dolphin/Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp

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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Debugger/BreakpointWidget.h"
#include <QApplication>
#include <QHeaderView>
#include <QInputDialog>
#include <QMenu>
#include <QMouseEvent>
#include <QPainter>
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#include <QSignalBlocker>
#include <QStyleOptionViewItem>
#include <QStyledItemDelegate>
#include <QTableWidget>
#include <QToolBar>
#include <QVBoxLayout>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/PowerPC/BreakPoints.h"
#include "Core/PowerPC/Expression.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
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#include "DolphinQt/Debugger/BreakpointDialog.h"
#include "DolphinQt/Debugger/MemoryWidget.h"
#include "DolphinQt/QtUtils/SetWindowDecorations.h"
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#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
// Qt constants
namespace
{
enum CustomRole
{
ADDRESS_ROLE = Qt::UserRole,
IS_MEMCHECK_ROLE
};
enum TableColumns
{
ENABLED_COLUMN = 0,
TYPE_COLUMN = 1,
SYMBOL_COLUMN = 2,
ADDRESS_COLUMN = 3,
END_ADDRESS_COLUMN = 4,
BREAK_COLUMN = 5,
LOG_COLUMN = 6,
READ_COLUMN = 7,
WRITE_COLUMN = 8,
CONDITION_COLUMN = 9,
};
} // namespace
// Fix icons not centering properly in a QTableWidget.
class CustomDelegate : public QStyledItemDelegate
{
public:
CustomDelegate(BreakpointWidget* parent) : QStyledItemDelegate(parent) {}
private:
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
{
Q_ASSERT(index.isValid());
// Fetch normal drawing logic.
QStyleOptionViewItem opt = option;
initStyleOption(&opt, index);
// Disable drawing icon the normal way.
opt.icon = QIcon();
opt.decorationSize = QSize(0, 0);
// Default draw command for paint.
QApplication::style()->drawControl(QStyle::CE_ItemViewItem, &opt, painter, 0);
// Draw pixmap at the center of the tablewidget cell
QPixmap pix = qvariant_cast<QPixmap>(index.data(Qt::DecorationRole));
if (!pix.isNull())
{
const QRect r = option.rect;
const QSize size = pix.deviceIndependentSize().toSize();
const QPoint p = QPoint((r.width() - size.width()) / 2, (r.height() - size.height()) / 2);
painter->drawPixmap(r.topLeft() + p, pix);
}
}
};
BreakpointWidget::BreakpointWidget(QWidget* parent)
: QDockWidget(parent), m_system(Core::System::GetInstance())
{
setWindowTitle(tr("Breakpoints"));
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setObjectName(QStringLiteral("breakpoints"));
setHidden(!Settings::Instance().IsBreakpointsVisible() ||
!Settings::Instance().IsDebugModeEnabled());
setAllowedAreas(Qt::AllDockWidgetAreas);
CreateWidgets();
auto& settings = Settings::GetQSettings();
restoreGeometry(settings.value(QStringLiteral("breakpointwidget/geometry")).toByteArray());
// macOS: setHidden() needs to be evaluated before setFloating() for proper window presentation
// according to Settings
setFloating(settings.value(QStringLiteral("breakpointwidget/floating")).toBool());
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
UpdateButtonsEnabled();
if (state == Core::State::Uninitialized)
Update();
});
connect(m_table, &QTableWidget::itemChanged, this, &BreakpointWidget::OnItemChanged);
connect(&Settings::Instance(), &Settings::BreakpointsVisibilityChanged, this,
[this](bool visible) { setHidden(!visible); });
connect(&Settings::Instance(), &Settings::DebugModeToggled, this, [this](bool enabled) {
setHidden(!enabled || !Settings::Instance().IsBreakpointsVisible());
});
connect(&Settings::Instance(), &Settings::ThemeChanged, this, [this]() {
UpdateIcons();
Update();
});
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UpdateIcons();
}
BreakpointWidget::~BreakpointWidget()
{
auto& settings = Settings::GetQSettings();
settings.setValue(QStringLiteral("breakpointwidget/geometry"), saveGeometry());
settings.setValue(QStringLiteral("breakpointwidget/floating"), isFloating());
}
void BreakpointWidget::CreateWidgets()
{
m_toolbar = new QToolBar;
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m_toolbar->setContentsMargins(0, 0, 0, 0);
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m_toolbar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
m_table = new QTableWidget;
m_table->setItemDelegate(new CustomDelegate(this));
m_table->setTabKeyNavigation(false);
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m_table->setContentsMargins(0, 0, 0, 0);
m_table->setColumnCount(10);
m_table->setSelectionMode(QAbstractItemView::NoSelection);
m_table->verticalHeader()->hide();
connect(m_table, &QTableWidget::itemClicked, this, &BreakpointWidget::OnClicked);
connect(m_table, &QTableWidget::customContextMenuRequested, this,
&BreakpointWidget::OnContextMenu);
m_table->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
auto* layout = new QVBoxLayout;
layout->addWidget(m_toolbar);
layout->addWidget(m_table);
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layout->setContentsMargins(2, 2, 2, 2);
layout->setSpacing(0);
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m_new = m_toolbar->addAction(tr("New"), this, &BreakpointWidget::OnNewBreakpoint);
m_clear = m_toolbar->addAction(tr("Clear"), this, &BreakpointWidget::OnClear);
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m_load = m_toolbar->addAction(tr("Load"), this, &BreakpointWidget::OnLoad);
m_save = m_toolbar->addAction(tr("Save"), this, &BreakpointWidget::OnSave);
m_load->setEnabled(false);
m_save->setEnabled(false);
QWidget* widget = new QWidget;
widget->setLayout(layout);
setWidget(widget);
}
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void BreakpointWidget::UpdateIcons()
{
m_new->setIcon(Resources::GetThemeIcon("debugger_add_breakpoint"));
m_clear->setIcon(Resources::GetThemeIcon("debugger_clear"));
m_load->setIcon(Resources::GetThemeIcon("debugger_load"));
m_save->setIcon(Resources::GetThemeIcon("debugger_save"));
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}
void BreakpointWidget::closeEvent(QCloseEvent*)
{
Settings::Instance().SetBreakpointsVisible(false);
}
void BreakpointWidget::showEvent(QShowEvent* event)
{
UpdateButtonsEnabled();
Update();
}
void BreakpointWidget::OnClicked(QTableWidgetItem* item)
{
if (!item)
return;
if (item->column() == ADDRESS_COLUMN || item->column() == END_ADDRESS_COLUMN)
return;
const u32 address = static_cast<u32>(m_table->item(item->row(), 0)->data(ADDRESS_ROLE).toUInt());
if (item->column() == ENABLED_COLUMN)
{
if (item->data(IS_MEMCHECK_ROLE).toBool())
m_system.GetPowerPC().GetMemChecks().ToggleEnable(address);
else
m_system.GetPowerPC().GetBreakPoints().ToggleEnable(address);
emit BreakpointsChanged();
Update();
return;
}
std::optional<QString> string = std::nullopt;
if (item->column() == CONDITION_COLUMN)
{
bool ok;
QString new_text = QInputDialog::getMultiLineText(
this, tr("Edit Conditional"), tr("Edit conditional expression"), item->text(), &ok);
if (!ok || item->text() == new_text)
return;
// If new_text is empty, leaving string as nullopt will clear the conditional.
if (!new_text.isEmpty())
string = new_text;
}
if (m_table->item(item->row(), 0)->data(IS_MEMCHECK_ROLE).toBool())
EditMBP(address, item->column(), string);
else
EditBreakpoint(address, item->column(), string);
}
void BreakpointWidget::UpdateButtonsEnabled()
{
if (!isVisible())
return;
const bool is_initialised = Core::GetState(m_system) != Core::State::Uninitialized;
m_load->setEnabled(is_initialised);
m_save->setEnabled(is_initialised);
}
void BreakpointWidget::Update()
{
if (!isVisible())
return;
const QSignalBlocker blocker(m_table);
m_table->clear();
m_table->setHorizontalHeaderLabels({tr("Active"), tr("Type"), tr("Function"), tr("Address"),
tr("End Addr"), tr("Break"), tr("Log"), tr("Read"),
tr("Write"), tr("Condition")});
m_table->horizontalHeader()->setStretchLastSection(true);
// Get row height for icons
m_table->setRowCount(1);
const int height = m_table->rowHeight(0);
int i = 0;
m_table->setRowCount(i);
// Create icon based on row height, downscaled for whitespace padding.
const int downscale = static_cast<int>(0.8 * height);
QPixmap enabled_icon =
Resources::GetThemeIcon("debugger_breakpoint").pixmap(QSize(downscale, downscale));
const auto create_item = [](const QString& string = {}) {
QTableWidgetItem* item = new QTableWidgetItem(string);
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
return item;
};
QTableWidgetItem empty_item = QTableWidgetItem();
empty_item.setFlags(Qt::NoItemFlags);
QTableWidgetItem icon_item = QTableWidgetItem();
icon_item.setData(Qt::DecorationRole, enabled_icon);
QTableWidgetItem disabled_item = QTableWidgetItem();
disabled_item.setFlags(Qt::NoItemFlags);
const QColor disabled_color =
Settings::Instance().IsThemeDark() ? QColor(75, 75, 75) : QColor(225, 225, 225);
disabled_item.setBackground(disabled_color);
auto& power_pc = m_system.GetPowerPC();
auto& breakpoints = power_pc.GetBreakPoints();
auto& memchecks = power_pc.GetMemChecks();
auto& ppc_symbol_db = power_pc.GetSymbolDB();
// Breakpoints
for (const auto& bp : breakpoints.GetBreakPoints())
{
m_table->setRowCount(i + 1);
auto* active = create_item();
active->setData(ADDRESS_ROLE, bp.address);
active->setData(IS_MEMCHECK_ROLE, false);
if (bp.is_enabled)
active->setData(Qt::DecorationRole, enabled_icon);
m_table->setItem(i, ENABLED_COLUMN, active);
m_table->setItem(i, TYPE_COLUMN, create_item(QStringLiteral("BP")));
auto* symbol_item = create_item();
if (const Common::Symbol* const symbol = ppc_symbol_db.GetSymbolFromAddr(bp.address))
symbol_item->setText(
QString::fromStdString(symbol->name).simplified().remove(QStringLiteral(" ")));
m_table->setItem(i, SYMBOL_COLUMN, symbol_item);
auto* address_item = create_item(QStringLiteral("%1").arg(bp.address, 8, 16, QLatin1Char('0')));
address_item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsEditable);
m_table->setItem(i, ADDRESS_COLUMN, address_item);
m_table->setItem(i, BREAK_COLUMN, bp.break_on_hit ? icon_item.clone() : empty_item.clone());
m_table->setItem(i, LOG_COLUMN, bp.log_on_hit ? icon_item.clone() : empty_item.clone());
m_table->setItem(i, END_ADDRESS_COLUMN, disabled_item.clone());
m_table->setItem(i, READ_COLUMN, disabled_item.clone());
m_table->setItem(i, WRITE_COLUMN, disabled_item.clone());
m_table->setItem(
i, CONDITION_COLUMN,
create_item(bp.condition ? QString::fromStdString(bp.condition->GetText()) : QString()));
// Color rows that are effectively disabled.
if (!bp.is_enabled || (!bp.log_on_hit && !bp.break_on_hit))
{
for (int col = 0; col < m_table->columnCount(); col++)
m_table->item(i, col)->setBackground(disabled_color);
}
i++;
}
// Memory Breakpoints
for (const auto& mbp : memchecks.GetMemChecks())
{
m_table->setRowCount(i + 1);
auto* active = create_item();
active->setData(ADDRESS_ROLE, mbp.start_address);
active->setData(IS_MEMCHECK_ROLE, true);
if (mbp.is_enabled)
active->setData(Qt::DecorationRole, enabled_icon);
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m_table->setItem(i, ENABLED_COLUMN, active);
m_table->setItem(i, TYPE_COLUMN, create_item(QStringLiteral("MBP")));
auto* symbol_item = create_item();
if (const Common::Symbol* const symbol = ppc_symbol_db.GetSymbolFromAddr(mbp.start_address))
{
symbol_item->setText(
QString::fromStdString(symbol->name).simplified().remove(QStringLiteral(" ")));
}
m_table->setItem(i, SYMBOL_COLUMN, symbol_item);
auto* start_address_item =
create_item(QStringLiteral("%1").arg(mbp.start_address, 8, 16, QLatin1Char('0')));
start_address_item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsEditable);
m_table->setItem(i, ADDRESS_COLUMN, start_address_item);
auto* end_address_item =
create_item(QStringLiteral("%1").arg(mbp.end_address, 8, 16, QLatin1Char('0')));
end_address_item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsEditable);
end_address_item->setData(ADDRESS_ROLE, mbp.end_address);
m_table->setItem(i, END_ADDRESS_COLUMN, end_address_item);
m_table->setItem(i, BREAK_COLUMN, mbp.break_on_hit ? icon_item.clone() : empty_item.clone());
m_table->setItem(i, LOG_COLUMN, mbp.log_on_hit ? icon_item.clone() : empty_item.clone());
m_table->setItem(i, READ_COLUMN, mbp.is_break_on_read ? icon_item.clone() : empty_item.clone());
m_table->setItem(i, WRITE_COLUMN,
mbp.is_break_on_write ? icon_item.clone() : empty_item.clone());
m_table->setItem(
i, CONDITION_COLUMN,
create_item(mbp.condition ? QString::fromStdString(mbp.condition->GetText()) : QString()));
// Color rows that are effectively disabled.
if (!mbp.is_enabled || (!mbp.is_break_on_write && !mbp.is_break_on_read) ||
(!mbp.break_on_hit && !mbp.log_on_hit))
{
for (int col = 0; col < m_table->columnCount(); col++)
m_table->item(i, col)->setBackground(disabled_color);
}
i++;
}
m_table->resizeColumnToContents(ENABLED_COLUMN);
m_table->resizeColumnToContents(TYPE_COLUMN);
m_table->resizeColumnToContents(BREAK_COLUMN);
m_table->resizeColumnToContents(LOG_COLUMN);
m_table->resizeColumnToContents(READ_COLUMN);
m_table->resizeColumnToContents(WRITE_COLUMN);
}
void BreakpointWidget::OnClear()
{
m_system.GetPowerPC().GetDebugInterface().ClearAllBreakpoints();
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{
const QSignalBlocker blocker(Settings::Instance());
m_system.GetPowerPC().GetDebugInterface().ClearAllMemChecks();
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}
m_table->setRowCount(0);
emit BreakpointsChanged();
Update();
}
void BreakpointWidget::OnNewBreakpoint()
{
BreakpointDialog* dialog = new BreakpointDialog(this);
dialog->setAttribute(Qt::WA_DeleteOnClose, true);
SetQWidgetWindowDecorations(dialog);
dialog->exec();
}
void BreakpointWidget::OnEditBreakpoint(u32 address, bool is_instruction_bp)
{
if (is_instruction_bp)
{
Debugger: Rework temporary breakpoints Before: 1. In theory there could be multiple, but in practice they were (manually) cleared before creating one 2. (Some of) the conditions to clear one were either to reach it, to create a new one (due to the point above), or to step. This created weird behavior: let's say you Step Over a `bl` (thus creating a temporary breakpoint on `pc+4`), and you reached a regular breakpoint inside the `bl`. The temporary one would still be there: if you resumed, the emulation would still stop there, as a sort of Step Out. But, if before resuming, you made a Step, then it wouldn't do that. 3. The breakpoint widget had no idea concept of them, and will treat them as regular breakpoints. Also, they'll be shown only when the widget is updated in some other way, leading to more confusion. 4. Because only one breakpoint could exist per address, the creation of a temporary breakpoint on a top of a regular one would delete it and inherit its properties (e.g. being log-only). This could happen, for instance, if you Stepped Over a `bl` specifically, and pc+4 had a regular breakpoint. Now there can only be one temporary breakpoint, which is automatically cleared whenever emulation is paused. So, removing some manual clearing from 1., and removing the weird behavior of 2. As it is stored in a separate variable, it won't be seen at all depending on the function used (fixing 3., and removing some checks in other places), and it won't replace a regular breakpoint, instead simply having priority (fixing 4.).
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auto* dialog = new BreakpointDialog(
this, m_system.GetPowerPC().GetBreakPoints().GetRegularBreakpoint(address));
dialog->setAttribute(Qt::WA_DeleteOnClose, true);
SetQWidgetWindowDecorations(dialog);
dialog->exec();
}
else
{
auto* dialog =
new BreakpointDialog(this, m_system.GetPowerPC().GetMemChecks().GetMemCheck(address));
dialog->setAttribute(Qt::WA_DeleteOnClose, true);
SetQWidgetWindowDecorations(dialog);
dialog->exec();
}
emit BreakpointsChanged();
Update();
}
void BreakpointWidget::OnLoad()
{
Common::IniFile ini;
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false))
{
return;
}
BreakPoints::TBreakPointsStr new_bps;
if (ini.GetLines("BreakPoints", &new_bps, false))
{
auto& breakpoints = m_system.GetPowerPC().GetBreakPoints();
breakpoints.Clear();
breakpoints.AddFromStrings(new_bps);
}
MemChecks::TMemChecksStr new_mcs;
if (ini.GetLines("MemoryBreakPoints", &new_mcs, false))
{
auto& memchecks = m_system.GetPowerPC().GetMemChecks();
memchecks.Clear();
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const QSignalBlocker blocker(Settings::Instance());
memchecks.AddFromStrings(new_mcs);
}
emit BreakpointsChanged();
Update();
}
void BreakpointWidget::OnSave()
{
Common::IniFile ini;
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false);
ini.SetLines("BreakPoints", m_system.GetPowerPC().GetBreakPoints().GetStrings());
ini.SetLines("MemoryBreakPoints", m_system.GetPowerPC().GetMemChecks().GetStrings());
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
}
void BreakpointWidget::OnContextMenu(const QPoint& pos)
{
const auto row = m_table->rowAt(pos.y());
const auto& selected_item = m_table->item(row, 0);
if (selected_item == nullptr)
return;
const auto bp_address = static_cast<u32>(selected_item->data(ADDRESS_ROLE).toUInt());
const auto is_memory_breakpoint = selected_item->data(IS_MEMCHECK_ROLE).toBool();
auto* menu = new QMenu(this);
menu->setAttribute(Qt::WA_DeleteOnClose, true);
if (!is_memory_breakpoint)
{
const auto& inst_breakpoints = m_system.GetPowerPC().GetBreakPoints().GetBreakPoints();
const auto bp_iter =
std::find_if(inst_breakpoints.begin(), inst_breakpoints.end(),
[bp_address](const auto& bp) { return bp.address == bp_address; });
if (bp_iter == inst_breakpoints.end())
return;
menu->addAction(tr("Show in Code"), [this, bp_address] { emit ShowCode(bp_address); });
menu->addAction(tr("Edit..."), [this, bp_address] { OnEditBreakpoint(bp_address, true); });
menu->addAction(tr("Delete"), [this, &bp_address]() {
m_system.GetPowerPC().GetBreakPoints().Remove(bp_address);
emit BreakpointsChanged();
Update();
});
}
else
{
const auto& memory_breakpoints = m_system.GetPowerPC().GetMemChecks().GetMemChecks();
const auto mb_iter =
std::find_if(memory_breakpoints.begin(), memory_breakpoints.end(),
[bp_address](const auto& bp) { return bp.start_address == bp_address; });
if (mb_iter == memory_breakpoints.end())
return;
menu->addAction(tr("Show in Memory"), [this, bp_address] { emit ShowMemory(bp_address); });
menu->addAction(tr("Edit..."), [this, bp_address] { OnEditBreakpoint(bp_address, false); });
menu->addAction(tr("Delete"), [this, &bp_address]() {
const QSignalBlocker blocker(Settings::Instance());
m_system.GetPowerPC().GetMemChecks().Remove(bp_address);
emit BreakpointsChanged();
Update();
});
}
menu->exec(QCursor::pos());
}
void BreakpointWidget::OnItemChanged(QTableWidgetItem* item)
{
if (item->column() != ADDRESS_COLUMN && item->column() != END_ADDRESS_COLUMN)
return;
bool ok;
const u32 new_address = item->text().toUInt(&ok, 16);
if (!ok)
return;
const bool is_code_bp = !m_table->item(item->row(), 0)->data(IS_MEMCHECK_ROLE).toBool();
const u32 base_address =
static_cast<u32>(m_table->item(item->row(), 0)->data(ADDRESS_ROLE).toUInt());
if (is_code_bp)
{
if (item->column() != ADDRESS_COLUMN || new_address == base_address)
return;
EditBreakpoint(base_address, item->column(), item->text());
}
else
{
const u32 end_address = static_cast<u32>(
m_table->item(item->row(), END_ADDRESS_COLUMN)->data(ADDRESS_ROLE).toUInt());
// Need to check that the start/base address is always <= end_address.
if ((item->column() == ADDRESS_COLUMN && new_address == base_address) ||
(item->column() == END_ADDRESS_COLUMN && new_address == end_address))
{
return;
}
if ((item->column() == ADDRESS_COLUMN && new_address <= end_address) ||
(item->column() == END_ADDRESS_COLUMN && new_address >= base_address))
{
EditMBP(base_address, item->column(), item->text());
}
else
{
// Removes invalid text from cell.
Update();
}
}
}
void BreakpointWidget::AddBP(u32 addr)
{
Debugger: Rework temporary breakpoints Before: 1. In theory there could be multiple, but in practice they were (manually) cleared before creating one 2. (Some of) the conditions to clear one were either to reach it, to create a new one (due to the point above), or to step. This created weird behavior: let's say you Step Over a `bl` (thus creating a temporary breakpoint on `pc+4`), and you reached a regular breakpoint inside the `bl`. The temporary one would still be there: if you resumed, the emulation would still stop there, as a sort of Step Out. But, if before resuming, you made a Step, then it wouldn't do that. 3. The breakpoint widget had no idea concept of them, and will treat them as regular breakpoints. Also, they'll be shown only when the widget is updated in some other way, leading to more confusion. 4. Because only one breakpoint could exist per address, the creation of a temporary breakpoint on a top of a regular one would delete it and inherit its properties (e.g. being log-only). This could happen, for instance, if you Stepped Over a `bl` specifically, and pc+4 had a regular breakpoint. Now there can only be one temporary breakpoint, which is automatically cleared whenever emulation is paused. So, removing some manual clearing from 1., and removing the weird behavior of 2. As it is stored in a separate variable, it won't be seen at all depending on the function used (fixing 3., and removing some checks in other places), and it won't replace a regular breakpoint, instead simply having priority (fixing 4.).
2024-06-15 09:36:38 +00:00
AddBP(addr, true, true, {});
}
Debugger: Rework temporary breakpoints Before: 1. In theory there could be multiple, but in practice they were (manually) cleared before creating one 2. (Some of) the conditions to clear one were either to reach it, to create a new one (due to the point above), or to step. This created weird behavior: let's say you Step Over a `bl` (thus creating a temporary breakpoint on `pc+4`), and you reached a regular breakpoint inside the `bl`. The temporary one would still be there: if you resumed, the emulation would still stop there, as a sort of Step Out. But, if before resuming, you made a Step, then it wouldn't do that. 3. The breakpoint widget had no idea concept of them, and will treat them as regular breakpoints. Also, they'll be shown only when the widget is updated in some other way, leading to more confusion. 4. Because only one breakpoint could exist per address, the creation of a temporary breakpoint on a top of a regular one would delete it and inherit its properties (e.g. being log-only). This could happen, for instance, if you Stepped Over a `bl` specifically, and pc+4 had a regular breakpoint. Now there can only be one temporary breakpoint, which is automatically cleared whenever emulation is paused. So, removing some manual clearing from 1., and removing the weird behavior of 2. As it is stored in a separate variable, it won't be seen at all depending on the function used (fixing 3., and removing some checks in other places), and it won't replace a regular breakpoint, instead simply having priority (fixing 4.).
2024-06-15 09:36:38 +00:00
void BreakpointWidget::AddBP(u32 addr, bool break_on_hit, bool log_on_hit, const QString& condition)
{
m_system.GetPowerPC().GetBreakPoints().Add(
Debugger: Rework temporary breakpoints Before: 1. In theory there could be multiple, but in practice they were (manually) cleared before creating one 2. (Some of) the conditions to clear one were either to reach it, to create a new one (due to the point above), or to step. This created weird behavior: let's say you Step Over a `bl` (thus creating a temporary breakpoint on `pc+4`), and you reached a regular breakpoint inside the `bl`. The temporary one would still be there: if you resumed, the emulation would still stop there, as a sort of Step Out. But, if before resuming, you made a Step, then it wouldn't do that. 3. The breakpoint widget had no idea concept of them, and will treat them as regular breakpoints. Also, they'll be shown only when the widget is updated in some other way, leading to more confusion. 4. Because only one breakpoint could exist per address, the creation of a temporary breakpoint on a top of a regular one would delete it and inherit its properties (e.g. being log-only). This could happen, for instance, if you Stepped Over a `bl` specifically, and pc+4 had a regular breakpoint. Now there can only be one temporary breakpoint, which is automatically cleared whenever emulation is paused. So, removing some manual clearing from 1., and removing the weird behavior of 2. As it is stored in a separate variable, it won't be seen at all depending on the function used (fixing 3., and removing some checks in other places), and it won't replace a regular breakpoint, instead simply having priority (fixing 4.).
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addr, break_on_hit, log_on_hit,
!condition.isEmpty() ? Expression::TryParse(condition.toUtf8().constData()) : std::nullopt);
emit BreakpointsChanged();
Update();
}
void BreakpointWidget::EditBreakpoint(u32 address, int edit, std::optional<QString> string)
{
TBreakPoint bp;
Debugger: Rework temporary breakpoints Before: 1. In theory there could be multiple, but in practice they were (manually) cleared before creating one 2. (Some of) the conditions to clear one were either to reach it, to create a new one (due to the point above), or to step. This created weird behavior: let's say you Step Over a `bl` (thus creating a temporary breakpoint on `pc+4`), and you reached a regular breakpoint inside the `bl`. The temporary one would still be there: if you resumed, the emulation would still stop there, as a sort of Step Out. But, if before resuming, you made a Step, then it wouldn't do that. 3. The breakpoint widget had no idea concept of them, and will treat them as regular breakpoints. Also, they'll be shown only when the widget is updated in some other way, leading to more confusion. 4. Because only one breakpoint could exist per address, the creation of a temporary breakpoint on a top of a regular one would delete it and inherit its properties (e.g. being log-only). This could happen, for instance, if you Stepped Over a `bl` specifically, and pc+4 had a regular breakpoint. Now there can only be one temporary breakpoint, which is automatically cleared whenever emulation is paused. So, removing some manual clearing from 1., and removing the weird behavior of 2. As it is stored in a separate variable, it won't be seen at all depending on the function used (fixing 3., and removing some checks in other places), and it won't replace a regular breakpoint, instead simply having priority (fixing 4.).
2024-06-15 09:36:38 +00:00
const TBreakPoint* old_bp = m_system.GetPowerPC().GetBreakPoints().GetRegularBreakpoint(address);
bp.is_enabled = edit == ENABLED_COLUMN ? !old_bp->is_enabled : old_bp->is_enabled;
bp.log_on_hit = edit == LOG_COLUMN ? !old_bp->log_on_hit : old_bp->log_on_hit;
bp.break_on_hit = edit == BREAK_COLUMN ? !old_bp->break_on_hit : old_bp->break_on_hit;
if (edit == ADDRESS_COLUMN && string.has_value())
{
bool ok;
const u32 new_address = string.value().toUInt(&ok, 16);
if (!ok)
return;
bp.address = new_address;
}
else
{
bp.address = address;
}
if (edit == CONDITION_COLUMN && string.has_value())
bp.condition = Expression::TryParse(string.value().toUtf8().constData());
else if (old_bp->condition.has_value() && edit != CONDITION_COLUMN)
bp.condition = Expression::TryParse(old_bp->condition.value().GetText());
// Unlike MBPs it Add() for TBreakpoint doesn't check to see if it already exists.
m_system.GetPowerPC().GetBreakPoints().Remove(address);
m_system.GetPowerPC().GetBreakPoints().Add(std::move(bp));
emit BreakpointsChanged();
Update();
}
void BreakpointWidget::AddAddressMBP(u32 addr, bool on_read, bool on_write, bool do_log,
bool do_break, const QString& condition)
{
TMemCheck check;
check.start_address = addr;
check.end_address = addr;
check.is_ranged = false;
check.is_break_on_read = on_read;
check.is_break_on_write = on_write;
check.log_on_hit = do_log;
check.break_on_hit = do_break;
check.condition =
!condition.isEmpty() ? Expression::TryParse(condition.toUtf8().constData()) : std::nullopt;
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{
const QSignalBlocker blocker(Settings::Instance());
m_system.GetPowerPC().GetMemChecks().Add(std::move(check));
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}
emit BreakpointsChanged();
Update();
}
void BreakpointWidget::AddRangedMBP(u32 from, u32 to, bool on_read, bool on_write, bool do_log,
bool do_break, const QString& condition)
{
TMemCheck check;
check.start_address = from;
check.end_address = to;
check.is_ranged = true;
check.is_break_on_read = on_read;
check.is_break_on_write = on_write;
check.log_on_hit = do_log;
check.break_on_hit = do_break;
check.condition =
!condition.isEmpty() ? Expression::TryParse(condition.toUtf8().constData()) : std::nullopt;
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{
const QSignalBlocker blocker(Settings::Instance());
m_system.GetPowerPC().GetMemChecks().Add(std::move(check));
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}
emit BreakpointsChanged();
Update();
}
void BreakpointWidget::EditMBP(u32 address, int edit, std::optional<QString> string)
{
bool address_changed = false;
TMemCheck mbp;
const TMemCheck* old_mbp = m_system.GetPowerPC().GetMemChecks().GetMemCheck(address);
mbp.is_enabled = edit == ENABLED_COLUMN ? !old_mbp->is_enabled : old_mbp->is_enabled;
mbp.log_on_hit = edit == LOG_COLUMN ? !old_mbp->log_on_hit : old_mbp->log_on_hit;
mbp.break_on_hit = edit == BREAK_COLUMN ? !old_mbp->break_on_hit : old_mbp->break_on_hit;
mbp.is_break_on_read =
edit == READ_COLUMN ? !old_mbp->is_break_on_read : old_mbp->is_break_on_read;
mbp.is_break_on_write =
edit == WRITE_COLUMN ? !old_mbp->is_break_on_write : old_mbp->is_break_on_write;
if ((edit == ADDRESS_COLUMN || edit == END_ADDRESS_COLUMN) && string.has_value())
{
bool ok;
const u32 new_address = string.value().toUInt(&ok, 16);
if (!ok)
return;
if (edit == ADDRESS_COLUMN)
{
mbp.start_address = new_address;
mbp.end_address = old_mbp->end_address;
address_changed = true;
}
else if (edit == END_ADDRESS_COLUMN)
{
// Will update existing mbp, so does not use address_changed bool.
mbp.start_address = old_mbp->start_address;
mbp.end_address = new_address;
}
}
else
{
mbp.start_address = old_mbp->start_address;
mbp.end_address = old_mbp->end_address;
}
mbp.is_ranged = mbp.start_address != mbp.end_address;
if (edit == CONDITION_COLUMN && string.has_value())
mbp.condition = Expression::TryParse(string.value().toUtf8().constData());
else if (old_mbp->condition.has_value() && edit != CONDITION_COLUMN)
mbp.condition = Expression::TryParse(old_mbp->condition.value().GetText());
{
const QSignalBlocker blocker(Settings::Instance());
m_system.GetPowerPC().GetMemChecks().Add(std::move(mbp));
if (address_changed)
m_system.GetPowerPC().GetMemChecks().Remove(address);
}
emit BreakpointsChanged();
Update();
}