Mai
80d77ac0b4
Merge pull request #12568 from noahpistilli/kd-register-default-id
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IOS/KD: Correctly handle registration of the default user ID
2024-02-11 13:52:40 -05:00
Mai
dd15c012f3
Merge pull request #12573 from JosJuice/android-wii-menu-download-size
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Android: Mention download size in the Wii Menu not installed message
2024-02-11 13:52:01 -05:00
Mai
9b3fdfb37b
Merge pull request #12572 from JosJuice/android-menu-init-guard
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Android: Don't check Wii Menu version before directory initialization
2024-02-11 13:51:30 -05:00
JosJuice
b404da78c4
Android: Mention download size in the Wii Menu not installed message
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Google Play's policies require us to tell the user the size of any large
download.
The size seems to vary by just a megabyte or two across regions in my
testing, so I'm listing a rough size for all the regions.
I'm also taking the opportunity to shorten the message to make it easier
to read.
2024-02-11 11:34:51 +01:00
JosJuice
06964a921d
Android: Don't check Wii Menu version before directory initialization
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Fixes a crash.
2024-02-11 11:15:18 +01:00
JosJuice
48ae529762
Android: Update Load Wii System Menu string in onPrepareOptionsMenu
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Because the wording of the Load Wii System Menu string can change
depending on the contents of the NAND, we should update that menu item in
a method that's guaranteed to get called every time the user opens the
menu rather than one that's only guaranteed to be called once.
2024-02-11 10:58:42 +01:00
Admiral H. Curtiss
e6ee217a7c
Core: Move Emulation IOS instance to System.
2024-02-07 22:07:30 +01:00
Mai
ca81d8b8a6
Merge pull request #12565 from LillyJadeKatrin/retroachievements-bugfix
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Retain Save State Folder
2024-02-07 14:03:12 -05:00
Sketch
33dd3b078c
Correctly log register errors
2024-02-07 09:36:36 -05:00
TellowKrinkle
5949911a5a
VideoCommon: Don't use indexed output for fbfetch
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A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
2024-02-07 03:52:31 +01:00
JosJuice
b5c5371848
Arm64Emitter: Don't optimize ADD to MOV for SP
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Unlike ADD (immediate), MOV (register) treats SP as ZR. Therefore the
ADDI2R optimization that was added in 67791d227c
can't optimize ADD to
MOV when exactly one of the registers is SP.
There currently isn't any code in Dolphin that calls ADDI2R with
parameters that would trigger this case.
2024-02-06 21:58:07 +01:00
LillyJadeKatrin
1ed7b35710
Retain Save State Folder
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Adds a setting field under the hood to retain which folder the player last saved/loaded a state to/from, so that the dialog box to select a state to save/load reopens at that folder.
2024-02-05 19:44:09 -05:00
Mai
9240f579ea
Merge pull request #12561 from JosJuice/profile-consistency
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InputCommon: Fix profile path inconsistencies
2024-02-05 09:47:08 -05:00
JosJuice
1315b54ffa
InputCommon: Use distinct values for profile key
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Because the last commit made us use separate folders for GCPad and
GCKey profiles, we should also use separate game INI keys for them.
Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad
and GCKey try to load it, typically with one of them succeeding and the
other one showing a panic alert due to the profile not existing in its
folder.
Better do this breaking change for GCKeys in the same PR as the other
breaking change rather than later.
2024-02-04 17:55:08 +01:00
JosJuice
6cf55ab1ee
InputCommon: Unify GetProfileName and GetProfileDirectoryName
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After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.
This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.
This commit also fixes a regression from d6c0f8e749
. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
JosJuice
2bcf70af3f
InputCommon: Refactor away InputConfig::LoadConfig's switch case
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By having getters for this information, other code that needs access to
the same information can call the getters instead of duplicating the
information.
2024-02-04 16:46:10 +01:00
Admiral H. Curtiss
abbc4bd0bd
Merge pull request #12551 from lioncash/cheev
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AchievementManager: Minor cleanup
2024-02-03 03:01:56 +01:00
Admiral H. Curtiss
4e3886e7e8
Merge pull request #12557 from mitaclaw/cpu-thread-guarantees-1
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CheatSearch: Remove redundant lambdas
2024-02-03 02:45:06 +01:00
Admiral H. Curtiss
df5baab873
Merge pull request #12550 from lioncash/dead
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VertexLoaderManager: Remove unused entry struct
2024-02-03 02:38:02 +01:00
Lioncash
4f40bdf501
VertexLoaderManager: Use fill() in Init()
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Same behavior, less code.
2024-02-01 23:04:40 -05:00
Lioncash
ea95c82a01
VertexLoaderManager: Remove unused entry struct
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This isn't used anywhere, so it can be removed.
2024-02-01 23:04:39 -05:00
Lioncash
db80abbadd
AchievementManager: Tidy up GetRichPresence()
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This can be a direct return.
2024-02-01 23:03:24 -05:00
Lioncash
c14414a151
AchievementManager: clear name in CloseGame()/LogOut()
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A little more idiomatic.
2024-02-01 23:03:24 -05:00
Lioncash
2d8af7b7f8
AchievementManager: Replace memsets where applicable
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We can just use brace initialization to zero these out. Smaller to
write and a little quicker to read.
2024-02-01 23:03:24 -05:00
Lioncash
184fe932ed
AchievementManager: std::move leaderboard info in FetchBoardInfo()
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Avoids churning some allocations.
2024-02-01 23:03:24 -05:00
Lioncash
76c381e6f7
AchievementManager: Ensure update callback is always valid
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This way we don't need to do any validity checking aside from the
initial setting of the callback. Also cuts down on line noise.
2024-02-01 23:03:23 -05:00
Lioncash
2b83cc739a
AchievementManager: Convert .compare() into equality operators
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These perform a default comparison, which is the same as using the
equality operators.
2024-02-01 23:03:23 -05:00
Lioncash
394418b415
AchievementManager: Remove unnecessary .get()
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Same behavior, less code.
2024-02-01 23:03:23 -05:00
Lioncash
161efff6c9
AchievementManager: Remove long qualifier
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We can remove the long qualifying on some ResponseType instances to
lessen the amount of reading.
2024-02-01 23:03:23 -05:00
Lioncash
7096f99f79
CustomPipeline: Mark arrays as constexpr
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Ensures that these go into the ro section.
2024-02-01 23:02:45 -05:00
Lioncash
59211589b9
CustomPipeline: Make use of emplace_back() in GlobalConflicts()
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We can use the string_view arguments to directly construct strings
inside of the global_result vector.
2024-02-01 23:02:45 -05:00
Lioncash
353ceedb50
CustomPipeline: Resolve unused variable warning
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We can just use holds_alternative here instead.
2024-02-01 23:02:45 -05:00
mitaclaw
085c4d154e
CheatSearch: Remove redundant lambdas
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Core::RunAsCPUThread is obsoleted by CPUThreadGuard reference already passed into the function. The nonsense lambda in CheatSearchWidget is from changes in fdb7328c73
.
2024-02-01 19:54:47 -08:00
Admiral H. Curtiss
951be30891
Core: Fix booting titles from NAND.
2024-02-01 19:50:20 +01:00
Admiral H. Curtiss
14121c5504
Core/ConfigManager: Remove dead bAutomaticStart flag.
2024-01-31 22:53:43 +01:00
Admiral H. Curtiss
da6b5dd38a
Merge pull request #12546 from lioncash/event
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VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
2024-01-31 21:16:21 +01:00
Admiral H. Curtiss
18abf7c768
Merge pull request #12544 from lioncash/getmod
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GraphicsModGroup: Allow heterogenous lookup for GetMod()
2024-01-31 20:17:26 +01:00
Admiral H. Curtiss
202c10d757
Merge pull request #12547 from lioncash/movie
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Core/Movie: Remove lingering global system instance accessors
2024-01-31 20:12:07 +01:00
Lioncash
5ade2e39ef
Core/Movie: Remove lingering global system instance accessors
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The movie manager is already passed in a reference to the relevant
system, so we can use that instead.
2024-01-31 13:30:24 -05:00
Lioncash
16d8b6e6b3
Common/HookableEvent: std::move callback instance in Register()
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Potentially avoids reallocations if the capture buffer of the callback
is quite large.
2024-01-31 13:16:50 -05:00
Lioncash
cac66317aa
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
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Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.
This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
Lioncash
0dfefacdf4
VertexLoaderBase: Collapse std namespace for hash and mark noexcept
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Makes the hash specialization a little less noisy. Also we mark it
noexcept, since hashes shouldn't be throwing exceptions (and this can be
optimized on).
2024-01-31 12:43:00 -05:00
Lioncash
8e4b2565cd
TextureConfig: Collapse std namespace for hash
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Lets us collapse the namespacing and make the specialization a little
less noisy.
2024-01-31 12:41:33 -05:00
Lioncash
b63dcd504d
RenderState: Collapse std namespace for hash
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We can specify the namespace on the hash to make the specialization a
little less noisy.
2024-01-31 12:40:10 -05:00
Lioncash
5bfaa3a966
NativeVertexFormat: Collapse std namespace and mark hash noexcept
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We can just tag the std:: onto the end of the specialization to make it
less noisy.
Also mark it as noexcept, since hashes shouldn't throw exceptions.
2024-01-31 12:37:44 -05:00
Lioncash
40b050fe37
GraphicsModGroup: std::move graphics_mod in Load()
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The config object is quite heavyweight, so we should move this instead
of copying.
2024-01-31 12:27:43 -05:00
Lioncash
ccacda5e2c
GraphicsModGroup: Simplify try_add_mod()
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We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
2024-01-31 12:23:21 -05:00
Lioncash
81aca79145
GraphicsModListWidget: Pass optional by const reference
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All we do is read from it, so we don't need to copy the string if we
happen to have one.
2024-01-31 12:09:35 -05:00
Lioncash
a1879ea099
GraphicsModGroup: Allow heterogenous lookup for GetMod()
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Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
2024-01-31 12:05:17 -05:00
Mai
30fdf25f8f
Merge pull request #12542 from AdmiralCurtiss/system-sconfig
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Migrate m_is_mios and bWii from SConfig to System.
2024-01-31 09:57:17 -05:00
Admiral H. Curtiss
9a3e770c23
Migrate SConfig::bWii to System.
2024-01-31 12:54:07 +01:00
Mai
e0828815e7
Merge pull request #12540 from mitaclaw/encode-reg-to-64
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Add Missing EncodeRegTo64 in JitArm64::dcbx
2024-01-30 13:08:03 -05:00
mitaclaw
45481620b8
Add Missing EncodeRegTo64 in JitArm64::dcbx
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ARM64FloatEmitter::ABI_PushRegisters expects an XReg temporary, not a WReg.
2024-01-30 03:06:32 -08:00
Admiral H. Curtiss
8d515d407c
Migrate SConfig::m_is_mios to System.
2024-01-30 03:45:17 +01:00
luc-git
d124fcbb0d
DolphinQt/RenderWidget: Add comments for SetCursorLocked() on Linux.
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Co-authored-by: Admiral H. Curtiss <pikachu025@gmail.com>
2024-01-30 01:06:30 +01:00
LillyJadeKatrin
fd99a5db9a
Reverse endianness of achievement memory peeks
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rcheevos expects these multi-byte peeks to have the opposite endianness so they need to be swapped before rcheevos gets them.
2024-01-29 11:55:49 -05:00
Admiral H. Curtiss
8482a50154
Merge pull request #12530 from iwubcode/custom_shaders_compilation_fixes
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VideoCommon: fix some issues when compiling custom shaders
2024-01-28 14:30:37 +01:00
Admiral H. Curtiss
4843705061
Merge pull request #12534 from iwubcode/custom-pipeline-refactor
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VideoCommon: refactor the custom pipeline logic to be reusable
2024-01-28 14:28:23 +01:00
Admiral H. Curtiss
c9715e7e7d
Merge pull request #12535 from iwubcode/vertexmanager_draw_refactor
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VideoCommon: refactor drawing into its own function
2024-01-28 14:27:41 +01:00
Admiral H. Curtiss
0405b4dcc2
Merge pull request #12536 from LillyJadeKatrin/retroachievements-bugfix
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Removed post data from Achievement request logs
2024-01-28 14:26:09 +01:00
LillyJadeKatrin
f25bdda728
Removed post data from Achievement request logs
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post_data included passwords and API keys in plaintext so continuing to include it in logs is a security liability.
2024-01-27 18:50:27 -05:00
JosJuice
990303a028
Merge pull request #12519 from lioncash/leak
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PostProcessing: Don't potentially leak memory in BlitFromTexture()
2024-01-27 22:29:45 +01:00
iwubcode
c34b3ae390
VideoCommon: refactor drawing into its own function
2024-01-27 14:45:34 -06:00
iwubcode
3e3967ff94
VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable
2024-01-27 00:12:49 -06:00
Admiral H. Curtiss
e740e32562
Merge pull request #12522 from lioncash/ppcanalyst
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PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore()
2024-01-26 20:29:16 +01:00
Admiral H. Curtiss
b0491c2ce8
Merge pull request #12529 from iwubcode/math_determinant
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Common: add determinant functions to Matrix33 and Matrix44
2024-01-26 19:13:38 +01:00
Admiral H. Curtiss
b09b59c125
Merge pull request #12521 from lioncash/reent
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Core: Make use of reentrant time utilities where applicable
2024-01-26 18:55:26 +01:00
Admiral H. Curtiss
460ab609d0
Merge pull request #12524 from lioncash/memb
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Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
2024-01-26 18:53:44 +01:00
Admiral H. Curtiss
c3652a7129
Merge pull request #12532 from lioncash/json
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GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
Mai
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
iwubcode
b37f096f4b
Common: add determinant functions to Matrix33 and Matrix44
2024-01-24 23:02:57 -06:00
Lioncash
7a59ecc39d
GraphicsTarget: Reduce object churn a little
2024-01-24 23:00:01 -05:00
Lioncash
1b7da37114
GraphicsTargetGroup: Reduce object churn a little
2024-01-24 22:52:58 -05:00
Lioncash
24f952c12b
GraphicsModFeature: Reduce object churn a little
2024-01-24 22:48:53 -05:00
Lioncash
0385b40bd8
GraphicsModAsset: Reduce object churn a little
2024-01-24 22:47:22 -05:00
Lioncash
2253d9a95d
GraphicsModGroup: Mark move constructor and assignment as noexcept
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Allows containers to optimize off of std::move_if_noexcept
2024-01-24 22:41:30 -05:00
Lioncash
0327b11e0b
GraphicsModGroup: Reduce object churn
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We can emplace and move to avoid doing object copies.
2024-01-24 22:40:05 -05:00
Lioncash
e3e20df185
GraphicsMod: Avoid some object churn
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We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
2024-01-24 22:34:50 -05:00
Lioncash
7b6463ef1f
ShaderAsset: Emplace value instances when possible in ToJson()
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Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
Mai
97160ddc83
Merge pull request #12531 from LillyJadeKatrin/retroachievements-bugfix
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Add host URL setting to achievements config
2024-01-24 16:17:17 -05:00
Admiral H. Curtiss
58bff55c71
Merge pull request #12528 from lioncash/assembler
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DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
2024-01-24 18:48:32 +01:00
Admiral H. Curtiss
2826099808
Merge pull request #12523 from lioncash/fallthrough
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Core: Get rid of some unannotated fallthrough cases
2024-01-24 18:40:32 +01:00
Admiral H. Curtiss
5692e15285
Merge pull request #12525 from lioncash/defined
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Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if
2024-01-24 18:39:49 +01:00
JosJuice
74d4cb0274
Merge pull request #12526 from lioncash/trace
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CodeTrace: Use std::set::lower_bound() over std::lower_bound()
2024-01-24 17:56:39 +01:00
JosJuice
dab03e4c08
Merge pull request #12527 from lioncash/highlight
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GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
2024-01-24 17:55:44 +01:00
LillyJadeKatrin
03e3f65653
Add host URL setting to achievements config
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The Host URL setting in the RetroAchievements config will, if set, be used as the host URL for all server requests for achievements. This allows for an easy switch to the RetroAchievements staging server for testing.
2024-01-24 07:08:54 -05:00
iwubcode
cf081e839d
VideoCommon: fix compilation error in pixel shaders when per-pixel lighting isn't set for custom shaders
2024-01-23 21:50:42 -06:00
iwubcode
a8d45b8e55
VideoCommon: fix compilation error in uber pixel shaders when pixel shader lighting isn't set for custom shaders
2024-01-23 21:50:42 -06:00
iwubcode
7118fc5b7b
VideoCommon: fix pixel shader compilation error that happens when uint output is defined
2024-01-23 21:50:42 -06:00
iwubcode
a37fd83218
VideoCommon: fix uber shader pixel compilation error that happens when uint output is defined
2024-01-23 21:50:41 -06:00
Lioncash
a65aaccd59
DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
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Fixes a little visual inconsistency in the UI, where the assembler would
always be shown, but all other debug-related utilities would be hidden.
2024-01-23 18:57:23 -05:00
Lioncash
100242a380
GekkoSyntaxHighlight: Collapse cases for builtin color formats
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Same behavior, but without as much duplication.
2024-01-23 18:39:59 -05:00
Lioncash
e4fa5614d1
GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
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Copy-paste error. Ultimately GPR and FPRs use the same highlighting
style anyway, so this is mostly just a correctness change.
2024-01-23 18:38:06 -05:00
Lioncash
6cb3389696
CodeTrace: Use std::set::lower_bound() over std::lower_bound()
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std::set's lower_bound() is optimized better than the generic
implementation of std::lower_bound()
std::lower_bound() works best on random access iterators, where the
number of comparisons can be logarithmic. However, since std::set's
iterators are bidirectional iterators, the comparisons will actually be
linear in practice when using std::lower_bound().
So, we can use std::set's version which is guaranteed to be logarithmic.
2024-01-23 17:21:22 -05:00
Lioncash
258161bab7
DolphinAnalytics: Use #ifdef instead of #if for platform testing
2024-01-23 16:51:31 -05:00
Lioncash
4ccc5178a6
PowerPC: Use #ifdef instead of #if for platform testing
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This way we don't assume these symbols are always defined.
2024-01-23 16:47:43 -05:00
Lioncash
f695ae5730
JitInterface: Use #ifdef instead of #if for platform testing
...
\#if assumes the symbols will always be defined, but they aren't
depending on the platform.
2024-01-23 16:42:36 -05:00
Lioncash
a9f89a7d3b
WiimoteEmu: check for __APPLE__ with defined()
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This is only defined on certain platforms and isn't always defined.
2024-01-23 16:40:21 -05:00
Lioncash
3c64d030c5
FreeLookManager: check for __APPLE__ with defined()
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Previously this was treating the identifier as if it were always defined
by default
2024-01-23 16:40:10 -05:00
Lioncash
b06e1880b6
Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
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We pass a JIT instance all the way down to EmuCodeBlock, which is
accessible under protected as well, so this isn't really necessary.
2024-01-23 16:27:02 -05:00