Jordan Woyak
|
286392af9d
|
Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate.
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2013-02-01 23:44:17 -06:00 |
Jordan Woyak
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15936cb995
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Change copy_n to copy and update the save state version because I forgot.
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2013-02-01 23:27:49 -06:00 |
Glenn Rice
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c8c75dc9a3
|
Modify the gettextize script to add the header and dolphin license to
the dolphin-emu.pot file. Also update the pot file once more.
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2013-02-01 21:44:35 -06:00 |
Glenn Rice
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04a34d709e
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Merge branch 'translations-update'
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2013-02-01 21:42:31 -06:00 |
Jordan Woyak
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11a4c92325
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Remove "Alternate Wiimote Timing" option. It's no longer needed.
Also kill some irrelevant comments.
|
2013-02-01 21:39:01 -06:00 |
Jordan Woyak
|
00a1f351e9
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Delay IPC replies directly caused by requests by 150th of a second. Fixes everything.
|
2013-02-01 20:58:17 -06:00 |
Jordan Woyak
|
039bf27767
|
Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply".
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2013-02-01 19:01:47 -06:00 |
Jordan Woyak
|
e4588e2dfc
|
Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
It seems to work without causing input delays or anything bad.
|
2013-02-01 19:00:10 -06:00 |
kostamarino@hotmail.com
|
147b500d2d
|
Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before.
|
2013-02-01 21:20:56 +02:00 |
degasus
|
f0795bad12
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fix glew fix
|
2013-02-01 17:12:05 +01:00 |
degasus
|
cb4cb1713d
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workaround older glew versions
|
2013-02-01 17:09:50 +01:00 |
degasus
|
2a1f592d82
|
first try for pinned memory, complete untested
|
2013-02-01 17:04:27 +01:00 |
degasus
|
3bf4ffe7fa
|
usable sync of ringbuffer
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2013-02-01 16:43:08 +01:00 |
degasus
|
3af9840a4c
|
stream by map and sync
but not working perfectly, so disabled
|
2013-02-01 15:15:25 +01:00 |
degasus
|
878bd7f26c
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implement streaming by bufferSubData, split upload and allocation in ringbuffer
|
2013-02-01 12:30:08 +01:00 |
degasus
|
30170575c8
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create StreamBuffer class for ogl upload
|
2013-01-31 23:11:53 +01:00 |
Glenn Rice
|
f7fa33f2d6
|
Fix remaining compiler warnings.
|
2013-01-31 15:29:29 -06:00 |
degasus
|
011e326698
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remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter
|
2013-01-31 13:49:20 +01:00 |
degasus
|
4a463f4588
|
also add glBufferSubData for ubo upload
so osx start game, but everything is black
|
2013-01-31 13:00:15 +01:00 |
degasus
|
c05f66bdd0
|
first try for osx core profile
now it doesn't crash, but it still hangs on startup
|
2013-01-31 12:20:17 +01:00 |
degasus
|
01d8c21e1d
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don't stream in rasterfont
mapping blocks on nvidia workstation, so use glBufferData
|
2013-01-31 11:30:44 +01:00 |
Rachel Bryk
|
e199d21513
|
Revert "Toggle full screen when double clicking the render window."
This reverts commit de27f0bea9 .
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2013-01-31 03:54:18 -05:00 |
Rachel Bryk
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de27f0bea9
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Toggle full screen when double clicking the render window.
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2013-01-31 03:51:29 -05:00 |
Glenn Rice
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0ffdd2607f
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Fix the majority of the compiler warnings unearthed by the addition of
the new warning flags.
|
2013-01-29 23:24:51 -06:00 |
Glenn Rice
|
18e69acc15
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Re-enable a few more warnings.
|
2013-01-29 21:48:26 -06:00 |
Glenn Rice
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7676c4d43b
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For each of the recently added warning flags check to see if the
compiler supports the flag before adding it.
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2013-01-29 21:28:55 -06:00 |
Jordan Woyak
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0e04e0c305
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Fix some shadowing warnings.
|
2013-01-29 16:43:22 -06:00 |
Sonicadvance1
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f13a07fb82
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Remove this double flush in the idleskipping code.
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2013-01-29 21:05:42 +00:00 |
Ryan Houdek
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d2528615fa
|
hah, woops.
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2013-01-29 14:06:43 -06:00 |
Ryan Houdek
|
75f2ba14b4
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Hey Parlane. Fixed it.
|
2013-01-29 13:59:03 -06:00 |
parlane
|
65dea7da36
|
I blame Billiard.
|
2013-01-29 19:54:10 +00:00 |
parlane
|
4efbe1725f
|
Fix for the fix that didn't fix.
|
2013-01-29 19:52:44 +00:00 |
parlane
|
570997e6a1
|
4000 warnings about not supporting a warning...
|
2013-01-29 19:47:58 +00:00 |
skidau
|
2ab1cccbe4
|
Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
Fixes issue 5950.
|
2013-01-29 22:43:56 +11:00 |
Jordan Woyak
|
8ab2332854
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Enabled more warnings. Get to work!
|
2013-01-28 20:50:22 -06:00 |
Ryan Houdek
|
afb5be10d9
|
OSX likes to put unordered_map in the weirdest of places...
|
2013-01-28 15:36:55 -06:00 |
Ryan Houdek
|
fa45403557
|
Got to love that my server's cmake is half retarded.
|
2013-01-28 15:32:38 -06:00 |
Ryan Houdek
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d94f3c4155
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Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.
|
2013-01-28 15:18:54 -06:00 |
degasus
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c5fa3e0f3d
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move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
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2013-01-28 18:16:03 +01:00 |
degasus
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fd06342a97
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set hint GL_STREAM_READ
it's wrong, but so we are guaranteed to get pinned memory.
it's slower for rendering, but faster for mapping.
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2013-01-28 13:03:31 +01:00 |
Ryan Houdek
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4fadb65259
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Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
|
2013-01-26 11:24:24 -06:00 |
degasus
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3a52b37c3b
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only create shaders after shadercaches are initialized
|
2013-01-26 16:33:54 +01:00 |
kostamarino@hotmail.com
|
a8d4c78cec
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Gameini database update. Fixes issue 5135.
|
2013-01-26 12:12:47 +02:00 |
Lioncash
|
efe8c75424
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Duplicate condition fix.
Thanks j4ck.fr0st
|
2013-01-25 21:30:29 -05:00 |
Rachel Bryk
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1e006b5b99
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Better implementation of revision 2cc1a97a66 . Works with .gcz files now.
|
2013-01-25 21:28:04 -05:00 |
Glenn Rice
|
f660077d06
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Remove deprecated method for accessing a gtk widgets window.
Fix a debug build compiler warning.
|
2013-01-25 20:11:17 -06:00 |
Ryan Houdek
|
eb07c005e3
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Move the cmake option lines to the top of the Cmake file for easy viewing in vim.
|
2013-01-25 13:55:05 -06:00 |
degasus
|
13e9bb56f8
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fix bug when rasterfont disappears sometimes
|
2013-01-25 20:39:19 +01:00 |
Rachel Bryk
|
74a5ad542b
|
Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
Fixes issue 5932.
|
2013-01-25 13:00:53 -05:00 |
degasus
|
41b1128fdd
|
orphan vbo also with glBufferData
|
2013-01-25 13:28:05 +01:00 |