dolphin/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PIXELSHADERCACHE_H
#define _PIXELSHADERCACHE_H
#include "D3DBase.h"
#include <map>
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
#include <Cg/cg.h>
#include <Cg/cgD3D9.h>
typedef u32 tevhash;
tevhash GetCurrentTEV();
class PixelShaderCache
{
struct PSCacheEntry
{
//LPDIRECT3DPIXELSHADER9 shader;
CGprogram shader;
int frameCount;
PSCacheEntry()
{
shader = 0;
frameCount = 0;
}
void Destroy()
{
if (shader) {
cgD3D9UnloadProgram(shader);
cgDestroyProgram(shader);
// shader->Release();
}
}
};
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
static PSCache PixelShaders;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void SetShader();
static CGprogram CompileCgShader(const char *pstrprogram);
};
#endif // _PIXELSHADERCACHE_H