2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2010-06-13 19:50:06 +00:00
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2015-12-21 02:49:49 +00:00
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#include <memory>
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2014-03-12 19:33:41 +00:00
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#include <string>
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2010-06-13 19:50:06 +00:00
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2018-06-30 08:53:24 +00:00
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#include "Common/Common.h"
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2016-01-02 20:01:12 +00:00
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#include "Common/CommonTypes.h"
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2017-03-04 06:40:08 +00:00
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#include "Common/MsgHandler.h"
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2014-03-12 19:33:41 +00:00
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#include "Common/StringUtil.h"
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2010-06-13 19:50:06 +00:00
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2014-12-05 02:01:20 +00:00
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#include "VideoBackends/D3D/BoundingBox.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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2014-12-03 21:17:56 +00:00
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/D3D/PerfQuery.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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2016-01-02 20:01:12 +00:00
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#include "VideoBackends/D3D/Render.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoBackends/D3D/VideoBackend.h"
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2011-01-25 16:43:08 +00:00
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2018-02-24 15:15:35 +00:00
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#include "VideoCommon/ShaderCache.h"
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2016-07-21 23:04:57 +00:00
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#include "VideoCommon/VideoCommon.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/VideoConfig.h"
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2010-06-13 19:50:06 +00:00
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2011-01-31 01:28:32 +00:00
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namespace DX11
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2011-01-14 15:09:30 +00:00
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{
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2014-03-12 23:39:55 +00:00
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std::string VideoBackend::GetName() const
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2013-05-01 13:51:43 +00:00
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{
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return "D3D";
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2013-05-01 13:51:43 +00:00
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}
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2014-03-12 23:39:55 +00:00
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std::string VideoBackend::GetDisplayName() const
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2010-06-13 19:50:06 +00:00
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{
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2018-06-30 08:53:24 +00:00
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return _trans("Direct3D 11");
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2010-06-13 19:50:06 +00:00
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}
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2016-01-13 20:38:11 +00:00
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void VideoBackend::InitBackendInfo()
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2010-11-22 22:17:35 +00:00
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{
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2016-06-24 08:43:46 +00:00
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HRESULT hr = DX11::D3D::LoadDXGI();
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if (SUCCEEDED(hr))
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hr = DX11::D3D::LoadD3D();
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if (FAILED(hr))
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{
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DX11::D3D::UnloadDXGI();
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return;
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}
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2016-07-21 23:04:57 +00:00
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g_Config.backend_info.api_type = APIType::D3D;
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2017-03-10 13:40:52 +00:00
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g_Config.backend_info.MaxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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2016-06-24 08:43:46 +00:00
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsOversizedViewports = false;
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g_Config.backend_info.bSupportsGeometryShaders = true;
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2016-11-27 08:14:55 +00:00
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g_Config.backend_info.bSupportsComputeShaders = false;
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bSupportsPostProcessing = false;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = true;
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g_Config.backend_info.bSupportsDepthClamp = true;
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2016-08-21 15:47:24 +00:00
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g_Config.backend_info.bSupportsReversedDepthRange = false;
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2018-05-25 14:04:18 +00:00
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g_Config.backend_info.bSupportsLogicOp = true;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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2017-04-16 09:30:11 +00:00
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g_Config.backend_info.bSupportsST3CTextures = false;
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2017-05-29 22:02:09 +00:00
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g_Config.backend_info.bSupportsCopyToVram = true;
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2017-07-20 05:25:24 +00:00
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g_Config.backend_info.bSupportsBitfield = false;
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
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2017-07-27 12:00:04 +00:00
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g_Config.backend_info.bSupportsBPTCTextures = false;
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2017-10-26 05:44:39 +00:00
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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2018-02-25 07:56:09 +00:00
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g_Config.backend_info.bSupportsBackgroundCompiling = true;
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2016-06-24 08:43:46 +00:00
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2017-09-03 11:55:07 +00:00
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IDXGIFactory2* factory;
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IDXGIAdapter* ad;
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2017-09-03 11:55:07 +00:00
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hr = DX11::PCreateDXGIFactory(__uuidof(IDXGIFactory2), (void**)&factory);
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if (FAILED(hr))
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PanicAlert("Failed to create IDXGIFactory object");
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// adapters
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g_Config.backend_info.Adapters.clear();
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g_Config.backend_info.AAModes.clear();
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while (factory->EnumAdapters((UINT)g_Config.backend_info.Adapters.size(), &ad) !=
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DXGI_ERROR_NOT_FOUND)
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{
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const size_t adapter_index = g_Config.backend_info.Adapters.size();
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DXGI_ADAPTER_DESC desc;
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ad->GetDesc(&desc);
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// TODO: These don't get updated on adapter change, yet
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if (adapter_index == g_Config.iAdapter)
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{
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std::vector<DXGI_SAMPLE_DESC> modes = DX11::D3D::EnumAAModes(ad);
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// First iteration will be 1. This equals no AA.
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for (unsigned int i = 0; i < modes.size(); ++i)
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{
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g_Config.backend_info.AAModes.push_back(modes[i].Count);
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}
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2017-03-10 13:40:52 +00:00
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D3D_FEATURE_LEVEL feature_level = D3D::GetFeatureLevel(ad);
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bool shader_model_5_supported = feature_level >= D3D_FEATURE_LEVEL_11_0;
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g_Config.backend_info.MaxTextureSize = D3D::GetMaxTextureSize(feature_level);
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2016-06-24 08:43:46 +00:00
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// Requires the earlydepthstencil attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
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// Requires full UAV functionality (only available in shader model 5)
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2017-03-05 23:17:54 +00:00
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g_Config.backend_info.bSupportsBBox =
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics = shader_model_5_supported;
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2016-06-24 08:43:46 +00:00
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// Requires the instance attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
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// Sample shading requires shader model 5
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g_Config.backend_info.bSupportsSSAA = shader_model_5_supported;
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}
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g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
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ad->Release();
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}
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factory->Release();
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DX11::D3D::UnloadDXGI();
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DX11::D3D::UnloadD3D();
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2011-05-31 20:16:59 +00:00
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}
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2018-10-03 13:03:22 +00:00
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bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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2010-06-13 19:50:06 +00:00
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{
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2016-01-13 20:14:20 +00:00
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InitializeShared();
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2010-06-13 19:50:06 +00:00
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2018-10-03 13:03:22 +00:00
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(wsi.render_surface))))
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2018-01-26 05:09:07 +00:00
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{
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2017-03-04 06:40:08 +00:00
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PanicAlert("Failed to create D3D device.");
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2018-01-26 05:09:07 +00:00
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return false;
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}
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2017-03-04 06:40:08 +00:00
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2018-01-26 06:23:24 +00:00
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int backbuffer_width = 1, backbuffer_height = 1;
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if (D3D::swapchain)
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{
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DXGI_SWAP_CHAIN_DESC1 desc = {};
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D3D::swapchain->GetDesc1(&desc);
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backbuffer_width = std::max(desc.Width, 1u);
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backbuffer_height = std::max(desc.Height, 1u);
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}
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// internal interfaces
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2019-01-18 14:35:00 +00:00
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g_renderer =
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std::make_unique<Renderer>(backbuffer_width, backbuffer_height, wsi.render_surface_scale);
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2018-02-24 15:15:35 +00:00
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g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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2016-06-24 08:43:46 +00:00
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g_texture_cache = std::make_unique<TextureCache>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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2018-01-26 05:09:07 +00:00
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2016-06-24 08:43:46 +00:00
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VertexShaderCache::Init();
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PixelShaderCache::Init();
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GeometryShaderCache::Init();
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2018-11-28 04:30:47 +00:00
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if (!g_renderer->Initialize() || !g_shader_cache->Initialize())
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2018-02-24 15:15:35 +00:00
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return false;
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2016-06-24 08:43:46 +00:00
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D3D::InitUtils();
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2016-06-27 10:45:00 +00:00
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BBox::Init();
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2018-02-09 10:52:25 +00:00
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2018-11-28 04:30:47 +00:00
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return true;
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2010-06-13 19:50:06 +00:00
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}
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2011-01-31 01:28:32 +00:00
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void VideoBackend::Shutdown()
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2010-06-13 19:50:06 +00:00
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{
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2018-02-24 15:15:35 +00:00
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g_shader_cache->Shutdown();
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2018-01-26 05:09:07 +00:00
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g_renderer->Shutdown();
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2016-01-13 20:14:20 +00:00
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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GeometryShaderCache::Shutdown();
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BBox::Shutdown();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_texture_cache.reset();
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2018-02-24 15:15:35 +00:00
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g_shader_cache.reset();
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2016-01-13 20:14:20 +00:00
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g_renderer.reset();
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ShutdownShared();
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2011-01-31 01:28:32 +00:00
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2018-01-26 05:09:07 +00:00
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D3D::Close();
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2013-02-26 15:42:32 +00:00
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}
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2018-10-03 13:03:13 +00:00
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} // namespace DX11
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