Admiral H. Curtiss
923fc00777
DolphinQt/AchievementHeaderWidget: Fix wrong label for hard unlock count.
2023-10-15 18:42:03 +02:00
Admiral H. Curtiss
4b2dad074a
DolphinQt: Move GraphicsModListWidget::ClearLayoutRecursively() to QtUtils.
2023-10-15 18:39:05 +02:00
Admiral H. Curtiss
2677fd9a8e
Merge pull request #12185 from iwubcode/custom_shader_uniform_backend_support
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VideoBackends / VideoCommon: add support for custom shader uniforms to D3D, Vulkan, OGL
2023-10-15 00:21:56 +02:00
Admiral H. Curtiss
5195446ddb
Merge pull request #12233 from AdmiralCurtiss/libcurl840
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Externals: Update libcurl to 8.4.0
2023-10-14 18:42:00 +02:00
JosJuice
47396650bf
Merge pull request #12232 from Dentomologist/convert_objectsubtype_to_enum_class
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IOSC: Convert ObjectSubType to enum class
2023-10-13 21:54:23 +02:00
Admiral H. Curtiss
ac0f1b8b0d
Externals: Update libcurl to 8.4.0
2023-10-12 21:45:50 +02:00
Dentomologist
b2a8f7e276
IOS: Convert ObjectSubType to enum class
2023-10-11 14:21:29 -07:00
Admiral H. Curtiss
1c0605d1c4
Merge pull request #12228 from AdmiralCurtiss/achievement-callback-scope
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AchievementManager: Don't store pointer to rc_runtime_event_t in lambda.
2023-10-11 14:40:06 +02:00
Admiral H. Curtiss
111c1ab531
AchievementManager: Don't store pointer to rc_runtime_event_t in lambda.
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Scope issue in the event callback from `rc_runtime_do_frame()`. The pointer points to a variable on the stack from inside `rc_runtime_do_frame()`, so that's a race condition between the thread calling `rc_runtime_do_frame()` and the event queue thread.
2023-10-11 10:32:11 +02:00
Admiral H. Curtiss
601767c1c8
Merge pull request #12227 from iwubcode/wait_on_gpu_when_config_changes
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VideoCommon: wait for the GPU to be finished doing any work before invalidating pipelines when graphics config changes
2023-10-11 09:44:20 +02:00
iwubcode
b251194a7e
VideoCommon: wait for the GPU to be finished doing any work before invalidating pipelines when graphic config changes
2023-10-10 18:17:24 -05:00
Admiral H. Curtiss
6aadfd522b
Merge pull request #12225 from AdmiralCurtiss/resolution-dropdown-fix
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Qt/EnhancementsWidget: Fix size of resolution dropdown.
2023-10-10 19:29:22 +02:00
Admiral H. Curtiss
a2f21da877
Merge pull request #12167 from iwubcode/use_texture_data_for_texture_assets
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VideoCommon: use 'TextureData' for texture assets to support texture metadata
2023-10-10 17:11:03 +02:00
iwubcode
0e8f8ea930
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
Admiral H. Curtiss
7b32530de6
Qt/EnhancementsWidget: Fix size of resolution dropdown.
2023-10-10 15:03:49 +02:00
Admiral H. Curtiss
1b7a590b4b
Merge pull request #12209 from JosJuice/frsqrte-exp-lsb
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PowerPC: Flip the order of frsqrte_expected
2023-10-10 10:38:07 +02:00
Admiral H. Curtiss
410ec83575
Merge pull request #12213 from dreamsyntax/128_CODE_SIZE_AND_FARCODE_SIZE
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Jit64: Increase farcode & nearcode cache size
2023-10-10 10:35:23 +02:00
Admiral H. Curtiss
9ebb52537e
Merge pull request #12217 from malleoz/savestate_lz4
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Savestates: Use LZ4 algorithm for faster decompression
2023-10-10 10:34:38 +02:00
sowens99
1eaa9380dd
Savestates: Use LZ4 algorithm for faster decompression
2023-10-08 20:45:49 -04:00
Admiral H. Curtiss
968a981958
Merge pull request #12221 from nick0ve/fix-gc-memcard-heap-overflow
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Fix heap buffer overflow in GCMemcardRaw
2023-10-08 15:20:43 +02:00
Nicola Vella
b506bdc401
Fix heap buffer overflow in GCMemcardRaw
2023-10-08 15:13:41 +02:00
Nicola Vella
31dfb53152
Fix heap buffer overflow in GCMemcardRaw
2023-10-06 19:30:03 +02:00
iwubcode
713454b7d7
Metal: update binding mapping for SPRV due to change for custom shader uniforms in other backends (Metal is still not supported)
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Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2023-10-06 02:17:43 -05:00
iwubcode
a099f4f41b
VideoCommon: given the changes to pipeline interaction, update the global version variable to reflect those changes and force pipelines to be rebuilt
2023-10-06 02:17:43 -05:00
iwubcode
751356af47
VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up
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Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2023-10-06 02:17:43 -05:00
iwubcode
b6d321bfb1
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
iwubcode
92accc3ef7
VideoCommon: add custom pixel shader constants as a buffer of data to be passed to all backends
2023-10-05 21:20:16 -05:00
Admiral H. Curtiss
1c433d5f3f
Merge pull request #12171 from Filoppi/support_8k
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Add support for resolutions multipliers up to 12x (~8k)
2023-10-06 02:37:36 +02:00
Filoppi
8027c88e58
Video: add support for 12x resolution multiplier
2023-10-06 01:12:10 +03:00
dreamsyntax
219610d8a0
Jit64: Increase nearcode/farcode size
2023-10-04 13:05:09 -07:00
Pokechu22
0291d2c45f
Merge pull request #12219 from AdmiralCurtiss/bba-name-conflict
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Core/BBA/BuiltIn: Replace IP_PROTOCOL with IPV4_ETHERTYPE to avoid conflict with Linux headers.
2023-10-04 09:43:15 -07:00
Admiral H. Curtiss
beebe0a200
Core/BBA/BuiltIn: Replace IP_PROTOCOL with IPV4_ETHERTYPE to avoid conflict with Linux headers.
2023-10-04 16:13:16 +02:00
Admiral H. Curtiss
68c9362449
Merge pull request #12089 from stblr/gamecube-zelda-hle-in-wii-mode
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GameCube Zelda HLE in Wii mode
2023-10-04 06:57:01 +02:00
sowens99
69ec239a1f
Add lz4 submodule
2023-10-02 17:28:23 -04:00
JMC47
c86a0a04dd
Merge pull request #12189 from Pokechu22/mystery-case-files-malgrave-incident-efb-to-ram
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Disable Store EFB Copies to Texture Only for Mystery Case Files: The Malgrave Incident
2023-10-02 15:52:05 -04:00
Admiral H. Curtiss
da6339a722
Merge pull request #12026 from LillyJadeKatrin/retroachievements-measured
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RetroAchievements - Progress Notifications
2023-10-01 19:25:02 +02:00
JMC47
cd366c4f46
Merge pull request #12036 from LillyJadeKatrin/deep-copy-volume
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Added CopyReader to BlobReader and all subclasses
2023-10-01 11:39:37 -04:00
LillyJadeKatrin
6b110bb6fe
Added Progress switch to Achievements dialog
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Added a switch for the progress messages to the settings tab of the Achievements dialog.
2023-10-01 11:24:48 -04:00
LillyJadeKatrin
6d96b7173e
Handle Achievement Progress Event
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Added handling to Achievement Progress Events, which are generated when an achievement with a Measured field updates in value. For example, an achievement for collecting 120 stars will throw this event when the player collects each star, and with this handling, the player will get a message on screen informing them of this progress. This message will only appear if the newly added RA_PROGRESS_ENABLED setting is true.
2023-10-01 11:24:48 -04:00
Admiral H. Curtiss
d55d878b17
Merge pull request #12212 from LillyJadeKatrin/retroachievements-bugfix
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Added error checking and logging to AchievementManager::GetAchievemen…
2023-10-01 16:50:30 +02:00
LillyJadeKatrin
c8b1379113
Added error checking and logging to AchievementManager::GetAchievementProgress.
2023-10-01 10:27:57 -04:00
Admiral H. Curtiss
b2e016f012
Merge pull request #12214 from JosJuice/android-backtick
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Android: Remove a stray backtick
2023-10-01 16:05:02 +02:00
Admiral H. Curtiss
404a47af77
Merge pull request #12025 from LillyJadeKatrin/retroachievements-badges
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RetroAchievements - Badges
2023-10-01 15:55:13 +02:00
Admiral H. Curtiss
9d41024d1b
Merge pull request #12210 from JosJuice/fastmem-init-order
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Jit: Fix fastmem initialization order
2023-10-01 15:26:52 +02:00
LillyJadeKatrin
335cf4f2db
Added CopyReader to BlobReader and all subclasses
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A deep-copy method CopyReader has been added to BlobReader (virtual) and all of its subclasses (override). This should create a second BlobReader to open the same set of data but with an independent read pointer so that it doesn't interfere with any reads done on the original Reader.
As part of this, IOFile has added code to create a deep copy IOFile pointer onto the same file, with code based on the platform in question to find the file ID from the file pointer and open a new one. There has also been a small piece added to FileInfo to enable a deep copy, but its only subclass at this time already had a copy constructor so this was relatively minor.
2023-10-01 09:04:06 -04:00
JosJuice
d8e00c98e8
Android: Remove a stray backtick
2023-10-01 13:37:04 +02:00
LillyJadeKatrin
63c407ad7c
Add toggle button for badges to achievement settings
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Button toggles whether badges are downloaded. When turned on, makes a call to AchievementManager to download badges.
2023-09-30 23:29:02 -04:00
LillyJadeKatrin
80d77cfdad
Added colored borders to badges in achievements dialog
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The achievement badges will now have a blue or gold border to identify whether they have been unlocked in softcore or hardcore mode. Similarly, the game badge will have a blue border if all achievements have been unlocked in either mode or a gold border if all achievements have been unlocked in hardcore mode.
2023-09-30 23:29:02 -04:00
LillyJadeKatrin
ba83efded6
Added badges to achievement progress tab
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Provided the badges are turned on in the settings, each achievement will have a badge next to it on the progress tab. There are different badges for locked and unlocked (usually locked is grayscale while unlocked is in color but not necessarily) and the badge chosen depends on the player's current unlock and hardcore status.
2023-09-30 23:29:02 -04:00
LillyJadeKatrin
0715da2d68
Added player and game badges to Achievements dialog header
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Provided badges are turned on, if there's a player logged in their RetroAchievements icon will appear next to their player info in the header of the Achievements dialog. If they're playing a game, so will the icon for the game. Also performed some refactoring and reorganizing to the header as a whole so that it looks consistent whether a game is running or not.
2023-09-30 23:29:02 -04:00