revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2972 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania 2009-04-15 03:55:38 +00:00
parent 946491c8ea
commit 66ca49d3b8
4 changed files with 114 additions and 221 deletions

View File

@ -99,8 +99,9 @@ void BPWritten(const Bypass& bp)
PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
break;
case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
PixelShaderManager::SetIndTexScaleChanged(0x03);
case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
PixelShaderManager::SetIndTexScaleChanged();
PixelShaderManager::SetIndTexScaleChanged(0x0c);
break;
case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
@ -408,6 +409,7 @@ void BPWritten(const Bypass& bp)
case BPMEM_SU_TSIZE+12:
case BPMEM_SU_SSIZE+14:
case BPMEM_SU_TSIZE+14:
PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
break;
// ------------------------
// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S

View File

@ -131,7 +131,7 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 zbufrender, u3
// tevtemp is set according to swapmodetables and
static void WriteStage(char *&p, int n, u32 texture_mask);
static void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask);
static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask);
static void WriteAlphaCompare(char *&p, int num, int comp);
static bool WriteAlphaTest(char *&p, bool HLSL);
static void WriteFog(char *&p, bool bOutputZ);
@ -347,7 +347,7 @@ static const char *tevIndAlphaScale[] = {"", "*32","*16","*8"};
static const char *tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
static const char *tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
static const char *tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" };
static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" };
static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" };
#define WRITE p+=sprintf
@ -463,14 +463,20 @@ const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool
"float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n"
"float4 alphabump=0;\n"
"float3 tevcoord;\n"
"float2 wrappedcoord, tempcoord;\n");
"float2 wrappedcoord, tempcoord;\n\n");
for (int i = 0; i < numTexgen; ++i) {
// optional perspective divides
if (xfregs.texcoords[i].texmtxinfo.projection == XF_TEXPROJ_STQ)
WRITE(p, "uv%d.xy = uv%d.xy/uv%d.z;\n", i, i, i);
// scale texture coordinates
WRITE(p, "uv%d.xy = uv%d.xy * "I_TEXDIMS"[%d].zw;\n", i, i, i);
}
// indirect texture map lookup
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
if (nIndirectStagesUsed & (1<<i)) {
// perform indirect texture map lookup
// note that we have to scale by the regular texture map's coordinates since this is a texRECT call
// (and we have to match with the game's texscale calls)
int texcoord = bpmem.tevindref.getTexCoord(i);
if (texcoord < numTexgen) {
@ -480,13 +486,9 @@ const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool
WRITE(p, "tempcoord=float2(0.0f,0.0f);\n");
}
if (texture_mask & (1<<bpmem.tevindref.getTexMap(i))) {
WrapNonPow2Tex(p, "tempcoord", bpmem.tevindref.getTexMap(i), texture_mask);
WRITE(p, "float3 indtex%d=texRECT(samp%d,tempcoord.xy).abg;\n", i, bpmem.tevindref.getTexMap(i));
}
else {
WRITE(p, "float3 indtex%d=tex2D(samp%d,tempcoord).abg;\n", i, bpmem.tevindref.getTexMap(i));
}
char buffer[32];
sprintf(buffer, "float3 indtex%d", i);
SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), texture_mask);
}
}
@ -568,7 +570,6 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
int texfun = xfregs.texcoords[texcoord].texmtxinfo.projection;
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
@ -579,8 +580,6 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
if (bHasIndStage) {
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt);
if (bpmem.tevind[n].bs != ITBA_OFF) {
// write the bump alpha
@ -601,9 +600,10 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
}
}
// format
WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
// bias
WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt);
WRITE(p, "indtevcrd%d.xyz *= %s;\n", n, tevIndFmtScale[bpmem.tevind[n].fmt]);
if (bpmem.tevind[n].bias != ITB_NONE )
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
@ -623,91 +623,43 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
}
else {
// TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
WRITE(p, "float2 indtevtrans%d = 0;\n", n);
}
}
else {
// TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
WRITE(p, "float2 indtevtrans%d = 0;\n", n);
}
// wrapping
if (!bpmem.tevorders[n/2].getEnable(n&1) || (texture_mask & (1<<texmap))) {
// non pow2
if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
if (bpmem.tevind[n].tw == ITW_0) {
if (bpmem.tevind[n].sw == ITW_0) {
// zero out completely
WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
}
else {
WRITE(p, "wrappedcoord.x = fmod( (uv%d.x+%s)*"I_TEXDIMS"[%d].x*"I_TEXDIMS"[%d].z, %s);\n"
"wrappedcoord.y = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
}
}
else if (bpmem.tevind[n].sw == ITW_0) {
WRITE(p, "wrappedcoord.y = fmod( (uv%d.y+%s)*"I_TEXDIMS"[%d].y*"I_TEXDIMS"[%d].w, %s);\n"
"wrappedcoord.x = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
}
else {
WRITE(p, "wrappedcoord = fmod( (uv%d.xy+float2(%s,%s))*"I_TEXDIMS"[%d].xy*"I_TEXDIMS"[%d].zw, float2(%s,%s));\n", texcoord,
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw],texmap,texmap,
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
}
}
else {
WRITE(p, "wrappedcoord = uv%d.xy*"I_TEXDIMS"[%d].xy;\n", texcoord, texmap);
}
// wrap S
if (bpmem.tevind[n].sw == ITW_OFF) {
WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
}
else if (bpmem.tevind[n].sw == ITW_0) {
WRITE(p, "wrappedcoord.x = 0.0f;\n");
}
else {
// pow of 2
WRITE(p, "indtevtrans%d.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", n, texmap, texmap);
WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
}
// mult by bitdepth / tex dimensions
if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
if (bpmem.tevind[n].tw == ITW_0) {
if (bpmem.tevind[n].sw == ITW_0) {
// zero out completely
WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
}
else {
WRITE(p, "wrappedcoord.x = "I_TEXDIMS"[%d].x * fmod( uv%d.x+%s, "I_TEXDIMS"[%d].z*%s);\n"
"wrappedcoord.y = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
}
}
else if (bpmem.tevind[n].sw == ITW_0) {
WRITE(p, "wrappedcoord.y = "I_TEXDIMS"[%d].y * fmod( uv%d.y+%s, "I_TEXDIMS"[%d].w*%s);\n"
"wrappedcoord.x = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
}
else {
// have to add an offset or else might get negative values!
WRITE(p, "wrappedcoord = "I_TEXDIMS"[%d].xy * fmod( uv%d.xy+float2(%s,%s), "I_TEXDIMS"[%d].zw*float2(%s,%s));\n", texmap, texcoord,
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw], texmap,
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
}
}
else {
WRITE(p, "wrappedcoord = uv%d.xy;\n", texcoord);
}
// wrap T
if (bpmem.tevind[n].tw == ITW_OFF) {
WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
}
else if (bpmem.tevind[n].tw == ITW_0) {
WRITE(p, "wrappedcoord.y = 0.0f;\n");
}
else {
WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
}
if (bpmem.tevind[n].fb_addprev) {
// add previous tevcoord
if (texfun == XF_TEXPROJ_STQ) {
WRITE(p, "tevcoord.xy += wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
//WRITE(p, "tevcoord.z += uv%d.z;\n", texcoord);
}
else {
WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
}
WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
}
else {
WRITE(p, "tevcoord.xy = wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
//if (texfun == XF_TEXPROJ_STQ )
// WRITE(p, "tevcoord.z = uv%d.z;\n", texcoord);
WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
}
}
@ -717,43 +669,14 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
if(!bHasIndStage) {
// calc tevcord
//tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z;
if(bHasTexCoord) {
if (texture_mask & (1<<texmap)) {
// nonpow2
if (texfun == XF_TEXPROJ_STQ )
WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, texcoord);
else
WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
}
else {
if (texfun == XF_TEXPROJ_STQ )
WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, texcoord , texcoord );
else
WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, texcoord);
}
WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
} else {
// donkopunchstania - check that this is correct when there are no tex gens
WRITE(p, "tevcoord.xy = float2(0.0f,0.0f);\n");
}
}
else if (texture_mask & (1<<texmap)) {
// if non pow 2, have to manually repeat
//WrapNonPow2Tex(p, "tevcoord", texmap);
bool bwraps = !!(texture_mask & (0x100<<texmap));
bool bwrapt = !!(texture_mask & (0x10000<<texmap));
if (bwraps || bwrapt) {
const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
WRITE(p, "tevcoord.%s = fmod(tevcoord.%s+32*"I_TEXDIMS"[%d].%s,"I_TEXDIMS"[%d].%s);\n", field, field, texmap, field, texmap, field);
}
}
if (texture_mask & (1<<texmap) )
WRITE(p, "textemp=texRECT(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
else
WRITE(p, "textemp=tex2D(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
SampleTexture(p, "textemp", "tevcoord", texswap, texmap, texture_mask);
}
else
WRITE(p, "textemp=float4(1,1,1,1);\n");
@ -860,24 +783,36 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
WRITE(p, "\n");
}
void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask)
void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask)
{
_assert_(texture_mask & (1<<texmap));
bool bwraps = !!(texture_mask & (0x100<<texmap));
bool bwrapt = !!(texture_mask & (0x10000<<texmap));
if (bwraps || bwrapt) {
const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
const char* wrapfield = bwraps ? (bwrapt ? "zw" : "z") : "w";
WRITE(p, "%s.%s = "I_TEXDIMS"[%d].%s*frac(%s.%s*"I_TEXDIMS"[%d].%s+32);\n", var, field, texmap, field, var, field, texmap, wrapfield);
if (texture_mask & (1<<texmap)) {
// non pow 2
bool bwraps = (texture_mask & (0x100<<texmap)) ? true : false;
bool bwrapt = (texture_mask & (0x10000<<texmap)) ? true : false;
if (!bwraps )
WRITE(p, "%s.x *= "I_TEXDIMS"[%d].x * "I_TEXDIMS"[%d].z;\n", var, texmap, texmap);
if (!bwrapt )
WRITE(p, "%s.y *= "I_TEXDIMS"[%d].y * "I_TEXDIMS"[%d].w;\n", var, texmap, texmap);
if (bwraps || bwrapt) {
if (bwraps) {
WRITE(p, "tempcoord.x = fmod(%s.x, "I_TEXDIMS"[%d].x);\n", texcoords, texmap);
}
else {
WRITE(p, "tempcoord.x = %s.x;\n", texcoords);
}
if (bwrapt) {
WRITE(p, "tempcoord.y = fmod(%s.y, "I_TEXDIMS"[%d].y);\n", texcoords, texmap);
}
else {
WRITE(p, "tempcoord.y = %s.y;\n", texcoords);
}
WRITE(p, "%s=texRECT(samp%d,tempcoord.xy).%s;\n", destination, texmap, texswap);
}
else {
WRITE(p, "%s=texRECT(samp%d,%s.xy).%s;\n", destination, texmap, texcoords, texswap);
}
}
else {
WRITE(p, "%s.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", var, texmap, texmap);
WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
}
}

View File

@ -29,7 +29,6 @@ static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
static int s_nIndTexMtxChanged = 0;
static bool s_bAlphaChanged;
static bool s_bZBiasChanged;
static bool s_bIndTexScaleChanged;
static bool s_bZTextureTypeChanged;
static bool s_bDepthRangeChanged;
static bool s_bFogColorChanged;
@ -37,8 +36,9 @@ static bool s_bFogParamChanged;
static float lastDepthRange[2] = {0}; // 0 = far z, 1 = far - near
static float lastRGBAfull[2][4][4];
static u8 s_nTexDimsChanged;
static u8 s_nIndTexScaleChanged;
static u32 lastAlpha = 0;
static u32 lastTexDims[8]={0};
static u32 lastTexDims[8]={0}; // width | height << 16 | wrap_s << 28 | wrap_t << 30
static u32 lastZBias = 0;
// lower byte describes if a texture is nonpow2 or pow2
@ -46,19 +46,14 @@ static u32 lastZBias = 0;
// next byte is for t channel
static u32 s_texturemask = 0;
static int maptocoord[8]; // indexed by texture map, holds the texcoord associated with the map
static u32 maptocoord_mask = 0;
void PixelShaderManager::Init()
{
s_nColorsChanged[0] = s_nColorsChanged[1] = 0;
s_nTexDimsChanged = 0;
s_nIndTexScaleChanged = 0;
s_nIndTexMtxChanged = 15;
s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true;
s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true;
s_bFogColorChanged = s_bFogParamChanged = true;
for (int i = 0; i < 8; ++i)
maptocoord[i] = -1;
maptocoord_mask = 0;
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
}
@ -81,29 +76,6 @@ void PixelShaderManager::SetConstants()
}
}
u32 newmask = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
if (bpmem.tevorders[i/2].getEnable(i&1)) {
int texmap = bpmem.tevorders[i/2].getTexMap(i&1);
maptocoord[texmap] = bpmem.tevorders[i/2].getTexCoord(i&1);
newmask |= 1 << texmap;
SetTexDimsChanged(texmap);
}
}
if (maptocoord_mask != newmask) {
//u32 changes = maptocoord_mask ^ newmask;
for (int i = 0; i < 8; ++i) {
if (newmask & (1 << i)) {
SetTexDimsChanged(i);
}
else {
maptocoord[i] = -1;
}
}
maptocoord_mask = newmask;
}
if (s_nTexDimsChanged) {
for (int i = 0; i < 8; ++i) {
if (s_nTexDimsChanged & (1<<i)) {
@ -147,30 +119,30 @@ void PixelShaderManager::SetConstants()
s_bZBiasChanged = s_bDepthRangeChanged = false;
}
// indirect incoming texture scales, update all!
if (s_bIndTexScaleChanged) {
// indirect incoming texture scales
if (s_nIndTexScaleChanged) {
// set as two sets of vec4s, each containing S and T of two ind stages.
float f[8];
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
int srctexmap = bpmem.tevindref.getTexMap(i);
int texcoord = bpmem.tevindref.getTexCoord(i);
TCoordInfo& tc = bpmem.texcoords[texcoord];
f[2*i] = bpmem.texscale[i/2].getScaleS(i&1) *
(float)(tc.s.scale_minus_1+1) / (float)(lastTexDims[srctexmap] & 0xffff);
f[2*i+1] = bpmem.texscale[i/2].getScaleT(i&1) *
(float)(tc.t.scale_minus_1+1) / (float)((lastTexDims[srctexmap] >> 16) & 0xfff);
// Yes, the above should really be 0xfff. The top 4 bits are used for other stuff.
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]);
if (s_nIndTexScaleChanged & 0x03) {
for (u32 i = 0; i < 2; ++i) {
f[2*i] = bpmem.texscale[0].getScaleS(i&1);
f[2*i+1] = bpmem.texscale[0].getScaleT(i&1);
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]);
}
SetPSConstant4fv(C_INDTEXSCALE, f);
}
SetPSConstant4fv(C_INDTEXSCALE, f);
if (bpmem.genMode.numindstages > 2)
if (s_nIndTexScaleChanged & 0x0c) {
for (u32 i = 2; i < 4; ++i) {
f[2*i] = bpmem.texscale[1].getScaleS(i&1);
f[2*i+1] = bpmem.texscale[1].getScaleT(i&1);
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]);
}
SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
}
s_bIndTexScaleChanged = false;
s_nIndTexScaleChanged = 0;
}
if (s_nIndTexMtxChanged) {
@ -183,16 +155,17 @@ void PixelShaderManager::SetConstants()
// xyz - static matrix
//TODO w - dynamic matrix scale / 256...... somehow / 4 works better
// rev 2972 - now using / 256.... verify that this works
SetPSConstant4f(C_INDTEXMTX+2*i,
bpmem.indmtx[i].col0.ma * fscale,
bpmem.indmtx[i].col1.mc * fscale,
bpmem.indmtx[i].col2.me * fscale,
fscale * 256.0f);
fscale * 4.0f);
SetPSConstant4f(C_INDTEXMTX+2*i+1,
bpmem.indmtx[i].col0.mb * fscale,
bpmem.indmtx[i].col1.md * fscale,
bpmem.indmtx[i].col2.mf * fscale,
fscale * 256.0f);
fscale * 4.0f);
PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i,
1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
@ -217,36 +190,23 @@ void PixelShaderManager::SetConstants()
void PixelShaderManager::SetPSTextureDims(int texid)
{
float fdims[4];
// non pow 2 textures - texdims.xy are the real texture dimensions used for wrapping
// pow 2 textures - texdims.xy are reciprocals of the real texture dimensions
// both - texdims.zw are the scaled dimensions
float fdims[4];
if (s_texturemask & (1<<texid)) {
if (maptocoord[texid] >= 0) {
TCoordInfo& tc = bpmem.texcoords[maptocoord[texid]];
fdims[0] = (float)(lastTexDims[texid]&0xffff);
fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff);
fdims[2] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[texid]&0xffff);
fdims[3] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[texid]>>16)&0xfff);
}
else {
fdims[0] = (float)(lastTexDims[texid]&0xffff);
fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff);
fdims[2] = 1.0f;
fdims[3] = 1.0f;
}
TCoordInfo& tc = bpmem.texcoords[texid];
fdims[0] = (float)(lastTexDims[texid]&0xffff);
fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff);
fdims[2] = (float)(tc.s.scale_minus_1+1);
fdims[3] = (float)(tc.t.scale_minus_1+1);
}
else {
if (maptocoord[texid] >= 0) {
TCoordInfo& tc = bpmem.texcoords[maptocoord[texid]];
fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[texid]&0xffff);
fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[texid]>>16)&0xfff);
fdims[2] = 1.0f/(float)(tc.s.scale_minus_1+1);
fdims[3] = 1.0f/(float)(tc.t.scale_minus_1+1);
}
else {
fdims[0] = 1.0f;
fdims[1] = 1.0f;
fdims[2] = 1.0f/(float)(lastTexDims[texid]&0xffff);
fdims[3] = 1.0f/(float)((lastTexDims[texid]>>16)&0xfff);
}
TCoordInfo& tc = bpmem.texcoords[texid];
fdims[0] = 1.0f/(float)(lastTexDims[texid]&0xffff);
fdims[1] = 1.0f/(float)((lastTexDims[texid]>>16)&0xfff);
fdims[2] = (float)(tc.s.scale_minus_1+1);
fdims[3] = (float)(tc.t.scale_minus_1+1);
}
PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]);
@ -319,9 +279,9 @@ void PixelShaderManager::SetViewport(float* viewport)
}
}
void PixelShaderManager::SetIndTexScaleChanged()
void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask)
{
s_bIndTexScaleChanged = true;
s_nIndTexScaleChanged |= stagemask;
}
void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
@ -347,13 +307,9 @@ void PixelShaderManager::SetTexturesUsed(u32 nonpow2tex)
}
}
void PixelShaderManager::SetTexDimsChanged(int texmapid)
void PixelShaderManager::SetTexCoordChanged(u8 texmapid)
{
// this check was previously implicit, but should it be here?
if (s_nTexDimsChanged)
s_nTexDimsChanged |= 1 << texmapid;
SetIndTexScaleChanged();
s_nTexDimsChanged |= 1 << texmapid;
}
void PixelShaderManager::SetFogColorChanged()

View File

@ -44,9 +44,9 @@ public:
static void SetIndMatrixChanged(int matrixidx);
static void SetTevKSelChanged(int id);
static void SetZTextureTypeChanged();
static void SetIndTexScaleChanged();
static void SetIndTexScaleChanged(u8 stagemask);
static void SetTexturesUsed(u32 nonpow2tex);
static void SetTexDimsChanged(int texmapid);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);