2013-04-18 03:29:41 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2010-06-13 19:50:06 +00:00
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#pragma once
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2013-11-13 04:58:49 +00:00
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#include <d3d11.h>
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2013-10-19 09:27:57 +00:00
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#include <d3dcompiler.h>
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2014-02-19 11:14:09 +00:00
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#include <dxgi.h>
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2011-06-11 19:37:21 +00:00
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#include <vector>
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2010-06-13 19:50:06 +00:00
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2014-02-17 10:18:15 +00:00
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#include "Common/Common.h"
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2013-10-29 05:23:17 +00:00
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namespace DX11
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2011-01-29 20:16:51 +00:00
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{
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2014-03-09 20:14:26 +00:00
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#define SAFE_RELEASE(x) { if (x) (x)->Release(); (x) = nullptr; }
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#define SAFE_DELETE(x) { delete (x); (x) = nullptr; }
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#define SAFE_DELETE_ARRAY(x) { delete[] (x); (x) = nullptr; }
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2014-05-26 15:15:26 +00:00
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#define CHECK(cond, Message, ...) if (!(cond)) { PanicAlert(__FUNCTION__ " failed in %s at line %d: " Message, __FILE__, __LINE__, __VA_ARGS__); }
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2010-06-13 19:50:06 +00:00
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class D3DTexture2D;
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2011-01-29 20:16:51 +00:00
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2010-06-13 19:50:06 +00:00
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namespace D3D
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{
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2010-11-23 19:58:02 +00:00
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HRESULT LoadDXGI();
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HRESULT LoadD3D();
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2011-02-26 23:41:02 +00:00
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HRESULT LoadD3DCompiler();
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2010-11-21 15:34:04 +00:00
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void UnloadDXGI();
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2010-11-23 19:58:02 +00:00
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void UnloadD3D();
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2011-02-26 23:41:02 +00:00
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void UnloadD3DCompiler();
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2010-11-23 19:58:02 +00:00
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2013-07-22 12:38:09 +00:00
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D3D_FEATURE_LEVEL GetFeatureLevel(IDXGIAdapter* adapter);
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2011-03-30 07:17:23 +00:00
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std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter);
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2010-11-23 19:58:02 +00:00
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DXGI_SAMPLE_DESC GetAAMode(int index);
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2010-11-21 15:34:04 +00:00
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2010-06-13 19:50:06 +00:00
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HRESULT Create(HWND wnd);
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void Close();
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2011-06-11 19:37:21 +00:00
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extern ID3D11Device* device;
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extern ID3D11DeviceContext* context;
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2014-06-14 22:23:43 +00:00
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extern HWND hWnd;
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2010-06-13 19:50:06 +00:00
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extern bool bFrameInProgress;
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void Reset();
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bool BeginFrame();
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void EndFrame();
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void Present();
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unsigned int GetBackBufferWidth();
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unsigned int GetBackBufferHeight();
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2011-06-11 19:37:21 +00:00
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D3DTexture2D* &GetBackBuffer();
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2010-06-16 23:25:19 +00:00
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const char* PixelShaderVersionString();
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2011-03-14 09:38:29 +00:00
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const char* GeometryShaderVersionString();
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2010-06-16 23:25:19 +00:00
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const char* VertexShaderVersionString();
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2010-06-19 01:02:43 +00:00
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bool BGRATexturesSupported();
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2010-06-13 19:50:06 +00:00
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2010-07-11 16:26:46 +00:00
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unsigned int GetMaxTextureSize();
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2010-06-13 19:50:06 +00:00
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// Ihis function will assign a name to the given resource.
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// The DirectX debug layer will make it easier to identify resources that way,
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// e.g. when listing up all resources who have unreleased references.
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2011-03-30 07:17:23 +00:00
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template <typename T>
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void SetDebugObjectName(T resource, const char* name)
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2010-06-13 19:50:06 +00:00
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{
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2011-03-30 07:17:23 +00:00
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static_assert(std::is_convertible<T, ID3D11DeviceChild*>::value,
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"resource must be convertible to ID3D11DeviceChild*");
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2010-06-13 19:50:06 +00:00
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#if defined(_DEBUG) || defined(DEBUGFAST)
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2011-03-30 07:17:23 +00:00
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resource->SetPrivateData(WKPDID_D3DDebugObjectName, (UINT)strlen(name), name);
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2010-06-13 19:50:06 +00:00
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#endif
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}
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2013-10-19 09:27:57 +00:00
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} // namespace D3D
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2010-06-27 14:04:49 +00:00
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2013-10-19 09:27:57 +00:00
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typedef HRESULT (WINAPI *CREATEDXGIFACTORY)(REFIID, void**);
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2010-11-21 15:34:04 +00:00
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extern CREATEDXGIFACTORY PCreateDXGIFactory;
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2013-10-19 09:27:57 +00:00
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typedef HRESULT (WINAPI *D3D11CREATEDEVICE)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT, UINT, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
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2011-01-29 20:16:51 +00:00
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2011-02-26 23:41:02 +00:00
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typedef HRESULT (WINAPI *D3DREFLECT)(LPCVOID, SIZE_T, REFIID, void**);
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extern D3DREFLECT PD3DReflect;
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2013-10-19 09:27:57 +00:00
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extern pD3DCompile PD3DCompile;
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2011-02-26 23:41:02 +00:00
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2011-02-14 02:18:03 +00:00
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} // namespace DX11
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