add a drive command that I have only seen with gcos multigame discs that allows them to boot, otherwise they will hang
add a default path for browse in memcard manager
fixed display of format time in MCMdebug.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3098 8ced0084-cf51-0410-be5f-012b33b47a6e
Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
takes about 60-90 seconds on loading
about the same speed ingame as running from the hard drive
changed to the correct flag for CreateFile
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2352 8ced0084-cf51-0410-be5f-012b33b47a6e
the WiiWAD loader encrypts the WAD, loads the NAND AppLoader and executes it. The NAND Loader will load more parts of the WAD to memory and execute them.
Some WADs show the loading screen but hanging because the BT devices cant be initialized. Dolphin is not able to connect to devices that arnt validates per SYSCONF. Perhaps a global flag is wrong or missing or we have to preload the SYSCONF by hand (or fix/improve the BT handling :))
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2348 8ced0084-cf51-0410-be5f-012b33b47a6e
Adds booting from drive to gui. disabled as it is currently too slow unless it is a virtual drive
Changes DriveUtil to start checking at D: as it is unlikely that a, b, or c will be a cd/dvd drive
Addes DriveBlob functions, untested on linux/osx probably needs more work
Removes duplicate message from EXI_DeviceMemoryCard.cpp when creating a brand new memcard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2345 8ced0084-cf51-0410-be5f-012b33b47a6e
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.
2. Fixed the Allow out of focus input option again
3. Allow changing of the mapped pads while a game is running
4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped
5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
move some WIN32 code to CGameListCtrl.
nakee, please check linux build, sorry I've not enough time to setup a linux dev environment.
and, who can read German helps me to test game name and description display, thanks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2090 8ced0084-cf51-0410-be5f-012b33b47a6e
1. Avoided LoadLibrary() and FreeLibrary() in favor of using an existing LoadLibrary() because of an unresolved crash related to LoadLibrary() and nJoy. After several times of LoadLibrary() and FreeLibrary() of nJoy these seems to be some kind of memory corruption that brings up several error boxes from different places (not just nJoy) and then cause a crash.
2. Slowed down the moving of the pad initialization to InputCommon. I'm not against InputCommon at all, but I have to spend some more time with it before it works on Windows
3. Partly fixed a somewhat frequent failure of nJoy with SDL 1.3 that would give a strange DirectInput error message and cause the pads to not function. It's still present before the nJoy config windows is opened. It's only fixed on booting a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1991 8ced0084-cf51-0410-be5f-012b33b47a6e
now we can select Config -> General -> Game List Language to choose the language of PAL games for displaying
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1979 8ced0084-cf51-0410-be5f-012b33b47a6e