staticwxStringbackend_desc=wxTRANSLATE("Selects what graphics API to use internally.\nThe software renderer is extremely slow and only useful for debugging, so you'll want to use either Direct3D or OpenGL. Different games and different GPUs will behave differently on each backend, so for the best emulation experience it's recommended to try both and choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
staticwxStringbackend_desc=wxTRANSLATE("Selects what graphics API to use internally.\nThe software renderer is extremely slow and only useful for debugging, so unless you have a reason to use it you'll want to select OpenGL here.\n\nIf unsure, select OpenGL.");
staticwxStringadapter_desc=wxTRANSLATE("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
staticwxStringdisplay_res_desc=wxTRANSLATE("Selects the display resolution used in fullscreen mode.\nThis should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n\nIf unsure, select auto.");
staticwxStringuse_fullscreen_desc=wxTRANSLATE("Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a render window will be created instead.\n\nIf unsure, leave this unchecked.");
staticwxStringauto_window_size_desc=wxTRANSLATE("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, leave this unchecked.");
staticwxStringkeep_window_on_top_desc=wxTRANSLATE("Keep the game window on top of all other windows.\n\nIf unsure, leave this unchecked.");
staticwxStringhide_mouse_cursor_desc=wxTRANSLATE("Hides the mouse cursor if it's on top of the emulation window.\n\nIf unsure, leave this unchecked.");
staticwxStringrender_to_main_win_desc=wxTRANSLATE("Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n\nIf unsure, leave this unchecked.");
staticwxStringprog_scan_desc=wxTRANSLATE("Enables progressive scan if supported by the emulated software.\nMost games don't care about this.\n\nIf unsure, leave this unchecked.");
staticwxStringar_desc=wxTRANSLATE("Select what aspect ratio to use when rendering:\nAuto: Use the native aspect ratio\nForce 16:9: Stretch the picture to an aspect ratio of 16:9.\nForce 4:3: Stretch the picture to an aspect ratio of 4:3.\nStretch to Window: Stretch the picture to the window size.\n\nIf unsure, select Auto.");
staticwxStringws_hack_desc=wxTRANSLATE("Forces the game to output graphics for any aspect ratio.\nUse with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\nRarely produces good results and often partially breaks graphics and game UIs.\nUnnecessary (and detrimental) if using any AR/Gecko-code widescreen patches.\n\nIf unsure, leave this unchecked.");
staticwxStringvsync_desc=wxTRANSLATE("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
staticwxStringaf_desc=wxTRANSLATE("Enable anisotropic filtering.\nEnhances visual quality of textures that are at oblique viewing angles.\nMight cause issues in a small number of games.\nOn Direct3D, setting this above 1x will also have the same effect as enabling \"Force Texture Filtering\".\n\nIf unsure, select 1x.");
staticwxStringaa_desc=wxTRANSLATE("Reduces the amount of aliasing caused by rasterizing 3D graphics.\nThis smooths out jagged edges on objects.\nHeavily increases GPU load and sometimes causes graphical issues.\n\nIf unsure, select None.");
staticwxStringscaled_efb_copy_desc=wxTRANSLATE("Greatly increases quality of textures generated using render-to-texture effects.\nRaising the internal resolution will improve the effect of this setting.\nSlightly increases GPU load and causes relatively few graphical issues.\n\nIf unsure, leave this checked.");
staticwxStringpixel_lighting_desc=wxTRANSLATE("Calculates lighting of 3D objects per-pixel rather than per-vertex, smoothing out the appearance of lit polygons and making individual triangles less noticeable.\nRarely causes slowdowns or graphical issues.\n\nIf unsure, leave this unchecked.");
staticwxStringfast_depth_calc_desc=wxTRANSLATE("Use a less accurate algorithm to calculate depth values.\nCauses issues in a few games, but can give a decent speedup depending on the game and/or your GPU.\n\nIf unsure, leave this checked.");
staticwxStringdisable_bbox_desc=wxTRANSLATE("Disable the bounding box emulation.\nThis may improve the GPU performance a lot, but some games will break.\n\nIf unsure, leave this checked.");
staticwxStringforce_filtering_desc=wxTRANSLATE("Filter all textures, including any that the game explicitly set as unfiltered.\nMay improve quality of certain textures in some games, but will cause issues in others.\nOn Direct3D, setting Anisotropic Filtering above 1x will also have the same effect as enabling this option.\n\nIf unsure, leave this unchecked.");
staticwxStringborderless_fullscreen_desc=wxTRANSLATE("Implement fullscreen mode with a borderless window spanning the whole screen instead of using exclusive mode.\nAllows for faster transitions between fullscreen and windowed mode, but slightly increases input latency, makes movement less smooth and slightly decreases performance.\nExclusive mode is required for Nvidia 3D Vision to work in the Direct3D backend.\n\nIf unsure, leave this unchecked.");
staticwxStringinternal_res_desc=wxTRANSLATE("Specifies the resolution used to render at. A high resolution greatly improves visual quality, but also greatly increases GPU load and can cause issues in certain games.\n\"Multiple of 640x528\" will result in a size slightly larger than \"Window Size\" but yield fewer issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n\nIf unsure, select 640x528.");
staticwxStringefb_access_desc=wxTRANSLATE("Ignore any requests from the CPU to read from or write to the EFB.\nImproves performance in some games, but might disable some gameplay-related features or graphical effects.\n\nIf unsure, leave this unchecked.");
staticwxStringefb_emulate_format_changes_desc=wxTRANSLATE("Ignore any changes to the EFB format.\nImproves performance in many games without any negative effect. Causes graphical defects in a small number of other games.\n\nIf unsure, leave this checked.");
staticwxStringskip_efb_copy_to_ram_desc=wxTRANSLATE("Skip GPU synchronizing on EFB copies. Causes graphical defects in a small number of games.\n\nIf unsure, leave this checked.");
staticwxStringstc_desc=wxTRANSLATE("The \"Safe\" setting eliminates the likelihood of the GPU missing texture updates from RAM.\nLower accuracies cause in-game text to appear garbled in certain games.\n\nIf unsure, use the rightmost value.");
staticwxStringwireframe_desc=wxTRANSLATE("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked.");
staticwxStringdisable_fog_desc=wxTRANSLATE("Makes distant objects more visible by removing fog, thus increasing the overall detail.\nDisabling fog will break some games which rely on proper fog emulation.\n\nIf unsure, leave this unchecked.");
staticwxStringdisable_dstalpha_desc=wxTRANSLATE("Disables emulation of a hardware feature called destination alpha, which is used in many games for various graphical effects.\nThis has no performance impact on D3D and desktop OpenGL, but on OpenGL ES this is rendered in two passes, which has a minor but noticeable performance impact.\n\nIf unsure, leave this unchecked.");
staticwxStringshow_fps_desc=wxTRANSLATE("Show the number of frames rendered per second as a measure of emulation speed.\n\nIf unsure, leave this unchecked.");
staticwxStringlog_render_time_to_file_desc=wxTRANSLATE("Log the render time of every frame to User/Logs/render_time.txt. Use this feature when you want to measure the performance of Dolphin.\n\nIf unsure, leave this unchecked.");
staticwxStringshow_stats_desc=wxTRANSLATE("Show various rendering statistics.\n\nIf unsure, leave this unchecked.");
staticwxStringtexfmt_desc=wxTRANSLATE("Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n\nIf unsure, leave this unchecked.");
staticwxStringefb_copy_regions_desc=wxTRANSLATE("[BROKEN]\nHighlight regions the EFB was copied from.\n\nIf unsure, leave this unchecked.");
staticwxStringxfb_desc=wxTRANSLATE("Disable any XFB emulation.\nSpeeds up emulation a lot but causes heavy glitches in many games which rely on them (especially homebrew applications).\n\nIf unsure, leave this checked.");
staticwxStringxfb_virtual_desc=wxTRANSLATE("Emulate XFBs using GPU texture objects.\nFixes many games which don't work without XFB emulation while not being as slow as real XFB emulation. However, it may still fail for a lot of other games (especially homebrew applications).\n\nIf unsure, leave this checked.");
staticwxStringxfb_real_desc=wxTRANSLATE("Emulate XFBs accurately.\nSlows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n\nIf unsure, check virtual XFB emulation instead.");
staticwxStringdump_textures_desc=wxTRANSLATE("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave this unchecked.");
staticwxStringload_hires_textures_desc=wxTRANSLATE("Load custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this unchecked.");
staticwxStringcache_hires_textures_desc=wxTRANSLATE("Cache custom textures to system RAM on startup.\nThis can require exponentially more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
staticwxStringfree_look_desc=wxTRANSLATE("This feature allows you to change the game's camera.\nMove the mouse while holding the right mouse button to pan and while holding the middle button to move.\nHold SHIFT and press one of the WASD keys to move the camera by a certain step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n\nIf unsure, leave this unchecked.");
staticwxStringcrop_desc=wxTRANSLATE("Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n\nIf unsure, leave this unchecked.");
staticwxStringppshader_desc=wxTRANSLATE("Apply a post-processing effect after finishing a frame.\n\nIf unsure, select (off).");
staticwxStringcache_efb_copies_desc=wxTRANSLATE("Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\nIf you're experiencing any issues, try raising texture cache accuracy or disable this option.\n\nIf unsure, leave this unchecked.");
staticwxStringstereo_3d_desc=wxTRANSLATE("Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nSide-by-Side and Top-and-Bottom are used by most 3D TVs.\nAnaglyph is used for Red-Cyan colored glasses.\nHeavily decreases emulation speed and sometimes causes issues.\n\nIf unsure, select Off.");
staticwxStringstereo_depth_desc=wxTRANSLATE("Controls the separation distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.");
staticwxStringstereo_convergence_desc=wxTRANSLATE("Controls the distance of the convergence plane. This is the distance at which virtual objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.");
staticwxStringstereo_swap_desc=wxTRANSLATE("Swaps the left and right eye. Mostly useful if you want to view side-by-side cross-eyed.\n\nIf unsure, leave this unchecked.");
szr_other->Add(CreateCheckBox(page_general,_("Keep Window on Top"),wxGetTranslation(keep_window_on_top_desc),SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop));
szr_other->Add(render_to_main_checkbox=CreateCheckBox(page_general,_("Render to Main Window"),wxGetTranslation(render_to_main_win_desc),SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain));
szr_efb->Add(CreateCheckBox(page_hacks,_("Skip EFB Access from CPU"),wxGetTranslation(efb_access_desc),vconfig.bEFBAccessEnable,true),0,wxBOTTOM|wxLEFT,5);
szr_efb->Add(CreateCheckBox(page_hacks,_("Ignore Format Changes"),wxGetTranslation(efb_emulate_format_changes_desc),vconfig.bEFBEmulateFormatChanges,true),0,wxBOTTOM|wxLEFT,5);
szr_efb->Add(CreateCheckBox(page_hacks,_("Store EFB Copies to Texture Only"),wxGetTranslation(skip_efb_copy_to_ram_desc),vconfig.bSkipEFBCopyToRam),0,wxBOTTOM|wxLEFT,5);