Léo Lam
0ad2f3da45
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings
2020-12-16 16:04:19 +01:00
Léo Lam
eafe005672
Fix -Wclass-memaccess warnings
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We want to clear/memset the padding bytes, not just each member,
so using assignment or {} initialization is not an option.
To silence the warnings, cast the object pointer to u8* (which is not
undefined behavior) to make it explicit to the compiler that we want
to fill the object representation.
2020-12-16 15:37:43 +01:00
David Carlier
2c355b81f2
Add NetBSD support
2020-12-15 02:34:25 +01:00
Léo Lam
fd5c69deca
Merge pull request #9289 from AdmiralCurtiss/simple-png-api-write
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Use Simplified libpng API for writing PNGs.
2020-12-11 10:24:16 +01:00
Léo Lam
d8b9a040ed
Merge pull request #9275 from JosJuice/framedump-boot-time
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FrameDump: Start timing at 0 ticks when starting from boot
2020-12-05 23:57:41 +01:00
Lioncash
139d4fc76e
General: Convert PanicAlerts over to fmt equivalent
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Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
JosJuice
d69f243c32
FrameDump: Start timing at 0 ticks when starting from boot
2020-11-27 17:54:08 +01:00
Admiral H. Curtiss
324de7fa02
VideoCommon: Use Common::SavePNG() to write textures.
2020-11-26 23:55:05 +01:00
Lioncash
978e5469af
Core: Remove commented out logs
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Commented out logs shouldn't be kept around, since it makes performing
renames and migrations harder, as tooling generally doesn't inspect
comments.
2020-11-26 07:49:37 -05:00
JosJuice
28c696fa74
Fix vertex ubershader GLES compile errors
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Regression from 51724c1
.
2020-11-23 11:42:41 +01:00
JosJuice
118d056410
FrameDump: Re-add call to av_register_all
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This was removed in 4902146329
.
We still need this for the ffmpeg version we're using on Windows.
2020-11-22 00:11:23 +01:00
Stenzek
51724c1ccd
LightingShaderGen: Always calculate lighting for both color channels
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Cel-damage depends on lighting being calculated for the first channel
even though there is no color in the vertex format (defaults to the
material color). If lighting for the channel is not enabled, the vertex
will use the default color as before.
The default value of the color is determined by the number of elements in
the vertex format. This fixes the grey cubes in Super Mario Sunshine.
If the color channel count is zero, we set the color to black before the
end of the vertex shader. It's possible that this would be undefined
behavior on hardware if a vertex color index that was greater than the
channel count was used within TEV.
2020-11-20 15:54:04 -08:00
JosJuice
e63b00e562
Fix translatable strings which contain non-positional arguments
2020-11-20 20:24:30 +01:00
Léo Lam
bca82bb942
Merge pull request #9239 from altimumdelta/FFDUMP_Separate_Logging
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FrameDump Logging: Separate log type and migrate to fmt
2020-11-20 02:21:57 +01:00
Lioncash
3d9b2aa005
VideoCommon: Migrate over to fmt
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Migrates off the printf-based formatting where applicable.
2020-11-17 21:23:58 -05:00
altimumdelta
f44b13ffcd
FrameDump Logging: Separate log type and migrate to fmt
2020-11-10 17:17:43 +01:00
Lioncash
a5b28f1f07
ShaderGenCommon: Rename WriteFmt() to Write()
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Now that we've converted all of the shader generators over to using fmt,
we can drop the old Write() member function and perform a rename
operation on the WriteFmt() to turn it into the new Write() function.
All changes within this are the removal of a <cstdarg> header, since the
previous printf-based Write() required it, and renaming. No functional
changes are made at all.
2020-11-09 02:31:49 -05:00
LC
add2b44eb7
Merge pull request #9197 from lioncash/uber-pixel
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UberShaderPixel: Migrate over to fmt
2020-11-09 02:13:57 -05:00
JosJuice
28aa04312c
Common/LinearDiskCache: Replace std::fstream with File::IOFile
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File::IOFile is better suited to this type of task.
Split out from a future PR.
2020-11-05 00:31:17 +01:00
JMC47
6a3a71cfd7
Merge pull request #9141 from Techjar/but-for-how-long
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Re-enable GPU Texture Decoding under MoltenVK
2020-10-29 01:22:13 -04:00
Lioncash
dc72edf0e2
UberShaderPixel: Migrate over to fmt
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Completes the migration over to using the fmt-formatting WriteFmt
function. The next PR will rename all usages of WriteFmt, while
simultaneously getting rid of the old printf code.
2020-10-27 13:25:11 -04:00
Léo Lam
d2a2ec870d
Merge pull request #9171 from lioncash/pixel
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PixelShaderGen: Migrate over to fmt
2020-10-26 20:35:47 +01:00
Léo Lam
7f66de062c
Merge pull request #9188 from jordan-woyak/stop-caring-about-old-avcodec-versions
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VideoCommon/FrameDump: Remove code for older versions of avcodec.
2020-10-26 18:55:48 +01:00
iwubcode
8a4773bc91
VideoCommon: update vcproj file to set HAS_OPENGL
2020-10-23 17:08:53 -05:00
iwubcode
a34745926e
VideoCommon: remove HAS_OPENGL from VideoBackendBase
2020-10-23 17:00:32 -05:00
iwubcode
272717b3f4
VideoCommon: update vcproj file to set HAS_VULKAN
2020-10-23 17:00:05 -05:00
iwubcode
d12380f26b
VideoCommon: rename USE_VULKAN to HAS_VULKAN in VideoBackendBase
2020-10-23 16:59:22 -05:00
Lioncash
5de2244acf
PixelShaderGen: Migrate over to fmt
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Continues the migration of the shader generators over to fmt.
After this, all that remains in the Ubershader pixel generator.
2020-10-23 17:17:55 -04:00
Jordan Woyak
4902146329
VideoCommon/FrameDump: Remove code for older versions of avcodec.
2020-10-23 14:43:50 -05:00
mazes-80
f375ee72a2
CMake: Add option to enable/disable Vulkan video backend
2020-10-23 20:14:46 +02:00
JosJuice
908d6f8fa0
Merge pull request #9179 from leoetlino/available-video-backends
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VideoCommon: Get rid of the global g_available_video_backends
2020-10-23 20:02:21 +02:00
Jordan Woyak
4807a5e157
VideoCommon: FrameDump fixes/cleanups.
2020-10-22 12:17:26 -05:00
Léo Lam
89b01cd6d3
Merge pull request #9169 from lioncash/uber-vert
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UberShaderVertex: Migrate over to fmt
2020-10-22 01:21:31 +02:00
Léo Lam
d08b80828d
VideoCommon: Simplify VideoBackendBase::GetDefaultBackendName
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Now we can just call GetDefaultVideoBackend to get the default backend
and get its name by calling GetName.
2020-10-21 22:00:10 +02:00
Léo Lam
aaaa3896c0
VideoCommon: Get rid of the global g_available_video_backends
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Replace it with a function-local static that is initialized on first
use. This gets rid of a global variable and removes the need for
manual initialization in UICommon.
This commit also replaces the weird find_if that looks for a non-null
unique_ptr with a simple "is vector empty" check considering that
none of the pointers can be null by construction.
2020-10-21 22:00:10 +02:00
Lioncash
751d67a59a
UberShaderVertex: Migrate over to fmt
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Continues migration of the shader generators over to fmt.
With this, all that's left to move over are the pixel shaders (regular
and ubershader variants)
2020-10-20 09:24:10 -04:00
Léo Lam
ce59b026c0
Merge pull request #9168 from lioncash/ifconst
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DataReader: Make use of if constexpr where applicable
2020-10-20 14:56:24 +02:00
Lioncash
7bc2bbc508
DataReader: Make use of if constexpr where applicable
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We can make use of if constexpr for cases where booleans will always
statically be known at compile-time.
2020-10-20 08:42:32 -04:00
Léo Lam
dc5ae5ee66
Merge pull request #9165 from lioncash/ubercommon
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UberShaderCommon: Migrate over to fmt
2020-10-20 14:42:19 +02:00
Léo Lam
49b7f10b39
Merge pull request #9163 from lioncash/fbgen
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FramebufferShaderGen: Migrate over to fmt
2020-10-20 13:25:50 +02:00
Lioncash
83db7a707c
UberShaderCommon: Migrate over to fmt
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Continues migration of the shader generators over to fmt.
2020-10-20 06:22:48 -04:00
Léo Lam
7b1e0dba9b
Merge pull request #9164 from lioncash/geoshader
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GeometryShaderGen: Migrate over to fmt
2020-10-20 11:59:45 +02:00
Léo Lam
fc3b474cce
Merge pull request #8318 from iwubcode/dynamic_input_textures
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InputCommon: Dynamic Input Textures
2020-10-20 02:10:29 +02:00
Lioncash
5475a8d6eb
GeometryShaderGen: Migrate over to fmt
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Continues migration of the shader generators over to fmt.
2020-10-19 19:22:02 -04:00
Lioncash
df11615bde
FramebufferShaderGen: Migrate over to fmt
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Continures the migration of the shader generators over to fmt.
2020-10-19 18:49:01 -04:00
Admiral H. Curtiss
b93adeaad7
VertexShaderGen: Fix unescaped { in D3D shader.
2020-10-19 20:05:07 +02:00
LC
cec47b9c32
Merge pull request #8981 from lioncash/vtx-fmt
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LightingShaderGen/VertexShaderGen: Migrate over to fmt
2020-10-19 07:52:55 -04:00
Techjar
0c01712d13
DriverDetails: Remove bug for broken GPU Texture Decoding
2020-10-08 10:13:40 -04:00
Techjar
de2d099200
Re-enable GPU Texture Decoding under MoltenVK
2020-10-08 10:11:02 -04:00
iwubcode
4fff04db3c
Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup
2020-10-03 17:10:36 -05:00