Commit Graph

24 Commits

Author SHA1 Message Date
Soren Jorvang a26f744c98 UpdateSystemActivity() is defined in OSServices/Power.h which is
erroneously #ifndef _LP64 in the 10.5 SDK. Since OSServices is a
sub-framework of the CoreServices, Power.h cannot be included
directly without specifying the long and messy path to it.
Just declare it extern here as well instead.

Don't disable dynamic updating of the bluetooth device name as it
would then be printed as (null) on the first pairing of a wiimote.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6091 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 20:53:19 +00:00
Soren Jorvang 52d3137598 Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..

Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib. 

Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.

Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.

The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.

Re-use utils.GenerateRevFile for all three places in the build system 
where we need the SVN revision number.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 16:30:22 +00:00
Soren Jorvang 3d25197a1c Avoid always-true and signed/unsigned comparisons.
Make empty while loops a little more obvious with a {} suffix.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-31 19:06:44 +00:00
Glenn Rice 87043879f8 Fix a hang in linux with the wiimote new plugin caused by a critical section not being exited. Also removed the original wiiuse_find function and replaced it with my wiiuse_find_more function with a little tweak to speed up wiimote discovery.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6007 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 18:55:36 +00:00
Soren Jorvang 24fdf942a4 Use .cpp suffix when detecting libraries. On some systems, g++
is required to correctly link with C++ libraries like wxw.

Tell OS X that the user is doing something when using the wiimote
so that the screensaver doesn't come on when playing a Wii game.

Replace unnecessary floating point with integer math.

Remove unnecessary <sys/stat.h>'s.

Correct a few type nits.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 13:29:15 +00:00
snzgoo 840334ad97 Fixes issue 2958 / 2960
Removed wiiuse linkage to common.lib and removed inclusion of log.h(r5944) under windows, since it's obviously causing problems.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5963 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 14:20:50 +00:00
Soren Jorvang 949b873dc8 Further *BSD portability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5958 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:51:34 +00:00
Soren Jorvang c72b5c8bdc Remove references to dead "io.h".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5953 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 18:29:10 +00:00
snzgoo 919ccb469a Merging Externals/WiiUse/Src and Externals/WiiUseSrc as requested.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5952 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 18:19:38 +00:00
snzgoo 27665e5bbd Buildfix for wiiuse/windows (broken since r5944) and more wiiuse clean up, plus merging external and internal wiiuse.h as requested.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5951 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 15:03:49 +00:00
snzgoo 987832cbb0 External/wiiuse clean up, part 2.
- More removal of unnecessary code
- Windows: Modification of Wiiuse_Find under windows,
  instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one,
  adding/removing new wiimotes to/from it
- some wiimote bugfixes, see below for details

Windows related stuff:
Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)).
Rumble bug should be fixed now(both plugins,pls verify).
Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote).
More dongles might be now supported via ms stack, pls try and report back!
Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin).
Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine).
Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier.
Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:')
Some minor stuff.
This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. 
PS I hope i haven't forgotten anything, enjoy.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
snzgoo f6d844dac1 MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:)
Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS).

Known wiimote issues:
1.) Possible wiimote disconnect on pressing the home button
2.) 1-2 Possible wiimote disconnects directly after starting a game
3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble.
4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment.
If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview.
Apart from that, increase the wiimote read timeout @settings(20-200). If your  expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 02:08:30 +00:00
hrydgard 5845ff6728 build fixin', warning fixin'.
Thanks soren for the macosx fixes, this fixes the windows build and eliminates some warning from the same.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5643 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 21:19:23 +00:00
snzgoo c59409b46a Introducing WM_DEVICECHANGE win32callback.
No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature).
PS I hope I didnt break nonwin32 builds, I gave my best however.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 17:51:32 +00:00
snzgoo 06f0bc91ee Just a small WIIUSE[WIN32] update to avoid dependencies @wiimote_plugin in my next commit.
You can check whether WM_DEVICECHANGE got triggered by a Wiimote.(Pair-up arrival/removal)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5410 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 22:39:47 +00:00
Shawn Hoffman 4b5b074b81 sanchez's patch for real wiimote pair-up, unexpected disconnect, and wiiuse resource leakage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5313 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 14:39:54 +00:00
Shawn Hoffman 988fabeb70 Fix real wiimote for people that use the bluesoleil stack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 03:27:38 +00:00
Shawn Hoffman 8405c4049d Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 05:01:24 +00:00
Shawn Hoffman 574a03b1e1 Fixed the problem which was causing wonky IR behavior in windows - use memmov() instead :) - re-enabled optimizations in wiiuse
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4611 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 17:58:16 +00:00
Shawn Hoffman 6145dd2967 Real Wiimote: fix a crash some people were having, and fix IR behavior (by turning off some msvc++ optimizations...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 16:22:46 +00:00
Shawn Hoffman 425ee74c76 fix real wiimote on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 02:34:48 +00:00
Shawn Hoffman 9ae7fe20af wiiusesrc: change back to .c files, in order to more easily diff with "official" wiiuse
wiiusesrc: enable building with windows/msvc. In order to build you need to install WDK, then build. wiiuse.vcproj uses WDK exclusively, and ignores other include/lib paths. Change the paths in wiiuse.vcproj if your version of WDK differs.
wiiuse: update compiled windows libs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:51:13 +00:00
bushing e6fe5ec42f set svn:eol-style=native for Externals/**.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1437 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:36:27 +00:00
fires.gc c208b1bc60 added special wiiuse version
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1072 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 16:46:30 +00:00