2010-06-13 19:50:06 +00:00
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "D3DBase.h"
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2011-01-25 16:43:08 +00:00
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#include "PixelShaderCache.h"
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2010-06-13 19:50:06 +00:00
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#include "VertexManager.h"
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#include "VertexShaderCache.h"
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2011-01-25 16:43:08 +00:00
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#include "BPMemory.h"
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2010-12-05 14:15:36 +00:00
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#include "Debugger.h"
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2011-01-25 16:43:08 +00:00
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#include "IndexGenerator.h"
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#include "MainBase.h"
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#include "PixelShaderManager.h"
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#include "RenderBase.h"
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2011-03-15 03:51:31 +00:00
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#include "Render.h"
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2011-01-25 16:43:08 +00:00
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#include "Statistics.h"
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#include "TextureCacheBase.h"
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#include "VertexShaderManager.h"
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#include "VideoConfig.h"
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2010-06-13 19:50:06 +00:00
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2010-09-28 02:15:02 +00:00
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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2010-06-13 19:50:06 +00:00
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2010-10-03 00:41:06 +00:00
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namespace DX11
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2010-06-13 19:50:06 +00:00
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{
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2010-10-20 02:17:16 +00:00
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// TODO: Find sensible values for these two
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const UINT IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE*2 * 16;
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const UINT VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16;
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2011-06-11 19:37:21 +00:00
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void VertexManager::CreateDeviceObjects()
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2010-10-03 00:41:06 +00:00
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{
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2010-10-20 02:17:16 +00:00
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D3D11_BUFFER_DESC bufdesc = CD3D11_BUFFER_DESC(IBUFFER_SIZE,
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D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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2010-06-13 19:50:06 +00:00
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2011-06-11 19:37:21 +00:00
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CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, &m_indexBuffer)),
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"Failed to create index buffer.");
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D3D::SetDebugObjectName((ID3D11DeviceChild*)m_indexBuffer, "index buffer of VertexManager");
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2010-06-13 19:50:06 +00:00
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2010-10-20 02:17:16 +00:00
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bufdesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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bufdesc.ByteWidth = VBUFFER_SIZE;
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2010-06-13 19:50:06 +00:00
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2011-06-11 19:37:21 +00:00
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CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, &m_vertexBuffer)),
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"Failed to create vertex buffer.");
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D3D::SetDebugObjectName((ID3D11DeviceChild*)m_vertexBuffer, "vertex buffer of VertexManager");
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2010-06-13 19:50:06 +00:00
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2010-10-20 02:17:16 +00:00
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m_indexBufferCursor = 0;
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m_vertexBufferCursor = 0;
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m_vertexDrawOffset = 0;
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2010-10-03 00:41:06 +00:00
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2010-10-20 02:17:16 +00:00
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m_triangleDrawIndex = 0;
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m_lineDrawIndex = 0;
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m_pointDrawIndex = 0;
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2011-06-11 19:37:21 +00:00
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m_lineShader.Init();
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m_pointShader.Init();
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}
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void VertexManager::DestroyDeviceObjects()
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{
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m_pointShader.Shutdown();
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m_lineShader.Shutdown();
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SAFE_RELEASE(m_vertexBuffer);
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SAFE_RELEASE(m_indexBuffer);
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}
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VertexManager::VertexManager()
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{
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CreateDeviceObjects();
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}
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VertexManager::~VertexManager()
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{
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DestroyDeviceObjects();
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2010-06-13 19:50:06 +00:00
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}
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2010-10-20 02:17:16 +00:00
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void VertexManager::LoadBuffers()
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2010-06-13 19:50:06 +00:00
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{
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D3D11_MAPPED_SUBRESOURCE map;
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2010-10-20 02:17:16 +00:00
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UINT vSize = UINT(s_pCurBufferPointer - LocalVBuffer);
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if (m_vertexBufferCursor + vSize >= VBUFFER_SIZE)
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2010-06-13 19:50:06 +00:00
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{
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2010-10-20 02:17:16 +00:00
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// Wrap around
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2011-06-11 19:37:21 +00:00
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D3D::context->Map(m_vertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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2010-10-20 02:17:16 +00:00
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m_vertexBufferCursor = 0;
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2010-06-13 19:50:06 +00:00
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}
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2010-10-20 02:17:16 +00:00
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else
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{
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// Append data
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2011-06-11 19:37:21 +00:00
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D3D::context->Map(m_vertexBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map);
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2010-10-20 02:17:16 +00:00
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}
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memcpy((u8*)map.pData + m_vertexBufferCursor, LocalVBuffer, vSize);
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2011-06-11 19:37:21 +00:00
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D3D::context->Unmap(m_vertexBuffer, 0);
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2010-10-20 02:17:16 +00:00
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m_vertexDrawOffset = m_vertexBufferCursor;
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m_vertexBufferCursor += vSize;
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UINT iCount = IndexGenerator::GetTriangleindexLen() +
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IndexGenerator::GetLineindexLen() + IndexGenerator::GetPointindexLen();
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if (m_indexBufferCursor + iCount >= IBUFFER_SIZE/2)
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{
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// Wrap around
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2011-06-11 19:37:21 +00:00
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D3D::context->Map(m_indexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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2010-10-20 02:17:16 +00:00
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m_indexBufferCursor = 0;
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}
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else
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{
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// Append data
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2011-06-11 19:37:21 +00:00
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D3D::context->Map(m_indexBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map);
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2010-10-20 02:17:16 +00:00
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}
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m_triangleDrawIndex = m_indexBufferCursor;
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m_lineDrawIndex = m_triangleDrawIndex + IndexGenerator::GetTriangleindexLen();
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m_pointDrawIndex = m_lineDrawIndex + IndexGenerator::GetLineindexLen();
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memcpy((u16*)map.pData + m_triangleDrawIndex, TIBuffer, 2*IndexGenerator::GetTriangleindexLen());
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memcpy((u16*)map.pData + m_lineDrawIndex, LIBuffer, 2*IndexGenerator::GetLineindexLen());
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memcpy((u16*)map.pData + m_pointDrawIndex, PIBuffer, 2*IndexGenerator::GetPointindexLen());
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2011-06-11 19:37:21 +00:00
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D3D::context->Unmap(m_indexBuffer, 0);
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2010-10-20 02:17:16 +00:00
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m_indexBufferCursor += iCount;
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}
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2010-06-13 19:50:06 +00:00
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2011-03-14 09:38:29 +00:00
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static const float LINE_PT_TEX_OFFSETS[8] = {
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0.f, 0.0625f, 0.125f, 0.25f, 0.5f, 1.f, 1.f, 1.f
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};
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2010-10-20 03:11:22 +00:00
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void VertexManager::Draw(UINT stride)
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2010-10-20 02:17:16 +00:00
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{
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2011-06-11 19:37:21 +00:00
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D3D::context->IASetVertexBuffers(0, 1, &m_vertexBuffer, &stride, &m_vertexDrawOffset);
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D3D::context->IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R16_UINT, 0);
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2010-10-20 02:17:16 +00:00
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2010-06-13 19:50:06 +00:00
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if (IndexGenerator::GetNumTriangles() > 0)
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{
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2011-06-11 19:37:21 +00:00
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D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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D3D::context->DrawIndexed(IndexGenerator::GetTriangleindexLen(), m_triangleDrawIndex, 0);
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2010-06-13 19:50:06 +00:00
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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2011-03-15 03:51:31 +00:00
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// Disable culling for lines and points
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if (IndexGenerator::GetNumLines() > 0 || IndexGenerator::GetNumPoints() > 0)
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((DX11::Renderer*)g_renderer)->ApplyCullDisable();
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2010-06-13 19:50:06 +00:00
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if (IndexGenerator::GetNumLines() > 0)
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{
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2011-03-14 09:38:29 +00:00
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float lineWidth = float(bpmem.lineptwidth.linesize) / 6.f;
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float texOffset = LINE_PT_TEX_OFFSETS[bpmem.lineptwidth.lineoff];
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2011-04-11 01:49:32 +00:00
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float vpWidth = 2.0f * xfregs.viewport.wd;
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float vpHeight = -2.0f * xfregs.viewport.ht;
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2011-03-14 09:38:29 +00:00
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2011-04-15 22:34:54 +00:00
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bool texOffsetEnable[8];
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2011-06-11 19:37:21 +00:00
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2011-04-15 22:34:54 +00:00
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for (int i = 0; i < 8; ++i)
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texOffsetEnable[i] = bpmem.texcoords[i].s.line_offset;
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if (m_lineShader.SetShader(g_nativeVertexFmt->m_components, lineWidth,
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texOffset, vpWidth, vpHeight, texOffsetEnable))
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2011-03-14 09:38:29 +00:00
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{
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2011-06-11 19:37:21 +00:00
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D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
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D3D::context->DrawIndexed(IndexGenerator::GetLineindexLen(), m_lineDrawIndex, 0);
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2011-03-14 09:38:29 +00:00
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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2011-06-11 19:37:21 +00:00
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D3D::context->GSSetShader(NULL, NULL, 0);
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2011-03-14 09:38:29 +00:00
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}
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2010-06-13 19:50:06 +00:00
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}
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if (IndexGenerator::GetNumPoints() > 0)
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{
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2011-03-14 09:38:29 +00:00
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float pointSize = float(bpmem.lineptwidth.pointsize) / 6.f;
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float texOffset = LINE_PT_TEX_OFFSETS[bpmem.lineptwidth.pointoff];
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2011-04-11 01:49:32 +00:00
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float vpWidth = 2.0f * xfregs.viewport.wd;
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float vpHeight = -2.0f * xfregs.viewport.ht;
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2011-03-14 09:38:29 +00:00
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2011-04-15 22:34:54 +00:00
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bool texOffsetEnable[8];
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2011-06-11 19:37:21 +00:00
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2011-04-15 22:34:54 +00:00
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for (int i = 0; i < 8; ++i)
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texOffsetEnable[i] = bpmem.texcoords[i].s.point_offset;
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if (m_pointShader.SetShader(g_nativeVertexFmt->m_components, pointSize,
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texOffset, vpWidth, vpHeight, texOffsetEnable))
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2011-03-14 09:38:29 +00:00
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{
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2011-06-11 19:37:21 +00:00
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D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
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D3D::context->DrawIndexed(IndexGenerator::GetPointindexLen(), m_pointDrawIndex, 0);
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2011-03-14 09:38:29 +00:00
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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2011-06-11 19:37:21 +00:00
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D3D::context->GSSetShader(NULL, NULL, 0);
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2011-03-14 09:38:29 +00:00
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}
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2010-06-13 19:50:06 +00:00
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}
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2011-03-15 03:51:31 +00:00
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if (IndexGenerator::GetNumLines() > 0 || IndexGenerator::GetNumPoints() > 0)
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((DX11::Renderer*)g_renderer)->RestoreCull();
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2010-06-13 19:50:06 +00:00
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}
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2010-10-03 00:41:06 +00:00
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void VertexManager::vFlush()
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2010-06-13 19:50:06 +00:00
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{
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if (LocalVBuffer == s_pCurBufferPointer) return;
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if (Flushed) return;
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Flushed=true;
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2010-06-29 14:40:37 +00:00
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VideoFifo_CheckEFBAccess();
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2010-06-13 19:50:06 +00:00
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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2010-09-28 02:15:02 +00:00
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if (bpmem.tevorders[i / 2].getEnable(i & 1))
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2010-06-13 19:50:06 +00:00
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usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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if (bpmem.genMode.numindstages > 0)
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for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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for (unsigned int i = 0; i < 8; i++)
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{
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if (usedtextures & (1 << i))
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{
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2010-11-18 02:21:26 +00:00
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g_renderer->SetSamplerState(i & 3, i >> 2);
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2010-10-20 02:17:16 +00:00
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const FourTexUnits &tex = bpmem.tex[i >> 2];
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const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
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2010-09-28 02:15:02 +00:00
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(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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2012-06-07 22:18:04 +00:00
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(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
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2012-01-29 20:49:50 +00:00
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tex.texMode1[i&3].max_lod >> 4,
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tex.texImage1[i&3].image_type);
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2010-06-13 19:50:06 +00:00
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if (tentry)
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{
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2010-09-28 02:15:02 +00:00
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// 0s are probably for no manual wrapping needed.
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2012-03-24 03:47:28 +00:00
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PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
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2010-06-13 19:50:06 +00:00
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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}
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}
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2010-09-28 02:15:02 +00:00
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// set global constants
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2010-06-13 19:50:06 +00:00
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VertexShaderManager::SetConstants();
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2012-03-24 03:47:28 +00:00
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PixelShaderManager::SetConstants();
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2010-06-13 19:50:06 +00:00
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2011-02-25 18:22:04 +00:00
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
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2010-10-20 03:11:22 +00:00
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bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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2011-06-11 19:37:21 +00:00
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if (!PixelShaderCache::SetShader(
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2012-08-10 16:57:37 +00:00
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useDstAlpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE,
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2010-10-21 05:22:18 +00:00
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g_nativeVertexFmt->m_components))
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2010-12-05 14:15:36 +00:00
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{
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GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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2010-06-13 19:50:06 +00:00
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goto shader_fail;
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2010-12-05 14:15:36 +00:00
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}
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2011-06-11 19:37:21 +00:00
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if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
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2010-12-05 14:15:36 +00:00
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{
|
|
|
|
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
2010-06-13 19:50:06 +00:00
|
|
|
goto shader_fail;
|
2010-12-05 14:15:36 +00:00
|
|
|
}
|
2010-06-13 19:50:06 +00:00
|
|
|
|
|
|
|
unsigned int stride = g_nativeVertexFmt->GetVertexStride();
|
|
|
|
g_nativeVertexFmt->SetupVertexPointers();
|
|
|
|
|
2012-08-10 16:57:37 +00:00
|
|
|
g_renderer->ApplyState(useDstAlpha);
|
2010-10-20 02:17:16 +00:00
|
|
|
LoadBuffers();
|
2010-10-20 03:11:22 +00:00
|
|
|
Draw(stride);
|
2010-06-13 19:50:06 +00:00
|
|
|
|
2010-12-05 14:15:36 +00:00
|
|
|
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
|
|
|
|
2012-03-29 23:56:24 +00:00
|
|
|
g_renderer->RestoreState();
|
2011-01-24 10:42:43 +00:00
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
shader_fail:
|
|
|
|
ResetBuffer();
|
|
|
|
}
|
2010-10-03 00:41:06 +00:00
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
} // namespace
|