160 lines
4.1 KiB
C++
160 lines
4.1 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include <wx/frame.h>
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#include "Common/FifoQueue.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
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#include "Core/NetPlayServer.h"
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class CGameListCtrl;
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class MD5Dialog;
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class wxButton;
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class wxCheckBox;
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class wxChoice;
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class wxListBox;
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class wxSizer;
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class wxStaticText;
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class wxString;
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class wxTextCtrl;
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enum
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{
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NP_GUI_EVT_CHANGE_GAME = 45,
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NP_GUI_EVT_START_GAME,
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NP_GUI_EVT_STOP_GAME,
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NP_GUI_EVT_DISPLAY_MD5_DIALOG,
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NP_GUI_EVT_MD5_PROGRESS,
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NP_GUI_EVT_MD5_RESULT,
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NP_GUI_EVT_PAD_BUFFER_CHANGE,
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NP_GUI_EVT_DESYNC,
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NP_GUI_EVT_CONNECTION_LOST,
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NP_GUI_EVT_TRAVERSAL_CONNECTION_ERROR,
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};
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enum
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{
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INITIAL_PAD_BUFFER_SIZE = 5
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};
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enum class ChatMessageType
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{
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// Info messages logged to chat
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Info,
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// Error messages logged to chat
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Error,
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// Incoming user chat messages
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UserIn,
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// Outcoming user chat messages
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UserOut,
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};
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// IDs are UI-dependent here
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enum class MD5Target
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{
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CurrentGame = 1,
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OtherGame = 2,
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SdCard = 3
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};
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class NetPlayDialog : public wxFrame, public NetPlayUI
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{
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public:
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NetPlayDialog(wxWindow* parent, const CGameListCtrl* const game_list, const std::string& game,
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const bool is_hosting = false);
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~NetPlayDialog();
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Common::FifoQueue<std::string> chat_msgs;
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void OnStart(wxCommandEvent& event);
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// implementation of NetPlayUI methods
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void BootGame(const std::string& filename) override;
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void StopGame() override;
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void Update() override;
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void AppendChat(const std::string& msg) override;
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void ShowMD5Dialog(const std::string& file_identifier) override;
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void SetMD5Progress(int pid, int progress) override;
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void SetMD5Result(int pid, const std::string& result) override;
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void AbortMD5() override;
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void OnMsgChangeGame(const std::string& filename) override;
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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void OnPadBufferChanged(u32 buffer) override;
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void OnDesync(u32 frame, const std::string& player) override;
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void OnConnectionLost() override;
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void OnTraversalError(int error) override;
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static NetPlayDialog*& GetInstance() { return npd; }
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static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
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static NetPlayServer*& GetNetPlayServer() { return netplay_server; }
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static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list);
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bool IsRecording() override;
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private:
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void CreateGUI();
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wxSizer* CreateTopGUI(wxWindow* parent);
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wxSizer* CreateMiddleGUI(wxWindow* parent);
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wxSizer* CreateChatGUI(wxWindow* parent);
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wxSizer* CreatePlayerListGUI(wxWindow* parent);
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wxSizer* CreateBottomGUI(wxWindow* parent);
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void OnChat(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnThread(wxThreadEvent& event);
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void OnChangeGame(wxCommandEvent& event);
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void OnMD5ComputeRequested(wxCommandEvent& event);
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void OnAdjustBuffer(wxCommandEvent& event);
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void OnAssignPads(wxCommandEvent& event);
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void OnKick(wxCommandEvent& event);
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void OnPlayerSelect(wxCommandEvent& event);
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void GetNetSettings(NetSettings& settings);
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std::string FindCurrentGame();
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std::string FindGame(const std::string& game) override;
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void AddChatMessage(ChatMessageType type, const std::string& msg);
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void OnCopyIP(wxCommandEvent&);
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void OnChoice(wxCommandEvent& event);
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void UpdateHostLabel();
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wxListBox* m_player_lbox;
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wxTextCtrl* m_chat_text;
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wxTextCtrl* m_chat_msg_text;
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wxCheckBox* m_memcard_write;
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wxCheckBox* m_record_chkbox;
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std::string m_selected_game;
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wxButton* m_player_config_btn;
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wxButton* m_game_btn;
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wxButton* m_start_btn;
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wxButton* m_kick_btn;
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wxStaticText* m_host_label;
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wxChoice* m_host_type_choice;
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wxButton* m_host_copy_btn;
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wxChoice* m_MD5_choice = nullptr;
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MD5Dialog* m_MD5_dialog = nullptr;
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bool m_host_copy_btn_is_retry;
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bool m_is_hosting;
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u32 m_pad_buffer;
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u32 m_desync_frame;
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std::string m_desync_player;
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std::vector<int> m_playerids;
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const CGameListCtrl* const m_game_list;
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static NetPlayDialog* npd;
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static NetPlayServer* netplay_server;
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static NetPlayClient* netplay_client;
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};
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