dolphin/Source/Core/VideoBackends/Vulkan/VulkanContext.h

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// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
#include <memory>
#include <optional>
#include <string>
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#include <vector>
#include "Common/CommonTypes.h"
#include "Common/WindowSystemInfo.h"
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#include "VideoBackends/Vulkan/Constants.h"
#include "VideoCommon/VideoConfig.h"
namespace Vulkan
{
class VulkanContext
{
public:
struct PhysicalDeviceInfo
{
PhysicalDeviceInfo(const PhysicalDeviceInfo&) = default;
explicit PhysicalDeviceInfo(VkPhysicalDevice device);
VkPhysicalDeviceFeatures features() const;
char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
u8 pipelineCacheUUID[VK_UUID_SIZE];
u32 apiVersion;
u32 driverVersion;
u32 vendorID;
u32 deviceID;
VkDeviceSize minUniformBufferOffsetAlignment;
VkDeviceSize bufferImageGranularity;
u32 maxTexelBufferElements;
u32 maxImageDimension2D;
VkSampleCountFlags framebufferColorSampleCounts;
VkSampleCountFlags framebufferDepthSampleCounts;
float pointSizeRange[2];
float maxSamplerAnisotropy;
u32 subgroupSize = 1;
VkDriverId driverID = static_cast<VkDriverId>(0);
bool dualSrcBlend;
bool geometryShader;
bool samplerAnisotropy;
bool logicOp;
bool fragmentStoresAndAtomics;
bool sampleRateShading;
bool largePoints;
bool shaderStorageImageMultisample;
bool shaderTessellationAndGeometryPointSize;
bool occlusionQueryPrecise;
bool shaderClipDistance;
bool depthClamp;
bool textureCompressionBC;
bool shaderSubgroupOperations = false;
};
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VulkanContext(VkInstance instance, VkPhysicalDevice physical_device);
~VulkanContext();
// Determines if the Vulkan validation layer is available on the system.
static bool CheckValidationLayerAvailablility();
// Helper method to create a Vulkan instance.
static VkInstance CreateVulkanInstance(WindowSystemType wstype, bool enable_debug_utils,
bool enable_validation_layer, u32* out_vk_api_version);
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// Returns a list of Vulkan-compatible GPUs.
using GPUList = std::vector<VkPhysicalDevice>;
static GPUList EnumerateGPUs(VkInstance instance);
// Populates backend/video config.
// These are public so that the backend info can be populated without creating a context.
static void PopulateBackendInfo(VideoConfig* config);
static void PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list);
static void PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalDevice gpu,
const PhysicalDeviceInfo& info);
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static void PopulateBackendInfoMultisampleModes(VideoConfig* config, VkPhysicalDevice gpu,
const PhysicalDeviceInfo& info);
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// Creates a Vulkan device context.
// This assumes that PopulateBackendInfo and PopulateBackendInfoAdapters has already
// been called for the specified VideoConfig.
static std::unique_ptr<VulkanContext> Create(VkInstance instance, VkPhysicalDevice gpu,
VkSurfaceKHR surface, bool enable_debug_utils,
bool enable_validation_layer, u32 api_version);
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// Enable/disable debug message runtime.
bool EnableDebugUtils();
void DisableDebugUtils();
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// Global state accessors
VkInstance GetVulkanInstance() const { return m_instance; }
VkPhysicalDevice GetPhysicalDevice() const { return m_physical_device; }
VkDevice GetDevice() const { return m_device; }
VkQueue GetGraphicsQueue() const { return m_graphics_queue; }
u32 GetGraphicsQueueFamilyIndex() const { return m_graphics_queue_family_index; }
VkQueue GetPresentQueue() const { return m_present_queue; }
u32 GetPresentQueueFamilyIndex() const { return m_present_queue_family_index; }
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const VkQueueFamilyProperties& GetGraphicsQueueProperties() const
{
return m_graphics_queue_properties;
}
const PhysicalDeviceInfo& GetDeviceInfo() const { return m_device_info; }
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// Support bits
bool SupportsAnisotropicFiltering() const { return m_device_info.samplerAnisotropy; }
bool SupportsPreciseOcclusionQueries() const { return m_device_info.occlusionQueryPrecise; }
u32 GetShaderSubgroupSize() const { return m_device_info.subgroupSize; }
bool SupportsShaderSubgroupOperations() const { return m_device_info.shaderSubgroupOperations; }
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// Helpers for getting constants
VkDeviceSize GetUniformBufferAlignment() const
{
return m_device_info.minUniformBufferOffsetAlignment;
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}
VkDeviceSize GetBufferImageGranularity() const { return m_device_info.bufferImageGranularity; }
float GetMaxSamplerAnisotropy() const { return m_device_info.maxSamplerAnisotropy; }
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// Returns true if the specified extension is supported and enabled.
bool SupportsDeviceExtension(const char* name) const;
// Returns true if exclusive fullscreen is supported for the given surface.
bool SupportsExclusiveFullscreen(const WindowSystemInfo& wsi, VkSurfaceKHR surface);
VmaAllocator GetMemoryAllocator() const { return m_allocator; }
#ifdef WIN32
// Returns the platform-specific exclusive fullscreen structure.
VkSurfaceFullScreenExclusiveWin32InfoEXT
GetPlatformExclusiveFullscreenInfo(const WindowSystemInfo& wsi);
#endif
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private:
static bool SelectInstanceExtensions(std::vector<const char*>* extension_list,
WindowSystemType wstype, bool enable_debug_utils,
bool validation_layer_enabled);
bool SelectDeviceExtensions(bool enable_surface);
void WarnMissingDeviceFeatures();
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bool CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer);
void InitDriverDetails();
bool CreateAllocator(u32 vk_api_version);
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VkInstance m_instance = VK_NULL_HANDLE;
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VmaAllocator m_allocator = VK_NULL_HANDLE;
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VkQueue m_graphics_queue = VK_NULL_HANDLE;
u32 m_graphics_queue_family_index = 0;
VkQueue m_present_queue = VK_NULL_HANDLE;
u32 m_present_queue_family_index = 0;
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VkQueueFamilyProperties m_graphics_queue_properties = {};
VkDebugUtilsMessengerEXT m_debug_utils_messenger = VK_NULL_HANDLE;
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PhysicalDeviceInfo m_device_info;
std::vector<std::string> m_device_extensions;
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};
extern std::unique_ptr<VulkanContext> g_vulkan_context;
} // namespace Vulkan