dolphin/Source/Core/DolphinWX/NetPlay/NetWindow.h

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// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
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#include <vector>
#include <wx/frame.h>
#include "Common/FifoQueue.h"
#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
#include "Core/NetPlayServer.h"
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class CGameListCtrl;
class MD5Dialog;
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class wxButton;
class wxCheckBox;
class wxChoice;
class wxListBox;
class wxSizer;
class wxStaticText;
class wxString;
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class wxTextCtrl;
enum
{
NP_GUI_EVT_CHANGE_GAME = 45,
NP_GUI_EVT_START_GAME,
NP_GUI_EVT_STOP_GAME,
NP_GUI_EVT_DISPLAY_MD5_DIALOG,
NP_GUI_EVT_MD5_PROGRESS,
NP_GUI_EVT_MD5_RESULT,
NP_GUI_EVT_PAD_BUFFER_CHANGE,
NP_GUI_EVT_DESYNC,
NP_GUI_EVT_CONNECTION_LOST,
NP_GUI_EVT_TRAVERSAL_CONNECTION_ERROR,
};
enum
{
INITIAL_PAD_BUFFER_SIZE = 5
};
enum class ChatMessageType
{
// Info messages logged to chat
Info,
// Error messages logged to chat
Error,
// Incoming user chat messages
UserIn,
// Outcoming user chat messages
UserOut,
};
// IDs are UI-dependent here
enum class MD5Target
{
CurrentGame = 1,
OtherGame = 2,
SdCard = 3
};
class NetPlayDialog : public wxFrame, public NetPlayUI
{
public:
NetPlayDialog(wxWindow* parent, const CGameListCtrl* const game_list, const std::string& game,
const bool is_hosting = false);
~NetPlayDialog();
Common::FifoQueue<std::string> chat_msgs;
void OnStart(wxCommandEvent& event);
// implementation of NetPlayUI methods
void BootGame(const std::string& filename) override;
void StopGame() override;
void Update() override;
void AppendChat(const std::string& msg) override;
void ShowMD5Dialog(const std::string& file_identifier) override;
void SetMD5Progress(int pid, int progress) override;
void SetMD5Result(int pid, const std::string& result) override;
void AbortMD5() override;
void OnMsgChangeGame(const std::string& filename) override;
void OnMsgStartGame() override;
void OnMsgStopGame() override;
void OnPadBufferChanged(u32 buffer) override;
void OnDesync(u32 frame, const std::string& player) override;
void OnConnectionLost() override;
void OnTraversalError(int error) override;
static NetPlayDialog*& GetInstance() { return npd; }
static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
static NetPlayServer*& GetNetPlayServer() { return netplay_server; }
static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list);
bool IsRecording() override;
private:
void CreateGUI();
wxSizer* CreateTopGUI(wxWindow* parent);
wxSizer* CreateMiddleGUI(wxWindow* parent);
wxSizer* CreateChatGUI(wxWindow* parent);
wxSizer* CreatePlayerListGUI(wxWindow* parent);
wxSizer* CreateBottomGUI(wxWindow* parent);
void OnChat(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnThread(wxThreadEvent& event);
void OnChangeGame(wxCommandEvent& event);
void OnMD5ComputeRequested(wxCommandEvent& event);
void OnAdjustBuffer(wxCommandEvent& event);
void OnAssignPads(wxCommandEvent& event);
void OnKick(wxCommandEvent& event);
void OnPlayerSelect(wxCommandEvent& event);
void GetNetSettings(NetSettings& settings);
std::string FindCurrentGame();
std::string FindGame(const std::string& game) override;
void AddChatMessage(ChatMessageType type, const std::string& msg);
void OnCopyIP(wxCommandEvent&);
void OnChoice(wxCommandEvent& event);
void UpdateHostLabel();
wxListBox* m_player_lbox;
wxTextCtrl* m_chat_text;
wxTextCtrl* m_chat_msg_text;
wxCheckBox* m_memcard_write;
wxCheckBox* m_record_chkbox;
std::string m_selected_game;
wxButton* m_player_config_btn;
wxButton* m_game_btn;
wxButton* m_start_btn;
wxButton* m_kick_btn;
wxStaticText* m_host_label;
wxChoice* m_host_type_choice;
wxButton* m_host_copy_btn;
wxChoice* m_MD5_choice = nullptr;
MD5Dialog* m_MD5_dialog = nullptr;
bool m_host_copy_btn_is_retry;
bool m_is_hosting;
u32 m_pad_buffer;
u32 m_desync_frame;
std::string m_desync_player;
std::vector<int> m_playerids;
const CGameListCtrl* const m_game_list;
static NetPlayDialog* npd;
static NetPlayServer* netplay_server;
static NetPlayClient* netplay_client;
};