dolphin/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include "Common.h"
#include "LinearDiskCache.h"
#include "D3DBase.h"
#include <map>
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
namespace DX9
{
typedef u32 tevhash;
tevhash GetCurrentTEV();
class PixelShaderCache
{
private:
struct PSCacheEntry
{
LPDIRECT3DPIXELSHADER9 shader;
bool owns_shader;
PIXELSHADERUIDSAFE safe_uid;
std::string code;
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PSCacheEntry() : shader(NULL), owns_shader(true) {}
void Destroy()
{
if (shader && owns_shader)
shader->Release();
shader = NULL;
}
};
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
static PSCache PixelShaders;
static const PSCacheEntry *last_entry;
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static PIXELSHADERUID last_uid;
static void Clear();
public:
static void Init();
static void Shutdown();
static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 componets);
static bool InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram(int SSAAMode);
static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode, bool depthConversion);
static LPDIRECT3DPIXELSHADER9 GetClearProgram();
static LPDIRECT3DPIXELSHADER9 ReinterpRGBA6ToRGB8();
static LPDIRECT3DPIXELSHADER9 ReinterpRGB8ToRGBA6();
};
} // namespace DX9