Fix Imm8 check.
(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
comex ebe4448749 Save only the registers that need to be saved rather than going through ProtectFunction. 2013-09-25 03:15:53 -04:00
comex 2a339c926e Fastmem writes for x86-64. 2013-09-25 03:15:53 -04:00
Ryan Houdek eb6ed3e42a [ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker. 2013-09-24 05:41:58 +00:00
comex 4cdce55615 Don't define _M_IX86 on ARM(!).
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
comex 2f384c75d2 Only include scmrev.h from Version.cpp.
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
comex f81df136c2 Add an explicit error message for outdated GCC, and remove some commented out code. 2013-09-23 15:01:38 -04:00
comex c8c83f7b8a Remove FifoQueue iterator and RemoveThreadsafeEvents.
No point making a whole iterator class for the sake of a function that
doesn't need to exist.
2013-09-22 23:14:42 -04:00
comex e82c9e616d operator= is a function too! std::forward is still appropriate.
Fix the potentially unsafe use of std::move I added to FifoQueue.
2013-09-22 21:15:58 -04:00
comex 17e753faf3 Fix FifoQueue's atomicity on ARM.
Theoretically.
2013-09-22 16:08:09 -04:00
comex c3b9f3556f Make CoreTiming's threadsafe events lock-free.
Not sure if this actually helps in practice, but might help in
pathological cases, and almost certainly can't hurt.
2013-09-22 16:08:01 -04:00
comex 7fe440340f Improve Atomic.h:
- For GCC, use intrinsics that will work on ARM.
- Add AtomicExchangeAcquire.
- Make Atomic{Load,LoadAcquire,Store,StoreRelease} work for any suitable type.
2013-09-22 16:07:45 -04:00
comex 6209067daa Fix stack misalignment fix. 2013-09-22 15:48:27 -04:00
Rachel Bryk 9a6f28fce4 Revert "Fix stack misalignment issues."
This reverts commit d334a9bc23.

This breaks single core.
2013-09-22 14:29:35 -04:00
comex d334a9bc23 Fix stack misalignment issues.
- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
2013-09-20 16:46:48 -04:00
Lioncash 86d70cee15 Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of 32. Thanks for pointing that out hk.konpie. 2013-09-20 14:50:27 -04:00
Ryan Houdek 6fc2117503 [ARM] Enable VMOV to move from double VFP reg to two ARM registers. 2013-09-18 17:21:22 -05:00
Lioncash d03fb11188 Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI should write 0x2D, not 0xF2.
Also format the NormalSSEOps enum.
2013-09-18 07:43:31 -04:00
Ryan Houdek 06062d5744 [ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 double registers. 2013-09-17 22:08:23 +00:00
Pierre Bourdon e34d8aee1d Add * to the characters leading a verbatim line (used in Gecko codes comments) 2013-09-17 16:50:44 +02:00
Lioncash 38c7d38800 Fix two wrong opcodes in the x64Emitter. PEXTRW and PINSRW were actually writing PCMPGTB opcodes. Thanks for the help Sintendo. 2013-09-16 15:59:31 -04:00
Ryan Houdek 7d410ec95c [ARM] VRSQRTE NEON emitter. 2013-09-16 12:58:20 +00:00
Ryan Houdek beb41a8f56 [ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC) 2013-09-16 07:49:16 +00:00
Pierre Bourdon f0fc611f15 Add a hacky check for text file size in ReadFileToString. Fixes issue 6455. 2013-09-16 06:57:44 +02:00
Pierre Bourdon 037199c326 Look for portable.txt in the exe directory and activate portable mode if it exists 2013-09-16 05:46:07 +02:00
Pierre Bourdon 2c350a5e6b Fix INIFile ignoring the last line of files 2013-09-16 05:28:14 +02:00
Pierre Bourdon 24e9aedc14 Merge branch 'global-user-directory'
Please read https://wiki.dolphin-emu.org/index.php?title=Controlling_the_Global_User_Directory
for documentation about this feature.

Thanks to neobrain and RachelB for their work on this change, and thanks to
everyone who helped test it.
2013-09-14 19:24:27 +02:00
Pierre Bourdon 501eafb407 Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Ryan Houdek 81d7986202 [ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter. 2013-09-14 09:06:49 +00:00
Pierre Bourdon cf4c39d2be IniFile: Support extending the list of loaded keys and sections with data from other ini files.
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
2013-09-14 06:08:31 +02:00
Pierre Bourdon aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00