mitaclaw
0b04975c26
Core::SetState: Avoid Global System Accessor
2024-05-03 21:04:44 -07:00
mitaclaw
0df401b164
Core::IsRunning: Avoid Global System Accessor
2024-05-01 08:54:17 -07:00
Admiral H. Curtiss
0c1a76398b
Merge pull request #12691 from mitaclaw/jit-profiling-restoration
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JitCache: Software Profiling Restoration
2024-04-13 01:35:25 +02:00
mitaclaw
ee8bcf2ccc
JitCache: Software Profiling Restoration
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Rekindle software JIT profiling with a std::chrono conversion and a config connection.
2024-04-09 13:43:31 -07:00
mitaclaw
eb92d6f0a8
Core::GetState: Avoid Global System Accessor
2024-04-08 16:23:23 -07:00
mitaclaw
be27c4f877
NativeLibrary: Create displayToastMsg Method
2024-04-06 15:41:23 -07:00
Admiral H. Curtiss
a2074a8583
Merge pull request #12645 from mitaclaw/ppc-symbols-signal
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DolphinQt: A Ubiquitous Signal For When Symbols Change
2024-03-31 06:36:09 +02:00
mitaclaw
b52a08d533
DolphinQt: A Ubiquitous Signal For When Symbols Change
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There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
2024-03-28 09:57:22 -07:00
mitaclaw
73f9904f2a
Core: Remove RunAsCPUThread
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It's a fine function, but CPUThreadGuard is more vogue. Also, its potential for being confused with RunOnCPUThread will not be missed.
2024-03-23 03:33:26 -07:00
Admiral H. Curtiss
3948ac9513
Merge pull request #12606 from mitaclaw/state-global-system
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State: Avoid Global System Accessor
2024-03-22 04:27:12 +01:00
Admiral H. Curtiss
f814dc58b5
Merge pull request #12620 from mitaclaw/jit-interface-cpu-thread-guard
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JitInterface::ClearCache: Modernize With CPUThreadGuard
2024-03-22 04:17:33 +01:00
mitaclaw
f09b71582e
Core: Avoid (Some) Global System Accessor
2024-03-18 01:35:42 -07:00
Admiral H. Curtiss
c964d552c9
Merge pull request #12616 from mitaclaw/dvd-interface-cpu-thread-guard
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DVDInterface: Modernize With CPUThreadGuard
2024-03-17 16:14:56 +01:00
mitaclaw
fe61efcd7a
DVDInterface: Modernize With CPUThreadGuard
2024-03-08 15:17:41 -08:00
mitaclaw
4568446398
JitInterface::ClearCache: Modernize With CPUThreadGuard
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It is recommended to view this diff with whitespace changes hidden.
2024-03-04 19:45:34 -08:00
mitaclaw
16c609dcd4
BootManager: Avoid Global System Accessor
2024-03-01 23:39:04 -08:00
mitaclaw
0d4cb5ddc7
State: Avoid Global System Accessor
2024-03-01 10:52:50 -08:00
JosJuice
6cf55ab1ee
InputCommon: Unify GetProfileName and GetProfileDirectoryName
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After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.
This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.
This commit also fixes a regression from d6c0f8e749
. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
Admiral H. Curtiss
9a3e770c23
Migrate SConfig::bWii to System.
2024-01-31 12:54:07 +01:00
Lioncash
4bef3b93b4
AndroidCommon: Resolve -Wsign-compare warning
2023-12-11 18:06:40 -05:00
JosJuice
d80f9d53fc
Android: Expose config changed callbacks
2023-12-07 21:09:17 +01:00
Mai
ac53766058
Merge pull request #12215 from JosJuice/android-si-devices
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Android: Add more GameCube controller types
2023-11-28 19:21:29 +01:00
JosJuice
5bda811a00
Android: Remove HostThreadLocks that are no longer needed
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71ce8bb6f0
got rid of the need to be the
host or CPU thread when writing to the config.
2023-11-25 14:06:29 +01:00
Mandar1jn
afdf6de041
Skylanders: Improve figure data view and generation
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Co-authored-by: deReeperJosh <joshua@dereeper.co.nz>
2023-11-05 18:06:10 +01:00
JosJuice
d811c12196
Android: Add more GameCube controller types
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For all your PSO needs.
2023-10-01 18:47:49 +02:00
JosJuice
d6c0f8e749
Android: Get profile name from core
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To avoid duplicating information between Kotlin and C++.
2023-10-01 18:47:49 +02:00
JosJuice
d8e00c98e8
Android: Remove a stray backtick
2023-10-01 13:37:04 +02:00
get
63467559b2
fmt 10.0.0-10.1.1 compile fixes
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Implicit conversion operators and enums was removed for parity with std::format (fce74caa15
).
2023-09-21 01:19:23 +02:00
JosJuice
190e71a318
Android: Use JNI for setting/getting ISO paths
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This gets rid of the last Android-specific code that directly interfaces
with INI files.
2023-09-02 12:58:20 +02:00
JosJuice
f9959656e7
Merge pull request #11919 from t895/kotlin-controls
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Android: Convert "features.input" package to Kotlin
2023-08-26 19:10:56 +02:00
Charles Lombardo
09c2c6541d
Android: Convert GameFileCache to Kotlin
2023-08-25 14:54:17 -04:00
Charles Lombardo
a56ee1a62e
Android: Convert GameFile to Kotlin
2023-08-25 14:54:16 -04:00
Charles Lombardo
9ac1847cbd
Android: Convert NumericSetting to Kotlin
2023-08-25 14:20:31 -04:00
Charles Lombardo
82298dc408
Android: Convert CoreDevice to Kotlin
2023-08-25 14:20:31 -04:00
Charles Lombardo
3011c0dc64
Android: Convert EmulatedController to Kotlin
2023-08-25 13:31:21 -04:00
Charles Lombardo
4ce069cf4f
Android: Convert ControlReference to Kotlin
2023-08-25 13:31:04 -04:00
Charles Lombardo
7c79ff0100
Android: Convert ControlGroup to Kotlin
2023-08-25 13:30:42 -04:00
Charles Lombardo
fafbb2199e
Android: Convert Control to Kotlin
2023-08-25 13:30:23 -04:00
JosJuice
1f130bf8a3
Android: Declare host thread when generating analytics ID
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Another instance of the host thread check failing.
2023-06-21 18:16:46 +02:00
JosJuice
27db8d4123
Merge pull request #11935 from nitanmarcel/patch-1
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Use getCacheDir if getExternalCacheDir returns null.
2023-06-19 20:47:27 +02:00
Marcel Alexandru Nitan
cff7a4bfd2
Use getCacheDir if getExternalCacheDir returns null.
2023-06-13 18:44:27 +00:00
JosJuice
03f2f57edf
Android: Add HostThreadLock where necessary
2023-06-12 23:39:42 +02:00
JosJuice
3519a7070d
Android: And Lock and Unlock wrappers to HostThreadLock
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This way we can ensure DeclareAsHostThread and UndeclareAsHostThread
are called when locking and unlocking.
2023-06-12 23:39:42 +02:00
JosJuice
5524042922
Android: Move host thread lock to a separate file
2023-06-12 23:39:42 +02:00
Robin Kertels
23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
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... using libadrenotools
2023-06-11 13:52:34 +02:00
Admiral H. Curtiss
a7678f3210
Merge pull request #11694 from jnaidu360/skylanders-portal-window
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Skylanders Portal Menu Navigational Improvements
2023-06-06 19:20:39 +02:00
jnaidu360
66f4902a1e
Improved Skylanders Portal Window Navigation
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Adds features to improve navigation of Skylanders portal menu, includes:
-List of Skylanders and filters for searching
-Improved buttons for faster loading options
-Added default user folder for storing .sky files
2023-06-04 18:10:08 -07:00
Admiral H. Curtiss
b3c9f49cbe
Core: Assert that only the Host thread may call PauseAndLock().
2023-06-02 18:51:43 +02:00
Joshua de Reeper
cf3e8714eb
Android: Add Hashmap to IDCache
2023-05-28 19:01:21 +12:00
Joshua de Reeper
f8abc2c0e6
Android: Infinity Base UI
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Add a UI option for the Infinity Base within the Android Emulation Activity
2023-05-28 19:01:21 +12:00