Stenzek
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c557aa4a15
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Vulkan: Add strict flag to memory type selection
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2019-10-02 21:27:32 +10:00 |
Stenzek
|
2698e311aa
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Vulkan: Use correct aspect for D24S8 textures
|
2019-07-31 15:33:05 +10:00 |
Stenzek
|
427dd45151
|
Vulkan: Simplify command buffer fence tracking
|
2019-03-29 20:54:44 +10:00 |
Dzmitry Malyshau
|
4173a8f545
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Use proper view type of framebuffer images
|
2019-03-15 12:24:39 -04:00 |
Stenzek
|
f039149198
|
Move most backend functionality to VideoCommon
|
2019-02-19 16:57:54 +10:00 |
Stenzek
|
e03b8e899e
|
Vulkan: Move texture upload buffer to ObjectCache
|
2019-01-25 11:15:57 +10:00 |
Stenzek
|
a0653a1a34
|
Vulkan: Fix incorrect fence being assigned to staging texture
|
2018-11-12 01:02:32 +10:00 |
Stenzek
|
8e2c063d62
|
TextureCache: Implement deferred/batched EFB copies
|
2018-11-07 16:25:01 +10:00 |
Stenzek
|
b30342d38f
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VideoBackends: Support D24S8 abstract texture format
|
2018-07-19 21:47:42 +10:00 |
spycrab
|
40bb9974f2
|
Reformat all the things!
|
2018-04-12 21:28:39 +02:00 |
Lioncash
|
75f5fcdfee
|
Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
|
2018-03-16 13:01:11 -04:00 |
Lioncash
|
50a476c371
|
Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
|
2018-03-14 22:03:12 -04:00 |
Stenzek
|
4c24a69710
|
VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
Stenzek
|
2a6d9e4713
|
AbstractTexture: Add support for depth textures/formats
|
2018-03-01 17:31:24 +10:00 |
Stenzek
|
6374a4c4a8
|
AbstractTexture: Support multisampled abstract texture
|
2018-03-01 17:31:24 +10:00 |
Stenzek
|
47f453d7aa
|
Vulkan: Fix waiting on non-existant fence when reading back
|
2018-01-26 12:33:24 +10:00 |
Stenzek
|
81ae88d2d5
|
AbstractTexture: Fix crash in Vulkan backend when freeing texture
|
2018-01-26 19:12:11 +10:00 |
Stenzek
|
38e0b6e2ab
|
AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
|
2018-01-22 13:22:09 +10:00 |
Stenzek
|
173a33886c
|
Vulkan: Move render pass management to ObjectCache
|
2018-01-11 15:21:34 +10:00 |
Stenzek
|
7f217a8bb2
|
Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
|
2017-11-22 18:49:33 +10:00 |
Stenzek
|
db1d9de933
|
AbstractTexture: Drop slow map readback path
|
2017-11-22 18:49:33 +10:00 |
Stenzek
|
56afebeb44
|
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
|
2017-11-22 18:47:04 +10:00 |
Stenzek
|
f43d85921d
|
VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
|
2017-11-22 18:47:04 +10:00 |
iwubcode
|
53684701fa
|
HybridXFB: Fix lint errors
|
2017-11-17 22:11:31 -06:00 |
iwubcode
|
a9f0d1783b
|
Support frame and video dumping from VideoCommon
|
2017-11-17 22:11:23 -06:00 |
Stenzek
|
aff44684a4
|
Vulkan: Move shader/pipeline-related methods to ShaderCache
|
2017-07-30 12:38:49 +10:00 |
iwubcode
|
e4896d39bd
|
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
|
2017-06-13 00:41:56 -05:00 |
iwubcode
|
2cdc93f4ab
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |