Merge pull request #12025 from LillyJadeKatrin/retroachievements-badges

RetroAchievements - Badges
This commit is contained in:
Admiral H. Curtiss 2023-10-01 15:55:13 +02:00 committed by GitHub
commit 404a47af77
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 503 additions and 68 deletions

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@ -35,6 +35,8 @@ void AchievementManager::Init()
rc_runtime_init(&m_runtime);
m_is_runtime_initialized = true;
m_queue.Reset("AchievementManagerQueue", [](const std::function<void()>& func) { func(); });
m_image_queue.Reset("AchievementManagerImageQueue",
[](const std::function<void()>& func) { func(); });
LoginAsync("", [](ResponseType r_type) {});
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager Initialized");
}
@ -55,6 +57,7 @@ AchievementManager::ResponseType AchievementManager::Login(const std::string& pa
return AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED;
}
AchievementManager::ResponseType r_type = VerifyCredentials(password);
FetchBadges();
if (m_update_callback)
m_update_callback();
return r_type;
@ -71,6 +74,7 @@ void AchievementManager::LoginAsync(const std::string& password, const ResponseC
}
m_queue.EmplaceItem([this, password, callback] {
callback(VerifyCredentials(password));
FetchBadges();
if (m_update_callback)
m_update_callback();
});
@ -207,6 +211,7 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
}
ActivateDeactivateLeaderboards();
ActivateDeactivateRichPresence();
FetchBadges();
// Reset this to zero so that RP immediately triggers on the first frame
m_last_ping_time = 0;
INFO_LOG_FMT(ACHIEVEMENTS, "RetroAchievements successfully loaded for {}.", m_game_data.title);
@ -286,6 +291,256 @@ void AchievementManager::ActivateDeactivateRichPresence()
INFO_LOG_FMT(ACHIEVEMENTS, "Rich presence (de)activated.");
}
void AchievementManager::FetchBadges()
{
if (!m_is_runtime_initialized || !IsLoggedIn() || !Config::Get(Config::RA_BADGES_ENABLED))
{
if (m_update_callback)
m_update_callback();
return;
}
m_image_queue.Cancel();
if (m_player_badge.name != m_display_name)
{
m_image_queue.EmplaceItem([this] {
std::string name_to_fetch;
{
std::lock_guard lg{m_lock};
if (m_display_name == m_player_badge.name)
return;
name_to_fetch = m_display_name;
}
rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
.image_type = RC_IMAGE_TYPE_USER};
Badge fetched_badge;
if (RequestImage(icon_request, &fetched_badge) == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded player badge id {}.", name_to_fetch);
std::lock_guard lg{m_lock};
if (name_to_fetch != m_display_name)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Requested outdated badge id {} for player id {}.",
name_to_fetch, m_display_name);
return;
}
m_player_badge.badge = std::move(fetched_badge);
m_player_badge.name = std::move(name_to_fetch);
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to download player badge id {}.", name_to_fetch);
}
if (m_update_callback)
m_update_callback();
});
}
if (!IsGameLoaded())
{
if (m_update_callback)
m_update_callback();
return;
}
int badgematch = 0;
{
std::lock_guard lg{m_lock};
badgematch = m_game_badge.name.compare(m_game_data.image_name);
}
if (badgematch != 0)
{
m_image_queue.EmplaceItem([this] {
std::string name_to_fetch;
{
std::lock_guard lg{m_lock};
if (m_game_badge.name.compare(m_game_data.image_name) == 0)
return;
name_to_fetch.assign(m_game_data.image_name);
}
rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
.image_type = RC_IMAGE_TYPE_GAME};
Badge fetched_badge;
if (RequestImage(icon_request, &fetched_badge) == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded game badge id {}.", name_to_fetch);
std::lock_guard lg{m_lock};
if (name_to_fetch.compare(m_game_data.image_name) != 0)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Requested outdated badge id {} for game id {}.",
name_to_fetch, m_game_data.image_name);
return;
}
m_game_badge.badge = std::move(fetched_badge);
m_game_badge.name = std::move(name_to_fetch);
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to download game badge id {}.", name_to_fetch);
}
if (m_update_callback)
m_update_callback();
});
}
unsigned num_achievements = m_game_data.num_achievements;
for (size_t index = 0; index < num_achievements; index++)
{
std::lock_guard lg{m_lock};
// In case the number of achievements changes since the loop started; I just don't want
// to lock for the ENTIRE loop so instead I reclaim the lock each cycle
if (num_achievements != m_game_data.num_achievements)
break;
rc_api_achievement_definition_t& achievement = m_game_data.achievements[index];
std::string name_to_fetch(achievement.badge_name);
const UnlockStatus& unlock_status = m_unlock_map[achievement.id];
if (unlock_status.unlocked_badge.name != name_to_fetch)
{
m_image_queue.EmplaceItem([this, index] {
std::string current_name, name_to_fetch;
{
std::lock_guard lg{m_lock};
if (m_game_data.num_achievements <= index)
{
INFO_LOG_FMT(
ACHIEVEMENTS,
"Attempted to fetch unlocked badge for index {} after achievement list cleared.",
index);
return;
}
rc_api_achievement_definition_t& achievement = m_game_data.achievements[index];
auto unlock_itr = m_unlock_map.find(achievement.id);
if (unlock_itr == m_unlock_map.end())
{
ERROR_LOG_FMT(
ACHIEVEMENTS,
"Attempted to fetch unlocked badge for achievement id {} not in unlock map.",
index);
return;
}
name_to_fetch.assign(achievement.badge_name);
current_name = unlock_itr->second.unlocked_badge.name;
}
if (current_name == name_to_fetch)
return;
rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
.image_type = RC_IMAGE_TYPE_ACHIEVEMENT};
Badge fetched_badge;
if (RequestImage(icon_request, &fetched_badge) == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded unlocked achievement badge id {}.",
name_to_fetch);
std::lock_guard lg{m_lock};
if (m_game_data.num_achievements <= index)
{
INFO_LOG_FMT(ACHIEVEMENTS,
"Fetched unlocked badge for index {} after achievement list cleared.",
index);
return;
}
rc_api_achievement_definition_t& achievement = m_game_data.achievements[index];
auto unlock_itr = m_unlock_map.find(achievement.id);
if (unlock_itr == m_unlock_map.end())
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Fetched unlocked badge for achievement id {} not in unlock map.", index);
return;
}
if (name_to_fetch.compare(achievement.badge_name) != 0)
{
INFO_LOG_FMT(
ACHIEVEMENTS,
"Requested outdated unlocked achievement badge id {} for achievement id {}.",
name_to_fetch, current_name);
return;
}
unlock_itr->second.unlocked_badge.badge = std::move(fetched_badge);
unlock_itr->second.unlocked_badge.name = std::move(name_to_fetch);
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to download unlocked achievement badge id {}.",
name_to_fetch);
}
if (m_update_callback)
m_update_callback();
});
}
if (unlock_status.locked_badge.name != name_to_fetch)
{
m_image_queue.EmplaceItem([this, index] {
std::string current_name, name_to_fetch;
{
std::lock_guard lg{m_lock};
if (m_game_data.num_achievements <= index)
{
INFO_LOG_FMT(
ACHIEVEMENTS,
"Attempted to fetch locked badge for index {} after achievement list cleared.",
index);
return;
}
rc_api_achievement_definition_t& achievement = m_game_data.achievements[index];
auto unlock_itr = m_unlock_map.find(achievement.id);
if (unlock_itr == m_unlock_map.end())
{
ERROR_LOG_FMT(
ACHIEVEMENTS,
"Attempted to fetch locked badge for achievement id {} not in unlock map.", index);
return;
}
name_to_fetch.assign(achievement.badge_name);
current_name = unlock_itr->second.locked_badge.name;
}
if (current_name == name_to_fetch)
return;
rc_api_fetch_image_request_t icon_request = {
.image_name = name_to_fetch.c_str(), .image_type = RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED};
Badge fetched_badge;
if (RequestImage(icon_request, &fetched_badge) == ResponseType::SUCCESS)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded locked achievement badge id {}.",
name_to_fetch);
std::lock_guard lg{m_lock};
if (m_game_data.num_achievements <= index)
{
INFO_LOG_FMT(ACHIEVEMENTS,
"Fetched locked badge for index {} after achievement list cleared.",
index);
return;
}
rc_api_achievement_definition_t& achievement = m_game_data.achievements[index];
auto unlock_itr = m_unlock_map.find(achievement.id);
if (unlock_itr == m_unlock_map.end())
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Fetched locked badge for achievement id {} not in unlock map.", index);
return;
}
if (name_to_fetch.compare(achievement.badge_name) != 0)
{
INFO_LOG_FMT(ACHIEVEMENTS,
"Requested outdated locked achievement badge id {} for achievement id {}.",
name_to_fetch, current_name);
return;
}
unlock_itr->second.locked_badge.badge = std::move(fetched_badge);
unlock_itr->second.locked_badge.name = std::move(name_to_fetch);
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to download locked achievement badge id {}.",
name_to_fetch);
}
if (m_update_callback)
m_update_callback();
});
}
}
if (m_update_callback)
m_update_callback();
}
void AchievementManager::DoFrame()
{
if (!m_is_game_loaded)
@ -381,6 +636,11 @@ u32 AchievementManager::GetPlayerScore() const
return IsLoggedIn() ? m_player_score : 0;
}
const AchievementManager::BadgeStatus& AchievementManager::GetPlayerBadge() const
{
return m_player_badge;
}
std::string AchievementManager::GetGameDisplayName() const
{
return IsGameLoaded() ? m_game_data.title : "";
@ -417,7 +677,12 @@ rc_api_fetch_game_data_response_t* AchievementManager::GetGameData()
return &m_game_data;
}
AchievementManager::UnlockStatus
const AchievementManager::BadgeStatus& AchievementManager::GetGameBadge() const
{
return m_game_badge;
}
const AchievementManager::UnlockStatus&
AchievementManager::GetUnlockStatus(AchievementId achievement_id) const
{
return m_unlock_map.at(achievement_id);
@ -426,6 +691,8 @@ AchievementManager::GetUnlockStatus(AchievementId achievement_id) const
void AchievementManager::GetAchievementProgress(AchievementId achievement_id, u32* value,
u32* target)
{
if (!IsGameLoaded())
return;
rc_runtime_get_achievement_measured(&m_runtime, achievement_id, value, target);
}
@ -447,10 +714,12 @@ void AchievementManager::CloseGame()
ActivateDeactivateLeaderboards();
ActivateDeactivateRichPresence();
m_game_id = 0;
m_game_badge.name = "";
m_unlock_map.clear();
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
m_queue.Cancel();
m_image_queue.Cancel();
m_system = nullptr;
}
}
@ -461,8 +730,12 @@ void AchievementManager::CloseGame()
void AchievementManager::Logout()
{
CloseGame();
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
{
std::lock_guard lg{m_lock};
CloseGame();
m_player_badge.name = "";
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
}
if (m_update_callback)
m_update_callback();
INFO_LOG_FMT(ACHIEVEMENTS, "Logged out from server.");
@ -944,4 +1217,30 @@ AchievementManager::ResponseType AchievementManager::Request(
}
}
AchievementManager::ResponseType
AchievementManager::RequestImage(rc_api_fetch_image_request_t rc_request, Badge* rc_response)
{
rc_api_request_t api_request;
Common::HttpRequest http_request;
if (rc_api_init_fetch_image_request(&api_request, &rc_request) != RC_OK)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid request for image.");
return ResponseType::INVALID_REQUEST;
}
auto http_response = http_request.Get(api_request.url);
if (http_response.has_value() && http_response->size() > 0)
{
rc_api_destroy_request(&api_request);
*rc_response = std::move(*http_response);
return ResponseType::SUCCESS;
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed on image request.\n URL: {}",
api_request.url);
rc_api_destroy_request(&api_request);
return ResponseType::CONNECTION_FAILED;
}
}
#endif // USE_RETRO_ACHIEVEMENTS

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@ -56,6 +56,13 @@ public:
using FormattedValue = std::array<char, FORMAT_SIZE>;
static constexpr size_t RP_SIZE = 256;
using RichPresence = std::array<char, RP_SIZE>;
using Badge = std::vector<u8>;
struct BadgeStatus
{
std::string name = "";
Badge badge{};
};
struct UnlockStatus
{
@ -68,8 +75,14 @@ public:
} remote_unlock_status = UnlockType::LOCKED;
u32 session_unlock_count = 0;
u32 points = 0;
BadgeStatus locked_badge;
BadgeStatus unlocked_badge;
};
static constexpr std::string_view GRAY = "transparent";
static constexpr std::string_view GOLD = "#FFD700";
static constexpr std::string_view BLUE = "#0B71C1";
static AchievementManager* GetInstance();
void Init();
void SetUpdateCallback(UpdateCallback callback);
@ -83,6 +96,7 @@ public:
void ActivateDeactivateAchievements();
void ActivateDeactivateLeaderboards();
void ActivateDeactivateRichPresence();
void FetchBadges();
void DoFrame();
u32 MemoryPeeker(u32 address, u32 num_bytes, void* ud);
@ -91,10 +105,12 @@ public:
std::recursive_mutex* GetLock();
std::string GetPlayerDisplayName() const;
u32 GetPlayerScore() const;
const BadgeStatus& GetPlayerBadge() const;
std::string GetGameDisplayName() const;
PointSpread TallyScore() const;
rc_api_fetch_game_data_response_t* GetGameData();
UnlockStatus GetUnlockStatus(AchievementId achievement_id) const;
const BadgeStatus& GetGameBadge() const;
const UnlockStatus& GetUnlockStatus(AchievementId achievement_id) const;
void GetAchievementProgress(AchievementId achievement_id, u32* value, u32* target);
RichPresence GetRichPresence();
@ -129,6 +145,7 @@ private:
ResponseType Request(RcRequest rc_request, RcResponse* rc_response,
const std::function<int(rc_api_request_t*, const RcRequest*)>& init_request,
const std::function<int(RcResponse*, const char*)>& process_response);
ResponseType RequestImage(rc_api_fetch_image_request_t rc_request, Badge* rc_response);
rc_runtime_t m_runtime{};
Core::System* m_system{};
@ -136,16 +153,19 @@ private:
UpdateCallback m_update_callback;
std::string m_display_name;
u32 m_player_score = 0;
BadgeStatus m_player_badge;
std::array<char, HASH_LENGTH> m_game_hash{};
u32 m_game_id = 0;
rc_api_fetch_game_data_response_t m_game_data{};
bool m_is_game_loaded = false;
BadgeStatus m_game_badge;
RichPresence m_rich_presence;
time_t m_last_ping_time = 0;
std::unordered_map<AchievementId, UnlockStatus> m_unlock_map;
Common::WorkQueueThread<std::function<void()>> m_queue;
Common::WorkQueueThread<std::function<void()>> m_image_queue;
std::recursive_mutex m_lock;
}; // class AchievementManager

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@ -19,6 +19,7 @@ const Info<bool> RA_LEADERBOARDS_ENABLED{
{System::Achievements, "Achievements", "LeaderboardsEnabled"}, false};
const Info<bool> RA_RICH_PRESENCE_ENABLED{
{System::Achievements, "Achievements", "RichPresenceEnabled"}, false};
const Info<bool> RA_BADGES_ENABLED{{System::Achievements, "Achievements", "BadgesEnabled"}, false};
const Info<bool> RA_UNOFFICIAL_ENABLED{{System::Achievements, "Achievements", "UnofficialEnabled"},
false};
const Info<bool> RA_ENCORE_ENABLED{{System::Achievements, "Achievements", "EncoreEnabled"}, false};

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@ -14,6 +14,7 @@ extern const Info<std::string> RA_API_TOKEN;
extern const Info<bool> RA_ACHIEVEMENTS_ENABLED;
extern const Info<bool> RA_LEADERBOARDS_ENABLED;
extern const Info<bool> RA_RICH_PRESENCE_ENABLED;
extern const Info<bool> RA_BADGES_ENABLED;
extern const Info<bool> RA_UNOFFICIAL_ENABLED;
extern const Info<bool> RA_ENCORE_ENABLED;
} // namespace Config

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@ -47,6 +47,7 @@ bool IsSettingSaveable(const Config::Location& config_location)
&Config::RA_ACHIEVEMENTS_ENABLED.GetLocation(),
&Config::RA_LEADERBOARDS_ENABLED.GetLocation(),
&Config::RA_RICH_PRESENCE_ENABLED.GetLocation(),
&Config::RA_BADGES_ENABLED.GetLocation(),
&Config::RA_UNOFFICIAL_ENABLED.GetLocation(),
&Config::RA_ENCORE_ENABLED.GetLocation(),
};

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@ -30,45 +30,44 @@
AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
{
m_user_name = new QLabel();
m_user_points = new QLabel();
m_game_name = new QLabel();
m_game_points = new QLabel();
m_user_icon = new QLabel();
m_game_icon = new QLabel();
m_name = new QLabel();
m_points = new QLabel();
m_game_progress_hard = new QProgressBar();
m_game_progress_soft = new QProgressBar();
m_rich_presence = new QLabel();
QVBoxLayout* m_user_right_col = new QVBoxLayout();
m_user_right_col->addWidget(m_user_name);
m_user_right_col->addWidget(m_user_points);
QHBoxLayout* m_user_layout = new QHBoxLayout();
// TODO: player badge goes here
m_user_layout->addLayout(m_user_right_col);
m_user_box = new QGroupBox();
m_user_box->setLayout(m_user_layout);
QSizePolicy sp_retain = m_game_progress_hard->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_game_progress_hard->setSizePolicy(sp_retain);
sp_retain = m_game_progress_soft->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_game_progress_soft->setSizePolicy(sp_retain);
QVBoxLayout* m_game_right_col = new QVBoxLayout();
m_game_right_col->addWidget(m_game_name);
m_game_right_col->addWidget(m_game_points);
m_game_right_col->addWidget(m_game_progress_hard);
m_game_right_col->addWidget(m_game_progress_soft);
QHBoxLayout* m_game_upper_row = new QHBoxLayout();
// TODO: player badge and game badge go here
m_game_upper_row->addLayout(m_game_right_col);
QVBoxLayout* m_game_layout = new QVBoxLayout();
m_game_layout->addLayout(m_game_upper_row);
m_game_layout->addWidget(m_rich_presence);
m_game_box = new QGroupBox();
m_game_box->setLayout(m_game_layout);
QVBoxLayout* icon_col = new QVBoxLayout();
icon_col->addWidget(m_user_icon);
icon_col->addWidget(m_game_icon);
QVBoxLayout* text_col = new QVBoxLayout();
text_col->addWidget(m_name);
text_col->addWidget(m_points);
text_col->addWidget(m_game_progress_hard);
text_col->addWidget(m_game_progress_soft);
text_col->addWidget(m_rich_presence);
QHBoxLayout* header_layout = new QHBoxLayout();
header_layout->addLayout(icon_col);
header_layout->addLayout(text_col);
m_header_box = new QGroupBox();
m_header_box->setLayout(header_layout);
QVBoxLayout* m_total = new QVBoxLayout();
m_total->addWidget(m_user_box);
m_total->addWidget(m_game_box);
m_total->addWidget(m_header_box);
m_total->setContentsMargins(0, 0, 0, 0);
m_total->setAlignment(Qt::AlignTop);
setLayout(m_total);
std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
UpdateData();
}
@ -76,38 +75,89 @@ void AchievementHeaderWidget::UpdateData()
{
if (!AchievementManager::GetInstance()->IsLoggedIn())
{
m_user_box->setVisible(false);
m_game_box->setVisible(false);
return;
}
QString user_name =
QString::fromStdString(AchievementManager::GetInstance()->GetPlayerDisplayName());
m_user_name->setText(user_name);
m_user_points->setText(tr("%1 points").arg(AchievementManager::GetInstance()->GetPlayerScore()));
if (!AchievementManager::GetInstance()->IsGameLoaded())
{
m_user_box->setVisible(true);
m_game_box->setVisible(false);
m_header_box->setVisible(false);
return;
}
AchievementManager::PointSpread point_spread = AchievementManager::GetInstance()->TallyScore();
m_game_name->setText(
QString::fromStdString(AchievementManager::GetInstance()->GetGameDisplayName()));
m_game_points->setText(GetPointsString(user_name, point_spread));
m_game_progress_hard = new QProgressBar();
m_game_progress_hard->setRange(0, point_spread.total_count);
m_game_progress_soft->setValue(point_spread.hard_unlocks);
m_game_progress_soft->setRange(0, point_spread.total_count);
m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
m_rich_presence->setText(
QString::fromUtf8(AchievementManager::GetInstance()->GetRichPresence().data()));
m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
QString user_name =
QString::fromStdString(AchievementManager::GetInstance()->GetPlayerDisplayName());
QString game_name =
QString::fromStdString(AchievementManager::GetInstance()->GetGameDisplayName());
AchievementManager::BadgeStatus player_badge =
AchievementManager::GetInstance()->GetPlayerBadge();
AchievementManager::BadgeStatus game_badge = AchievementManager::GetInstance()->GetGameBadge();
m_user_box->setVisible(false);
m_game_box->setVisible(true);
m_user_icon->setVisible(false);
m_user_icon->clear();
m_user_icon->setText({});
if (Config::Get(Config::RA_BADGES_ENABLED))
{
if (player_badge.name != "")
{
QImage i_user_icon{};
if (i_user_icon.loadFromData(&player_badge.badge.front(), (int)player_badge.badge.size()))
{
m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_user_icon->adjustSize();
m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
m_user_icon->setVisible(true);
}
}
}
m_game_icon->setVisible(false);
m_game_icon->clear();
m_game_icon->setText({});
if (Config::Get(Config::RA_BADGES_ENABLED))
{
if (game_badge.name != "")
{
QImage i_game_icon{};
if (i_game_icon.loadFromData(&game_badge.badge.front(), (int)game_badge.badge.size()))
{
m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_game_icon->adjustSize();
std::string_view color = AchievementManager::GRAY;
if (point_spread.hard_unlocks == point_spread.total_count)
color = AchievementManager::GOLD;
else if (point_spread.hard_unlocks + point_spread.soft_unlocks == point_spread.total_count)
color = AchievementManager::BLUE;
m_game_icon->setStyleSheet(
QStringLiteral("border: 4px solid %1").arg(QString::fromStdString(std::string(color))));
m_game_icon->setVisible(true);
}
}
}
if (!game_name.isEmpty())
{
m_name->setText(tr("%1 is playing %2").arg(user_name).arg(game_name));
m_points->setText(GetPointsString(user_name, point_spread));
m_game_progress_hard->setRange(0, point_spread.total_count);
if (!m_game_progress_hard->isVisible())
m_game_progress_hard->setVisible(true);
m_game_progress_soft->setValue(point_spread.hard_unlocks);
m_game_progress_soft->setRange(0, point_spread.total_count);
m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
if (!m_game_progress_soft->isVisible())
m_game_progress_soft->setVisible(true);
m_rich_presence->setText(
QString::fromUtf8(AchievementManager::GetInstance()->GetRichPresence().data()));
if (!m_rich_presence->isVisible())
m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
}
else
{
m_name->setText(user_name);
m_points->setText(tr("%1 points").arg(AchievementManager::GetInstance()->GetPlayerScore()));
m_game_progress_hard->setVisible(false);
m_game_progress_soft->setVisible(false);
m_rich_presence->setVisible(false);
}
}
QString

View File

@ -27,16 +27,14 @@ private:
QGroupBox* m_common_box;
QVBoxLayout* m_common_layout;
QLabel* m_user_name;
QLabel* m_user_points;
QLabel* m_game_name;
QLabel* m_game_points;
QLabel* m_user_icon;
QLabel* m_game_icon;
QLabel* m_name;
QLabel* m_points;
QProgressBar* m_game_progress_hard;
QProgressBar* m_game_progress_soft;
QLabel* m_rich_presence;
QGroupBox* m_user_box;
QGroupBox* m_game_box;
QGroupBox* m_header_box;
};
#endif // USE_RETRO_ACHIEVEMENTS

View File

@ -30,12 +30,17 @@
#include "DolphinQt/QtUtils/SignalBlocking.h"
#include "DolphinQt/Settings.h"
static constexpr bool hardcore_mode_enabled = false;
AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(parent)
{
m_common_box = new QGroupBox();
m_common_layout = new QVBoxLayout();
UpdateData();
{
std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
UpdateData();
}
m_common_box->setLayout(m_common_layout);
@ -51,12 +56,53 @@ AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definit
{
if (!AchievementManager::GetInstance()->IsGameLoaded())
return new QGroupBox();
QLabel* a_badge = new QLabel();
const auto unlock_status = AchievementManager::GetInstance()->GetUnlockStatus(achievement->id);
const AchievementManager::BadgeStatus* badge = &unlock_status.locked_badge;
std::string_view color = AchievementManager::GRAY;
if (unlock_status.remote_unlock_status == AchievementManager::UnlockStatus::UnlockType::HARDCORE)
{
badge = &unlock_status.unlocked_badge;
color = AchievementManager::GOLD;
}
else if (hardcore_mode_enabled && unlock_status.session_unlock_count > 1)
{
badge = &unlock_status.unlocked_badge;
color = AchievementManager::GOLD;
}
else if (unlock_status.remote_unlock_status ==
AchievementManager::UnlockStatus::UnlockType::SOFTCORE)
{
badge = &unlock_status.unlocked_badge;
color = AchievementManager::BLUE;
}
else if (unlock_status.session_unlock_count > 1)
{
badge = &unlock_status.unlocked_badge;
color = AchievementManager::BLUE;
}
if (Config::Get(Config::RA_BADGES_ENABLED) && badge->name != "")
{
QImage i_badge{};
if (i_badge.loadFromData(&badge->badge.front(), (int)badge->badge.size()))
{
a_badge->setPixmap(QPixmap::fromImage(i_badge).scaled(64, 64, Qt::KeepAspectRatio,
Qt::SmoothTransformation));
a_badge->adjustSize();
a_badge->setStyleSheet(
QStringLiteral("border: 4px solid %1").arg(QString::fromStdString(std::string(color))));
}
}
QLabel* a_title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title)));
QLabel* a_description =
new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description)));
QLabel* a_points = new QLabel(tr("%1 points").arg(achievement->points));
QLabel* a_status = new QLabel(GetStatusString(achievement->id));
QProgressBar* a_progress_bar = new QProgressBar();
QSizePolicy sp_retain = a_progress_bar->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
a_progress_bar->setSizePolicy(sp_retain);
unsigned int value = 0;
unsigned int target = 0;
AchievementManager::GetInstance()->GetAchievementProgress(achievement->id, &value, &target);
@ -77,7 +123,7 @@ AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definit
a_col_right->addWidget(a_status);
a_col_right->addWidget(a_progress_bar);
QHBoxLayout* a_total = new QHBoxLayout();
// TODO: achievement badge goes here
a_total->addWidget(a_badge);
a_total->addLayout(a_col_right);
QGroupBox* a_group_box = new QGroupBox();
a_group_box->setLayout(a_total);

View File

@ -75,6 +75,11 @@ void AchievementSettingsWidget::CreateLayout()
"achievements.<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful for testing or "
"simply for fun."));
m_common_badges_enabled_input = new ToolTipCheckBox(tr("Enable Achievement Badges"));
m_common_badges_enabled_input->SetDescription(
tr("Enable achievement badges.<br><br>Displays icons for the player, game, and achievements. "
"Simple visual option, but will require a small amount of extra memory and time to "
"download the images."));
m_common_encore_enabled_input = new ToolTipCheckBox(tr("Enable Encore Achievements"));
m_common_encore_enabled_input->SetDescription(tr(
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables achievements "
@ -92,6 +97,7 @@ void AchievementSettingsWidget::CreateLayout()
m_common_layout->addWidget(m_common_achievements_enabled_input);
m_common_layout->addWidget(m_common_leaderboards_enabled_input);
m_common_layout->addWidget(m_common_rich_presence_enabled_input);
m_common_layout->addWidget(m_common_badges_enabled_input);
m_common_layout->addWidget(m_common_unofficial_enabled_input);
m_common_layout->addWidget(m_common_encore_enabled_input);
@ -111,6 +117,8 @@ void AchievementSettingsWidget::ConnectWidgets()
&AchievementSettingsWidget::ToggleLeaderboards);
connect(m_common_rich_presence_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleRichPresence);
connect(m_common_badges_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleBadges);
connect(m_common_unofficial_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleUnofficial);
connect(m_common_encore_enabled_input, &QCheckBox::toggled, this,
@ -157,6 +165,9 @@ void AchievementSettingsWidget::LoadSettings()
->setChecked(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
SignalBlocking(m_common_rich_presence_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_badges_enabled_input)->setChecked(Config::Get(Config::RA_BADGES_ENABLED));
SignalBlocking(m_common_badges_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_unofficial_enabled_input)
->setChecked(Config::Get(Config::RA_UNOFFICIAL_ENABLED));
SignalBlocking(m_common_unofficial_enabled_input)->setEnabled(enabled && achievements_enabled);
@ -176,6 +187,7 @@ void AchievementSettingsWidget::SaveSettings()
m_common_leaderboards_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_RICH_PRESENCE_ENABLED,
m_common_rich_presence_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_BADGES_ENABLED, m_common_badges_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_UNOFFICIAL_ENABLED,
m_common_unofficial_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_ENCORE_ENABLED, m_common_encore_enabled_input->isChecked());
@ -224,6 +236,12 @@ void AchievementSettingsWidget::ToggleRichPresence()
AchievementManager::GetInstance()->ActivateDeactivateRichPresence();
}
void AchievementSettingsWidget::ToggleBadges()
{
SaveSettings();
AchievementManager::GetInstance()->FetchBadges();
}
void AchievementSettingsWidget::ToggleUnofficial()
{
SaveSettings();

View File

@ -36,7 +36,7 @@ private:
void ToggleLeaderboards();
void ToggleRichPresence();
void ToggleHardcore();
void ToggleBadgeIcons();
void ToggleBadges();
void ToggleUnofficial();
void ToggleEncore();
@ -55,6 +55,7 @@ private:
ToolTipCheckBox* m_common_achievements_enabled_input;
ToolTipCheckBox* m_common_leaderboards_enabled_input;
ToolTipCheckBox* m_common_rich_presence_enabled_input;
ToolTipCheckBox* m_common_badges_enabled_input;
ToolTipCheckBox* m_common_unofficial_enabled_input;
ToolTipCheckBox* m_common_encore_enabled_input;
};