dolphin/Source/Core/DolphinWX/GLInterface/WGL.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
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#include <string>
#include "Core/Host.h"
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#include "DolphinWX/GLInterface/GLInterface.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
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static HDC hDC = nullptr; // Private GDI Device Context
static HGLRC hRC = nullptr; // Permanent Rendering Context
static HINSTANCE dllHandle = nullptr; // Handle to OpenGL32.dll
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// typedef from wglext.h
typedef BOOL(WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
void cInterfaceWGL::SwapInterval(int Interval)
{
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(Interval);
else
ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
}
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void cInterfaceWGL::Swap()
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{
SwapBuffers(hDC);
}
void* cInterfaceWGL::GetFuncAddress(const std::string& name)
{
void* func = (void*)wglGetProcAddress((LPCSTR)name.c_str());
if (func == nullptr)
func = (void*)GetProcAddress(dllHandle, (LPCSTR)name.c_str());
return func;
}
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// Draw messages on top of the screen
bool cInterfaceWGL::PeekMessages()
{
// TODO: peekmessage
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
}
// Show the current FPS
void cInterfaceWGL::UpdateFPSDisplay(const std::string& text)
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{
SetWindowTextA(m_window_handle, text.c_str());
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}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceWGL::Create(void *&window_handle)
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{
if (window_handle == nullptr)
return false;
HWND window_handle_reified = reinterpret_cast<HWND>(window_handle);
RECT window_rect = {0};
if (!GetClientRect(window_handle_reified, &window_rect))
return false;
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// Control window size and picture scaling
int twidth = (window_rect.right - window_rect.left);
int theight = (window_rect.bottom - window_rect.top);
s_backbuffer_width = twidth;
s_backbuffer_height = theight;
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m_window_handle = window_handle_reified;
#ifdef _WIN32
dllHandle = LoadLibrary(TEXT("OpenGL32.dll"));
#endif
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // 8bit Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
0, // 0Bit Z-Buffer (Depth Buffer)
0, // 0bit Stencil Buffer
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0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
int PixelFormat; // Holds The Results After Searching For A Match
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if (!(hDC = GetDC(window_handle_reified))) {
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PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
return false;
}
if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) {
PanicAlert("(2) Can't find a suitable PixelFormat.");
return false;
}
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
PanicAlert("(3) Can't set the PixelFormat.");
return false;
}
if (!(hRC = wglCreateContext(hDC))) {
PanicAlert("(4) Can't create an OpenGL rendering context.");
return false;
}
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return true;
}
bool cInterfaceWGL::MakeCurrent()
{
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bool success = wglMakeCurrent(hDC, hRC) ? true : false;
if (success)
{
// Grab the swap interval function pointer
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLInterface->GetFuncAddress("wglSwapIntervalEXT");
}
return success;
}
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bool cInterfaceWGL::ClearCurrent()
{
return wglMakeCurrent(hDC, nullptr) ? true : false;
}
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// Update window width, size and etc. Called from Render.cpp
void cInterfaceWGL::Update()
{
RECT rcWindow;
GetClientRect(m_window_handle, &rcWindow);
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// Get the new window width and height
s_backbuffer_width = (rcWindow.right - rcWindow.left);
s_backbuffer_height = (rcWindow.bottom - rcWindow.top);
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}
// Close backend
void cInterfaceWGL::Shutdown()
{
if (hRC)
{
if (!wglMakeCurrent(nullptr, nullptr))
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NOTICE_LOG(VIDEO, "Could not release drawing context.");
if (!wglDeleteContext(hRC))
ERROR_LOG(VIDEO, "Attempt to release rendering context failed.");
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hRC = nullptr;
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}
if (hDC && !ReleaseDC(m_window_handle, hDC))
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{
ERROR_LOG(VIDEO, "Attempt to release device context failed.");
hDC = nullptr;
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}
}