NeoBrainX
1c9860246c
Build fixes for everyone!
2013-03-01 01:14:10 +01:00
NeoBrainX
d0dbcc6369
VideoSoftware: Cleanup PE perf metrics; returning the proper value now.
2013-03-01 01:08:43 +01:00
NeoBrainX
7682ed22c6
Merge branch 'master' into perfqueries.
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Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Core/VideoCommon/VideoCommon.vcxproj.filters
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
Ryan Houdek
bc15919e2e
Make ARMJit core default CPU core on ARM architecture
2013-02-28 16:15:32 -06:00
Rachel Bryk
0c16489c39
Merge branch 'VideoSoftware-savestates'
2013-02-28 13:36:29 -05:00
Pierre Bourdon
07539b9a3f
Fix a StringUtil regression from the arm-noglsl merge
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Fixes issue 6048. Thanks to Starscream for locating the regression.
2013-02-28 13:12:35 +01:00
Ryan Houdek
9ff704f202
Small improvement to cmpli/cmpi in ARMJit.
2013-02-27 15:17:23 -06:00
Ryan Houdek
f1d727cf13
Merge latest ArmEmitter changes from ppsspp while we're at it.
2013-02-27 11:53:24 -06:00
Ryan Houdek
8c779bb242
Ah. I blame vim on this typo entirely.
2013-02-27 10:26:32 -06:00
Jordan Woyak
e435851e7a
Add disabled code for authenticating wiimotes on Windows.
2013-02-26 21:13:35 -06:00
Ryan Houdek
692e39d1bb
Merge branch 'arm-noglsl'
2013-02-27 02:22:08 +00:00
Ryan Houdek
be7643cd2d
Add the missing FPR cache
2013-02-27 02:15:32 +00:00
Jordan Woyak
a680d17eef
Buildfix.
2013-02-26 19:59:33 -06:00
Jordan Woyak
f1c990069c
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
2013-02-26 20:47:48 -05:00
Rachel Bryk
46f5c19c6d
Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
2013-02-26 18:52:38 -05:00
Rachel Bryk
08fe3c213a
Abort loading states from incompatible graphics backends.
2013-02-26 18:28:56 -05:00
Ryan Houdek
717b976875
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
Rachel Bryk
db838e759b
Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
2013-02-26 01:36:24 -05:00
Rachel Bryk
415a2f17c9
Begin implementing save states to video software. Kind of works, sometimes.
2013-02-25 20:05:02 -05:00
Jordan Woyak
46adbfa9ed
Merge branch 'real-wiimote-scanning'
2013-02-25 17:33:34 -06:00
Rachel Bryk
e5c53e371f
Make error message for loading save state with wrong dsp engine shorter.
2013-02-25 18:12:48 -05:00
Rachel Bryk
a450ba4420
Abort load state if it uses a different dsp engine, instead of crashing.
2013-02-25 15:58:12 -05:00
degasus
d173d646de
fix last commit by neobrain
2013-02-25 16:11:24 +01:00
NeoBrainX
73a0bdd379
Build fixing.
2013-02-25 12:42:52 +00:00
NeoBrainX
1141af64f6
TextureCacheBase: Do not assume EFB copies can safely be deleted when we think they're "unused".
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Fixes issue 6040.
2013-02-25 12:36:50 +00:00
Jordan Woyak
6b2804e296
Possible crashfix for OSX.
2013-02-24 22:29:33 -06:00
skidau
dc98ce5922
Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare).
2013-02-24 23:05:12 +11:00
Jonathan Jones
ba979582e2
Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
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Fixes issue 6023.
2013-02-22 15:30:07 -05:00
skidau
d76ca57837
Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode.
2013-02-22 15:13:49 +11:00
Jordan Woyak
e9232280c4
Fix OSX!
2013-02-20 17:35:41 -06:00
Jordan Woyak
f3e91bc10d
Hopefully kill a stupid warning on Windows.
2013-02-20 17:30:34 -06:00
Jordan Woyak
b7fae1febb
Fix my DX11 texture-related failure..
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Fixes issue 6026. (probably)
2013-02-20 14:18:21 -06:00
Jordan Woyak
6e6d8af6dd
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
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All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba
.
2013-02-20 05:42:22 -06:00
Jordan Woyak
294cb165ba
Don't load level 0 twice for 1-level textures in DX11.
2013-02-19 22:39:28 -06:00
skidau
718a1b5ded
Fixed a buffer overflow in the OpenAL buffer.
2013-02-19 23:18:13 +11:00
NeoBrainX
19ab5bf50d
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
NeoBrainX
0f617183a8
Add a possible TODO.
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Dunno if the hardware behaves like this, but it likely does.
2013-02-18 14:54:24 +00:00
Jordan Woyak
d0ea94a2aa
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
2013-02-17 13:52:04 -06:00
Jordan Woyak
fa9aafeed8
Some cleanup of CWII_IPC_HLE_Device_FileIO:
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The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState.
Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
2013-02-17 13:37:01 -06:00
Jordan Woyak
0cdd4434b9
Removing destination on rename when source isn't present doesn't make sense.
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IOCTL_RENAME_FILE still might not be totally correct.
Fixes issue 5440.
2013-02-17 12:51:12 -06:00
Jordan Woyak
bf4be1d8d1
Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
2013-02-17 01:57:25 -06:00
Jordan Woyak
3330842505
Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
2013-02-17 01:33:22 -06:00
Jordan Woyak
9ac2fbb0a5
Fix a memleak. Probably/maybe improve USBGecko performance.
2013-02-17 00:19:42 -06:00
Jordan Woyak
206fdde933
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
2013-02-16 23:48:20 -06:00
Jordan Woyak
537d5ea942
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
2013-02-16 23:48:20 -06:00
skidau
123035a192
Bulk send TCP data to the client with the emulated USB Gecko.
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Fixes issue 6006.
2013-02-17 15:27:15 +11:00
skidau
1792a9d27b
Added the ability to reverse the direction of the force feedback by allowing negative range values.
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Fixes issue 5981.
2013-02-17 15:03:10 +11:00
Jordan Woyak
53aec6c476
Fix OGL perf queries and make them not slow!
2013-02-16 19:30:24 -06:00
Jordan Woyak
d994e56b60
Changes/cleanup to TextureCache::Load and other mipmap related code.
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The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
Jordan Woyak
5a3435255b
Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
2013-02-15 16:02:38 -06:00