Commit Graph

12 Commits

Author SHA1 Message Date
Admiral H. Curtiss 1fbe56210a ARCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:23:17 +02:00
JosJuice 366cfd0f8c Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs,
we should have some way for users to disable them.
This commit accomplishes that by adding a *_Disabled
section corresponding to each *_Enabled section.
2020-12-11 10:02:14 +01:00
Connor McLaughlin 8be5ee9fe2
Merge pull request #8277 from lioncash/code
DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
2019-08-09 23:42:55 +10:00
Lioncash a07d19a2fd DolphinQt/Config/ARCodeWidget: Use forward declarations where applicable
Avoids propagating headers into scopes where they're not necessary.

Also uncovered reliance on an indirect inclusion within
CheatsManager.cpp, which is now fixed.
2019-07-31 09:48:45 -04:00
Lioncash e08a76f9e2 DolphinQt/Config/ARCodeWidget: Call LoadDefaultGameIni() directly
This is a static function, so we don't need to go through the instance
of SConfig in order to call it.
2019-07-31 09:08:31 -04:00
Lioncash 4d8d2acae7 DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
If a user indicates that they want to clone and edit an AR code, then
click cancel on the following dialog, we shouldn't actually clone the
code.

We also shouldn't resave the codes if the edit dialog is opened and then
closed again via cancel, as there's nothing that actually changed. This
way we don't perform disk accesses unless they're actually necessary.
2019-07-31 09:01:38 -04:00
Lioncash 0d406f2bdc DolphinQt/Config/ARCodeWidget: Deduplicate ini path
We can just store this to a const local and use it to avoid doing the
same work twice.
2019-07-31 08:36:00 -04:00
Lioncash fef1b84f0a DolphinQt: Replace QStringLiteral with alternatives where applicable
QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.

Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.

While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00
Silent 3529dfd691
Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more. 2019-07-24 00:18:58 +02:00
spycrab 396546f5c0 Config/ARCodeWidget: Add option for alphabetical sorting 2019-06-22 19:54:13 +02:00
spycrab 93393a288c Qt/ARCodeWidget: Support drag and drop reordering 2019-06-22 19:54:13 +02:00
spycrab 13ba24c5a6 Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00