Commit Graph

12808 Commits

Author SHA1 Message Date
Tony Wasserka 07da9cbcf4 Merge pull request #518 from glennricster/master
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice bb6d360b06 Ensure (Get|Set)ColumnWidth is not called on a non existant column.
The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting).  In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist.  So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Tony Wasserka ddce7e9778 Merge pull request #508 from RisingFog/upstream
Add Tick Count to Movie Files
2014-06-20 13:47:05 +02:00
Pierre Bourdon 86cec0a476 Merge pull request #486 from RachelBryk/clean-theme-r2
Clean Theme R2 Changelog
2014-06-20 04:35:26 +02:00
Matthew Parlane 91502b4fc8 Merge pull request #514 from jordan-woyak/input-diag-win-crash
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-20 13:38:57 +12:00
Jordan Woyak 7ecc32f87f Fix InputConfigDiag crash on Windows. (GCode issue 7384) 2014-06-19 19:58:55 -05:00
Ryan Houdek d62ae92b8f Merge pull request #373 from sigmabeta/android-ui-cleanup
Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
Fog c6e1a19e61 Add Tick Count to Movie Files
Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00
Tony Wasserka 0e0238eccf Merge pull request #498 from magumagu/remove-daz
Don't set DAZ on x86 in non-IEEE mode.
2014-06-19 16:53:21 +02:00
Tony Wasserka 9f22b2378d Merge pull request #485 from magumagu/packed-fp-reciprocal
Interpreter: return single-precision results for ps_rsqrte.
2014-06-19 16:51:33 +02:00
Tony Wasserka e642c8d0c1 Merge pull request #497 from Armada651/osd-scaling
D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00
Tony Wasserka 0b1cb1ee45 Merge pull request #436 from RachelBryk/netplay-kick
Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
Tony Wasserka 215551c15f Merge pull request #490 from Tilka/fallback_macro
JITs: add a macro for easy interpreter fallback
2014-06-19 14:53:29 +02:00
Tillmann Karras feef0bbd2b JITs: add a macro for easy interpreter fallback 2014-06-19 14:39:01 +02:00
Tillmann Karras f351ec64db Jit64[IL]: remove code leftover from x86-32 2014-06-19 14:32:53 +02:00
Tillmann Karras e684e902ef Jit64IL: remove unused macro 2014-06-19 14:32:53 +02:00
Pierre Bourdon 591a27e328 Merge pull request #456 from lioncash/adios-sprintf
Kill off replaceable usages of s[n]printf.
2014-06-19 01:59:02 +02:00
Lioncash ce54c1e571 Kill off replaceable usages of s[n]printf. 2014-06-18 19:53:38 -04:00
Tony Wasserka dccd9ead7d Merge pull request #507 from Shadoxfix/master
Update references of Google Code to GitHub and update copyright year.
2014-06-18 23:53:21 +02:00
Shadox Fix d3a55ccb79 Update references of Google Code to GitHub and update copyright year. 2014-06-18 23:40:25 +02:00
Rachel Bryk dbcd40111f Add an option to kick players from netplay. 2014-06-18 13:22:45 -04:00
Ryan Houdek afc4a37058 Merge pull request #502 from magumagu/video-common-small-cleanup
VideoCommon: small cleanups.
2014-06-16 20:51:34 -05:00
Ryan Houdek ee690fe401 Merge pull request #468 from RachelBryk/remove-exi-update
Remove unused EXI update functions.
2014-06-16 16:36:13 -05:00
Jules Blok 6c52ec93b7 D3D: Reset viewport before drawing the OSD. 2014-06-16 23:34:54 +02:00
magumagu 9d87818853 VideoCommon: small cleanups. No functional change. 2014-06-16 14:03:29 -07:00
magumagu ee0c5bdc20 Try to fix android build. 2014-06-15 15:56:42 -07:00
Ryan Houdek 7416b9cdb4 Merge pull request #496 from Sonicadvance1/fix-subfic-round2
Fix ARM Jit's subfic when d != a.
2014-06-15 11:25:39 -05:00
Pierre Bourdon 7f7f5c9d29 Merge pull request #494 from Armada651/master
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 17:39:52 +02:00
Ryan Houdek 78d2322aa0 Fix ARM Jit's subfic when d != a.
Missed this path previously, Crazy Taxi hits it.
2014-06-15 15:37:17 +00:00
Pierre Bourdon 5a156065d4 Merge pull request #495 from Sonicadvance1/ARM-fix-subfic
Fix the ARM JIT's subfic implementation.
2014-06-15 16:56:09 +02:00
Pierre Bourdon ddf539968f Translations: update from Transifex, switch Gamecube->GameCube to match changes in our codebase, fix some format string errors for ES and PL translations 2014-06-15 16:41:45 +02:00
Ryan Houdek 83157ba350 Fix the ARM JIT's subfic implementation. 2014-06-15 09:40:31 -05:00
Jules Blok f408dc72e7 Fix OpenGL video backend when using "render to main" on Windows. 2014-06-15 14:59:25 +02:00
Pierre Bourdon 020b4fde1e Merge pull request #492 from Armada651/master
Remove EmuWindow
2014-06-15 14:16:53 +02:00
magumagu d905cbfd5d Don't set DAZ on x86 in non-IEEE mode.
I have no idea why we were using it in the first place; it doesn't match
the behavior of PPC NI flag.
2014-06-15 03:51:51 -07:00
Tony Wasserka a6395ae5b3 Merge pull request #432 from magumagu/ipchle-timing
IPC-HLE event handling improvements
2014-06-15 12:00:54 +02:00
Armada f2759ffe65 Remove EmuWindow.
All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Pierre Bourdon a0ff868c34 Merge pull request #488 from Tilka/dead_code
Jit64: remove dead code
2014-06-14 22:39:50 +02:00
magumagu 58e9b65f9b IPCHLE: clean up spelling. 2014-06-14 10:03:49 -07:00
magumagu 063ab30e3d IPCHLE: improve HLE timing.
This change attempts to make calls to WII_IPC_HLE_Interface::Update()
more consistent.  We should be calling it whenever there is something we
can pop from a queue, and this patch does that.

DeviceUpdate() now works independently of Update(): it's now just a periodic
timer for devices which need to regularly update state.

With this change, we need a non-zero default delay for IPC replies because
replies are popped off the queue much more aggressively.

This fixes launching channels from the the System Menu.
2014-06-14 10:02:46 -07:00
Tony Wasserka d7736ac714 Merge pull request #445 from magumagu/video-dead-code
Video backends: remove dead code.
2014-06-13 22:38:22 +02:00
Tony Wasserka 2f6e559978 Merge pull request #440 from magumagu/dsound-revert
Revert "DSound: use DSound notifications to produce sound."
2014-06-13 22:37:33 +02:00
Tony Wasserka a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Tony Wasserka 0bc6b49c07 Merge pull request #483 from neobrain/bitfield_fixes
BitField fixes
2014-06-13 20:43:02 +02:00
Ryan Houdek 27b41c1f64 Merge pull request #489 from Sonicadvance1/Fix-NonX86
Fix the vertexloader on non-x86 targets.
2014-06-13 13:40:24 -05:00
Ryan Houdek f87b913f0e Fix the vertexloader on non-x86 targets.
When I dropped ARM from a generic target, this caused the vertexloader to try using the JIT path.
Instead of !_M_GENERIC, check for _M_X86 instead. Since it is only for the x86 target
2014-06-13 18:36:54 +00:00
Tillmann Karras 32e427cd73 Jit64: remove dead code 2014-06-13 20:15:31 +02:00
Ryan Houdek 679f57eb1f Merge pull request #487 from Sonicadvance1/Fix-Conditional-branch
Fix conditional branching on x86_64.
2014-06-13 13:04:24 -05:00
Ryan Houdek 2152e812fc Fix conditional branching on x86_64.
The register cache can be filled to the point that when dumping them the FixupBranch goes over the maximum size of 0x80.
Force them to use the "5byte" variant of the jump.

If we were able to determine if the length we had to jump was <0x80 in the future this could be a slight optimization.
This has to be done in bcctrx, bclrx, and twx. It was already done in bcx before.
This fixes issue 7378.
2014-06-13 12:41:50 -05:00
MaJoR1 b303a3d9e6 Clean Theme R2 Changelog
The clean theme was a little rushed. There was barely over a week between it's start date and the 4.0 release, and there was school and other crazy going on at the time. Having lived with the clean theme for a while, the weaknesses of the theme was really beginning to irritate me. So I've taken my time and worked on them over the past few months, and used them day to day to get the feel of them. The result is much better overall - everything has been tweaked from the ground up!

While there is a "full" changelog below, the primary change is a transitions from a gradient + dropshadow (and sometimes etch, don't think about it too hard) to a gradient + etch style. It's the same icons and the same style just, dare I say, cleaner? It's also much more variation friendly, allowing consistant results across all the colors and sizes. It pays off big time; everything that isn't default is drastically improved. For those that just use default, it's still better, thanks to the higher quality.

In my view, this is the completed clean theme.

Changlog:

*No dropshadow - gives the theme a even cleaner look and greatly improves the colored and @2x versions
*Improved etch effect with subtle variations as needed to each icon for best results
*New GameCube Icon - accurate to hardware, matches the accurate wiimote-nunchuk
*Tweaked gradients for a slightly flatter look
*Redone Lite theme. Still weird on light chrome, but awesome on dark chrome. Has a sort of white iPod look.
*@2x icons take better advantage of the higher resolution while still matching
*Improved the open icon's "disc", with precise angles on the reflection and mouseover awesome
*Removed slight curve from the Play icon
*Graphics icon now has a "power light" that no one will ever notice if they don't read this.
*And an obscene amount of tweaks way too small to include here
2014-06-12 22:50:52 -04:00