dolphin/Source/Core/InputCommon/Src/InputConfig.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "InputConfig.h"
#include "../../Core/Src/ConfigManager.h"
#include "../../Core/Src/HW/Wiimote.h"
InputPlugin::~InputPlugin()
{
// delete pads
std::vector<ControllerEmu*>::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i != e; ++i )
delete *i;
}
bool InputPlugin::LoadConfig(bool isGC)
{
IniFile inifile;
IniFile game_ini;
bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
std::string profile[MAX_BBMOTES];
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std::string path;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() != "00000000")
{
std::string type;
if (isGC)
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{
type = "Pad";
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path = "Profiles/GCPad/";
}
else
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{
type = "Wiimote";
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path = "Profiles/Wiimote/";
}
game_ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
for (int i = 0; i < 4; i++)
{
if (game_ini.Exists("Controls", (type + "Profile" + num[i]).c_str()))
{
game_ini.Get("Controls", (type + "Profile" + num[i]).c_str(), &profile[i]);
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
useProfile[i] = true;
else
PanicAlertT("Selected controller profile does not exist");
}
}
}
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"))
{
std::vector< ControllerEmu* >::const_iterator
i = controllers.begin(),
e = controllers.end();
for (int n = 0; i!=e; ++i, ++n)
{
// load settings from ini
if (useProfile[n])
{
IniFile profile_ini;
profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
(*i)->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
}
else
{
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
}
// update refs
(*i)->UpdateReferences(g_controller_interface);
}
return true;
}
else
{
controllers[0]->LoadDefaults(g_controller_interface);
controllers[0]->UpdateReferences(g_controller_interface);
return false;
}
}
void InputPlugin::SaveConfig()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini";
IniFile inifile;
inifile.Load(ini_filename);
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
inifile.Save(ini_filename);
}