dolphin/Source/Core/VideoCommon/Src/PixelShaderManager.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PIXELSHADERMANAGER_H
#define _PIXELSHADERMANAGER_H
#include "BPMemory.h"
#include "XFMemory.h"
#include "PixelShaderGen.h"
// The non-API dependent parts.
class PixelShaderManager
{
static void SetPSTextureDims(int texid);
static void SetPSVirtualTexScalePair(int texpairid);
public:
static void Init();
static void Dirty();
static void Shutdown();
static void SetConstants(API_TYPE api_type); // sets pixel shader constants
// constant management, should be called after memory is committed
static void SetColorChanged(int type, int index, bool high);
static void SetAlpha(const AlphaFunc& alpha);
static void SetDestAlpha(const ConstantAlpha& alpha);
static void SetTexDims(int texmapid, u32 width, u32 height, u32 virtual_width, u32 virtual_height, u32 wraps, u32 wrapt, API_TYPE api_type);
static void SetZTextureBias(u32 bias);
static void SetViewportChanged();
static void SetIndMatrixChanged(int matrixidx);
static void SetTevKSelChanged(int id);
static void SetZTextureTypeChanged();
static void SetIndTexScaleChanged(u8 stagemask);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
static void SetColorMatrix(const float* pmatrix);
static void InvalidateXFRange(int start, int end);
static void SetMaterialColorChanged(int index);
};
#endif // _PIXELSHADERMANAGER_H