Ryan Houdek
6448e5e5ee
Add support to EGL to on the fly destroy the resulting surface
2016-01-10 12:28:05 -06:00
Ryan Houdek
8c37498230
Fix typo in GLExtensions
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I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
Ryan Houdek
0a42a0ab1b
Merge pull request #3428 from Sonicadvance1/proper_glextensions
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Make GLExtensions no longer require slghtly modified GL headers
2016-01-06 15:24:47 -05:00
Lioncash
f3c05d39b9
GLInterface: Make GLInterfaceMode an enum class
2016-01-02 14:26:43 -05:00
Lioncash
df9c9ad706
GLInterfaceBase: In-class initialize protected members
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Gives the class a well-defined initial state
2016-01-02 14:26:42 -05:00
Lioncash
11a7defdba
WGL: Make class member private
2016-01-02 14:26:41 -05:00
Lioncash
df2f6089be
GLInterface: Add missing override specifiers
2016-01-02 14:26:36 -05:00
Ryan Houdek
37525f3fcf
Make GLExtensions no longer require slghtly modified GL headers.
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In fact, removes the need for external headers at all.
2016-01-02 10:34:13 -06:00
Ryan Houdek
b4e9bbb551
Merge pull request #3336 from Sonicadvance1/improve_glextensions
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[GLExtensions] Improve the extension loader.
2016-01-01 13:01:51 -05:00
Lioncash
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
Ryan Houdek
d9999bf30c
Fix minor memory leak in WGL interface.
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Would have a memory leak on game end
2015-12-13 11:42:18 -06:00
Ryan Houdek
b620b26f8f
[GLExtensions] Improve the extension loader.
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This removes some nonsense in the extension loader where under an ES context we would still pull all function pointers and just continue onward if we
fail to pull one.
Now function pointers are only pulled if the version of GL or ES actually supports that function.
2015-12-13 11:37:07 -06:00
Ryan Houdek
6d2fd8ae37
[GLExtensions] Support ORing of extensions when checking for support.
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Makes my life easier.
2015-12-13 11:35:55 -06:00
Tillmann Karras
32cdd31200
GLExtensions: remove duplicate typedefs
2015-11-03 17:50:41 +01:00
Scott Mansell
1ba600b688
Merge pull request #3145 from catzilla4/master
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FreeBSD Compilation fix
2015-10-19 17:29:34 +13:00
degasus
b69bff0690
VideoSW: Use OpenGL Core context
2015-10-14 00:13:54 +02:00
catzilla4
867a1beb9f
Added some headers to allow Dolphin to compile in my environment.
2015-10-06 19:09:57 -05:00
Lioncash
cc036ca86c
Common: Remove other Common prefixed headers from Common.h
2015-09-26 18:51:58 -04:00
Lioncash
19ac565e0d
Common: Move asserts to their own header
2015-09-26 18:51:27 -04:00
Scott Mansell
c9836ff592
EGL: Don't depend on VideoCommon or Core
2015-09-22 00:36:48 +12:00
Scott Mansell
72249b8085
GLX: Don't depend on Core or VideoCommon
2015-09-22 00:36:47 +12:00
Scott Mansell
01ed925fec
AGL: Don't depend on VideoCommon
2015-09-22 00:36:46 +12:00
Scott Mansell
93f6563789
WGL: Don't depend on Core/VideoCommon
2015-09-22 00:36:45 +12:00
Scott Mansell
95f3c956a8
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00