Commit Graph

13128 Commits

Author SHA1 Message Date
Franz-Josef Haider 8943a9a369 Jit: Add missing call to InitBLROptimization for extra performance 2023-05-23 23:49:29 +03:00
Franz-Josef Haider 68aab70c75 Jit: Fix block map fallback in Arm64 case. 2023-05-23 23:20:08 +03:00
Admiral H. Curtiss df06ae2257
Merge pull request #11837 from brad0/aes_silence_warning
Silence AES warning
2023-05-23 09:20:38 +02:00
Brad Smith 49afa23f95 Silence AES warning
This warning came about after 46ad8b9d68

In file included from /home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.cpp:4:
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.h:54:6: warning: private field 'm_aes_key' is not used [-Wunused-private-field]
  u8 m_aes_key[0x10] = {};
     ^
2023-05-22 23:34:19 -04:00
Brad Smith 7d26f4ff8e Fix for Socket header for OpenBSD 2023-05-22 23:07:33 -04:00
Admiral H. Curtiss 68c3b1fb7d
Merge pull request #11830 from shuffle2/vs17.6
update to VS 17.6
2023-05-23 00:37:01 +02:00
Admiral H. Curtiss 8fd61d0b54
Merge pull request #11737 from krnlyng/block_map
Jit: Improve block lookup performance through a shm memory segment.
2023-05-21 04:48:23 +02:00
Admiral H. Curtiss ef95d942e1
Merge pull request #11763 from LillyJadeKatrin/retroachievements-memory-events
RetroAchievements Memory, Events, and Awarding
2023-05-21 03:20:34 +02:00
Franz-Josef Haider 859da32a6c Jit: Improve block lookup performance through a shm memory segment.
By using a shm memory segment for the fast_block_map that is sparsely
allocated (i.e. on write by the OS) instead of a statically allocated
array we can make the block lookup faster by:
* Having a bigger space available for lookup that doesn't take up
  too much memory, because the OS will only allocate the needed
  pages when written to.
* Decrease the time spent to lookup a block in the assembly dispatcher
  due to less comparisions and shorter code (for example the pc check
  has been entirely dropped since only the msrBits need to be validated).

When the JIT block cache is full the shm segment will also be released
and reallocated to avoid allocating too much memory. It will also be
reset when the instruction cache is flushed by the PPC code to avoid
having stale entries.

Also fallback to the original method in case the memory segment couldn't
be allocated.
2023-05-20 16:26:55 +03:00
Admiral H. Curtiss 4efa10c170
Merge pull request #11751 from noahpistilli/discord-rpc
UICommon/DiscordPresence: Use GameTDB covers for RPC
2023-05-19 19:35:17 +02:00
Admiral H. Curtiss 8342164dbd
Common/MemArena: Pass shared memory base file name to GrabSHMSegment(). 2023-05-19 18:53:08 +02:00
Shawn Hoffman 519da43b0a Revert "workaround msvc optimizer bug"
This reverts commit 28956cc6c2.
2023-05-16 20:23:25 -07:00
Lioncash 1a2b48c204 StringUtil: Move ThousandSeparate() into Common namespace 2023-05-16 14:26:33 -04:00
Lioncash 21df3ca572 StringUtil: Move IsPrintableCharacter() into Common namespace 2023-05-16 14:17:54 -04:00
Admiral H. Curtiss 28b82ff8d8
IOS/EmulationKernel: Remove m_device_map_mutex, m_device_map is only modified in the constructor and destructor. 2023-05-15 20:54:21 +02:00
Admiral H. Curtiss b8f3a47fba
IOS: Move more emulation-only stuff from Kernel to EmulationKernel. 2023-05-15 20:41:49 +02:00
Admiral H. Curtiss 3d767edd8a
IOS/FS: Split FSDevice into FSCore and FSDevice.
FSCore implements the core functionality that can also be used outside of emulation. FSDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:47 +02:00
Admiral H. Curtiss 6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
LillyJadeKatrin c9c2e17e5a Added DoFrame to AchievementManager
DoFrame is a function called every frame by the emulator so that rcheevos can be properly updated and processed. It requires a memory peeker and an event handler to be passed in; the memory peeker is called repeatedly each frame to measure what's in memory and compare to achievement definitions, and any events thrown by that comparison are sent to the event handler.

Also, DoFrame checks for the current system time to determine when to ping rich presence. Rich Presence on the RetroAchievements website updates every two minutes, so if two minutes have elapsed since the previous ping, another ping is sent.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin 22ee729055 Added GenerateRichPresence to AchievementManager
GenerateRichPresence calls rc_runtime_get_richpresence in rhceevos on the achievement runtime to get the current Rich Presence string, a description of the player's current in-game state based on its memory as fed into a custom-developed script downloaded via FetchGameData. This gets passed into PingRichPresence, but is separated into its own method so it can be used elsewhere locally.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin 1b880564cb Added MemoryPeeker to AchievementManager
MemoryPeeker is a function passed by pointer into rcheevos DoFrame functionality that forms the lynchpin of the rcheevos runtime - it provides the interface by which rcheevos accesses memory and determines if the fields provided by achievement, leaderboard, and rich presence definitions are meeting the criteria needed.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin ed121a4033 Added AchievementEventHandler to AchievementManager
AchievementEventHandler simply checks which kind of event is triggered and calls the appropriate function. Its primary purpose is as a function to be pointed to.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin a48fab0abf Added HandleLeaderboardTriggeredEvent to AchievementManager
HandleLeaderboardTriggeredEvent processes a leaderboard event and asynchronizes via the work queue a synchronous call to SubmitLeaderboard.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin 637ca82fc1 Added HandleAchievementTriggeredEvent to AchievementManager
HandleAchievementTriggeredEvent is an asynchronous method that processes an event and places a synchronous AwardAchievement call on the work queue. In the process, it also updates the unlock map and makes the ActivateDeactivateAchievement call to determine and adjust the achievement's current active state.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin 66b8731bdb Added PingRichPresence to AchievementManager
PingRichPresence makes a "ping" API request to the RetroAchievements website with the provided RichPresence string parameter. While there has been talk about tying ping in with session, in its current state the primary purpose of ping is to send the player's Rich Presence to the website.
2023-05-11 07:56:11 -04:00
Sketch a383e0cfd5 UICommon:DiscordPresence: Use GameTDB covers for RPC 2023-05-10 23:55:34 -04:00
LillyJadeKatrin 69014e1359 Added SubmitLeaderboard to AchievementManager
SubmitLeaderboard submits the player's score/time to a leaderboard on the website via an API call.
2023-05-10 21:15:40 -04:00
LillyJadeKatrin 9a57216fd0 Added AwardAchievement to AchievementManager
AwardAchievement performs the API call to notify the site that an achievement has been unlocked. As one of the parameters is the game hash (something I overlooked previously; I thought it was the game ID) this change also moves the game hash into a member field.
2023-05-10 21:15:40 -04:00
Admiral H. Curtiss 8c67083c87
Merge pull request #11813 from lioncash/insert
PPCSymbolDB: Use emplace() where applicable
2023-05-09 18:48:06 +02:00
Admiral H. Curtiss c766b2f8a2
Merge pull request #11815 from lioncash/ppcinc
PPCTables: Remove unnecessary includes
2023-05-09 18:45:45 +02:00
Pokechu22 810eb70f0e DolphinAnalytics: Add READS_BOUNDING_BOX game quirk 2023-05-06 17:18:17 -07:00
Lioncash 2561028b91 PPCTables: Remove unnecessary includes
Gets rid of a lingering dependency on the interpreter in common code and
a bunch of indirect inclusions.
2023-05-03 21:47:10 -04:00
JosJuice 2319210d85
Merge pull request #11810 from lioncash/jitreg
Common/JitRegister: Move interface into Common namespace
2023-05-03 17:43:01 +02:00
Lioncash 15d1ae3a8a SymbolDB: Add constructors to Symbol
Allows for much more convenient in-place construction.
2023-05-02 16:04:47 -04:00
Lioncash a14d8003f4 PPCSymbolDB: Use emplace() where applicable
Avoids default constructing an entry in the map that just gets
immediately overwritten. Also gets rid of some redundant map lookups.
2023-05-02 15:51:52 -04:00
Lioncash 56775e4901 JitInterface: Remove global system accessor
We can use JitInterface's system member variable to avoid needing this
2023-05-02 15:21:58 -04:00
Lioncash 4db186f9ff Common/JitRegister: Move interface into Common namespace
Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
Léo Lam 0eeeac2487
Merge pull request #11736 from noahpistilli/get-scheduler-stat
IOS/Network/KD: Implement GetSchedulerStat
2023-05-01 01:19:11 +01:00
Léo Lam f36e05ad3e
Merge pull request #11546 from deReeperJosh/disneyinfinitybase
Feature: Emulate Infinity Base
2023-04-30 02:13:39 +01:00
LillyJadeKatrin 9778640a84 Added Invalid Request Drop to AchievementManager Request
This fixes a crash I found in the Request function of AchievementManager where under certain conditions init_request would return an api_request with null post data, and Post would crash if it attempted to access it. Now the function aborts before the Post and returns an INVALID_REQUEST response type.
2023-04-29 00:05:32 -04:00
Joshua de Reeper 529d0a1c63 Infinity Base: Code tidyups and de-duplication 2023-04-28 16:51:43 +12:00
Joshua de Reeper f632f94645 Feature: Emulate Disney Infinity Base
Create, Load and Clear Infinity figures on an emulated base in the UI
2023-04-28 12:29:34 +12:00
Léo Lam 89154c858b
Merge pull request #11787 from AdmiralCurtiss/ios-emulationkernel
IOS: Leverage Kernel/EmulationKernel difference for passing System to most IOS devices.
2023-04-28 00:36:03 +01:00
Mai b9a7f577a5
Merge pull request #11765 from Minty-Meeo/ppc-cache-savestate
Fix PPCCache savestate behavior
2023-04-25 05:40:15 -04:00
Admiral H. Curtiss 15a0860f15
IOS: Leverage Kernel/EmulationKernel difference for passing System to most IOS devices. 2023-04-25 02:22:34 +02:00
Léo Lam 77b334b47b
Merge pull request #11791 from lioncash/traverse
Common/Traversal: Move interface into Common namespace
2023-04-25 01:05:41 +01:00
Léo Lam e5f7522711
Merge pull request #11792 from lioncash/trace
Common: Move CodeTrace.cpp/.h into Core
2023-04-25 01:04:36 +01:00
Lioncash d991cbaf3c Common: Move CodeTrace.cpp/.h into Core
This interface relies on Core details and shouldn't be in Common to
begin with, since it's not a general utility.
2023-04-24 09:10:43 -04:00
Lioncash 30e7ab94fa Common/TraversalProto: Move interface into Common namespace
Gets the types out of the global namespace.
2023-04-24 08:53:14 -04:00
Lioncash 27f38c6c8f Common/TraversalClient: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-24 08:28:25 -04:00