2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2021-07-05 01:22:19 +00:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2008-12-08 05:30:24 +00:00
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2021-12-10 02:22:16 +00:00
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#include "VideoCommon/VideoState.h"
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2016-01-17 21:54:31 +00:00
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#include <cstring>
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2014-07-30 00:55:07 +00:00
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#include "Common/ChunkFile.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/CPMemory.h"
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2014-12-14 20:23:13 +00:00
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#include "VideoCommon/CommandProcessor.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/Fifo.h"
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2019-06-29 11:05:30 +00:00
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#include "VideoCommon/FramebufferManager.h"
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2014-12-14 20:23:13 +00:00
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#include "VideoCommon/GeometryShaderManager.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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2019-06-29 09:27:53 +00:00
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#include "VideoCommon/RenderBase.h"
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2021-10-10 02:49:59 +00:00
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#include "VideoCommon/TMEM.h"
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2019-06-29 09:27:53 +00:00
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#include "VideoCommon/TextureCacheBase.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/TextureDecoder.h"
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2022-10-07 19:25:04 +00:00
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#include "VideoCommon/VertexLoaderManager.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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2014-02-19 01:27:20 +00:00
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#include "VideoCommon/XFMemory.h"
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2008-12-08 05:30:24 +00:00
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2016-01-12 21:46:44 +00:00
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void VideoCommon_DoState(PointerWrap& p)
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2008-10-25 15:53:43 +00:00
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{
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2019-06-29 09:27:53 +00:00
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bool software = false;
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p.Do(software);
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2022-05-18 05:29:05 +00:00
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if (p.IsReadMode() && software == true)
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2019-06-29 09:27:53 +00:00
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{
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// change mode to abort load of incompatible save state.
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2022-05-18 05:29:05 +00:00
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p.SetVerifyMode();
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2019-06-29 09:27:53 +00:00
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}
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2008-08-30 16:05:32 +00:00
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// BP Memory
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2009-06-22 09:31:30 +00:00
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p.Do(bpmem);
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2012-01-01 21:52:31 +00:00
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p.DoMarker("BP Memory");
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2008-12-08 05:30:24 +00:00
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2008-08-30 16:05:32 +00:00
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// CP Memory
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2022-10-07 19:25:04 +00:00
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// We don't save g_preprocess_cp_state separately because the GPU should be
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// synced around state save/load.
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p.Do(g_main_cp_state);
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p.DoMarker("CP Memory");
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if (p.IsReadMode())
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CopyPreprocessCPStateFromMain();
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2012-01-01 21:52:31 +00:00
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// XF Memory
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2015-09-29 16:35:30 +00:00
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p.Do(xfmem);
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2012-01-01 21:52:31 +00:00
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p.DoMarker("XF Memory");
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2013-10-29 05:23:17 +00:00
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2008-08-30 16:05:32 +00:00
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// Texture decoder
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2016-01-12 21:44:58 +00:00
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p.DoArray(texMem);
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2012-01-01 21:52:31 +00:00
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p.DoMarker("texMem");
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2009-10-10 21:19:39 +00:00
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2021-10-10 02:49:59 +00:00
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// TMEM
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TMEM::DoState(p);
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p.DoMarker("TMEM");
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2016-06-24 08:43:46 +00:00
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// FIFO
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2009-10-10 21:19:39 +00:00
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Fifo::DoState(p);
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2012-01-01 21:52:31 +00:00
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p.DoMarker("Fifo");
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CommandProcessor::DoState(p);
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p.DoMarker("CommandProcessor");
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2012-01-01 20:46:02 +00:00
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PixelEngine::DoState(p);
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2012-01-01 21:52:31 +00:00
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p.DoMarker("PixelEngine");
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2012-01-01 20:46:02 +00:00
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// the old way of replaying current bpmem as writes to push side effects to pixel shader manager
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// doesn't really work.
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PixelShaderManager::DoState(p);
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2012-01-01 21:52:31 +00:00
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p.DoMarker("PixelShaderManager");
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2012-01-01 20:46:02 +00:00
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2014-12-14 20:23:13 +00:00
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VertexShaderManager::DoState(p);
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p.DoMarker("VertexShaderManager");
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2015-11-01 21:54:41 +00:00
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GeometryShaderManager::DoState(p);
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2012-01-04 08:42:22 +00:00
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p.DoMarker("GeometryShaderManager");
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2016-08-22 03:02:37 +00:00
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g_vertex_manager->DoState(p);
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2014-09-14 16:52:51 +00:00
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p.DoMarker("VertexManager");
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2019-06-29 11:05:30 +00:00
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g_framebuffer_manager->DoState(p);
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p.DoMarker("FramebufferManager");
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2019-06-29 09:27:53 +00:00
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g_texture_cache->DoState(p);
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p.DoMarker("TextureCache");
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g_renderer->DoState(p);
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p.DoMarker("Renderer");
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// Refresh state.
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2022-05-18 05:29:05 +00:00
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if (p.IsReadMode())
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2019-06-29 09:27:53 +00:00
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{
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// Inform backend of new state from registers.
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BPReload();
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2022-10-07 19:25:04 +00:00
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VertexLoaderManager::MarkAllDirty();
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2019-06-29 09:27:53 +00:00
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}
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2008-08-30 16:05:32 +00:00
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}
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