Commit Graph

1633 Commits

Author SHA1 Message Date
Léo Lam ba62019eb5
Merge pull request #10235 from AdmiralCurtiss/netplay-save-sync-boot
Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters.
2021-11-23 16:19:56 +01:00
Mai M 15ff70baba
Merge pull request #10231 from JosJuice/android-dir-init-livedata
Android: Make DirectoryInitialization use LiveData
2021-11-21 21:07:17 -05:00
Admiral H. Curtiss 83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class. 2021-11-22 00:35:35 +01:00
Mai M 05ecff199f
Merge pull request #10232 from JosJuice/android-minify
Android: Enable R8 code shrinking
2021-11-21 04:50:03 -05:00
JosJuice 77aa2cd04e Android: Add MMU setting to GUI
Now that we have fast MMU emulation on AArch64, there's no
reason to keep excluding this from the GUI like we've been doing.
2021-11-21 09:38:56 +01:00
JosJuice c2aa2818be Android: Make rescan on app start work again
I haven't fully confirmed why the previous commit broke this,
but I imagine it's due to AfterDirectoryInitializationRunner
executing in a different order than before, resulting in
startRescan running before startLoad.
2021-11-19 22:58:05 +01:00
JosJuice bb475391d2 Android: Make DirectoryInitialization use LiveData
Gets rid of all remaining uses of the deprecated LocalBroadcastManager.
2021-11-19 22:58:05 +01:00
JosJuice d3a23fe5c2 Android: Enable R8 code shrinking
This decreases our APK size by a few megabytes. Most of the reduction
is from Java libraries that we only use small parts of. Code shrinking
gets rid of all the unused code from these libraries from the APK.

Because I highly value the ability to get stack traces that make
sense, I have specifically disabled obfuscation (automatic renaming
of symbols to short incomprehensible names).

I've only enabled code shrinking for release builds, purely because
I feel like the extra build time (30 seconds on my machine)
would be annoying when you want to make debug builds rapidly.
2021-11-19 22:56:34 +01:00
JMC47 6f4bbac528
Merge pull request #9956 from Pokechu22/non-power-of-2-wrap-2
VideoCommon: Manually handle texture wrapping and sampling
2021-11-18 13:08:23 -05:00
Pokechu22 95b9941044 Use Fast Texture Sampling by default
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00
Pokechu22 93eea7cb13 VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
JosJuice 2941cf8d94 Android: Make GameFileCacheManager use LiveData, part 2
Gets rid some uses of the deprecated LocalBroadcastManager.

One note about the changes in GameFileCacheManager itself:
The change from compareAndSet to getValue followed by
setValue is actually safe, because startLoad and startRescan
only run from the main thread, and only the main thread ever
sets the flags to true. So it's impossible for any other thread
to change the flag in between the getValue and the setValue.
2021-11-17 21:49:51 +01:00
JosJuice 857963b336 Android: Make GameFileCacheManager use LiveData, part 1 2021-11-17 21:29:11 +01:00
Mai M b14d982d36
Merge pull request #10225 from JosJuice/android-game-settings-title
Android: Properly set game settings title when navigating backwards
2021-11-16 23:26:38 -05:00
JosJuice bb2ee279cd Android: Properly set game settings title when navigating backwards 2021-11-16 22:09:40 +01:00
JosJuice ffd8cd059c Android: Make GameFileCacheService not be a service
The past few Android releases have been adding restrictions
to what services are allowed to do, for the sake of stopping
services from using up too much battery in the background.
The IntentService class, which GameFileCacheService uses,
was even deprecated in Android 11 in light of this.

Typically, the reason why you would want use a service instead of
using a simple thread or some other concurrency mechanism from the
Java standard library is if you want to be able to run code in the
background while the user isn't using your app. This isn't actually
something we care about for GameFileCacheService -- if Android wants
to kill Dolphin there's no reason to keep GameFileCacheService
running -- so let's make it not be a service.

I'm changing this mainly for the sake of future proofing, but there
is one immediate (minor) benefit: Previously, if you tried to launch
Dolphin from Android Studio while your phone was locked, the whole
app would fail to launch because launching GameFileCacheService
wasn't allowed because Dolphin wasn't considered a foreground app.
2021-11-16 21:45:06 +01:00
JosJuice 31bfbca923 Android: Split up GameFileCacheService.onHandleIntent 2021-11-16 21:15:49 +01:00
JosJuice 7292ac0ce5 Android: Remove DirectoryInitialization from AndroidManifest.xml
It isn't a service, so it shouldn't be listed as one.
2021-11-15 23:23:17 +01:00
JosJuice 51034ac2dc Android: Increase targetSdkVersion to 31 (Android 12)
Unlike with Android 11, there should be no downsides to doing
this, so we might as well get this out of the way early.
The main part of the work was already done in 5a1a642.
2021-11-14 10:45:15 +01:00
JosJuice 5a23d5cedf Android: Bump NDK and CMake versions
This should make C++20 and std::filesystem work. (Not that
we really can use std::filesystem much on Android since
it doesn't work with scoped storage...)
2021-11-13 20:41:11 +01:00
JosJuice 8b0624f53e Android: Show SD root path in Riivolution activity 2021-10-30 23:24:37 +02:00
JosJuice 22a1f3422c Android: Add Riivolution patch configuration 2021-10-30 23:24:37 +02:00
JosJuice 34021b5ebc Android: Allow starting game with Riivolution patches from the GUI 2021-10-30 23:24:36 +02:00
Léo Lam e4cc1672a2
Merge pull request #10185 from JosJuice/android-fragile
Android: Set android:hasFragileUserData
2021-10-24 22:27:37 +02:00
JosJuice d39150c368 Android: Set android:hasFragileUserData
This makes Android ask the user whether they want to delete user
data when uninstalling the app instead of always deleting user data,
which is pretty great now that we're forced to use scoped storage.
It only works on Android 10 and up, though.
2021-10-24 21:39:09 +02:00
Pokechu22 04d8cdfe88 Convert LOG_TYPE and LOG_LEVELS to enum class 2021-10-24 11:48:36 -07:00
JosJuice ab735293b1 Android: Adjust string about file manager apps on Android 11
When I made 9c8bb24, I assumed it was completely impossible for a
non-preloaded app to access the entirety of the Android/data/ folder
on Android 11. This turned out to be false. While you can't access
the directory without using SAF (even if you have the Manage All
Files permission), and the user can't navigate to the folder using
the SAF folder picker, what you can do is pass the Android/data/
folder as an EXTRA_INITIAL_URI to the SAF folder picker. If the
user then presses "use this folder" without navigating out of the
folder, the app will be able to access the folder using SAF.

So what does that mean for Dolphin? It means scoped storage is a
little less bad than I feared, and I have a string to adjust.
2021-10-20 21:54:22 +02:00
Léo Lam 7855e5f73b
Turn MAX_LOGLEVEL into a true constant (and fix self-comparison warning)
This replaces the MAX_LOGLEVEL define with a constexpr variable
in order to fix self-comparison warnings in the logging macros
when compiling with Clang. (Without this change, the log level check
in the logging macros is expanded into something like this:
`if (LINFO <= LINFO)`, which triggers a tautological compare warning.)
2021-10-15 21:51:01 +02:00
JosJuice 6caf51f966
Merge pull request #9696 from JosJuice/android-scoped-storage
Android: Scoped storage [To be merged in October]
2021-10-15 18:17:16 +02:00
JosJuice b28e5149a7 Android: Improve OpenModeToAndroid's handling of 'b'
Now it also works when b isn't at the very end. (+ goes after b.)
2021-10-13 17:39:09 +02:00
JosJuice 800bed330a Android: Add the advanced graphics settings to the GUI 2021-10-04 23:19:14 +02:00
JosJuice 9bb85ca706 DolphinQt/Android: Add warning when converting NKit files
Yes, that's right! It's time to add even more NKit warnings,
because users still don't understand what NKit is or how it works!

More specifically, some users seem to be under the impression that
converting an NKit file to for instance RVZ using Dolphin's convert
feature will result in a normal RVZ file, when it in fact results in
an NKit RVZ file (since NKit is not a container format in the sense
that GCZ/WIA/RVZ/WBFS/CISO is, but rather a kind of trimmed ISO).
I can hardly blame users for not knowing this, because it's not
intuitive unless you know the technical details of how NKit works.
2021-10-02 11:09:36 +02:00
JosJuice 53d7d595e6 Android: Remove the EmulationState class
The purpose of this class was to keep track of state which the
emulation core was already keeping track of. This is rather risky -
if we update the state of one of the two without updating the other,
the two become out of sync, leading to some rather confusing problems.

This duplicated state was removed from EmulationState in the
previous commits, so now there isn't much left in the class.
Might as well move its members directly into EmulationFragment.
2021-09-21 16:34:00 +02:00
JosJuice 2cd09b8eb3 Android: Remove synchronized keywords from EmulationState
These methods are only being called from the GUI thread anyway...
2021-09-21 16:33:59 +02:00
JosJuice 3eb07e9772 Android: Don't rely on onPause for pausing before destroying surface
Fixes a crash which was uncovered (or just made more likely?)
by the previous commit.
2021-09-21 16:33:57 +02:00
JosJuice 446e2d9119 Android: Remove state from EmulationState 2021-09-21 16:32:47 +02:00
JosJuice 2c564a0b9d Android: Remove mSurface from EmulationState 2021-09-21 16:31:55 +02:00
JosJuice a3ce8d61fd Android: Show confirmation dialog for clearing game settings 2021-09-18 12:35:46 +02:00
JosJuice 4e7aaba77a Android: Add button for opening system file manager
Apparently some phones (at least some from Samsung) don't expose the
system file manager in the system settings despite it being the
only on-device file manager that can open app-specific directories...
2021-09-16 20:12:20 +02:00
JosJuice 9c8bb24293 Android: Add a "user data" screen
To make it clearer for users where Dolphin is storing user data,
now that there's more than one possible place.
2021-09-16 20:12:20 +02:00
JosJuice 258832dad4 Android: Enable backup of external app-specific directory 2021-09-16 20:12:20 +02:00
JosJuice 6119f77626 Android: Increment targetSdkVersion to 30 (Android 11)
This enables scoped storage for new Dolphin installs on Android 11
and up (along with a few other changes in behavior which unlike
scoped storage are uncontroversial). Existing installs are unaffected.

We have to do this in order to be able to release updates on
Google Play from November 2021 and on.
2021-09-16 20:12:20 +02:00
JosJuice 3adb07ac74 Android: Show a dialog for scoped storage incompatible settings
The following settings are currently not SAF compatible,
and might never be due to the performance impact:

Dump Path
Load Path
Resource Pack Path
Wii NAND Root

This commit makes us show a message to the user if they try to
change one of these settings while scoped storage is active.
I don't want to entirely remove the settings from being listed
in the settings activity, because it's important that the user
is able to reset them if they were set to something custom in
a previous version of Dolphin.
2021-09-16 20:12:20 +02:00
JosJuice 820420c5f5 Android: Use app-specific directory as User folder by default
This lets Dolphin function without the user granting access to
external storage. We need this for scoped storage compatibility.

When scoped storage is not active, we still ask for permission to
access external storage the first time the app is started so that
we can use the existing dolphin-emu folder if there is one. But
if it doesn't exist, or the user denies the permission, or scoped
storage is active, the app-specific directory will be used instead.
2021-09-16 20:01:47 +02:00
JosJuice 0ca4c6dbd4 Android: Add save button to cheats activity
By request. Matches the settings activity.
2021-09-16 18:48:40 +02:00
JosJuice ffa25c4cf5 Android: Allow $ line when entering cheat code
Port of cda442d.
2021-09-16 18:48:40 +02:00
JosJuice 53ae1a0725 Android: Add Gecko code downloading 2021-09-16 18:48:39 +02:00
JosJuice 47efd3317d Android: Fix CheatsActivity d-pad navigation
Special shoutout to Android for not having RTL compatible
variants of nextFocusRight and nextFocusLeft.

Ideally we would have some way to block the user from using
the d-pad to switch between the two panes when in portrait mode,
or make the list pane act as if it's to the left of the details
pane rather than the right when the details pane is open, but I
don't know of a good way to do this. SlidingPaneLayout doesn't
really seem to have been implemented with d-pad navigation in mind.
Thankfully, landscape is the most important use case for gamepads.
2021-09-16 18:48:39 +02:00
JosJuice 215492152c Android: Show warning when Enable Cheats is off 2021-09-16 18:48:39 +02:00
JosJuice 1470dfcf81 Android: Add the ability to delete cheats 2021-09-16 18:48:39 +02:00
JosJuice 404eb13e2f Android: Add the ability to add cheats 2021-09-16 18:48:39 +02:00
JosJuice 6934b9a21d Android: Add headers to cheat list 2021-09-16 18:48:38 +02:00
JosJuice 109aef4b81 Android: Scroll to field with error when error occurs 2021-09-16 18:48:38 +02:00
JosJuice e299be1d85 Android: Add creator and notes fields for Gecko codes 2021-09-16 18:48:38 +02:00
JosJuice 883a9f8a99 Android: Allow viewing/editing the actual codes 2021-09-16 18:48:38 +02:00
JosJuice fc6c31c3db Android: Update cheat list when a cheat is edited
The way I'm implementing events using LiveData feels rather
unorthodox, but I'm not aware of anything in the Android framework
that would let me do it in a better way... One option I did
consider was wrapping the cheat lists in LiveData and observing
those, but then CheatsAdapter wouldn't know which cheat had
changed, only that there was some kind of change to the list,
necessitating the use of the not recommended notifyDataSetChanged.
2021-09-16 16:46:50 +02:00
JosJuice 43dcbf33ad Android: Add edit button for cheats 2021-09-16 16:46:49 +02:00
JosJuice a303b4bc98 Android: Programmatically open/close cheat details
Only has an effect when using a narrow screen.
2021-09-16 16:46:49 +02:00
JosJuice 95879c2e76 Android: Add details view for cheats
The details view only contains the name of the cheat for now.
2021-09-16 16:46:49 +02:00
JosJuice 93a1271386 Android: Add checkboxes for toggling cheats enabled 2021-09-16 16:46:49 +02:00
JosJuice 67a8855d9a Android: Add "Enable Cheats" setting to GUI 2021-09-16 16:46:49 +02:00
JosJuice 4d609c769f Android: Implement basic read-only cheats list 2021-09-16 16:46:48 +02:00
JosJuice ee3a5a4a81 Android: Create CheatsActivity 2021-09-16 16:46:48 +02:00
JosJuice 719930bb39 Android: Add fast path to addOrGet
This path isn't really any faster in the normal case,
but it does let us skip waiting for the lock to be available,
which makes a huge difference if the lock is already taken.
2021-08-24 15:35:40 +02:00
JosJuice fb265b610d Android: Don't hold gameFileCache lock during updateAdditionalMetadata
It seems like we spend a lot of the game list scanning time in
updateAdditionalMetadata, which I suppose makes sense considering
how many different files that function attempts to open.

With the addition of just one little atomic operation, we can make
it safe to call updateAdditionalMetadata without holding a lock.
2021-08-24 15:35:39 +02:00
JosJuice bba33c7ced Android: Don't hold gameFileCache lock while finding games
FindAllGamePaths may take a little while, and holding the
gameFileCache lock isn't actually necessary until it's time to
put the results returned by FindAllGamePaths into gameFileCache.

The downside of this change is that we have to do an extra
round of JNI in between FindAllGamePaths and Update,
but I don't think that's much of a problem.
2021-08-24 14:56:33 +02:00
JosJuice a4e5d233be
Merge pull request #9864 from PEmu2/wiimote
Change "Wiimote" to "Wii Remote" in interface
2021-08-07 12:44:55 +02:00
Simonx22 9a33fd3f7f Android: update dependencies 2021-07-25 16:23:18 -04:00
JosJuice f70df930a6 Android: Adjust DSP selection names
The Android strings were not updated in 59e6048 along with the
DolphinQt strings.
2021-07-23 08:57:39 +02:00
Bonta 2d744da68c Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
JosJuice 44c99f8cc1 Android: Avoid crash on early panic alert 2021-07-08 10:37:36 +02:00
Léo Lam be0163b7ad
Merge pull request #9841 from JosJuice/revert-9835
Partially revert "Android: Clean up some hardcoded strings"
2021-07-06 13:07:50 +02:00
Mai M ffdc8538a1
Merge pull request #9862 from delroth/spdx-tags
Use SPDX for Dolphin licensing info
2021-07-06 01:02:57 -04:00
Léo Lam ccc2b7bd25
Merge pull request #8416 from JosJuice/shader-compilation-names
Change the names for shader compilation settings
2021-07-06 01:41:27 +02:00
PEmu2 84e3078307
Change "Wiimote" to "Wii Remote" in interface 2021-07-04 22:27:36 -07:00
Pierre Bourdon eb119488ea
licensing: add missing license info to many Java files 2021-07-05 04:43:55 +02:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
JosJuice 98bdf3b1ce Partially revert "Android: Clean up hardcoded platform names"
This partially reverts commit cbc4989095
due to a crash: https://bugs.dolphin-emu.org/issues/12561

I can't debug what the cause of the crash is due to not having an
Android TV device. Let's just revert this for now to fix the crash.
2021-06-30 09:02:23 +02:00
JosJuice 515d02fe26 Android: Add Fallback Region setting to GUI 2021-06-26 11:45:22 +02:00
Léo Lam 4979974a57
Merge pull request #9828 from JosJuice/android-pressed-opacity
Android: Apply opacity setting to pressed buttons too
2021-06-24 01:36:02 +02:00
Mai M be2ec728e4
Merge pull request #9836 from JosJuice/android-getemulationactivity
Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
2021-06-22 11:59:25 -04:00
JosJuice 1a47780ab4 Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
The app context should work just as well as an activity context.

Also moving a hardcoded string to strings.xml.
2021-06-22 15:25:51 +02:00
JosJuice 0cfd36495b Android: Store HomeScreenChannel's appLinkIntentUri as Uri
Cleanup of some code touched by the previous commit.
2021-06-22 15:12:03 +02:00
JosJuice cbc4989095 Android: Clean up hardcoded platform names
The same kind of change as the changes made in the previous
commit, but this change is more involved, in particular because
of how SyncProgramsJobService was using display names as keys.
2021-06-22 15:12:03 +02:00
JosJuice 5b8fe1e748 Android: Clean up some hardcoded strings
These would lead to problems if we ever add translation support.
2021-06-22 15:12:03 +02:00
JosJuice 1b3f05628b Android: Remove check for missing game ID
Now that DOL and ELF files are assigned game IDs, all games have
game IDs. (Unless you intentionally craft an ISO file that has
the first bytes set to null, but if you do that I think you can
live with Dolphin creating a file in GameSettings called ".ini")
2021-06-22 14:01:06 +02:00
JosJuice d33efc37af Android: Apply opacity setting to pressed buttons too 2021-06-19 16:28:25 +02:00
JosJuice d304d75aa5 Android: Stop using custom path for GameFileCache
Back when I wrote this code, I believe I set it to use a custom path
so that the cache would end up in a directory which Android considers
to be a cache directory. But nowadays the directory which Dolphin's
C++ code considers to be the cache directory is such a directory,
so there's no longer any reason to override the default path.
2021-06-08 18:34:40 +02:00
JosJuice d42cec0d19 Android: Fix WAD import crashing
progressMessage can have the invalid value of 0. That
progressMessage was being used for the thread name was
a typo anyway – it's supposed to use progressTitle.
2021-06-07 23:09:29 +02:00
Léo Lam 8dc87ef698
Merge pull request #9752 from JosJuice/android-unit-tests-off
Android: Disable building unit tests by default
2021-06-02 01:04:40 +02:00
Filoppi 3c7c2dfaa1 Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
JosJuice 82e9c1c68a Android: Disable building unit tests by default
This reduces the build time for incremental builds from about
2 minutes to about 20 seconds. Most people never run the
unit tests on Android anyway (I'm not aware of anyone other
than me ever having done it).
2021-05-25 22:54:13 +02:00
JosJuice 90cf0d60f8 Android: Use VectorToJStringArray in GameFileCache.cpp 2021-05-24 22:07:31 +02:00
JosJuice c1c17339ff Android: Use DeleteLocalRef more in AndroidCommon
Any local references get cleaned up when returning to the JVM,
but some of the functions in AndroidCommon return to C++ rather
than the JVM, and functions with loops risk running into the
limit of how many simultaneous local references are allowed.
2021-05-24 22:01:49 +02:00
Mai M 1d175e7e13
Merge pull request #9728 from JosJuice/android-get-shader-list
Android: Use JNI for getting post-processsing shaders
2021-05-20 11:16:08 -04:00
JosJuice 69626f1726 Android: Remove getDolphinInternalDirectory
I was going to rename this to getSysDirectory to make it clearer
what the returned path actually is, but it turns out we're not
actually using this for anything anymore.
2021-05-20 16:48:33 +02:00
JosJuice b7ba126db0 Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
2021-05-20 16:43:03 +02:00
Dentomologist 4f31eaadc5 GameList: Minor improvements to android and low res nobanner images
Center @2x and android banners, and adjust @1x banner to improve
consistency with other resolutions while maintaining sharpness.

Images created by MayImilae
2021-05-19 12:43:55 -07:00
MayImilae 509d7eac2d Adjust Onscreen Buttons Opacity
Update Onscreen Buttons Opacity and Adjust Default Opacity Setting
2021-05-16 21:51:58 -07:00
Mat M 80ac36a712
Merge pull request #9701 from sspacelynx/master
Android: bump gradle & dependencies version
2021-05-13 06:41:01 -04:00