JosJuice
1b946c2ff3
BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 00:54:54 +01:00
Scott Mansell
a691e1fb6d
Merge pull request #2621 from AdmiralCurtiss/config-cache-methods
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BootManager: Slightly clean up the config_cache.
2015-12-22 12:52:16 +13:00
Scott Mansell
1ce9c33f6c
Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
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Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
2015-12-22 12:37:22 +13:00
Admiral H. Curtiss
4d2e9abba7
BootManager: Slightly clean up the config_cache stuff by pulling the save and restore into their own methods.
2015-12-22 00:30:25 +01:00
Admiral H. Curtiss
3149140052
Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration.
2015-12-22 00:16:29 +01:00
Pierre Bourdon
4c428ed019
Merge pull request #3372 from lioncash/framebuffer
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FramebufferManagerBase: Get rid of explicit delete and new
2015-12-21 22:48:13 +01:00
Lioncash
f448c6e291
FramebufferManagerBase: Get rid of explicit delete and new
2015-12-21 15:57:48 -05:00
Pierre Bourdon
9039cc5860
Merge pull request #3371 from lioncash/streambuffer
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StreamBuffer: Minor changes
2015-12-21 18:56:08 +01:00
Mathew Maidment
4c62a5c0a4
Merge pull request #3370 from rohit-n/warnings
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Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 11:44:51 -05:00
Mathew Maidment
44a3578993
Merge pull request #3367 from spxtr/DQt2
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DQt2: Use a separate INI file for UI settings
2015-12-21 11:33:56 -05:00
Rohit Nirmal
aaa89d4f73
Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 10:06:07 -06:00
Lioncash
d20ba76ab3
StreamBuffer: Make factory function return a std::unique_ptr
2015-12-21 10:21:38 -05:00
Lioncash
ec71452706
StreamBuffer: Correct function casing
2015-12-21 10:09:03 -05:00
Lioncash
1eea95a5be
StreamBuffer: Use std::array for fences
2015-12-21 10:07:56 -05:00
Lioncash
7b69fec8e7
StreamBuffer: Remove unnecessary inline specifiers
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Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
Mathew Maidment
365a326798
Merge pull request #3369 from lioncash/unique
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VideoBackends: Simplify initialization and deinitialization of resources
2015-12-21 01:57:37 -05:00
Lioncash
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
Mathew Maidment
1fbab188ad
Merge pull request #3368 from hdcmeta/dx11_cleanup
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Set g_vertex_manager to nullptr on DX11 backend shutdown
2015-12-20 21:41:26 -05:00
hdcmeta
50b9ab4541
Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this
2015-12-20 17:02:36 -08:00
spxtr
3a4a60f937
Use a separate INI file for UI settings.
2015-12-20 15:36:39 -08:00
Pierre Bourdon
2842897d55
Merge pull request #3363 from lioncash/tmd
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Volume: Make GetTMD return a vector
2015-12-20 09:54:24 +01:00
Mathew Maidment
6b9d37b6ef
Merge pull request #3365 from spxtr/DQt2
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DQt2: Move menu bar into its own file.
2015-12-20 00:30:47 -05:00
spxtr
f9f2b2fd36
Move the menu bar into its own file.
2015-12-19 21:24:48 -08:00
Stenzek
a61fc372bb
VideoCommon: Change PokeEFB to take a pointer rather than a vector
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This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Lioncash
cbeb7034eb
Volume: Make GetTMD return a vector
2015-12-19 18:00:44 -05:00
Lioncash
c78c54c546
NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-19 17:37:09 -05:00
Stenzek
7b628c99ec
D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
2015-12-20 00:31:58 +10:00
Ryan Houdek
c683b54921
Merge pull request #3358 from degasus/test
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VideoSW: Clear normal vertex data.
2015-12-19 05:16:16 -05:00
degasus
5e9ab28ed1
VideoSW: Clear normal vertex data.
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This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
Markus Wick
e638775bc7
Merge pull request #3351 from degasus/wip
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Real Wiimote: Don't delay speaker data.
2015-12-18 15:30:49 +01:00
Pierre Bourdon
de21da5fb2
Merge pull request #3315 from degasus/test
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ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
Scott Mansell
ebe3c49c5f
Merge pull request #3332 from degasus/master
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MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
Mathew Maidment
7a78df2624
Merge pull request #3349 from JosJuice/am-baseboard
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DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
2015-12-17 18:25:54 -05:00
Mathew Maidment
15580e6a3d
Merge pull request #3305 from spxtr/DQt
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DQt2: Refactors.
2015-12-17 18:24:52 -05:00
degasus
94ae134bf4
Real Wiimote: Don't delay speaker data.
2015-12-17 23:48:43 +01:00
Mathew Maidment
c1b2eba82b
Merge pull request #3348 from JosJuice/u64
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DolphinQt: Attempt at fixing issue 9170
2015-12-17 16:45:24 -05:00
JosJuice
b4b1844fe8
DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
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It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
JosJuice
03b4e16e0e
DolphinQt: Attempt at fixing issue 9170
2015-12-17 21:49:28 +01:00
JosJuice
9a0b70cc51
Fix encoding for savestate slots
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StrToWxStr is needed, otherwise the string will not be read as UTF-8.
2015-12-17 11:25:14 +01:00
Dolphin i18n Bot
2ddf180ee8
Automatic translation resources update from Transifex
2015-12-17 02:04:09 +00:00
Dolphin i18n Bot
5944d5be82
Automatic translation template update
2015-12-17 02:03:16 +00:00
Tillmann Karras
659b42b614
JitArm64: simplify fcmpX
2015-12-16 21:17:36 +01:00
Tillmann Karras
94f0e2493c
JitArm64: fall back if FPSCR is used
2015-12-16 21:17:36 +01:00
Tillmann Karras
84b1e22246
PowerPC: rename fcmpx to fcmpX
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lowercase: optional Rc bit
uppercase: generic placeholder
2015-12-16 21:17:36 +01:00
Tillmann Karras
d3dfdf7767
Interpreter: don't always set FPSCR.FX on NaNs
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FPSCR.FX must only be set if an exception bit changes from 0 to 1.
SetFPException() already handles this correctly.
2015-12-16 21:17:36 +01:00
Markus Wick
cc6442734d
Merge pull request #3340 from ShadowsFriend/missing_icons_regression
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DolphinWX: Fix items vanishing from toolbar
2015-12-16 17:50:51 +01:00
Mathew Maidment
13296cef77
Merge pull request #3341 from spxtr/discio
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DQt2: Repackage the unique_ptr in GameFile into a QSharedPointer
2015-12-16 00:10:53 -05:00
spxtr
f2e9321591
Repackage the unique_ptr in GameFile into a QSharedPointer.
2015-12-15 21:00:56 -08:00
Christian Widmer
9dd9a75dbe
DolphinWX: Fix items vanishing from toolbar
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Commit 33487ab5f2
introduced a regression
where items would vanish from the toolbar. This adds a call to Realize()
after the reinsertions of the play/pause button as required per
documentation.
Thanks to Simonwayneee for noticing this!
2015-12-16 00:18:04 +01:00
Dolphin i18n Bot
749fc3bccc
Automatic translation template update
2015-12-15 19:36:44 +00:00