Commit Graph

19784 Commits

Author SHA1 Message Date
Ryan Houdek 4e22bab71d Support multiple bridge interfaces in Linux.
This allows you to run multiple instances of Dolphin that touch the BBA (Up to a 32 interface limit)
2016-01-01 02:51:31 -06:00
Scott Mansell 552ea58bf5 Merge pull request #3419 from Sonicadvance1/QC_driverdetails
Add a comment to DriverDetails about Qualcomm failing our alpha tests.
2016-01-01 21:50:22 +13:00
Scott Mansell d2e9688ab0 Merge pull request #3388 from spxtr/DQt2
DQt2: Implement Paths config dialog
2016-01-01 21:48:05 +13:00
Scott Mansell 5cd4619a1d Merge pull request #3413 from spxtr/follow-pointers
Allow MemoryWatcher to follow pointers
2016-01-01 21:45:44 +13:00
Scott Mansell 42d168221d Merge pull request #3421 from rohit-n/build-pch
Fix building with PCH disabled.
2016-01-01 21:42:08 +13:00
Rohit Nirmal a551e8adbb Fix building with PCH disabled. 2016-01-01 02:32:53 -06:00
Anthony Serna 42c38cbbd3 Blocked netplay users from desyncing by messing with savestates. 2015-12-31 18:50:45 -06:00
Ryan Houdek 721d319c7b Add a comment to DriverDetails about Qualcomm failing our alpha tests. 2015-12-31 10:14:14 -06:00
rabbott99 d2ef903d1a Movie: Fix "Pause at End of Movie" for wii games.
InputUpdate() is never called during wii playback, so the pause never
executed.
2015-12-30 23:11:40 -05:00
spxtr 525fc4fe8a Allow MemoryWatcher to follow pointers 2015-12-30 19:10:31 -08:00
spxtr 5b2a76458d DQt2: Implement Paths config dialog 2015-12-30 19:03:13 -08:00
Mathew Maidment 787bf156f0 Merge pull request #3414 from booto/set-dtv-bit-for-wads-too
VI: set the JP bit of VI's DTV reg when needed
2015-12-30 17:47:25 -05:00
booto d9e921cc2c VI: set the JP bit of VI's DTV reg when needed
The "Force NTSC-J" option was broken by 480dbb22f2
 (i.e. field-timing). A side effect of this was that it exposed a bug
 where the JP region bit of VI's DTV reg was not automatically set for wads
 from the JP region.
2015-12-31 05:36:29 +08:00
Markus Wick 330329254c Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
D3D: Implement vectored efb pokes
2015-12-30 15:27:24 +01:00
Scott Mansell afde6ae72c Merge pull request #3403 from spxtr/reporter
Add support for sending game memory changes to outside processes
2015-12-30 15:17:47 +13:00
spxtr 2f50560602 Add support for sending game memory changes to outside processes 2015-12-29 17:59:16 -08:00
skidau c055b40d3b Added the ability to search on previous value in the Cheat Search.
Fixed a bug where old values were being updated automatically by the display refresh.

Fixes issue 9212.
2015-12-30 11:51:36 +11:00
Markus Wick 8cf078a1a0 Merge pull request #3407 from phire/fix_assert
TextureCache, fix an incorrect assert.
2015-12-29 20:58:24 +01:00
Markus Wick f8d7becba9 Merge pull request #3410 from lioncash/hires
HiresTextures: Minor changes
2015-12-29 20:44:58 +01:00
Pierre Bourdon 76250a9bf4 Merge pull request #3411 from lioncash/dsp
DSPCore: Minor changes
2015-12-29 19:46:16 +01:00
Lioncash 4bc7c0c5a8 DSPCore: Prefix globals with g_ 2015-12-29 10:40:44 -05:00
Lioncash 78565fabbc DSPCore: Make the DSP emitter global a unique_ptr 2015-12-29 10:29:02 -05:00
Lioncash e082ebad1a HiresTextures: Remove the need to explicitly free SOIL allocated data 2015-12-29 08:40:17 -05:00
Lioncash 1d01fbd217 HiresTextures: Make Load return a unique_ptr 2015-12-29 08:40:15 -05:00
Lioncash 6a9e4511b5 HiresTextures: Remove unnecessary header includes 2015-12-29 08:40:07 -05:00
Scott Mansell d8e5d8659e TextureCache, fix an incorrect assert. 2015-12-29 14:25:31 +13:00
skidau c16c2d9356 Merge pull request #3393 from rabbott99/desync-fix
Movie: Reset wiimotes at at start of recording/playback to fix desync issues
2015-12-29 11:58:03 +11:00
rabbott99 9e54cf80c2 Movie: Reset wiimotes at at start of recording/playback,
to prevent desync issues which occur when the a game has been opened beforehand
2015-12-28 19:44:42 -05:00
skidau 5fefc1fd79 Merge pull request #3375 from mbc07/IPLfonts
Always load system fonts from IPL dump, if available
2015-12-29 11:21:03 +11:00
skidau 88c2900e9e Merge pull request #3399 from rabbott99/cheat-search
CheatSearchTab: Use an enum for filter masks rather than ints
2015-12-29 11:13:35 +11:00
skidau c80dede49f Merge pull request #3377 from JosJuice/elfdol-case
DolphinWX: Add missing m_ListElfDol cases
2015-12-29 11:03:43 +11:00
skidau 08bf808d49 Merge pull request #3343 from JosJuice/getstringt-encoding
Fix encoding for savestate slots
2015-12-29 10:54:54 +11:00
skidau fb55544021 Merge pull request #3406 from skidau/soundtouch-192
Updated SoundTouch library to 1.9.2
2015-12-29 10:21:58 +11:00
skidau fc86a9e626 Merge pull request #3387 from skidau/Mouse-In-Separate-Window-By-ProcessId
Ignored the mouse position unless the cursor is over the Dolphin window.
2015-12-29 10:21:28 +11:00
skidau d3d0aa69ce Merge pull request #3397 from skidau/dsp-acc-loop-end
Catered for the case where ADPCM audio would loop before the end of the stream
2015-12-29 10:21:12 +11:00
degasus 5d63a08a50 VideoSW: Clear Vertex data before usage
This must have no effect, everything else is usage of uninitialized memory.
2015-12-28 20:37:25 +01:00
Sepalani a6967358b2 RegisterView: View code menu added 2015-12-28 22:41:24 +04:00
skidau cfa925fbbe Updated SoundTouch library to 1.9.2 2015-12-28 23:08:55 +11:00
Markus Wick aabcd441d9 Merge pull request #3381 from Armada651/revert-3076
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
2015-12-28 10:18:32 +01:00
Markus Wick 281860eafa Merge pull request #3400 from lioncash/shadergen
ShaderGen: Get rid of static buffers
2015-12-28 10:09:11 +01:00
Markus Wick cec1a75976 Merge pull request #3296 from sepalani/r_menu
DebuggerViews: Fixed nullptr dereferences
2015-12-28 10:02:53 +01:00
Mathew Maidment 8843760ad7 Merge pull request #3405 from phire/fix-unused-var
FifoAnalyzer: Fix a few warnings that visual studio missed.
2015-12-28 02:54:55 -05:00
Scott Mansell 790a836736 FifoAnalyzer: Fix a few warnings that visual studio missed. 2015-12-28 20:20:30 +13:00
skidau 29ec5b065a Merge pull request #3404 from stenzek/win-compile-fix
D3D: Fix compilation error on windows
2015-12-28 17:16:24 +11:00
Stenzek 5cb047f449 D3D: Fix compilation error on windows 2015-12-28 15:50:01 +10:00
Markus Wick 294bb75316 Merge pull request #3295 from stenzek/d3d-xfb-msaa
D3D: Fix multiple issues relating to MSAA
2015-12-28 01:13:42 +01:00
Scott Mansell 52d6a7505a Merge pull request #3239 from phire/cleanup-fifo-analyzers
Cleanup fifo analyzers (and fix major bugs with fifo recording)
2015-12-28 11:14:09 +13:00
Sepalani 4d3f05ddf8 DebuggerViews: Fixed nullptr dereferences 2015-12-27 19:57:58 +04:00
Lioncash c5f123a70b ShaderGenCommon: Remove unnecessary static keywords
Functions defined in a header should be inline only, otherwise program
code is generated for every other file that calls said functions
2015-12-26 18:02:54 -05:00
Lioncash c151fe582f ShaderGenerators: Remove unnecessary inline keywords
Static by itself is sufficient
2015-12-26 17:57:32 -05:00